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The Grey posted:As someone who has never played Cities: Skylines, what's the best way to get into it? Absolutely none of the DLCs are important and they go on sale pretty regularly if you do want them. The base game is good, with a few annoyances, and with the right mods and workshop assets it can be great depending on what you’re looking for. If it sounds like your kind of thing, you will probably not be disappointed for that price. Vienna Circlejerk fucked around with this message at 23:46 on May 27, 2018 |
# ? May 27, 2018 23:43 |
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# ? May 23, 2024 13:54 |
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Poil posted:But you can't combine them with bus lanes, trams, monorail or any other combinations. Dumb question but do people on bikes get on buses?
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# ? May 28, 2018 01:13 |
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he1ixx posted:These are awesome! I need a little section in my city for them. Too bad I don’t have cobblestone streets to add in.... Urbanist's Street Designs collection has a few.
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# ? May 28, 2018 01:23 |
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doing a little bit of work now that mods have updated and things aren't breaking
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# ? May 28, 2018 03:11 |
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Banana Man posted:Dumb question but do people on bikes get on buses? I don't think so? Someone feel free to correct me. They definitely take subway/metro on bike though
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# ? May 28, 2018 03:18 |
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So, I got all the DLC thanks to the Steam sale, and got Parks from Fanatical for 15% off. How do I make a bitchin' park?
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# ? May 28, 2018 05:38 |
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IAmTheRad posted:So, I got all the DLC thanks to the Steam sale, and got Parks from Fanatical for 15% off. Building near a shore/river/lake and you can add a couple of shore-based attractions, piers, sea animal enclosures etc... Or make your own, the fresh water pump that Green Cities introduced, enables artificial rivers, dig out a basin in the park and add an outflow for the water, and WHAM, you get a nice looking river towards the sea and a bunch of additional options for your park. Also, remember that you can mix in buildings from all four park types, without penalties, I've set up a massive mega park, with poo poo from all four types and it is popular as poo poo. However, you're going to use the "Park" buildings the most, I mean, how many Zoos and amusement parks does a city really need?
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# ? May 28, 2018 09:11 |
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RagnarokZ posted:Building near a shore/river/lake and you can add a couple of shore-based attractions, piers, sea animal enclosures etc... Roller Coaster Mass Transit.
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# ? May 28, 2018 19:46 |
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RagnarokZ posted:Building near a shore/river/lake and you can add a couple of shore-based attractions, piers, sea animal enclosures etc... So, same idea if I am making a smaller inner-neighbourhood park? Like something just locals can go to in order to relax? I doubt I need a huge rear end area for basically a small walking park where someone might spend a couple of hours for a picnic, instead of all day like at a zoo or an amusement park.
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# ? May 28, 2018 20:25 |
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RagnarokZ posted:Building near a shore/river/lake and you can add a couple of shore-based attractions, piers, sea animal enclosures etc... One hundred and twenty-three
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# ? May 28, 2018 21:49 |
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Had the base game since 2016, never bothered booting it up until March of this year. I've since bought all the discounted DLC (except for Natural Disasters and some radio stations) and just bought Parklife. Is it normal to get headaches when playing this game? I think it's just my brain using parts of it that've never been used before. I'm at the point where I kind of prefer watching veterans play this game so I can sweep up good tips and pointers. I tend to start building a city, experience my first wall or roadblock (usually traffic) and then starting over - however I can't seem to learn from my previous mistakes. Still... this game is super addicting.
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# ? May 28, 2018 22:50 |
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Speaking of learning from veterans, here's my (very WIP) slums area that I'm detailing using tricks I've picked up from Strictoaster/Fluxtrance. It's amazing how some dirt decals, grass decals, trees, and other foliage act in concert to make everything flow and look cohesive.
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# ? May 29, 2018 00:08 |
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Seeing all this cool stuff makes me want to delete all the assets I have from the workshop that are breaking everything and start fresh, kinda so much work
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# ? May 29, 2018 00:16 |
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Well, after my first city fell victim to its own success (traffic ), I'm starting a new one where I am going to give more thought to the types of roads I am building, and also the density of residences.
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# ? May 29, 2018 01:46 |
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Speaking of traffic, anyone else have this issue where the Options menu is completely unusable while ingame? I can't switch from the Graphics section to the TMPE section, or to any other section for that matter.
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# ? May 29, 2018 04:01 |
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I find the biggest problem I have with traffic is that I desperately want to use both the realistic population mod and have a bustling downtown area. What actually happens is it just gets clogged with service vehicles. Super annoying.
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# ? May 29, 2018 11:39 |
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Yup. All the realistic traffic flow mods have really done for me is make my traffic far worse by physically representing like 30 ambulances that all come out of one facility at the same time and clog my roads. It's kind of a shame!
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# ? May 29, 2018 11:56 |
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The sale must have everyone returning. I started playing again this weekend after a long hiatus since the game came out. I actually didn't buy anything since I bought all the DLC I wanted last time they went on sale. So far, traffic is flowing pretty smoothly using Traffic Manager. I've been trying to be conscious about having some main arterial roads and using stop signs on the connecting side roads. So far everything is working nicely, but we'll have to see how it scales.
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# ? May 29, 2018 15:46 |
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Tiny Tubesteak Tom posted:doing a little bit of work now that mods have updated and things aren't breaking How did you get this sweet street map?
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# ? May 29, 2018 16:35 |
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My friend likes playing this game with some mods but after getting Green Cities expansion one of his more important mods that automatically bulldozed abandoned buildings got disabled because it was last updated 3 years ago. Could I get a pointer to alternative for that mod?
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# ? May 29, 2018 19:35 |
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Sininu posted:My friend likes playing this game with some mods but after getting Green Cities expansion one of his more important mods that automatically bulldozed abandoned buildings got disabled because it was last updated 3 years ago. Could I get a pointer to alternative for that mod? Automatic Bulldoze v2 Might not be working too well with the Parklife though.
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# ? May 29, 2018 19:50 |
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Thanks
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# ? May 29, 2018 19:51 |
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Negrostrike posted:Automatic Bulldoze v2 It's not working. Here's a nice list of mods that are currently broken/updated. https://steamcommunity.com/app/255710/discussions/0/1694922345929126811/ Edit: Whoops, I just saw V1 not V2. Either way this is a useful list. xergm fucked around with this message at 21:06 on May 29, 2018 |
# ? May 29, 2018 20:29 |
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xergm posted:It's not working. Here's a nice list of mods that are currently broken/updated. Uh, the post in your link says it is though?
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# ? May 29, 2018 20:34 |
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he1ixx posted:How did you get this sweet street map? curious about this as well
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# ? May 29, 2018 22:13 |
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Negrostrike posted:Uh, the post in your link says it is though? It breaks milestones for Parks.
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# ? May 29, 2018 22:13 |
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he1ixx posted:How did you get this sweet street map? It's a little bit iffy to use - you have to load your city, go into the pause menu, and then IIRC go to mods and there should be an export map option under CSL map view. Makes a big ol graphics file which is separate from the game.
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# ? May 29, 2018 23:20 |
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Vienna Circlejerk posted:The workaround I use for this is to create themes with only the house sizes I want, but it does mean I have to futz around with themes and districts a lot more than I would otherwise. Realistic pop mod makes 4x4 LR a horrible waste, but even without it, you get more population out of a street lined with 1x1 homes than 4x4s: uh... Building Themes mod and you can just make districts that only allow up to 2x2 growables
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# ? May 29, 2018 23:59 |
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Albino Squirrel posted:Looks like CSL Map View. Yup, it's CSL Map View, and it works best if you restrict it to a maximum size of 5x5 grid squares (which it calculates starting from the center starting square, so if you're using all of your tiles, you'll never get a clean, high res map out of your city) Still, it's the best map making mod out there, blows Cimtographer out of the water. so much better than the OSM implementation
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# ? May 30, 2018 02:01 |
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What does automatic bulldoze do?
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# ? May 30, 2018 02:16 |
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Minenfeld! posted:What does automatic bulldoze do? Automagically bulldozes any abandoned/destroyed buildings
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# ? May 30, 2018 03:48 |
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Automatic Bulldoze 2 is what you use instead of the original. The original is broken, will never be updated. 2 doesn't bulldoze if you have a disaster response building in your city.
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# ? May 30, 2018 04:55 |
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IAmTheRad posted:Automatic Bulldoze 2 is what you use instead of the original. The original is broken, will never be updated. 2 doesn't bulldoze if you have a disaster response building in your city. The new mod kept giving me some "invalid" errors in game, so I guess that one is out of order as well. At least for the time being.
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# ? May 30, 2018 09:03 |
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Just use a no abandonment mod and forget abandonment exists, imo
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# ? May 30, 2018 10:34 |
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but my immersion
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# ? May 30, 2018 10:47 |
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Just pretend your city has a homeowner policy that requires each prospective buyer to sign a lifelong contract that they must buy out if they want to move and the price is so incredibly high that nobody has the funds or bravery to pay it and leave. Really stick it to your citizens.
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# ? May 30, 2018 10:54 |
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C:SL is the reason why Steam should have a "subscribe to your friends' subscriptions" workshop option so one poor schmuck can do all the searching and testing and the rest of us can just click a single button for an awesome install. Or even an export mod list to steam workshop links would be cool. E: XCom 2 is another reason why. Get it together, Gabe. Shrimp or Shrimps fucked around with this message at 11:05 on May 30, 2018 |
# ? May 30, 2018 11:02 |
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I wouldn't mind so much if there was a "quick bulldoze" button, or even a "demolition crew" building that sent out dudes to deal with it. Manually demolishing it is kinda boring, imo.
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# ? May 30, 2018 11:06 |
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It's also the reason Steam should have an "unsubscribe all" button because I do not like slowly chewing through 10 pages of mods I've subscribed to every time I wanna wipe the slate clean or a major content update comes out that breaks everything.
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# ? May 30, 2018 11:31 |
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# ? May 23, 2024 13:54 |
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CJacobs posted:It's also the reason Steam should have an "unsubscribe all" button because I do not like slowly chewing through 10 pages of mods I've subscribed to every time I wanna wipe the slate clean or a major content update comes out that breaks everything. add this to your bookmarks: java script:(function(){jQuery('[id^=UnsubscribeItemBtn]').map(function(){this.click()})})()
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# ? May 30, 2018 12:08 |