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Can an RPG actually work if the GM is keener on running than the players are on playing?
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# ? May 26, 2018 21:21 |
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# ? May 25, 2024 05:50 |
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hyphz posted:Can an RPG actually work if the GM is keener on running than the players are on playing? Depending on your system this might be a requirement. In general I think all parties need to be pretty keen; the degree to which is then pretty open so long as everyone's excited to be there.
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# ? May 26, 2018 21:32 |
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hyphz posted:Can an RPG actually work if the GM is keener on running than the players are on playing? If the players don't mind playing, sure. They don't have to be incredibly invested in the game for it to work if the GM cares enough to do their job properly. If the players hate it, then no.
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# ? May 26, 2018 22:07 |
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hyphz posted:Can an RPG actually work if the GM is keener on running than the players are on playing?
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# ? May 26, 2018 22:13 |
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hyphz posted:Can an RPG actually work if the GM is keener on running than the players are on playing? Yeah, it just depends how big the gap is, how much feedback the GM craves, and the reason the players are playing at all.
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# ? May 27, 2018 02:19 |
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New blogpost is up for The Next Project! This time, talking very briefly about the basics of building monster powers (to round out May, which is Monster Month... I decided, last post) Jump in the TNP Discord, and join the discussion!
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# ? May 27, 2018 06:34 |
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hyphz posted:Can an RPG actually work if the GM is keener on running than the players are on playing? How big of a difference of interest are we talking because as long as the player ennui isn't that high the GM might be able to truck it to a decent end. If they are just plodding along though it'll definitely spread.
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# ? May 27, 2018 17:18 |
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I have always been keener on running games than my group is on playing. They like playing just fine but definitely not enough to seek it out if I stopped running games. It works just fine. Andrast fucked around with this message at 14:11 on May 29, 2018 |
# ? May 27, 2018 17:23 |
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What's the best way to do superheroes in FATE Core? I have been eyeing it as an idea, but I've been so indecisive with everything on how to do things.
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# ? May 28, 2018 03:19 |
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It should work as-is. Just say it’s a superhero game and DM accordingly.
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# ? May 28, 2018 04:59 |
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Covok posted:What's the best way to do superheroes in FATE Core? I have been eyeing it as an idea, but I've been so indecisive with everything on how to do things.
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# ? May 28, 2018 07:36 |
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rumble in the bunghole posted:It should work as-is. Just say it’s a superhero game and DM accordingly. Yeah. Use aspects as permission for doing superhero-y stuff as part of your regular skill rolls, and you're good. Otherwise you can use Venture City to make power packages, as noted.
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# ? May 28, 2018 08:28 |
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Just wrote the newest blogpost for my homebrew rpg project and realized I semi-accidently ripped of Blades in the Dark a bit too much. But it´s still a really good thing. Goddarn! How far does one have to got before it´s easier to make it a complete Blades-Hack instead of reinventing the wheel?
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# ? May 28, 2018 10:28 |
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Foglet posted:Probably Venture City. Read that as Venture Bros, would play.
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# ? May 28, 2018 13:40 |
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A Venture Bros game would best be played with the Duckman RPG system.
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# ? May 28, 2018 13:55 |
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Want to start gaming with the wife. She doesn't like concentrating on board games so I thought we might do some role playing. Anything we can do as just 2 players?
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# ? May 28, 2018 15:29 |
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Zapf Dingbat posted:Want to start gaming with the wife. She doesn't like concentrating on board games so I thought we might do some role playing. Anything we can do as just 2 players? 2 players, with the wife? Literally anything. The rules don't matter at that point.
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# ? May 28, 2018 16:12 |
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Zapf Dingbat posted:Want to start gaming with the wife. She doesn't like concentrating on board games so I thought we might do some role playing. Anything we can do as just 2 players? I always recommend Fall of Magic for people new to role playing and want to play without worrying about rules or needing a gm. I think the company that made that game recently released a game called BFF, though I don't know anything about it.
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# ? May 28, 2018 16:45 |
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hyphz posted:2 players, with the wife? Literally anything. The rules don't matter at that point. Wrong. Wrong. The rules extremely matter, and in two-player they can actually matter more because the intensity of play in 1:1 gaming is much higher than it is with even three players, and the effects of bad or malfunctioning rules get magnified. Many games simply do not work properly without at least a duo of players, and introducing someone to RPGs via a system that is breaking down before you even make characters is not a good plan. Zapf, if your wife is into Lovecraft and you're comfortable doing investigative horror, you might look into Cthulhu Confidential, which is made specifically for one-player-one-GM. Alternatively, there's the magnificent Romance Trilogy by Emily Care Boss, three small games about relationships. If those doesn't fit her tastes or yours, look for other games meant for one-shots rather than full campaigns. They'll be tailored to providing an engaging experience in a short time frame. I've heard good things about Beast Hunters and the unfortunately-named by well-regarded Trollbabe for this purpose, but haven't played them. If that experience works out and you both want to move on to something suitable for campaign play, look for games where the game doesn't require that the protagonists be in a group that will shore up each other's weaknesses (D&D, I'm looking at you). There's a decent number of these: Apocalypse World, Burning Wheel, Stars Without Number, Godbound, etc. Edit: Kibner's suggest for Fall of Magic is also good, although the game is expensive and it isn't a traditional RPG per se - more like a collaborate storytelling experience with amazing props. Kestral fucked around with this message at 18:22 on May 28, 2018 |
# ? May 28, 2018 18:20 |
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Scarlet Heroes
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# ? May 28, 2018 18:23 |
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Kestral posted:Wrong. Wrong. The rules extremely matter, and in two-player they can actually matter more because the intensity of play in 1:1 gaming is much higher than it is with even three players, and the effects of bad or malfunctioning rules get magnified. Many games simply do not work properly without at least a duo of players, and introducing someone to RPGs via a system that is breaking down before you even make characters is not a good plan.
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# ? May 28, 2018 23:42 |
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Kestral posted:Wrong. Wrong. The rules extremely matter, and in two-player they can actually matter more because the intensity of play in 1:1 gaming is much higher than it is with even three players, and the effects of bad or malfunctioning rules get magnified. Many games simply do not work properly without at least a duo of players, and introducing someone to RPGs via a system that is breaking down before you even make characters is not a good plan. This was the most helpful not getting the joke I've ever seen, not sarcasm.
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# ? May 29, 2018 00:21 |
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Andrast posted:I have always been keener on running games than my group is on playing. They like playing just fine but they definitely not enough to seek it out if I stopped running games. This is how my game is. My players will skip game night to go to the bar with in laws or put their kids to bed. We've been playing almost 10 years.
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# ? May 29, 2018 03:07 |
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Zapf Dingbat posted:This was the most helpful not getting the joke I've ever seen, not sarcasm. It's hyphz. I cannot assume anything.
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# ? May 29, 2018 05:31 |
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Yeah pretty sure hyphz was making a weird sex joke, not being sarcastic
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# ? May 29, 2018 12:12 |
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Still not sure where/how to catch up on what's been going on with Games Workshop, was some conversation earlier in this thread about how they've got new management, and it seems like they're starting to try to win back the crowd after 40k stagnated and they burnt Fantasy to the ground, wanked on the ashes and tried to sell the wanky ashes in an overpriced box set? Floating turtles are cool and all, but near everything I've seen from Age of Sigmar looks super generic, ironic given the whole point was they want to make everything easier to trademark.
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# ? May 29, 2018 14:09 |
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Ghost Leviathan posted:Still not sure where/how to catch up on what's been going on with Games Workshop, was some conversation earlier in this thread about how they've got new management, and it seems like they're starting to try to win back the crowd after 40k stagnated and they burnt Fantasy to the ground, wanked on the ashes and tried to sell the wanky ashes in an overpriced box set? Floating turtles are cool and all, but near everything I've seen from Age of Sigmar looks super generic, ironic given the whole point was they want to make everything easier to trademark. The short version: - they dumped their old CEO - new CEO isn't a complete shitstain - new CEO implemented exciting new policies like bundles deals that actually offered a discount, and maybe the games they write should be fun - new edition of 40k launches, broadly embraced, brought a lot of new blood in and old blood back in - GW gets a decent social media team, starts announcing products like an actual company - relaunches grand tournaments and competitive play - does fan feedback surveys and then acts on the results - new sisters of battle coming end of next year (for example) - Age of Sigmar slowly made less poo poo - Points and everything! - Lore starts improving as they fill in the blanks - do a lot of listening to feedback and actually changing stuff - lots of new factions with kickass models (sea elves, steampunk dwarf airships, new khainites, etc) - new edition coming with cool new skaven ghosts and even the sigmarines are getting interesting - best financial year ever last year - they've improved it again this year though official numbers aren't out yet, lots of people getting hefty bonuses tl;dr GW slowly meets the basic threshold of acceptable industry practice, makes a shitload of money
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# ? May 29, 2018 15:42 |
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Some people would sell their birthright to a whole pseudo-Europe full of fancy-hatted landsknechts for a bowl of sea turtle soup.
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# ? May 29, 2018 15:56 |
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Nuns with Guns posted:Yeah pretty sure hyphz was making a weird sex joke, not being sarcastic Er, no. It was a half joke about “if you’re ok with killing your wife’s PC and she’ll be fine with it because the rules (that you picked) said you could, then ok, but otherwise....”’ Basically, if the social context and agenda would overwhelm any rules, then the rules don’t matter. hyphz fucked around with this message at 16:49 on May 29, 2018 |
# ? May 29, 2018 16:36 |
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Why do people keep giving hyphz the benefit of the doubt
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# ? May 29, 2018 16:41 |
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It's been a wild ride, y'all, but it was all worth it.
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# ? May 29, 2018 17:27 |
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What if the map tells you to kill your wife?!
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# ? May 29, 2018 17:36 |
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Anniversary posted:What if the map tells you to kill your wife?! The Fall of Magic in your relationship.
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# ? May 29, 2018 17:51 |
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Well, ok, more seriously, it's going to depend a lot on what her actual interest in getting into RPGs was. If you try to introduce someone, known to you or otherwise, into RPGs who doesn't otherwise like nerdy hobbies, then there's always a risk that they ask things like "If we can be anything we imagine, why can't I just be King?" "Why do I have to work my way up through levels before I can have fun, when I'm not getting anything in real life?" No rulebook can possibly resolve those kind of objections, that challenge even the use of any rules at all. Maybe that wouldn't apply in this case, I have no idea, I don't know the person. But it's always a good idea to have an idea of what their context for being interested in RPGs is.
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# ? May 29, 2018 18:33 |
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hyphz posted:Well, ok, more seriously, it's going to depend a lot on what her actual interest in getting into RPGs was. Play a game that lets you start as a king if that's what she wants? Like there are plenty of games that work around both those objections... But yeah, asking them what type of story they want to explore is solid advice that could inform what kind of games should be suggested, that's a really good point.
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# ? May 29, 2018 18:36 |
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Zapf Dingbat posted:Want to start gaming with the wife. She doesn't like concentrating on board games so I thought we might do some role playing. Anything we can do as just 2 players? Microscope might be a good starting point, it doesn't shine at two players but it's very rules light so it wouldn't be a big commitment.
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# ? May 29, 2018 18:47 |
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hyphz posted:Well, ok, more seriously, it's going to depend a lot on what her actual interest in getting into RPGs was. There's games that work fine with either of those? And if you do just want to tell stories together there's relatively and almost totally freeform systems, or just... freeform RP.
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# ? May 29, 2018 18:51 |
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Splicer posted:Why do people keep giving hyphz the benefit of the doubt I am redeemed.
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# ? May 29, 2018 18:57 |
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hyphz posted:If you try to introduce someone, known to you or otherwise, into RPGs who doesn't otherwise like nerdy hobbies, Did the poster say she’s new to RPGs or nerdy hobbies?
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# ? May 29, 2018 19:25 |
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# ? May 25, 2024 05:50 |
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Subjunctive posted:Did the poster say she’s new to RPGs or nerdy hobbies? He didn’t. But he did say he wants to “start gaming with the wife” which implies that she hasn’t gamed before and that he is selling it to her rather than vice versa (it wasn’t “the wife wants to start gaming with me”) which put me on alert for what I posted above.
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# ? May 29, 2018 20:18 |