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Admiral Joeslop posted:The Worm is a false prophet. M....MODS?!
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# ? May 30, 2018 17:11 |
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# ? May 26, 2024 08:17 |
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MiddleOne posted:Then slap a loving warning sign to the tune 'can get gibbed by mid-game event no matter what you do' because when I picked a faction with a 'everyone is hostile to you' trait I expected the other empires to be the problem. Not RNG. What part of "robots who want to kill absolutely everything" did you not get? Everything is hostile to you... If you got an endgame crisis dropped on you out of nowhere then yeah that's kinda lame, but if you start next to a powerful hostile civilization then that's.... kinda going to be your objective if you want to play that start? If you try and fail to beat them then, well, that's how it goes sometimes. Spanish Matlock posted:Additionally sometimes they get a hate boner for you. Like in the current MP game we're doing three of us in a federation have all synthetically ascended and the spiritualist FE constantly threatens to humiliate us. We just tipped over to the point where we can slap them in the face long enough to get 10 years of peace and quiet. Oh yes, do not synthetically ascend in a galaxy with a spiritualist FE, unless you are prepared to fight them, they kind of take it personally. OwlFancier fucked around with this message at 17:20 on May 30, 2018 |
# ? May 30, 2018 17:14 |
I feel like I've asked this before and forgotten; is there a mod or similar that would make the game load ONLY prescripted empires, without creating new random ones in a game? I know I can set all the species in Familiar Faces to always load but I don't really want to do that if I don't have to. I could maintain two versions of the mod I guess but that seems silly if there's an easier way.
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# ? May 30, 2018 17:22 |
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Baronjutter posted:I still never research synths because I hate that they auto "upgrade" all my droids. I want droids AND synths! Just enslave the synths, then you have functionally equivalent but better droids! There are no downsides to this.
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# ? May 30, 2018 17:32 |
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Related to Horizon Signal, did the odds of it happening get upped? I got it on my 2nd game, played a while without getting it, then got it on two straight games.
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# ? May 30, 2018 17:39 |
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iospace posted:Related to Horizon Signal, did the odds of it happening get upped? I got it on my 2nd game, played a while without getting it, then got it on two straight games. In my last 3 games I've gotten it instantly on the first black hole a science ship visited. Also just watched Wiz's talk about the future, sounds like they're on the right track ideologically but will see how these ideas get implemented, and also how many years away this vision is Baronjutter fucked around with this message at 17:51 on May 30, 2018 |
# ? May 30, 2018 17:48 |
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What's the best way to manage ship upgrades? I tried leaving it on auto, but I ended up with a lot of messed up fleet interfaces.
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# ? May 30, 2018 18:46 |
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MoreLikeTen posted:What's the best way to manage ship upgrades? I tried leaving it on auto, but I ended up with a lot of messed up fleet interfaces. I obsessively click on every yellow arrow as soon as even the tiniest part is upgradable Edit: I also obsessively design new classes as soon as a new weapon I like is researched
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# ? May 30, 2018 18:54 |
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Has anyone figured out why Stellaris just sometimes decides that it must use 100% of your gpu? Like it's not all the time, I usually get 60fps no problem, but sometimes it's just "GIVE ME ALL THE GPU" for a while. I think it happens a lot when you hit the ship designer but that could just be confirmation bias, because it doesn't do it all the time.
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# ? May 30, 2018 18:57 |
Libluini posted:I obsessively click on every yellow arrow as soon as even the tiniest part is upgradable There are people that don't do this? I may not upgrade my fleet if I'm in the middle of a war and can't afford to pull back from the front lines, but you bet your rear end I want the new ships trickling in to be top of the line.
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# ? May 30, 2018 19:04 |
Let me tell you all the interesting things about my biology.
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# ? May 30, 2018 19:12 |
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He might just think you're wearing power armour.
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# ? May 30, 2018 19:14 |
Admiral Joeslop posted:
GREETINGS, FELLOW BIOLOGICAL CREATURE. I wish contact with other empires was more robust. I'd love if your first contact greeting had some kind of effect, and if you could just chat with them sometimes.
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# ? May 30, 2018 19:16 |
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Admiral Joeslop posted:
Word choice aside, if you're some kind of warrior race that loves the thrill of personal combat you probably WOULD be pretty interested to learn how alien robots fight given that their vulnerable points are probably way different from what you're used to.
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# ? May 30, 2018 19:24 |
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Our weak point is our buggy empathy logic. Nothing harms us like seeing other sentient beings suffer, especially our rivals over here.
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# ? May 30, 2018 21:17 |
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Here's a fun bug. If you go the biological ascension path and get the final perk, you will never see the Gene Tailoring tech come up, as the tech unlocked does what it does plus unlocks some unique traits. This makes infiltrating pre-FTL primitives impossible, as that specifically requires Gene Tailoring.iospace posted:I usually play on ironman because I'm a sucker for achievements. Fun fact, you can savescum ironman by killing the process from the task manager or OS equivalent. Gets you back to last auto-save.
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# ? May 30, 2018 21:18 |
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I wish I could get the horizon signal.
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# ? May 30, 2018 21:27 |
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Just got the outside context achievement. Take that, humans!
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# ? May 30, 2018 21:27 |
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Black Pants posted:I wish I could get the horizon signal.
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# ? May 30, 2018 21:34 |
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Black Pants posted:I wish I could get the horizon signal. Find two blackhole systems close together and just have a science ship move from one to the other. You will get it eventually.
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# ? May 30, 2018 21:34 |
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President Ark posted:realtalk: if you want the "everyone hates you" experience without going full murder, play as driven assimilators; they have -200 diplomacy to all other basic factions (-400 to spiritualists because they see you as soul-eating abominations) which is a pretty much insurmountable barrier to diplomacy, but don't count as a genocidal faction to those that care about that Unless it was changed recently, it's -100 to all basics and -200 to spiritualists. It's entirely possible to make friends, if you're willing to put in the effort via ascension perks, robomodding, and bribes. I usually don't bother with spiritualists though, because it is expensive and gently caress those guys.
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# ? May 30, 2018 22:09 |
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ConfusedUs posted:GREETINGS, FELLOW BIOLOGICAL CREATURE. I’d hope that gets rolled into the diplomacy update, along with changes to first contact in general. It’d be neat to have first contact wars or at the least incredibly strained relations from a poor first contact. That way even species that would normally get along, hate each other for a bit because some diplomat inadvertently called their diplomat fat and now they want to be able to devour him alive - as is their custom.
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# ? May 30, 2018 22:20 |
I made these guys a while back, and then set them to always spawn. Brings a smile to my face every time. "The Kingdom of Make-Believe" ={ key="The Kingdom of Make-Believe" ship_prefix="ISS" species={ class="HUM" portrait="human" name="Rogers" plural="Rogers" adjective="Rogers" species_bio="Everything that we were, everything that we are, and everything we hope to be boils down to one, singular question: Won't you be our neighbor?" name_list="HUMAN1" trait="trait_solitary" trait="trait_repugnant" trait="trait_venerable" } name="The Kingdom of Make-Believe" adjective="Friends" authority="auth_imperial" government="gov_star_empire" planet_name="Make-Believe" planet_class="pc_continental" system_name="The Neighborhood" initializer="" graphical_culture="humanoid_01" city_graphical_culture="humanoid_01" empire_flag={ icon={ category="human" file="flag_human_8.dds" } background={ category="backgrounds" file="circle.dds" } colors={ "beige" "brown" "null" "null" } } ruler={ gender=male name="Fred Rogers" portrait="human_male_01" texture=0 hair=6 clothes=0 ruler_title="Mister" heir_title="Future Mister" } spawn_as_fallen=no ignore_portrait_duplication=no room="personality_xenophobic_isolationists_room" spawn_enabled=always ethic="ethic_fanatic_xenophile" ethic="ethic_militarist" civics={ "civic_free_haven" "civic_nationalistic_zeal" } }
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# ? May 30, 2018 22:35 |
Seeing the code for that Race bring a question I've had to mind, and looking through that I don't think the answer will be the one I want. But, is it possible to set a Race's starting policies through that file? Example, I'm tired of starting the game with my Determined Assimilators at default Open Borders status and having to change that/close my borders to the first half dozen folks I encounter cause I forget to change it at game start.
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# ? May 30, 2018 22:40 |
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RedSnapper posted:Found a shielded planet with some kind of a temporal field inside, that was replaying some race's rise and fall, over and over, on fast forward. Felt bad for the fellows and decided to pop them out and now I'm bordering cute gecko fanatic purifiers.
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# ? May 30, 2018 23:10 |
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lol, in my game where i'm playing as the UNE, the COM also spawned in. i'm going robot and as such my dudes are cyborg upped. the COM decided to go full in on psionics and have already ascended humanity, which has had the side effect of my leaders now being cyborg psionics.
Roobanguy fucked around with this message at 23:17 on May 30, 2018 |
# ? May 30, 2018 23:13 |
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Captain Invictus posted:Oh, that must be what happened in my game, were they the prikkitiki or whatever? A tiny one world empire of fanatical purifier geckos spawned next to an empire I had recently met and that must be a new event. Yup, same guys. I actually managed to wall them off and limit them to a single system. I just don't know what to do with them now - I'm torn between conquering them outright or just keeping them independent as a pet. I also met some gas giant natoves who needed help relocating. They were grateful enough to name their new planet after a different race..
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# ? May 30, 2018 23:19 |
Captain Invictus posted:Oh, that must be what happened in my game, were they the prikkitiki or whatever? A tiny one world empire of fanatical purifier geckos spawned next to an empire I had recently met and that must be a new event. RedSnapper posted:Yup, same guys. I actually managed to wall them off and limit them to a single system. I just don't know what to do with them now - I'm torn between conquering them outright or just keeping them independent as a pet. I just ate them, being a devouring swarm. They were as delicious as they were cute as they were angry.
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# ? May 30, 2018 23:24 |
A bit late to the wormhole discussion, but I wanted to say that they are incredibly cool and good and I always crank them up because of the weird neat wildcard they add to the galactic geography. The tech to actually use them comes near the end of the early game, when you've probably already met your neighbors and depending on how crowded things are you might have even run out of room to expand. There's a good chance the political situation will have stabilized. Maybe you gave your dangerous neighbor a bloody nose, maybe you don't have anyone you feel the need to rough up right next to you. And then you explore the wormhole that's been in the core of your empire the whole time. All of a sudden you've got a new neighbor. With any luck they're some sort of hostile constant-warfare species because a) that's terrifying and b) they've probably got a lot of neighbors that hate them you can ally with. That happened to me in a nearly perfect game. I was a rogue servitor (as always) but this time with a twist. I was taking care of a race called "sprouts" using the cutie fungoid portrait (because that's adorable), but I also added a devouring swarm empire also using the name "sprouts" and that portrait, with the idea that the species "deviant" trait made them fundamentally modify themselves. I imagined the devouring swarm was the product of a group of dissidents upset at the growing dependence on machines, who genetically modified themselves to be more in sync with each other, but something horrible happened while they were tinkering with their own genome. The idea being this all happened on some sort of generation ship that eventually fell into a wormhole... Where I found them terrorizing the other half of the galaxy centuries later. So there I was, a race of benevolent robots facing the terrifyingly violent product of their earlier mistakes. A massive fleet pours through the wormhole bent on devouring their passive cousins out from under the empathetic machines that care for them. It was an unexpected and fierce war, but eventually the Sprout Horde was pushed back through the wormhole, and with a number of alliances formed with the Horde's neighbors, they were eventually pacified. Which is when I learned something fantastic that I hadn't even planned- if you have a race with the same name and same portrait, they count as subspecies of each other. Even if one's a hive mind. That means you can convert one into the other by applying the appropriate "template" even if one is a hive mind. Any other hive mind races wither and die when taken over by a rogue servitor- a sad fate for all involved. But not this time! I was able to fix the genetic damage the rogue Sprouts had done to themselves, turning them back into their original form, to live long happy lives in their organic sanctuaries. tl;dr: Wormholes are awesome and one of the few potential avenues for relevant new discoveries and big political shifts in the mid game.
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# ? May 31, 2018 01:04 |
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ConfusedUs posted:They were as delicious as they were cute as they were angry. This would make great flavor text if they end up adding recent events as part of diplomatic communications. Like, devouring swarms could say that if they just won a war with a neighbor. That would be a hell of an opener.
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# ? May 31, 2018 01:35 |
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Clanpot Shake posted:Here's a fun bug. If you go the biological ascension path and get the final perk, you will never see the Gene Tailoring tech come up, as the tech unlocked does what it does plus unlocks some unique traits. This makes infiltrating pre-FTL primitives impossible, as that specifically requires Gene Tailoring. Uh, you're wrong? Gene tailoring is required for Targeted Gene Expressions, which is the required tech for the second bio ascendancy perk.
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# ? May 31, 2018 01:39 |
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Someone has a Wikipedia determined exterminator build right? https://twitter.com/horriblesanity/status/1001899692991565825?s=21
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# ? May 31, 2018 02:11 |
OwlFancier posted:Oh yes, do not synthetically ascend in a galaxy with a spiritualist FE, unless you are prepared to fight them, they kind of take it personally. Isn't this just the icing on my goddamn cake.
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# ? May 31, 2018 02:32 |
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ZypherIM posted:Uh, you're wrong? Gene tailoring is required for Targeted Gene Expressions, which is the required tech for the second bio ascendancy perk. Ah my bad, I do indeed have the tech, but the primitives are a little too primitive to infiltrate.
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# ? May 31, 2018 02:50 |
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Is building tall still a recipe for disaster in the game? I am bad at this game and enjoy perfecting my little corner of the map and turning it into space Sweden, but I know that that is far from how you are “supposed” to play the game. If you bottleneck well and build up fortifications can you protect yourself from an end game crises at all?
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# ? May 31, 2018 03:25 |
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I did exactly that and the Contingency arrived in my backyard, so not necessarily!
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# ? May 31, 2018 03:29 |
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OwlFancier posted:Oh yes, do not synthetically ascend in a galaxy with a spiritualist FE, unless you are prepared to fight them, they kind of take it personally. They got over it once the robot armies landed and helped them get those pesky glands out of the equation.
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# ? May 31, 2018 03:30 |
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Milky Moor posted:Isn't this just the icing on my goddamn cake. It's nothing personal against you. It's just that you've chosen to turn yourselves into soulless automatons whose very existence is a mockery of organic life and a perversion of the natural order of the galaxy.
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# ? May 31, 2018 03:49 |
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After all the updates and improvements, I wish name list mods didn't disable achievements. Ah well. No really, started up a new game and am very happy with the anomaly and special project changes. Though did the game really have to spawn my stellar empire besides the Infinity Circuit, the Automated Dreadnought and an Ether Drake?
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# ? May 31, 2018 03:58 |
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# ? May 26, 2024 08:17 |
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Hot Dog Day #82 posted:Is building tall still a recipe for disaster in the game? I am bad at this game and enjoy perfecting my little corner of the map and turning it into space Sweden, but I know that that is far from how you are “supposed” to play the game. If you bottleneck well and build up fortifications can you protect yourself from an end game crises at all? There are tall research rush strats (like nexus by 2275) that seem good. You can do whatever you want and win if you adjust the galaxy gen settings enough.
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# ? May 31, 2018 03:58 |