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1st_Panzer_Div. posted:Unless you're saying you only play this game multiplayer which you're missing out. I enjoy watching others play multiplayer (Turin and friends) but have never touched it since Empire.
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# ? May 30, 2018 02:43 |
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# ? Jun 6, 2024 21:12 |
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ZearothK posted:Legend was super butthurt that Ninja called him a cheesy player and even made a drama video justifying his build. So yes, they both lost. Beautiful.
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# ? May 30, 2018 03:13 |
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Zerkovich is another good YouTuber, although he’s really focused on army guides and videos on basic tactics like how to use hounds or how to use artillery. A good channel for newer players
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# ? May 30, 2018 03:31 |
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1st_Panzer_Div. posted:Some of the stand alone races have a single player campaign and map with them. Unless you're saying you only play this game multiplayer which you're missing out. Nah the battle AI is braindead, the army comps get annoyingly limited by campaign buildings, and difficulty is either incredibly easy or the AI cheating with no in between. Multiplayer is really where the game shines.
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# ? May 30, 2018 03:48 |
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yeah im a total scrub at mp so i have to fight the ai to cool off but the warhammer strategic layer is pretty bad and the tactical is really good
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# ? May 30, 2018 03:57 |
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Nanomashoes posted:Nah the battle AI is braindead, the army comps get annoyingly limited by campaign buildings, and difficulty is either incredibly easy or the AI cheating with no in between. Multiplayer is really where the game shines. Some of the mods and overhauls adress this, by making the AI a little more willing to engage in risky battles and being able to recruit balanced armies. The AI is pretty good at flanking and cycle charging as well.
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# ? May 30, 2018 04:09 |
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Weissritter posted:They are good, I suppose? Not only that, they basically shoot fireworks. Their arrows aren't explosive (i.e., no area damage) but they're flashy as gently caress. So seeing an entire army of them light something up is basically like watching a billion roman candles murdering ratmen.
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# ? May 30, 2018 04:50 |
Nanomashoes posted:Nah the battle AI is braindead, the army comps get annoyingly limited by campaign buildings, and difficulty is either incredibly easy or the AI cheating with no in between. Multiplayer is really where the game shines. There is no balance? I also find the AI can be nice at L, but I don't really like the multiplayer cause of said lack of balance. Like WC3 took a long as time to balance and has pointless units with 4 races, this game went of the deep end of awesome and badass, but balance was the sacrifice. The strategy layer is pretty rugged tho I can see how that could turn you off completely to the mode, if you abuse it you can easily end up never having a decent battle.
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# ? May 30, 2018 05:34 |
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Nanomashoes posted:Nah the battle AI is braindead, the army comps get annoyingly limited by campaign buildings, and difficulty is either incredibly easy or the AI cheating with no in between. Multiplayer is really where the game shines. It's more that the strategies get very samey so you figure out what to do against the enemy once and then notice it always works forever.
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# ? May 30, 2018 05:40 |
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StashAugustine posted:yeah im a total scrub at mp so i have to fight the ai to cool off but the warhammer strategic layer is pretty bad and the tactical is really good That's why i mod the game to hell and back. AI might not be able to match my decision making process but when it's got three armies to every one of mine. Things get tricky.
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# ? May 30, 2018 05:51 |
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jokes posted:It's more that the strategies get very samey so you figure out what to do against the enemy once and then notice it always works forever. e.g. lordtank running ahead and balling the enemy, etc.
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# ? May 30, 2018 05:55 |
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jokes posted:It's more that the strategies get very samey so you figure out what to do against the enemy once and then notice it always works forever. Do Free Company Militia still skew extremely powerful in autoresolve? I loved them when that DLC dropped and used entire armies of them but I haven't played Empire since before the King and the Warlord dropped. Pistol in one hand, sword in the other and a burning hatred for everyone who isn't in their army, they are the Emperor's Free Companies and they shall know no fear.
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# ? May 30, 2018 06:07 |
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TWW has really good multiplayer and everyone should try it, even if you’re a casual scrub and not a True Gamer. It almost feels like a second game. Both my army comps and my battlefield considerations are wildly different from campaign battles vs the AI.
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# ? May 30, 2018 13:03 |
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I got around a thousand hours in each TWW game and I have yet to play any MP outside of multiplayer campaigns with friends.
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# ? May 30, 2018 13:13 |
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I've always wondered if giving single player a mechanic similar to the currency that limits your army composition in multiplayer would be a good thing (in addition to upkeep costs probably). It'd stop the player from stacking a full army of top tier units and steam rolling everything and might make the AI a bit more interesting (or possibly just gently caress them up completely?). Also, I'd second the 'try multiplayer' sentiment. It took me ages to try it but it's genuinely fun and a completely different experience to the single player.
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# ? May 30, 2018 13:14 |
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Edgar Allen Ho posted:TWW has really good multiplayer and everyone should try it, even if you’re a casual scrub and not a True Gamer. Its also worth noting that most people who play multiplayer are not very good at it, so the bar to beat is lower than you probably think. This isn't to say you won't meet someone who is crazy good and get your rear end handed to you - you will - just that a lot of your matchups will be against people who are not good at the game.
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# ? May 30, 2018 13:15 |
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Periphery posted:I've always wondered if giving single player a mechanic similar to the currency that limits your army composition in multiplayer would be a good thing (in addition to upkeep costs probably). It'd stop the player from stacking a full army of top tier units and steam rolling everything and might make the AI a bit more interesting (or possibly just gently caress them up completely?). The ToB unit pools kinda sorta do this and I’m liking it
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# ? May 30, 2018 14:22 |
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Edgar Allen Ho posted:The ToB unit pools kinda sorta do this and I’m liking it yeah im liking how even the super elite stacks are generally a little bit of a mishmash. my big problem with most total wars is just that the strategic map isn't terribly interesting and multiplayer just gets you to the cool fights
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# ? May 30, 2018 14:48 |
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https://www.totalwar.com/blog/total-war-warhammer-ii-patch-notes-the-resurgent-update The patch is out and it is
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# ? May 30, 2018 15:10 |
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Some highlights:quote:Artillery are far less likely to be ‘sniped’ during the autoresolver calculation despite having a superior army.
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# ? May 30, 2018 15:19 |
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Edgar Allen Ho posted:TWW has really good multiplayer and everyone should try it, even if you’re a casual scrub and not a True Gamer. The multiplayer was great in shogun 2 until people figured out you could make your cheap peasant infantry unbreakable with a general ability and then it was like EHHH this is lame as gently caress. I'd really love them to put some kind of effort into the MP and then I'd play it. I'm just not much of a fan of doing skirmish battles with no progression because modern games have broken my brain.
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# ? May 30, 2018 15:22 |
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huh i might actually have to play warhams 2 again. AI will no longer dodge every artillery projectile. : Nice Ranged units will no longer march into melee range when they have no clear line of sight. : Nice no saving camera settings between games: very not nice drat these are a lot of patch notes, they really did just do 7 months of patches all at once huh?
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# ? May 30, 2018 15:24 |
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Periphery posted:I've always wondered if giving single player a mechanic similar to the currency that limits your army composition in multiplayer would be a good thing (in addition to upkeep costs probably). It'd stop the player from stacking a full army of top tier units and steam rolling everything and might make the AI a bit more interesting (or possibly just gently caress them up completely?). Choice and Consequence overhaul has caps for the more elite units. Typically the AI builds pretty balanced armies as well. They also re scaled HP and damage, so leadership, fatigue, and ammunition tend to play a bigger factor than just brute force.
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# ? May 30, 2018 15:27 |
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This is great. Course I can't play till my mods are fixed. The handgunner bug seems fixed!
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# ? May 30, 2018 15:31 |
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quote:Rebalanced Bretonnian economy skills (Yield of the Sea, Tenth-Share, Bailiff) that encouraged cheesy gameplay, including but not limited to people only ever using Alberic as Marienburg harbourmaster. at the second one
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# ? May 30, 2018 15:33 |
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jokes posted:This is great. Course I can't play till my mods are fixed. The handgunner bug seems fixed! I hope it means the targeting issue where they only shoot if they can see the centre of the enemy unit. If so great news.
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# ? May 30, 2018 15:34 |
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lolquote:Skarsnik: +1300 mass Also Arkhan got nerfed to hell, and the TK in general did (at least their constructs.
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# ? May 30, 2018 15:34 |
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huh doesnt seem to have updated for me, i can't play norsca and all of my mods are in date e: never mind, patch notes are live not patch, im stupid
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# ? May 30, 2018 15:36 |
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Good lord those are a lot of patch changes. Lots of +AP to spells and lords, too. e: I can't tell if that means that handgunners won't walk into melee but will still not shoot, or if they'll shoot like they did in WH1. Either way, its an improvement.
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# ? May 30, 2018 15:52 |
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A lot of great changes but I wonder if they nerfed fate of bjuna enough.
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# ? May 30, 2018 15:56 |
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DOCTOR ZIMBARDO posted:A lot of great changes but I wonder if they nerfed fate of bjuna enough. They didn't.
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# ? May 30, 2018 15:56 |
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quote:Ranald resurgent: new content leaks now seem to happen by default. Well played CA, well played..
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# ? May 30, 2018 16:04 |
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The hp nerfs to single-entity units is much needed.
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# ? May 30, 2018 16:14 |
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It looks like the Exiles of Nehekk will probably like the region changes? I'm assuming if Malekith hates them that means more mountains in the northwest?quote:Several regions have had their climate type changed to more closely match the visuals on the campaign map. Malekith will hate some of these.
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# ? May 30, 2018 16:18 |
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There are so many insanely good changes in this patch, wow. WH2 is going to feel real tight after this patch!
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# ? May 30, 2018 16:19 |
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Reik posted:It looks like the Exiles of Nehekk will probably like the region changes? I'm assuming if Malekith hates them that means more mountains in the northwest? Malekith is always ranting about snow in campaign, so I assume more provinces are considered frozen.
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# ? May 30, 2018 16:22 |
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Is there anywhere to look up the numbers on unit mass, +500 mass to grimgor sounds large, but without context I don't know what exactly that means besides he will probably get knocked around less often, but I don't know if he has more mass then a horse or what.
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# ? May 30, 2018 16:23 |
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Ra Ra Rasputin posted:Is there anywhere to look up the numbers on unit mass, +500 mass to grimgor sounds large, but without context I don't know what exactly that means besides he will probably get knocked around less often, but I don't know if he has more mass then a horse or what. For reference a Mammoth has 5000 mass, Empire Greatswords have 1000 and most cav are in the 2-3k range. Grimgor already has like 1600 mass iirc so he'll be very unlikely to go flying except when hit by some of the largest units in the game (Arachnarok, Giants etc)
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# ? May 30, 2018 16:28 |
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Weird that there’s no mention of the bone giant though, it’s not really a surprise anymore.
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# ? May 30, 2018 16:28 |
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# ? Jun 6, 2024 21:12 |
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Man, Handgunners and Helstorm Rockets got some serious buffs this patch. Goddammit, I really want to keep my Mortars but more AP damage and bigger explosions is a real draw.
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# ? May 30, 2018 16:34 |