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IAmTheRad
Dec 11, 2009

Goddammit this Cello is way out of tune!
2.1 has made exploration, well, fun.

Not being forced to avoid anomolies because of the high level of them, and having the risk of failure completely removed has made me see some events I always failed.

Of course, I just need to see the success case of the stupid ceramic pot.

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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I didn't even realize there was a success case for the stupid ceramic pot

really queer Christmas
Apr 22, 2014

IAmTheRad posted:

2.1 has made exploration, well, fun.

Not being forced to avoid anomolies because of the high level of them, and having the risk of failure completely removed has made me see some events I always failed.

Of course, I just need to see the success case of the stupid ceramic pot.

I got 240 months of 20% research speed.

Playing materialists though, not sure if that affected it.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Spiritualists just shrug and basically say "It's god's will", and don't get worked up over the ceramic pot any further.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Spiritualists have the higher chance to get the better result('Extra Dimensional Insights': turns out the thing was left there by 'higher-dimensional beings') if they choose to actually investigate the thing.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
This is one of the old anomalies but my paranoid robot scientist tried to solve the mystery of the puzzle cube and sliced off his right before becoming a paranoid maniac.

I think he was supposed to slice off his right hand or arm or something but no, he just sliced off his right. :confused:

Gay Horney
Feb 10, 2013

by Reene
I just finished the horizon signal chain. Pretty cool. I want to make sure I'm understanding the ending right--by accepting the worms embrace he's essentially going back in time and causing an apocalypse in my species past? That's why they're radioactive tolerant?

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
For some reason ever since the update the game tends to hang for about ten seconds every so often. What's causing this? It never did it before. Are other folks having a similar issue? It doesn't seem to happen from any particular event, it's like when an integration finishes late game or something, but every couple minutes.

Slime
Jan 3, 2007

isndl posted:

This is one of the old anomalies but my paranoid robot scientist tried to solve the mystery of the puzzle cube and sliced off his right before becoming a paranoid maniac.

I think he was supposed to slice off his right hand or arm or something but no, he just sliced off his right. :confused:

I'm guessing that it was meant to specify a limb based on what kind of species you are, but it didn't have one for robots so it just sliced off a right nothing at all.

Kamrat
Nov 27, 2012

Thanks for playing Alone in the dark 2.

Now please fuck off
Seems like there's a free giveaway of Galactic Civilizations 2 on steam right now:
https://store.steampowered.com/app/202200/Galactic_Civilizations_II_Ultimate_Edition/

I know this is the Stellaris thread but thought that some of you might be interested since it's another space 4x.

Personally I have actually never played GC2, how does it compare to Stellaris?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I've always found the galciv games to be incredibly dull.

really queer Christmas
Apr 22, 2014

Captain Invictus posted:

For some reason ever since the update the game tends to hang for about ten seconds every so often. What's causing this? It never did it before. Are other folks having a similar issue? It doesn't seem to happen from any particular event, it's like when an integration finishes late game or something, but every couple minutes.

Yup, but it’s SUPER noticeable in multiplayer. Got a mp game going that hangs every minute or so for a couple of seconds. This is on top of sync issues every 20-30 years.

Xenaero
Sep 26, 2006


Slippery Tilde
Hoo buddy, coming up with unique names for 50+ civilizations is a pain without dipping into bizarre syllable combinations.

Hard part's over though, now to actually make 'em.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Gay Horney posted:

I just finished the horizon signal chain. Pretty cool. I want to make sure I'm understanding the ending right--by accepting the worms embrace he's essentially going back in time and causing an apocalypse in my species past? That's why they're radioactive tolerant?

You should probably spoiler this as there's still folks in the thread who haven't finished and it's a great bit of writing people should experience for themselves, but:

I interpret it as the Worm pushing your entire civilisation into its eventual future as a bunch of irradiated ugly physicists who've survived a total cross-system nuclear war.

That Guy Bob
Apr 30, 2009

NoNotTheMindProbe posted:

I've always found the galciv games to be incredibly dull.

Same. Worst part is that series should totally be my jam, custom lego ships, space, turn based, it all just feels so generic.

Captain Invictus posted:

For some reason ever since the update the game tends to hang for about ten seconds every so often. What's causing this? It never did it before. Are other folks having a similar issue? It doesn't seem to happen from any particular event, it's like when an integration finishes late game or something, but every couple minutes.

I've noticed this too. Maybe it's a L-Cluster thing? I've noticed some of my science ships getting stuck when they're on auto-explore and they try to path through the L-Cluster as a short cut, or maybe they're separate issues.

Bloody Pom
Jun 5, 2011



GalCiv 2's claim to fame was that the AI was ahead of its time in terms of its ability to emulate the strategies an opportunistic human player would use. It was just hidden inside a very bland exterior.

Skippy McPants
Mar 19, 2009

Torrannor posted:

Oldie but goodie.

And hey, while we're talking about references, is the L-Gate an oblique Terry Pratchett reference, or is that just a coincidence?

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
The GalCiv games have always seemed like they should be cool and quirky TBS titles... but for whatever reason, I've found them all incredibly boring to play.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Skippy McPants posted:

And hey, while we're talking about references, is the L-Gate an oblique Terry Pratchett reference, or is that just a coincidence?

It's an L-Gate because it leads L-sewhere

Giant Tourtiere
Aug 4, 2006

TRICHER
POUR
GAGNER
I got this 'Breathing Rift' event and (I don't know if there are multiple paths there) it seems so awesome that I am mostly waiting for some galactic-scale other shoe to drop.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Captain Invictus posted:

For some reason ever since the update the game tends to hang for about ten seconds every so often. What's causing this? It never did it before. Are other folks having a similar issue? It doesn't seem to happen from any particular event, it's like when an integration finishes late game or something, but every couple minutes.

I've noticed this, too. At first I thought it was because I created a huge galaxy by screwing with the settings and there was just too much going on, but even after going back and playing more moderately size galaxies I'm still getting the same thing. I thought it could also be something to do with the L-Gate systems because new nanite fleets get spawned in ~annually, but in my most recent game I've delayed opening the gates to avoid the galaxy being overrun with unstoppable death fleets so that can't be it, either. Seems like whatever AI adjustments they've come up with have come with a cost to performance. It has yet to cause any crashes though.



In my most recent game I've also noticed the AI going a little trigger happy with gene modding:

This is with both the UNE and Commonwealth (which went xenophile about ~50 years in for some reason) having migration treaties with just about everyone else in the galaxy. Humans - the galaxy's town bike. :shepface:

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
Speaking of gene modding I noticed the alien mystery box liquids don’t give you free points, which is annoying. I picked blue and wound up with -3. I would assume the other liquids are the same way but dunno.

iospace
Jan 19, 2038


Dogen posted:

Speaking of gene modding I noticed the alien mystery box liquids don’t give you free points, which is annoying. I picked blue and wound up with -3. I would assume the other liquids are the same way but dunno.

Horizon Signal does the same thing. It doesn't give you free points, though I got lucky and got the research bonus to all my pops.

It also was interesting because A. I was playing as fanatic spirtualist militants, but spiritualists hate tomb worlds (oops) and my pops became pacifists.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Dogen posted:

Speaking of gene modding I noticed the alien mystery box liquids don’t give you free points, which is annoying. I picked blue and wound up with -3. I would assume the other liquids are the same way but dunno.

Do they do anything if you're a robbit? I've only run into it as fleshlings.

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost
Ran into a bummer of a bug. I'm using Guilli's Planet Modifiers and found the Living Planet Gaia world. I put together a fleet to go wipe it out so I can get a free world, and nothing happens. Fleet just shows up and sits at the planet.
Other then that, I really like what Distant Stars has done.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
I found the Phase-Shifting Gaia world and the game gave me the research projects in the wrong order. So I got the anomaly (correct), then the fix to the problem which turned the planet into a gaia world (oh no) and then the research to find out what's going on with this planet which turned it into a permanent shroud world. I could have really used that giant Gaia world.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride

iospace posted:

Horizon Signal does the same thing. It doesn't give you free points, though I got lucky and got the research bonus to all my pops.

It also was interesting because A. I was playing as fanatic spirtualist militants, but spiritualists hate tomb worlds (oops) and my pops became pacifists.

The only time I got Horizon Signal I was like "eh this sounds bad" and moved on with my life, so hearing how it ends up is interesting.

Hizawk
Jun 18, 2004

High on the Lions.

New game with all DLC and Guillis: closest habitabile planet that is at least 60% is 10 jumps away. And only size 13.

Almost all planets are 13 and under within 20 jumps from me. And all 20% habitable.

RedSnapper
Nov 22, 2016

DatonKallandor posted:

I found the Phase-Shifting Gaia world and the game gave me the research projects in the wrong order. So I got the anomaly (correct), then the fix to the problem which turned the planet into a gaia world (oh no) and then the research to find out what's going on with this planet which turned it into a permanent shroud world. I could have really used that giant Gaia world.

Had the same bug. Real bummer since I did't get any decent planets in that run.

And, in another run, I just cracked my first L-gate and out poured a bunch of grey goo space ships. Already cleared up and got comfy in their first system while my neighbours get buggered by the murderfleets that got out through other gates. Suddenly everybody's signing non agression pacts and federating but I doesn't look good for them. With a pair of federated (and pretty strong!) murderbot empires, me ascending to machinehood and buddied up with rogue servitors next door, and everybody else thrashed by what popped out of the Pandora's box, the late game is gearing up to be a pretty fun robot town.

This DLC rules.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I've never seen the great Khan win the game, but they managed it. Great Khan formed and rapidly took over about half the galaxy, the biggest I've ever seen them spread. Mostly through direct conquest, only 1 empire surrendered. This went on and on until I was worried his death was bugging out. Finally the fucker died and I got excited how the fractured map would look. It didn't fracture, it became a democratic federation which is now overwhelming in every category. They quickly declared war on some local purifiers and took all their poo poo and "won" the game. I could obviously keep playing but there's no hope. Kinda cool to see this more rare of an outcome.

2 SPOOKY
Sep 9, 2010

Always Be Alert!
That’s a rad story! In my current game they took over about 20% of the Galaxy, bashed up against my choke point system, then exploded into a bunch of successor states when I killed their Khan. Then the biggest of them purchased mercs from the other Marauders, conquered the other successors, and now they’re my best buds.


Can anyone who has seen the new Leviatans spoiler text their mechanical effects? I had two of them spawn in this current game but between the Khan and hellwars with my neighbors every 11 years I wasn’t able to make the trek halfway across the galaxy in time to fight them.

Bold Robot
Jan 6, 2009

Be brave.



I haven't played since before 2.0, what's the best strategy in terms of starbases? Is it better to have fewer larger ones or more small ones? Should I focus on building them in systems that are chokepoints with planets so I can combo them with the FTL inhibitor, or will they do a good enough job on their own without inhibitors such that I should just put them in the best chokepoints? Are there any unique bonuses from having them in certain system types, like with a black hole or something?

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.

CitizenKain posted:

Ran into a bummer of a bug. I'm using Guilli's Planet Modifiers and found the Living Planet Gaia world. I put together a fleet to go wipe it out so I can get a free world, and nothing happens. Fleet just shows up and sits at the planet.
Other then that, I really like what Distant Stars has done.

That happened because they changed the guardian vanilla "wake-up" script event's name. And my guardian used that to wake him up too.

I fixed it last patch but it doesn't retroactively fixes it for save games. Should also no longer break if they tweak the vanilla event as I incorporated the script code as copy in my guardian spawn event.

You can try to wake it up using the console command but I'm not sure if it'll work since the event in question scopes for fleet rather than ship directly (guardian is a single ship fleet).

select the gaia guardian, open the console and type event leviathans.3220

Guilliman fucked around with this message at 17:55 on May 25, 2018

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
So I went ahead and picked up the DLC thanks to all the deals going around right now, and laughed super hard when I realized that the Artist's Enclave is a stand-in for National Public Radio - complete with a Donations Week 😂😂

Baronjutter
Dec 31, 2007

"Tiny Trains"

Bold Robot posted:

I haven't played since before 2.0, what's the best strategy in terms of starbases? Is it better to have fewer larger ones or more small ones? Should I focus on building them in systems that are chokepoints with planets so I can combo them with the FTL inhibitor, or will they do a good enough job on their own without inhibitors such that I should just put them in the best chokepoints? Are there any unique bonuses from having them in certain system types, like with a black hole or something?

I build basically 2-3 types of stations. If there's a really good choke point I don't see my self expanding beyond for a while, that gets a 100% military station and defence platforms as needed. Systems with people living in them get 100% trade stations because they can really pump out a ton of energy once you've got all their bonus techs and modules. Then I'll have a couple dedicated shipyard systems, as needed. Full shipyards, fleet academy and so on.

Later on as borders expand beyond choke points and if I have the station capacity to spare, I'll convert some choke point stations into fleet yards if I think I need the naval cap. There's some special modules you can build in special situations, like black hole observatories and cooperation modules with enclaves, but their effects are so so tiny. It's the age old scaling problem with stellaris of course. That +10 physics could be huge if built at the start of the game, but by even the mid game it's barely worth bothering to think about.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Bloody Pom posted:

GalCiv 2's claim to fame was that the AI was ahead of its time in terms of its ability to emulate the strategies an opportunistic human player would use. It was just hidden inside a very bland exterior.

From what I understand, the two are related. Making every tech +2 to shooty/farmy/whatever instead of something interesting and revolutionary meant that it was easier for the AI to figure out how to plan, for example, and in general the game is built so that the AI has an easy time understanding it.

Kaal posted:

So I went ahead and picked up the DLC thanks to all the deals going around right now, and laughed super hard when I realized that the Artist's Enclave is a stand-in for National Public Radio - complete with a Donations Week 😂😂

Really? I just thought it was Kickstarter/crowdfunding in general.

canepazzo
May 29, 2006



Is there some kind of growth bug? I did the brainslug anomaly and chose to agree to what they offer, I now have two pops of the same race growing at the same time; one with brainslug, one without. The non-slug pop is growing normally (+0.54/month) while the slug pop has a -25% growth penalty which reduces growth to something piddly like +0.08/month. What's the penalty calculated from? That seems way more than 25%

Gadzuko
Feb 14, 2005

Dogen posted:

Speaking of gene modding I noticed the alien mystery box liquids don’t give you free points, which is annoying. I picked blue and wound up with -3. I would assume the other liquids are the same way but dunno.

I picked red and the game claimed it made my dudes stronger, but nothing happened. I suspect it's because I already had the maximum number of trait picks.

Staltran
Jan 3, 2013

Fallen Rib
Pops grow faster the higher the proportion of the planet's population they are. If there are a lot of non-slug pops and only one slug pop, the non-slugs are going to grow much faster. You can use resettlement to have a slug monoculture if you want them to grow faster. Or just colonize a new planet with them.

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Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
The growth calculations are very weird and I have no idea why it sometimes ends up making the calculations it does, But, for the most part the more of a type of pop there is on a planet the faster it will grow. This, in turn, is slowed by the number of pops in total (of any species).

Modified pops count towards growth separately so if you have 5 Human1 pops and only 1 Human2 pop then the new Human1 pop will grow much faster than the Human2 pop. All 6 pops will still count towards the overall total though and slow everyone accordingly. Sometimes new migrants or sudden changes in the planet to existing pops can really throw things off though and you get a super messes up growth rate.

I have also noticed that species rights will also not update correctly for some pops so they could be stuck with other policies that slow them further (low living standards, incorrect residency types, messed up happiness) and I have no idea what causes that either.

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