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Found a great planet but it had filthy primitives on it. I'm playing as Driven Assimilators. I overcompensated with 3 wardroids against their not-even gunpower ready renaissance species. And of course they became free labor.
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# ? May 26, 2018 04:46 |
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# ? May 25, 2024 21:16 |
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I joined my neighbor in a war they started. The enemy has been at 100% war exhaustion for a very long time. Now our own war exhaustion is at 76% and climbing higher and there's no sign of peace. It's a War of the Philosophies. Am I just hosed?
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# ? May 26, 2018 05:21 |
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Have you gone into the war menu to see if they’ll surrender?
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# ? May 26, 2018 05:52 |
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Joining a war means you're stuck in it until the primary attacker and defender agree on peace terms. It'll happen immediately once both sides hit 100% but other than waiting for that all you can do is either try to completely win the war or intentionally suicide ships to tank your side's warscore.
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# ? May 26, 2018 05:58 |
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alright. it was really frustrating, we had them at 100% while we were at 40 or so. Nothing really happened other than my admirals gaining some experience for a long, long time.
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# ? May 26, 2018 06:16 |
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JohnLovely posted:im jealous of this wondrous creature in awe of the firepower of this lad
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# ? May 26, 2018 06:23 |
Any way to fix this? I have the ascension perk
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# ? May 26, 2018 06:43 |
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Played my first Distant Stars game up to like 2400 or so, but I guess I'm restarting because there's not a single L-Gate anywhere near accessible to me. Good update though, loving the cool new events and poo poo.
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# ? May 26, 2018 07:32 |
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Opened my first L-gate. Just some nice resources behind it. I was hoping for more, I know there's some serious poo poo in there, but perhaps I should could my self lucky? Been a slow game. Marauders never got a great khan, fallen empire never got woke
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# ? May 26, 2018 07:37 |
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Oh boy! An awakened empire I'm rivals with finally decided to declare war on me...while my entire fleet is halfway across the galaxy dealing with some fuckheads who cut off a bunch of my empire and then closed borders so I'm vassalizing them. I understand requiring a lot to force vassalization, but it seems I need to take 100% of their territory and planets before they submit, which...seems a little much, even if it's forced submission to being a vassal, and with them being at 100% war exhaustion since the first few encounters. War exhaustion should cause some kind of ticking down of their acceptance of war demands once it hits 100%, instead of just being 100 points on the war decision tallies. Baronjutter posted:Opened my first L-gate. Just some nice resources behind it. I was hoping for more, I know there's some serious poo poo in there, but perhaps I should could my self lucky? edit: is there a way to see decadence in awakened fallen empires, or is it a totally invisible stat? These guys have been awakened for like a century now and still have multiple 100k fleets roaming around. They didn't start expanding for a while but seem to have geared up recently after declaring war on me. Captain Invictus fucked around with this message at 07:53 on May 26, 2018 |
# ? May 26, 2018 07:50 |
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I did get my first Great Khan, at least. And he was right next to me too, so I bore the brunt of the onslaught. They managed to take three of my colonies while I was busy upgrading and building up my fleets, but once that was done, things started going sour for them in a hurry. Poor bastards didn't expect me to have jump drives that I yoinked from the Dimensional Horror pretty early on. I just kept jumping my whole navy on top of their lone fleets, ganking them one by one. Eventually I killed the Khan while he was desperately trying to bombard another colony of mine. Unexpectedly the remnants rallied into a single Successor Khanate, but unfortunately for them they were still holding two of my colonies so I promptly declared war on them and pushed their poo poo in. I was gonna vassalize them just as an insult, but didn't have any Supremacy traditions so meh.
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# ? May 26, 2018 07:57 |
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That's when you switch on unrestricted bombardment policy and go armageddon style on their asses.
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# ? May 26, 2018 08:26 |
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I'm a little sad. I got the best fungus boy Nivlac, but didn't have any room on my homeworld for him, so decided to give him another planet. I figured, I had like four within my borders that I couldn't inhabit, he'd get one of those. Nope, we moved him to the nearest unsettled Gaia World... Which happened to be a Holy World of my neighboring Spiritualist FE. No more fungus boy.
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# ? May 26, 2018 10:34 |
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Dareon posted:I'm a little sad. I got the best fungus boy Nivlac, but didn't have any room on my homeworld for him, so decided to give him another planet. I figured, I had like four within my borders that I couldn't inhabit, he'd get one of those. Nope, we moved him to the nearest unsettled Gaia World... Which happened to be a Holy World of my neighboring Spiritualist FE. No more fungus boy. With me they settled on a little arctic world all tucked up nice in a side cluster completely surrounded by me.
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# ? May 26, 2018 10:41 |
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I wish they'd fix the bug that always makes one of your artillery computer ships fight close range. Or at least make your titan ramming itself straight through the Dimensional Horror a feature, and make it a finishing move I lose so many titans to their suicidal rush through the enemy systems, soaking up attacks from every single ship and base in the system. AG3 fucked around with this message at 12:17 on May 26, 2018 |
# ? May 26, 2018 12:04 |
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Captain Invictus posted:Someone appears to have slapped wings and machine guns onto my pet space amoeba. Perhaps you accidentally took a "More Dakka" decision when you weren't paying attention?
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# ? May 26, 2018 13:29 |
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What's the best way to approach anomalies now? Always just research even if it takes a while or send science ships later with more skill?
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# ? May 26, 2018 13:43 |
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Captain Invictus posted:Someone appears to have slapped wings and machine guns onto my pet space amoeba. I have the same issue only with an avian ship model (which is the model my species is using) sticking out of it.
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# ? May 26, 2018 14:23 |
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OK finally got to sit down and play. Picked up the humanoid species pack in the sale, started a wriggly headed humanoid games in a ring galaxy to see how these choke points fare in the worst case scenario. I'm trapped between two other empires... but there's a wormhole and an L-Space gate in my territory. Looks like this is going to be interesting.
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# ? May 26, 2018 14:35 |
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Hot Karl Marx posted:What's the best way to approach anomalies now? Always just research even if it takes a while or send science ships later with more skill? I always just research it unless the level disparity is huge and I have another scientist available who'd be better, or if it's a land-grab situation and having it surveyed is more important.
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# ? May 26, 2018 14:36 |
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Hot Karl Marx posted:What's the best way to approach anomalies now? Always just research even if it takes a while or send science ships later with more skill? Early game I'll skip anomalies because getting knowledge on your immediate surroundings is vital for having a game plan, and it's not like the anomalies are going to expire. Midgame it'll be a tossup depending on where it is, how long it'll take, and what the description of it is (if it's something like Alien Barracks that gives Military Theory then it gets pushed to back of the queue for someone that isn't survey-specced if I'm trying to optimize). Late game I stop giving any fucks and research on the spot because I probably don't even know where the science ship is. The early game is really the only area where time is important: you get maybe twice as many systems mapped in the same time frame, that lets you prioritize your expansion. It's not like you need another +2 energy right now in a system you're decades away from claiming.
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# ? May 26, 2018 15:07 |
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Hot Karl Marx posted:What's the best way to approach anomalies now? Always just research even if it takes a while or send science ships later with more skill? My personal cut-off point is about a year: If it takes longer to research, I'll leave it for later.
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# ? May 26, 2018 17:26 |
Libluini posted:My personal cut-off point is about a year: If it takes longer to research, I'll leave it for later. With the slow speed of travel I just always research it immediately now.
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# ? May 26, 2018 17:50 |
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It really depends what your needs are at the moment, I prioritize surveying and capturing territory then fill in the anomalies later, but if you do that sooner or later than you expect you can always choose to put a scientist on anomaly research if needs be.
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# ? May 26, 2018 18:08 |
in my game the nivlac spawned to my galactic north so i put up an outpost near them and did the steps to integrate them but then the marauders fairly close to them spawned the khan so i had to surrender to them to keep my precious babies alive
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# ? May 26, 2018 18:12 |
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I've only found them once so far and had I known I'd be spawning a race of sentient fungus I would have just had science team leave the planet alone. Fortunately there was no room for them at the time their project finished so instead they found a home on some inhospitable rock towards the edge of my empire. There they sat, forever under the watchful gaze of the Automated Dreadnought that I hadn't yet went after. Safe.
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# ? May 26, 2018 18:21 |
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Weird sector bug. I can't add Riak to the sector without first adding Tunari Vortex to the sector which is a dead end and not connected.
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# ? May 26, 2018 18:25 |
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uPen posted:
Sectors still run on the old proximity system instead of following connections.
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# ? May 26, 2018 18:32 |
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Which, honestly, is fine, especially with the new hyperlane layout, it'd be super obnoxious trying to connect system to system instead of by proximity. This way I can have a cluster of locations that aren't necessarily directly connected be in the same sector. Speaking of hyperlanes, we should be able to build our own as endgame tech. I assume hyperlanes are areas that are cleared of debris, no black holes, etc to get in the way of travel, maybe have some kind of colossal project to clear a path between stars. I'm sure the AI would have an aneurysm recalculating routes though.
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# ? May 26, 2018 18:35 |
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Captain Invictus posted:Which, honestly, is fine, especially with the new hyperlane layout, it'd be super obnoxious trying to connect system to system instead of by proximity. This way I can have a cluster of locations that aren't necessarily directly connected be in the same sector. That's what gates are for, isn't it?
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# ? May 26, 2018 18:41 |
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Captain Invictus posted:Speaking of hyperlanes, we should be able to build our own as endgame tech. I assume hyperlanes are areas that are cleared of debris, no black holes, etc to get in the way of travel, maybe have some kind of colossal project to clear a path between stars. I'm sure the AI would have an aneurysm recalculating routes though. There's a mod for that. https://steamcommunity.com/sharedfiles/filedetails/?id=1317527025
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# ? May 26, 2018 18:49 |
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Jabarto posted:That's what gates are for, isn't it? OwlFancier posted:There's a mod for that.
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# ? May 26, 2018 18:54 |
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Yesterday I finished Space Amoeba Pacification, and just a couple in-game days later some pirates attacked a system where one of their swarms were chilling out. The amoebas immediately charged into battle, and the pirates got caught in a cross fire between the star port and the amoebas. The poor guys were absolutely massacred I also found some weird space-time rift and chose to keep it under close surveillance. It belched out tons of minerals and then closed, giving a small permanent bonus to physics for that location. Are there other outcomes? I kind of expected something dangerous to come through, but getting several thousand minerals this early in the game was neat, too.
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# ? May 26, 2018 18:57 |
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Captain Invictus posted:You can build untold wonders, but can't better connect star systems? No sir, I don't believe it! Well, I mean mega-engineering is just normal engineering, but bigger. Building a new hyperlane is taking a giant shovel out to space and digging a new canal through the fabric of space-time.
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# ? May 26, 2018 19:00 |
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The irrassian homeworld is apparently in the galactic core.
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# ? May 26, 2018 19:05 |
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Tomn posted:Well, I mean mega-engineering is just normal engineering, but bigger. Building a new hyperlane is taking a giant shovel out to space and digging a new canal through the fabric of space-time.
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# ? May 26, 2018 19:12 |
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You could do it as a ship type that you can perform something like a jump with but it makes a new hyperlane. Zuul tunnel bores basically I guess but permanent and it consumes the ship. Or maybe it makes a station at either end and you can blow them up to collapse the lane so they're only viable as back line things or for combat ambushes.
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# ? May 26, 2018 19:32 |
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Annoyingly, you can't turn Nanite Planets into Machine planets directly, you have to drop by one of the regular planet types first. Doesn't take long, but adds more clicks that should not be clicks. I assume the same is true for terraforming to Gaia.
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# ? May 26, 2018 19:37 |
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Two stations in adjacent systems that only connect to each other like tiny gateways would be a good solution, and also might make it easier to code for the AI to deal with.
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# ? May 26, 2018 19:37 |
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# ? May 25, 2024 21:16 |
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Captain Invictus posted:Two stations in adjacent systems that only connect to each other like tiny gateways would be a good solution, and also might make it easier to code for the AI to deal with. Can't the AI handle dynamic pathing? It has to for wormholes and gates.
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# ? May 26, 2018 19:42 |