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Harrow posted:This reminds me: didn't the original Wolfenstein 3D have a weird-rear end mouse-based control scheme where you could move forward and backward by moving your mouse forward and backward? I remember my dad playing that game and just slamming the mouse forward over and over to move around. Maybe I'm making that up because it seems extremely uncomfortable but it's a very clear memory. old fpses had that because the concept of aiming up and down didn't really exist so nobody knew what to do with moving the mouse forwards and backwards
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# ? May 23, 2018 20:41 |
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# ? Jun 3, 2024 15:42 |
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Harrow posted:This reminds me: didn't the original Wolfenstein 3D have a weird-rear end mouse-based control scheme where you could move forward and backward by moving your mouse forward and backward? I remember my dad playing that game and just slamming the mouse forward over and over to move around. Maybe I'm making that up because it seems extremely uncomfortable but it's a very clear memory.
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# ? May 23, 2018 20:42 |
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I'm pretty sure under a killing moon could be controlled like that too, which is an impressively bad idea for a point and click adventure game
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# ? May 23, 2018 20:45 |
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Harrow posted:This reminds me: didn't the original Wolfenstein 3D have a weird-rear end mouse-based control scheme where you could move forward and backward by moving your mouse forward and backward? I remember my dad playing that game and just slamming the mouse forward over and over to move around. Maybe I'm making that up because it seems extremely uncomfortable but it's a very clear memory. doom had this too, yeah. developers were only just starting to realize in the late 80's/early 90's that pc games could be controlled using the mouse and keyboard in tandem with each other, instead of only one at a time, which led to a lot of bizarre experimentation with what that entailed, winding up with stuff like this:
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# ? May 23, 2018 20:45 |
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The old marathons had like torso twist, head twist, Head pitch etc all independent from leg movement and all on keyboard
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# ? May 23, 2018 20:46 |
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Final bird update: it left!
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# ? May 23, 2018 20:49 |
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Hell yeah crazy control schemes own
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# ? May 23, 2018 20:49 |
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Real hurthling! posted:The old marathons had like torso twist, head twist, Head pitch etc all independent from leg movement and all on keyboard Yeah, there were two "glance" buttons that would turn you 90 degrees in either direction faster than the normal turn key would. In theory you could use this to get an advantage in multiplayer, but I'm not sure anyone ever did. It was more useful in Pathways Into Darkness, where you moved and turned slower than a molasses glacier. It also had godawful mouselook support, a tradition that is preserved in the open source project to this day. haveblue fucked around with this message at 20:52 on May 23, 2018 |
# ? May 23, 2018 20:50 |
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I can't imagine not playing a game, any game without KBAM.
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# ? May 23, 2018 20:53 |
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Mordja posted:I can't imagine not playing a game, any game without KBAM. i can, but only because some games end up having really lovely keyboard and mouse support
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# ? May 23, 2018 20:55 |
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Mordja posted:I can't imagine not playing a game, any game without KBAM. Racing games and arguably certain twin-stick shooters do better without. That's basically it though.
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# ? May 23, 2018 20:56 |
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For real, I've always felt the fine aim a mouse gives a twin-stick type game more than makes up for the slight loss of precision movement.
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# ? May 23, 2018 20:59 |
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3d platformers on Keyboard are hell
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# ? May 23, 2018 21:00 |
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# ? May 23, 2018 21:02 |
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some twinstick games have the mouse simulate a virtual joystick instead of having cursor aim which feels crummy, is what i think he meant. nier automata in particular has 100% perfect mouse controls except for when it moves into a twinstick section, where it resets your aim due right during any fraction of a second that your mouse is not physically moving in a direction
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# ? May 23, 2018 21:03 |
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i think you should play video games with a control method that feels comfortable to you personally
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# ? May 23, 2018 21:03 |
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# ? May 23, 2018 21:04 |
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Free 20% off in PSN store for watching a 3 min video https://twitter.com/Wario64/status/999364330658267136
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# ? May 23, 2018 21:04 |
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Cowcaster posted:some twinstick games have the mouse simulate a virtual joystick instead of having cursor aim which feels crummy, is what i think he meant. nier automata in particular has 100% perfect mouse controls except for when it moves into a twinstick section, where it resets your aim due right during any fraction of a second that your mouse is not physically moving in a direction Pretty much. I say "arguably" because it's not hard to imagine these games with a cursor reticle like Nuclear Throne has (and being the better for it) but I can also imagine a game like that where precision movement does matter enough to want a controller (and unlike 3D platformers or FPSes or whatever, you can't fudge that precision in by using a combination of 8-way directional input + camera angle.)
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# ? May 23, 2018 21:05 |
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The Colonel posted:i think you should play video games with a control method that feels comfortable to you personally It's not really about what the player does, it's about what developers do. If you design an FPS where precision aiming is difficult or impossible, it has major implications for how you do level design, weapon design, what kind of movement abilities are appropriate, and so on. You can't do this with a gamepad. (An extreme example, but you get the general idea.) This means that, if you're developing an FPS for consoles, there's no reason to put the mechanics that enable that kind of gameplay in your game. Which in turn is a major contributor to the arena FPS all but dying out as a genre. Shooters are probably the genre most affected by this, but how people physically interact with your game has similar implications for any game.
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# ? May 23, 2018 21:08 |
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Tail Concerto: You play a good cop dog who rides in a police mech in order to arrest kittens that are causing troubles. Also, he wears his cop hat backwards, just 'cause. Solatorobo: I look like a badass with my new longsword
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# ? May 23, 2018 21:12 |
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Then there was that one thing in Japan where one of the districts or whatever had a mascot for an emergency service where you'd get texted if there was an emergency and its mascot was an original character in the same universe as tail concerto and solatorobo iirc I heard they're gonna make another game in that universe, I wonder if it'll be any good.
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# ? May 23, 2018 21:14 |
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Did I accidentally close this thread or did a mod close it on purpose? Anyways, I think twitchy arena shooters died because the genre moved on and because it isn't what most people want therefore it isn't what makes money. It's not like there haven't been multiple attempts to bring them back but people just ignore it
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# ? May 23, 2018 21:15 |
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Her loving glasses wouldn't even reach her eyes what an awful design that is making irrationally angry
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# ? May 23, 2018 21:18 |
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FirstAidKite posted:Then there was that one thing in Japan where one of the districts or whatever had a mascot for an emergency service where you'd get texted if there was an emergency and its mascot was an original character in the same universe as tail concerto and solatorobo iirc Yeah Mamoru-kun was some kind of public service mascot for a while??? I'd love a new good character 3D action platformer from those devs The Solatorobo artist always sets up a huge booth at Japan's furry conventions. But ever since Kotobukiya ran out of their Tail Concerto/Solatorobo goods and declined to refresh their stock, those booths are the only place you're really able to buy physical prints of the soundtracks these days lol
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# ? May 23, 2018 21:21 |
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glam rock hamhock posted:Did I accidentally close this thread or did a mod close it on purpose? personally i don't even really see the phasing out of twitchy skill-based arena mp as the worst thing in the world cause if you really want it there are always dedicated communities for games like quake so it's not like anybody's really taken anything from you
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# ? May 23, 2018 21:24 |
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Internet Kraken posted:Her loving glasses wouldn't even reach her eyes what an awful design that is making irrationally angry Maybe they're fake, or maybe they're just tiny spectacles
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# ? May 23, 2018 21:24 |
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glam rock hamhock posted:Anyways, I think twitchy arena shooters died because the genre moved on and because it isn't what most people want therefore it isn't what makes money. It's not like there haven't been multiple attempts to bring them back but people just ignore it It's because they're wrong and have bad taste, OP
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# ? May 23, 2018 21:24 |
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FirstAidKite posted:I heard they're gonna make another game in that universe, I wonder if it'll be any good. Yeah they announced it and like 3 other games in addition to some multimedia property all at once. http://www.siliconera.com/2018/02/04/cyberconnect2-president-hiroshi-matsuyama-talks-new-strategy-upcoming-project-tidbits/ quote:The game is an action strategy RPG that focuses on 11 orphans who find a tank laying dormant under the village, which used to house ruins. The gameplay has management simulation aspects, where the characters need to be assigned to different roles, with some shooting and roguelike elements to the gameplay as well.
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# ? May 23, 2018 21:27 |
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DLC Inc posted:Free 20% off in PSN store for watching a 3 min video What should I use this on (I don't need GOW or any of the current Yakuza and LOL it's not going towards buying Detroit)
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# ? May 23, 2018 21:28 |
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The White Dragon posted:Yeah Mamoru-kun was some kind of public service mascot for a while??? I forget if he was just an unused character for a video game repurposed or not but yeah. It's like the Scruff McGruff stuff but Japanese
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# ? May 23, 2018 21:32 |
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The Colonel posted:personally i don't even really see the phasing out of twitchy skill-based arena mp as the worst thing in the world cause if you really want it there are always dedicated communities for games like quake so it's not like anybody's really taken anything from you Those dedicated communities also would refuse to play any modern attempts to make what they like anyway, so no major loss there.
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# ? May 23, 2018 21:36 |
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chumbler posted:Those dedicated communities also would refuse to play any modern attempts to make what they like anyway, so no major loss there. yeah, all those modern attempts to make what they like, for example... wait a second
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# ? May 23, 2018 21:41 |
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The White Dragon posted:those booths are the only place you're really able to buy physical prints of the soundtracks these days lol https://www.youtube.com/watch?v=jJthgbSQqBY What's a song like that doing in a game about uhh whatever Solatorobo is about, idk. It has a dog in a mech and he has a gunblade I don't actually know much about that game tbh. I'm more familiar with Tail Concerto, but only barely.
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# ? May 23, 2018 21:44 |
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Tuxedo Catfish posted:yeah, all those modern attempts to make what they like, for example... dude there have been like three attempts at old-school arena fps games within the last five years and none of them have made it super popular i don't even dislike arena fps, though i kind of just prefer old-school fps singleplayer
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# ? May 23, 2018 21:47 |
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Ultimately most people will play whatever's well-marketed, aesthetically pleasing, and that their friends are playing. I mean I probably put 300+ hours into Overwatch before I finally got sick of the game's big-picture design flaws, and I'm (obviously) pretty critical and picky about this sort of thing. glam rock is still broadly correct that things get made based on the perception of what will make the most money, but "what will make the most money" is both a wildly subjective guessing game and also something where even a relatively small difference in popularity can have a massive, outsized influence on what does or doesn't get made
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# ? May 23, 2018 21:52 |
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i put three hours into bendoverwatch and it was fuckin awful
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# ? May 23, 2018 21:54 |
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Battefield V was revealed today in an awful interview format hosted by trevor noah. It was very hard to watch but it helped me get the baby to sleep. Not much new except players get launched by explosions and you have some construction abilities with the new toolbox item every player has
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# ? May 23, 2018 21:54 |
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Tuxedo Catfish posted:yeah, all those modern attempts to make what they like, for example... I mean, that's what Lawbreakers essentially was but also with team stuff But there's other stuff like the rebooted version of both UT and Q3 and there's more indie stuff like Ratz Instagib, Toxikk and several other attempts that never gain any traction
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# ? May 23, 2018 21:54 |
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# ? Jun 3, 2024 15:42 |
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Tuxedo Catfish posted:yeah, all those modern attempts to make what they like, for example... Quake Champions, Lawbreakers, and the Unreal Tournament Alpha were all attempts at a newer arena shooter. Whether you like them or whether or not they were successful is another question. But all three of those games were definitely aiming at bringing the arena shooter into the modern era.
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# ? May 23, 2018 21:54 |