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That's a pretty sweet looking Grasshopper, tbh.
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# ? May 26, 2018 07:14 |
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# ? May 25, 2024 14:57 |
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No big gun in the center torso hurts, though.
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# ? May 26, 2018 08:48 |
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True, but the extra range of the PPCs means that the Grasshopper can double as an rear end in a top hat Sniper unit to keeps his distance while jumping around, while still being effective in its traditional role as a Light and Medium 'Mech Hunter.
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# ? May 26, 2018 09:51 |
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Lots of minimum range though. Dudes getting all up in your face could be annoying.
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# ? May 26, 2018 10:09 |
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goatface posted:Lots of minimum range though. Dudes getting all up in your face could be annoying. Battle Fists. Just punch right through the back of his head.
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# ? May 26, 2018 15:20 |
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The Advanced Targeting Computer was worth making concessions for. There are better light 'Mech hunters, but the Grasshopper out-armors a lot of other heavy 'mechs. I do admit I keep getting unhappy with it and redesigning it. I'm probably going to give it at least one variant and then horrify everyone by filling it with machine guns. PoptartsNinja fucked around with this message at 17:22 on May 26, 2018 |
# ? May 26, 2018 16:36 |
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PoptartsNinja posted:I do admit I keep getting unhappy with it and redesigning it. I'm probably going to give it at least one variant and then horrify everyone by filling it with machine guns. Ah yes the GHR-HBS.
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# ? May 26, 2018 18:14 |
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goatface posted:Lots of minimum range though. Dudes getting all up in your face could be annoying. With 4 Jets though, you can always make enough range when needed.
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# ? May 26, 2018 18:28 |
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Grasshopper punches for 14 damage now with a -1 ToHit thanks to BattleFists.
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# ? May 26, 2018 18:39 |
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PoptartsNinja posted:The Advanced Targeting Computer was worth making concessions for. There are better light 'Mech hunters, but the Grasshopper out-armors a lot of other heavy 'mechs. This is why I really like the 5N model of Grasshopper in the base game. It is one of the zombiest 'Mechs out there, with nearly maximum armor and no ammo-fed weapons, plus enough heatsinks to pretty consistently pump out damage while jumping. I also like the basic 5H, save for the single LRM5 because I don't consider the risk of ammo explosion worth such a dinky long range weapon.
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# ? May 26, 2018 21:31 |
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I like these better. Edit: And someone requested the Clint. External Magazine Autocannons aren't common, but getting CASE II for free is handy on something as fragile as the Clint. It does mean they have to expend a turn to swap their ammo type though. The Clint's the lightest accessible AC/10 on a fast chassis but the Urbanmech R-600 out-armors it. They're both cheap as hell but the Clint costs twice as many C-Bills as an Urbie. Edit: And one nobody asked for, just to show off the Command Console form: PoptartsNinja fucked around with this message at 02:45 on May 27, 2018 |
# ? May 26, 2018 22:42 |
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Yeah, that Grasshopper -L is where it's at.
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# ? May 27, 2018 03:23 |
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I don't think I knew about external magazines. I want to see a 'Mech swap magazines now.
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# ? May 27, 2018 03:28 |
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MG hopper bringing the proper hopper Machine Gun Punching.
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# ? May 27, 2018 03:30 |
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Farseli posted:I don't think I knew about external magazines. I want to see a 'Mech swap magazines now. They don't exist in canon.
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# ? May 27, 2018 03:32 |
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Its the Piranha's big brother!
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# ? May 27, 2018 03:37 |
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With two more support hardpoints than the HBS punchopper!
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# ? May 27, 2018 03:40 |
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Just a reminder: if you haven't submitted orders please get them in, you still have time.
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# ? May 27, 2018 12:05 |
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PoptartsNinja posted:Just a reminder: if you haven't submitted orders please get them in, you still have time. Hope everyone got orders in! Mine were pretty easy: Order for this turn: Jump 3 to 0811 and leg attack the mech in 0811 Contingency orders: if for some reason I cannot do that, instead jump 2 to 1313 and leg attack the mech in 1313
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# ? May 27, 2018 21:31 |
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A player has had something come up unexpectedly (it's a holiday weekend, it's not too shocking), and asked for an extension. I'll find some way to entertain you in the interim. Maybe I'll stream some BattleTech, or maybe I'll start in on Hearts of Chaos the second (and weakest) of the Camachos Caballeros novels. Or maybe someone will twist my arm and I'll reveal some timeskip plans. I just got home from work and need to get settled, so we'll see.
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# ? May 27, 2018 21:34 |
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So I’ve been trying to keep track of your post timeskip plans, but why aren’t there more urbies? Follow up question, put in more urbies.
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# ? May 27, 2018 21:49 |
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farraday posted:So I’ve been trying to keep track of your post timeskip plans, but why aren’t there more urbies? There's really only about two things I can do with an Urbanmech. The first is what it already is: The cheapest NewTech 'Mech And the second is a riot control variant.
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# ? May 27, 2018 21:56 |
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Is there any kind of aerospace presence in the NewTech future? That's my jam.
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# ? May 27, 2018 22:00 |
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Aerospace fighters are unchanged. I don't have the tools to do anything with them and their rules are fine.
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# ? May 27, 2018 22:01 |
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Seeing the Thorn on that list got me thinking. It's one of those mechs that you forget exists from time to time. The canon variants seem designed to be completely forgettable. Even stuff like the Urbie, while redefining mediocrity, can at least have meme potential. I wonder what people think the most completely forgettable and boring chassis is?
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# ? May 27, 2018 22:50 |
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We wouldn't think of it because it's that forgettable.
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# ? May 27, 2018 22:53 |
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It's the Whitworth. Which is 2/3rds of a Catapult.
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# ? May 27, 2018 22:58 |
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PoptartsNinja posted:It's the Whitworth. It has the cool SRM variants, though. It's not good, but at least those variants are interesting. We need something completely devoid of interesting-ness. The Merlin, maybe. I'd say the Sentinel is a contender too, but it also gets a couple cool variants and it's also so goofy looking it's hard to forget. edit: two more contenders. 1. Garm. Slow for a post-Succession Wars light, but not so slow as to be remarkable for it. Completely ammo-dependent. Looks kind of derpy, but not derpy enough to be memorable for it. Is kind of a combo of a Valkyrie and a Panther while possessing the utility of neither. 2. Lineholder. I don't know if this one is even forgettable enough because I remember the stupid RAC/2 variant for having basically no ammo. But this might be one of the most generic mechs in existence otherwise. The name doesn't help; it's as generic as the chassis is. Even the Watchman and Sentry are at least semi-interesting despite being deliberately generic. The Lineholder doesn't even really have that. Fraction Jackson fucked around with this message at 23:23 on May 27, 2018 |
# ? May 27, 2018 23:04 |
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The real answer to this question is the Watchman, but that's a cop-out since the Watchman was designed to be a slow, cheap line trooper and it does that very well. BattleTech was always pretty good about lending weird 'Mechs new life with new variants, so if you're looking for truly forgettable designs we have to look at ones that didn't get many variants. That could mean the design was perfect, but it probably means even the line developers forgot the 'Mech existed. I'm trying not to include any outright extinct designs. 3025 None 3050s Battle Hawk (1 variant) Watchman (1 variant (technically 3 if you count the Sentry)) Sentry (1 variant (technically 3 if you count the Watchman)) Hercules (1 variant) Falconer (1 variant) (disqualified because it's funny-looking) 3060s Kabuto (1 variant) Chimera (1 variant) Cobra (1 variant) (is good and got more interesting with the barrel fist quirk) Tai Sho (1 variant) Later Designs Aren't really being considered, anything built in the 3070s still has time. Clan Mandrill (0 variants) Great Wyrm (1 variant) Wakazashi (0 variants) The Watchman, Sentry, (and later the Cuirass) all use the same frame with different engine sizes, so I don't really count them. The Falconer and Cobra we can disqualify because the Falconer's visually amusing and the Cobra's pretty good. I only remember the Hercules because a typo on its old Mechwarrior TCG card called it the Hercules 9000
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# ? May 27, 2018 23:39 |
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PoptartsNinja posted:It's the Whitworth. Nah, it's the Vulcan. It's just a lovely Firestarter that wastes a ton of weight on an AC/2. Not particularly fast, not good at fighting at any range, not particularly durable, mostly just embarassing. Defiance Industries fucked around with this message at 23:50 on May 27, 2018 |
# ? May 27, 2018 23:47 |
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Defiance Industries posted:Nah, it's the Vulcan. It's just a lovely Firestarter that wastes a ton of weight on an AC/2. Not particularly fast, not good at fighting at any range, not particularly durable, mostly just embarassing. There's the LPL Vulcan, though, which makes it tolerable. Anything that jumps 6 and has an LPL, even an IS one, has some use in a flanking role. PoptartsNinja posted:BattleTech was always pretty good about lending weird 'Mechs new life with new variants, so if you're looking for truly forgettable designs we have to look at ones that didn't get many variants. That could mean the design was perfect, but it probably means even the line developers forgot the 'Mech existed. I'm trying not to include any outright extinct designs. I like this metric. I'd add that the design should be bad, but not so bad as to be noteworthy for how bad it is. From that list, the Battle Hawk, Falconer, Hercules, Cobra, Chimera (primarily the 2K variant, though) Wakazashi and Tai-Sho are all usable. Of that list I'd say also that the Battle Hawk, Falconer, Hercules, Cobra and Tai-Sho are ones where the existing variants are tied to their specific design role and are good enough to where they don't need more upgrades. I mean, what else can you really do with a Falconer that wouldn't make it not a Falconer? The Watchman-4DM is also good, so even if it sharing chassis with the Sentry and Cuirass wasn't a consideration I think it still avoids the title. So that leaves the Kabuto, Mandrill and Great Wyrm. The Mandrill is at least theoretically useful for three seconds before you die, and it also looks extremely stupid. The Great Wyrm is notable for at least having a hilarious weapons array that is memorable on its own. So that seems to indicate the Kabuto is the "winner". Maybe?
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# ? May 28, 2018 00:10 |
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I tell you what, I wouldn't mind seeing a Charger fitted with Hardened Armor, a Super-Charger, and MASC. Have it really live up to the charger name, by making it a monster of a tackle bot.
Back Hack fucked around with this message at 02:16 on May 28, 2018 |
# ? May 28, 2018 00:12 |
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Back Hack posted:I tell you what, I wouldn't mind seeing a Charger fitted with Hardened Armor, a Super-Charger, and MASC. Have it really to the charger name, by making it the monster a tackle bot.
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# ? May 28, 2018 00:24 |
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Back Hack posted:I tell you what, I wouldn't mind seeing a Charger fitted with Hardened Armor, a Super-Charger, and MASC. Have it really to the charger name, by making it the monster a tackle bot. If you want it to really live up to the Charger name, it would have to consistently choke and fall over 10 meters before it reached the
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# ? May 28, 2018 00:24 |
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The Hercules is one of the FWL's premier heavy cavalry units and it has a non-unique variant (and another unique variant).
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# ? May 28, 2018 02:11 |
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Preechr posted:If you want it to really live up to the Charger name, it would have to consistently choke and fall over 10 meters before it reached the
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# ? May 28, 2018 02:33 |
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Strobe posted:The Hercules is one of the FWL's premier heavy cavalry units and it has a non-unique variant (and another unique variant). this explains why the line devs forgot about it
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# ? May 28, 2018 03:06 |
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Xarbala posted:this explains why the line devs forgot about it
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# ? May 28, 2018 03:18 |
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Xarbala posted:this explains why the line devs forgot about it
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# ? May 28, 2018 03:32 |
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# ? May 25, 2024 14:57 |
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I was told there weren't enough Urbanmechs. This injustice has been rectified.
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# ? May 28, 2018 05:07 |