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Got a King Crab from an Assassination mission thanks to some lucky head hits and a couple knockdowns.
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# ? May 24, 2018 02:26 |
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# ? May 31, 2024 06:15 |
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Taerkar posted:Sighted my first Cataphract not long after Grave Robbers. The first shot at it was my first Gauss headchop and the game gave me the third piece to it on the random salvage section. First time I got a cataphract I rolled it with an AC20 and 5x ML. Did a lotta work.
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# ? May 24, 2018 02:45 |
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Taintrunner posted:Got my first assault mech. Same.
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# ? May 24, 2018 02:50 |
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Maybe the Argo's bookkeeping department is losing their poo poo with the end of the war looming. Because now it's deciding that events will flip my status from "Normal" to Spartan or the other one to play the poo poo pay events. Even when I went back and loaded pre monthly fee save, made sure it was set to Normal. And went from there. Only things different from before this started happening are the recent patch, and the fact I'm up to the final plot mission. My only file tweaks are the unit emblem and amount of contracts, so yeah. EDIT: I reached the planet without events, but in the span of the animation of entering orbit it flipped me from Normal to Spartan. Now loading any saves past the financial report are changing it to Spartan This loving game sometimes. Third time loading before the finance upkeep, normal, got pirate event and finally made it to my destination without the game deciding I'm an arbitrary cheapskate. Section Z fucked around with this message at 03:21 on May 24, 2018 |
# ? May 24, 2018 03:10 |
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And then my next mission, my Glitch dies. Waaah!
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# ? May 24, 2018 03:14 |
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Taintrunner posted:Got my first assault mech. The gauss rifle and Dekker is made of the same stuff.
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# ? May 24, 2018 03:38 |
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Plek posted:The gauss rifle and Dekker is made of the same stuff. In my timeline, Dekker has survived to post-game and I have two Gauss rifles
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# ? May 24, 2018 03:41 |
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My gauss rifle has survived, but one of my two tons of ammo for it got destroyed.
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# ? May 24, 2018 03:45 |
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I just finished the Panzyr mission and got my hands on a Griffin, which I immediately turned into what appears to be a poor man's Grasshopper via 4x MLAS, 2x SLAS, and all the jumpjets. It's probably suboptimal and if somebody hits the right arm hard enough it's all over but holy poo poo is it fun. This game kinda rules
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# ? May 24, 2018 04:11 |
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I also just got a Cataphract and was wondering what to do with it. I am playing with the mod that lets SL weapons show up on worlds marked former SLDF presence and adds + versions of them, though, so I had the ability to luck into, on my next jump to Brisbane, a Gauss +++ for the second time (the first one immediately replaced the one on that certain other mech you get). So the Cataphract is now basically the canon -4L without its special armor: a PPC+++, Gauss+++, and 2 ML++s and a few heat sinks. Should be a fun little headhunter if I ever use it. Put a few crits' worth of FF armor on it too to add some extra durability, so it's a nice across-the-board upgrade. The lategame gets weird when you can drop 3m cbills on a part for a mech you don't know if you'll use, but hey.
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# ? May 24, 2018 04:23 |
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Fraction Jackson posted:I also just got a Cataphract and was wondering what to do with it. Take all those ideas you had for an Orion that don't get derailed by "Oh but I want LRMs/SRMs instead." Then take advantage of the fact the Cataphract has 2 support points while the Orion has zero if desired.
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# ? May 24, 2018 04:46 |
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The game decided to take thirty minutes to patch on an SSD and now thirty hours of saves are all gone.
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# ? May 24, 2018 05:17 |
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Chronojam posted:The game decided to take thirty minutes to patch on an SSD and now thirty hours of saves are all gone. First step is restart the game and see if they're really gone.
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# ? May 24, 2018 05:47 |
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Chronojam posted:The game decided to take thirty minutes to patch on an SSD and now thirty hours of saves are all gone. You sure it's not just a case of reinstalling the mods? That's all I had to do when my saves went after the last patch
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# ? May 24, 2018 05:47 |
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AAAAA! Real Muenster posted:I included the Awesome in my list because I would rather use an Orion at 75 tons because it loses 3% armor for not being 5% easier to hit and going a phase earlier, which means with a Master Tactician it is going in the medium phase. Also its just not that good. Awesomes are fine - they trade speed for payload and carry more guns than Heavy mechs. Being limited to energy weapons is something of a liability in the current state of things, but the LRM Awesome is a solid worker.
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# ? May 24, 2018 05:50 |
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Chronojam posted:The game decided to take thirty minutes to patch on an SSD and now thirty hours of saves are all gone. On the forums they say that if you roll back to 1.0.3 the saves will reappear: the new patch apparently hides them, rather than erases them.
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# ? May 24, 2018 05:50 |
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I don't have any mods yet; guess I need to figure out how to get back to an older version now then? Thanks for the tips. E: Sounds like switching branches might help so I'm going for that Chronojam fucked around with this message at 06:09 on May 24, 2018 |
# ? May 24, 2018 05:52 |
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just had a 1.5 skull mission that had like seven mechs against mine in it? what the gently caress thanks for the heads up game
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# ? May 24, 2018 06:52 |
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A 50S RAYGUN posted:just had a 1.5 skull mission that had like seven mechs against mine in it? what the gently caress thanks for the heads up game But were they lovely mechs, like locusts and poo poo
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# ? May 24, 2018 06:59 |
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I want to say on missions where you encounter superior number your opponent will have badly maintained mech, but I've seen plenty of mission where your opponent would out ton you 2:1 based on drop tonnage vs skull count while having fully armored mech.
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# ? May 24, 2018 07:03 |
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Somewhere in the depths of this thread someone says the difficulty rating can be off by as much as 1.5 skulls or something. Speaking of the depths of this very fast moving thread, a week or two ago someone posted some .ini changes or something that made it so each planet would have a ton more missions and would offer all levels of missions and stuff instead of the handful we got right now. Any chance that can get reposted?
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# ? May 24, 2018 07:07 |
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counterfeitsaint posted:Somewhere in the depths of this thread someone says the difficulty rating can be off by as much as 1.5 skulls or something. It’s really loving weird. I had like a 3.5 Star mission where I was trapped in a vice between assault tanks around the corner of a base that I could get to easily and like 6 mechs, heavy and assaults, up on a hill bearing down on me. That’s where Glitch died. And then I take like a 4.5 Star mission and it’s one tank and some pushover heavy mechs.
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# ? May 24, 2018 08:07 |
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I can appreciate the kind of difficulty curve that keeps player guessing what opposition they will face. I like to think that it's intentional rather than an oversight though. Having absolute mission difficulty correlate exactly to the skull rating would make things more boring, imo. Uncertainty can be a great thing when used appropriately.
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# ? May 24, 2018 08:18 |
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Yeah, I do to. I think the game is counting on you occasionally getting a mission that's poo poo and where the client basically lied to you and it's just not worth it so you bug out. Honestly I'm a little surprised there isn't a chance of the client just straight up tries to screw you over beyond the first one.
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# ? May 24, 2018 08:55 |
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This bloody game forced me to install and play MW:O for the first time in 5 drat years last night. It was pretty good actually.
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# ? May 24, 2018 09:05 |
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counterfeitsaint posted:Yeah, I do to. I think the game is counting on you occasionally getting a mission that's poo poo and where the client basically lied to you and it's just not worth it so you bug out. Honestly I'm a little surprised there isn't a chance of the client just straight up tries to screw you over beyond the first one. That's the sort of thing that sounds good in theory since it adds a level of unpredictability to the in-mission difficulty but in practice it just feels like you're kicking the player in the shins for believing the information they're given.
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# ? May 24, 2018 09:06 |
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Both when you take what you think looks like a milk run and get overwhelmed, as well as when you think you're going to get a big haul so you ratchet up the salvage meter only to run into some mediums and shreks.
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# ? May 24, 2018 09:07 |
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Yep that would be cool as hell, especially if there was a chance of a follow-up mission to get even with your client for the double-cross. Lots of interesting directions they can take the campaign and mission structure with relatively simple triggers. I think the engine is fairly solid which means most of the hard work is done. Scenario and contract diversity can be largely improved without touching the nuts and bolts of the combat layer (I think) which should allow for some great improvements in the future.
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# ? May 24, 2018 09:08 |
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The problem with the system as it stands is that is discourages experimentation. Right now dropping into a 3 skull mission means taking my A team becuase I don't know if its a single demoliser and 3 mediums like I had once, or 8 mech mostly heavy+ which Ive had. Though on the other side you can always tell a mission will be trvial if you get 5 salvage picks, thats a clear sign its garbage and take the money.
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# ? May 24, 2018 09:11 |
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Dravs posted:This bloody game forced me to install and play MW:O for the first time in 5 drat years last night. Same, but MechWarrior 4: Mercenaries.
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# ? May 24, 2018 09:19 |
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Xarbala posted:That's the sort of thing that sounds good in theory since it adds a level of unpredictability to the in-mission difficulty but in practice it just feels like you're kicking the player in the shins for believing the information they're given. Xarbala posted:Both when you take what you think looks like a milk run and get overwhelmed, as well as when you think you're going to get a big haul so you ratchet up the salvage meter only to run into some mediums and shreks. Aramoro posted:The problem with the system as it stands is that is discourages experimentation. Right now dropping into a 3 skull mission means taking my A team becuase I don't know if its a single demoliser and 3 mediums like I had once, or 8 mech mostly heavy+ which Ive had. When you would lose next to nothing if you removed the skull indicators entirely (Unless you mod out the global spikes), that's a sign intel isn't implemented well. Throw in the flavor text being meaningless too with the infamous "I took full salvage and all I got was this lousy tank", and that's just a further nail in the coffin. Then you hit the postgame. "Hmm this system is an entire list of 5 skull missions. Sure glad I got this intel to determine which may be harder than the other." Section Z fucked around with this message at 09:30 on May 24, 2018 |
# ? May 24, 2018 09:25 |
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Managed to get some MP in finally, and holy poo poo does the balance of weapons stick out like a throbbing sore thumb. The view distance being as low as it is made long range weapons next to worthless; I ran a Fire lance, and couldn't even see the enemy until they were well within my max range. What's the point? Just roll everything close range brawler, it's so boring.
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# ? May 24, 2018 09:45 |
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Sandwich Anarchist posted:Managed to get some MP in finally, and holy poo poo does the balance of weapons stick out like a throbbing sore thumb. The view distance being as low as it is made long range weapons next to worthless; I ran a Fire lance, and couldn't even see the enemy until they were well within my max range. What's the point? Just roll everything close range brawler, it's so boring. The stock Lances suffer a lot from wacky pilot choice
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# ? May 24, 2018 12:59 |
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Aramoro posted:The problem with the system as it stands is that is discourages experimentation. Right now dropping into a 3 skull mission means taking my A team becuase I don't know if its a single demoliser and 3 mediums like I had once, or 8 mech mostly heavy+ which Ive had. I got three assault mechs out of a 5 salvage mission
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# ? May 24, 2018 12:59 |
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Fraction Jackson posted:I also just got a Cataphract and was wondering what to do with it. How do you like the mod?
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# ? May 24, 2018 13:01 |
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Has anyone, in the few weeks this game has been out, seen heavy lure where there was a battlemech as the lure, or something larger than medium in the support lance? By the same token is there a toggle that makes assassinate missions only show up as like, Cicadas? I'm even picking 4 and 5 skull missions here
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# ? May 24, 2018 14:31 |
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Sandwich Anarchist posted:Managed to get some MP in finally, and holy poo poo does the balance of weapons stick out like a throbbing sore thumb. The view distance being as low as it is made long range weapons next to worthless; I ran a Fire lance, and couldn't even see the enemy until they were well within my max range. What's the point? Just roll everything close range brawler, it's so boring. Sensor Lock is really good in MP and you have not known pain until you have played against an opponent aggressively leveraging a range advantage against you from beyond your visual range.
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# ? May 24, 2018 14:50 |
Why is a 2.5 skull mission sending me up against five heavy mechs, two mediums and a light? The best I can field is three mediums and a heavy (and the heavy is a Dragon, which is more of a Medium+). I think half the missions where reinforcements are supposed to show up later, they're spawning on top of the fight with full armor and structure and it's unbearable. Milkfred E. Moore fucked around with this message at 15:21 on May 24, 2018 |
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# ? May 24, 2018 15:19 |
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Milky Moor posted:Why is a 2.5 skull mission sending me up against five heavy mechs, two mediums and a light? The skull system is irrelevant, ignore it entirely. The variance is just too high for it to be a useful system. I like the fun between story missions, before a story mission a 3 skull might be a lance of mediums, after a story mission the same 3 skull mission will be a lance of heavies. Apparently reinforcements are supposed to be there from the start. This seems to be pretty obvious a case of 'defect is feature', like it's totally broken but they maintain it's intended.
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# ? May 24, 2018 15:25 |
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# ? May 31, 2024 06:15 |
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Yeah, after fighting several 4 skull assassinations and battles full of mediums and vehicles, I got my King Crab from a 3.5 I decided to knock off en-route to a story mission. It was an Assassination made up mostly of fully armoured heavies with the jackpot as the target.
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# ? May 24, 2018 15:31 |