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CharlestonJew
Jul 7, 2011

Illegal Hen
I will only play a multiplayer Fallout if I can create a character with 3 or less INT, and it automatically filters all my text and voice chat so that I can only say "DUURRRRR DURRRRRRRR HUGRF"

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Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
I just wanted dialogue options at the end of Lonesome Road that no, seriously, Uly, you got the wrong guy. I was the courier that delivered mutfruit to The Divide. I have no idea who sent them this whatever detonator thing, that sounds incredibly dangerous.

chaosapiant
Oct 10, 2012

White Line Fever

Discendo Vox posted:

I just wanted dialogue options at the end of Lonesome Road that no, seriously, Uly, you got the wrong guy. I was the courier that delivered mutfruit to The Divide. I have no idea who sent them this whatever detonator thing, that sounds incredibly dangerous.
What did you think was hidden in the muttfruit?

Rookersh
Aug 19, 2010

marktheando posted:

Yes we have roads where you can drive fast in my primitive country too.

You are missing the scale. I'm not talking about the speed/how many cars can run on it.

England is the size of a single state. The most impressive motorways I can find of in England took only 2-5 years to put together, and most of them just connected to prebuilt roads, with the main work being done around the core cities. In most of the cases I can see here off the M system they just further expanded roads that had previously existed, then built M Terminals that looped around the core cities to attach to it.

America before the Federal Aid Highway Act was basically dirt roads. Nothing but dirt roads. There weren't gas stations, there weren't pit stops. You wanted to travel from California to D.C? You stored 4-5 gas tanks in your trunk, and you spent weeks getting there. You hopefully got gas at major cities along the way. You hopefully found enough small towns along the way to buy food at.

It took 3 weeks for the Army Corp of Engineers to get from D.C. to Seattle with no stops as a test to see how poor the roads were. They had to take major detours multiple times along the way because entire sections of dirt road just had collapsed/been abandoned/didn't work.

It took 35-60 years to put the Highway's together. It took $500 billion dollars. We basically built a major Highway system in loving Northern Africa. We started with quite literally nothing and built out a major road network.

And all this happened right before the big war in Fallout.

Siljmonster
Dec 16, 2005

by LITERALLY AN ADMIN
This studios previous experience was making the online multiplayer for Doom 2016

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Discendo Vox posted:

I just wanted dialogue options at the end of Lonesome Road that no, seriously, Uly, you got the wrong guy. I was the courier that delivered mutfruit to The Divide. I have no idea who sent them this whatever detonator thing, that sounds incredibly dangerous.

I just want to be able to explain to Ulysses what couriers actually are.

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


there is no Fallout but New Vegas and Obsidian is its prophet

AwkwardKnob
Dec 29, 2004

A good pun is like a good steak: A rare medium well done

Sheen Sheen posted:

how many mods did you have to install for this

This was all done on Xbox One with probably like 10-15 mods installed. Rubbish-clearing mods that let me delete all the crap lying around, and then mods to enable me to place items from all the different factions. Then a few cosmetic ones like flags and signage.


Here's Nordhagen Beach which I turned into a prison-camp that I literally sent every single Ghoul settler I had too, with humans in power armor manning the guard posts. I'd give the Ghouls lovely jobs and lovely beds within the "prison yard" section so they'd never leave or wander off haha


I forget which spot this was but I turned it into water treatment, laboratories and a big testing pen for super mutants



Finch Farm got some additional infrastructure and a big cantina, robotics workshop and living quarters added up above it along with guards and turrets who could gently caress poo poo up from way up high






Anyway, Fallout base-building rules.

marktheando
Nov 4, 2006

Rookersh posted:

You are missing the scale. I'm not talking about the speed/how many cars can run on it.

England is the size of a single state. The most impressive motorways I can find of in England took only 2-5 years to put together, and most of them just connected to prebuilt roads, with the main work being done around the core cities. In most of the cases I can see here off the M system they just further expanded roads that had previously existed, then built M Terminals that looped around the core cities to attach to it.

America before the Federal Aid Highway Act was basically dirt roads. Nothing but dirt roads. There weren't gas stations, there weren't pit stops. You wanted to travel from California to D.C? You stored 4-5 gas tanks in your trunk, and you spent weeks getting there. You hopefully got gas at major cities along the way. You hopefully found enough small towns along the way to buy food at.

It took 3 weeks for the Army Corp of Engineers to get from D.C. to Seattle with no stops as a test to see how poor the roads were. They had to take major detours multiple times along the way because entire sections of dirt road just had collapsed/been abandoned/didn't work.

It took 35-60 years to put the Highway's together. It took $500 billion dollars. We basically built a major Highway system in loving Northern Africa. We started with quite literally nothing and built out a major road network.

And all this happened right before the big war in Fallout.

:rolleyes:

Dude I’ve been to America. I’ve travelled by car there. More than once. A motorway is a motorway in any country, there’s nothing particularly impressive about your interstates.

Viva Miriya
Jan 9, 2007

Im super impressed if you did it on the xbox.

antidote
Jun 15, 2005

marktheando posted:

:rolleyes:

Dude I’ve been to America. I’ve travelled by car there. More than once. A motorway is a motorway in any country, there’s nothing particularly impressive about your interstates.

Can I please have your home address? I am better able to explain this in person!!!

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

marktheando posted:

:rolleyes:

Dude I’ve been to America. I’ve travelled by car there. More than once. A motorway is a motorway in any country, there’s nothing particularly impressive about your interstates.

Which is more of impressive, the empire state building or a sand castle?

chaosapiant
Oct 10, 2012

White Line Fever

antidote posted:

Can I please have your home address? I am better able to explain this in person!!!

It’ll take you weeks to get there on his countries primitive road system.

marktheando
Nov 4, 2006

Road talk aside, those are some really great settlements.

My biggest problem with the FO4 settlement system was the settler pathfinding. So difficult to make a multi storey building that doesn’t confuse the poor stupid settlers.

marktheando
Nov 4, 2006

A. Beaverhausen posted:

Which is more of impressive, the empire state building or a sand castle?

How big is the sand castle?

JohnLovely
Aug 15, 2017

by Athanatos
Grimey Drawer

AwkwardKnob posted:

Here's Nordhagen Beach which I turned into a prison-camp that I literally sent every single Ghoul settler I had too, with humans in power armor manning the guard posts. I'd give the Ghouls lovely jobs and lovely beds within the "prison yard" section so they'd never leave or wander off haha

haha thats cool and real terrifying man

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
Wonder if there will be a "rolling coal" mechanic.

Reveilled
Apr 19, 2007

Take up your rifles

A. Beaverhausen posted:

There were people (well one poster) who defended FO4's railroaded story and main character, theres something for all types.

Really disappointed and I wonder what the overlap of single player rpg fans and GAMES AS A SERVICE fans. I guess single player is dead.

There's no need to be so melodramatic, there's huge numbers of single player games out there, since 2017 we've had games like Horizon: Zero Dawn and God of War on the PS4, Zelda and Mario on the Switch, Neir: Automata and Prey as cross platform games which included PC, there was Kingdom Come: Deliverance, we're in a vogue of isometic RPG games (Pillars, Torment, Divinity, etc), and we've had amazing single-player indie games like Celeste. We also had Dark Souls III (which had multiplayer but was totally optional) and Final Fantasy XV in 2016.

I mean, yeah there's not many single player RPGs which are triple-A full 3D open world affairs ala Skyrim, but how many of those were there in the first place? If you don't like "Games as a service" (I sure as hell don't), go support single player developers and buy their poo poo.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

popewiles posted:

Kind of surprised that some people don't seem to realize that this game is going to exist as a vehicle to sell lootboxes/microtransactions. A single player rpg being redeveloped as an online "game as a service" should be setting off major alarm bells for anyone interested in a new Fallout.

Cue the 'where's your PROOF?' posts from posters who believe the arc of the history of capitalism bends towards leaving money on the table

It being developed by Bethesda is alarm bell enough tbh

ChickenMedium
Sep 2, 2001
Forum Veteran And Professor Emeritus of Condiment Studies

Viva Miriya posted:

Nerds on the reddit fallout discord are saying its gonna be set in Harper's Ferry, WV. This seems plausible because of the music choice and apparently because vault 76 is in the DC area. Which apparently includes Harper's Ferry. Also some poo poo about the Shenandoah river.

I hope it does take place in Harper's Ferry since I already play every Fallout game like post-apocalyptic John Brown, murdering every slaver I see.

THE FUCKING MOON
Jan 19, 2008

AwkwardKnob posted:

Finch Farm got some additional infrastructure and a big cantina, robotics workshop and living quarters added up above it along with guards and turrets who could gently caress poo poo up from way up high






Anyway, Fallout base-building rules.

I also did a settlement hanging from the bottom of overpass for Finch Farm, yours is way cooler though.

That John Denver song was played at my granddads funeral so the trailer made me unexpectedly sad. :saddowns: Also if it ends up being a full-on rust/ark/etc like then 76 is a hard pass for me.

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

sirbeefalot posted:

From the perspective of Easy Pete.

First person VR porn is already a thing. I guess Bethesda/Fallout branding might help it sell better though.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

Reveilled posted:

There's no need to be so melodramatic, there's huge numbers of single player games out there, since 2017 we've had games like Horizon: Zero Dawn and God of War on the PS4, Zelda and Mario on the Switch, Neir: Automata and Prey as cross platform games which included PC, there was Kingdom Come: Deliverance, we're in a vogue of isometic RPG games (Pillars, Torment, Divinity, etc), and we've had amazing single-player indie games like Celeste. We also had Dark Souls III (which had multiplayer but was totally optional) and Final Fantasy XV in 2016.

I mean, yeah there's not many single player RPGs which are triple-A full 3D open world affairs ala Skyrim, but how many of those were there in the first place? If you don't like "Games as a service" (I sure as hell don't), go support single player developers and buy their poo poo.

Rather have a single player fallout rpg ty

Bholder
Feb 26, 2013

A. Beaverhausen posted:

Rather have a single player fallout rpg ty

There are 3 already

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Freaking Crumbum posted:

there is no Fallout but New Vegas and Obsidian is its prophet

Salaam.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

Bholder posted:

There are 3 already

Ok no more single player fallout, let's all be happy with the nickle and diming that is games as a service. gently caress rockstar never really has to make another gta, why should we have another single player fallout. Seems selfish really, I'm glad we get a rust clone from the battlecry devs in fallout dressing.

Bholder
Feb 26, 2013

I mean, if you are expecting well written story based RPGs from Bethesda then you are in for some dissapointment

toasterwarrior
Nov 11, 2011
do you really want another single-player story-heavy fallout game from bethesda proper

they already had two tries dogg

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
This game will probably suck but it's not like there's a shortage of video games :shrug: if anything I hope it's a microtransaction frenzy so I can safely ignore another AAA tentpole franchise

Dr Kool-AIDS
Mar 26, 2004

2house2fly posted:

This game will probably suck but it's not like there's a shortage of video games :shrug: if anything I hope it's a microtransaction frenzy so I can safely ignore another AAA tentpole franchise

Hard disagree. Too many good games to play is the right kind of problem to have.

Sheen Sheen
Nov 18, 2002

AwkwardKnob posted:

This was all done on Xbox One with probably like 10-15 mods installed. Rubbish-clearing mods that let me delete all the crap lying around, and then mods to enable me to place items from all the different factions. Then a few cosmetic ones like flags and signage.


Here's Nordhagen Beach which I turned into a prison-camp that I literally sent every single Ghoul settler I had too, with humans in power armor manning the guard posts. I'd give the Ghouls lovely jobs and lovely beds within the "prison yard" section so they'd never leave or wander off haha


I forget which spot this was but I turned it into water treatment, laboratories and a big testing pen for super mutants



Finch Farm got some additional infrastructure and a big cantina, robotics workshop and living quarters added up above it along with guards and turrets who could gently caress poo poo up from way up high






Anyway, Fallout base-building rules.

Realtalk--these look really cool, and kudos to you for your creativity and your Herculean effort in making these. :)

It still doesn't address my chief complaint with it (and I'll try my best to quit complaining about it after this)--ultimately, all one can do is make something that looks pretty cool and marvel over it for a few minutes. I built a pretty neat (if I do say so myself) fortified barracks and a saloon at the Drive In, marveled at them for a few minutes, then said to myself "....so, that's it I guess :sigh: "

That's when I came to the epiphany that the settlement system was a huge waste of time with no connection to the rest of the game at all. I built a barracks--for what purpose? To fill it with no name NPCs? Was I getting any tangible gameplay benefit from it? Was there any story or gameplay reason for me to do it whatsoever? No, there wasn't. This had the added effect of rendering a good deal of exploration pointless as well--most likely the only rewards I could expect for exploring Bombed-Out Abandoned Building #5324543 was a loving pool cue that did +10% damage to people wearing power armor or whatever and a bunch of junk for building more pointless settlements. What was left after that? Radiant Quests? The godawful main story?

Even the cool stuff you built--unless I missed out on some massive chunks of content, in pretty sure your "ghoul prison" isn't actually a functioning ghoul prison within the game--you fudged things so some ghoul NPCs eternally hung around in the same building. Don't you think it would have been so much cooler if there was tangible in-game reason for the Brotherhood to want you to build a ghoul prison, and for there to be some sort of tangible benefit? Was your super mutant experimentation lab actually doing any experiments on super mutants (this is kind of a legit question because I never bothered playing with any of the settlement DLCs, and I know capturing super mutants and other creatures was part of one of them)? Was your "caravan processing center" actually "processing" any caravans, or did it provide you with any tangible gameplay benefit beyond linking the workbench inventories of all your settlements? Wouldn't it be so much cooler if there was some sort of in-game reason to do any of this crap? If 76 makes even the slightest effort to give you an in-game incentive for the settlement stuff, then it will be an instant improvement over 4 (this is ignoring any positive or negative implications of the multiplayer component, of course).


Again, I didn't want to make it personal--those settlements look really cool, and the fact that you did it with the xbone is even more impressive.

I just wish that some sort of unique gameplay element was added to settlements beyond more loving Radiant quests. I really hope that Bethesda has learned some lessons about improving the settlement system moving forward, because it certainly looks like it's here to stay.

Bholder
Feb 26, 2013

If it is truly always online then I'm sure they will want to incorporate mods via Creation Club.

So I'm expecting all the "end of modding forever" forecasts in the future.


It's also an interesting move from a company that just made a big advertisement about "saving single player games".

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

antidote posted:

So many weird assumptions in this thread.

Is this your first time riding the pre-release hype train? Wild, faithless and often extremely angry speculation is part and parcel, friend.

My favorite is the guy explaining the history of the US interstate and how it will definitely feature prominently into this game based on absolutely nothing, or maybe the people searching for deeper meaning in the lyrics of a John Denver song that's been used to indicate 'generic US midwest/rural cosiness' for a few decades now :v:

Dr Kool-AIDS
Mar 26, 2004

Sheen Sheen posted:

It still doesn't address my chief complaint with it (and I'll try my best to quit complaining about it after this)--ultimately, all one can do is make something that looks pretty cool and marvel over it for a few minutes. I built a pretty neat (if I do say so myself) fortified barracks and a saloon at the Drive In, marveled at them for a few minutes, then said to myself "....so, that's it I guess :sigh: "

That's when I came to the epiphany that the settlement system was a huge waste of time with no connection to the rest of the game at all. I built a barracks--for what purpose? To fill it with no name NPCs? Was I getting any tangible gameplay benefit from it? Was there any story or gameplay reason for me to do it whatsoever? No, there wasn't.

Feeling like there has to be a point for it just means it wasn't really for you. From what I can tell, the people who really enjoyed settlement building are just people who enjoy the process of building them. I know one girl who went around building the "perfect" settlement in each possible location before she even bothered doing the rest of the main quest, just because that's what was important to her. On the other hand, I basically just threw down the minimum amount of poo poo in the dirt to continue questing, because playing city builder with trash just wasn't interesting to me. Yeah, maybe they could have tried to bridge the divide more with gameplay incentives, and there was probably a better balance to find, but at some point you'd run into people saying "why are you making me build this poo poo when I just want to shoot mans?"

Dr Kool-AIDS fucked around with this message at 22:24 on May 30, 2018

Viva Miriya
Jan 9, 2007

ChickenMedium posted:

I hope it does take place in Harper's Ferry since I already play every Fallout game like post-apocalyptic John Brown, murdering every slaver I see.

That reminds me. When i get to NCR in fallout 2, do i need to hold off on killing the slavers outside the gate? I kinda just wanna smoke them fools cause gently caress the guy who runs that poo poo.

AwkwardKnob
Dec 29, 2004

A good pun is like a good steak: A rare medium well done

Sheen Sheen posted:

Realtalk--these look really cool, and kudos to you for your creativity and your Herculean effort in making these. :)

It still doesn't address my chief complaint with it (and I'll try my best to quit complaining about it after this)--ultimately, all one can do is make something that looks pretty cool and marvel over it for a few minutes. I built a pretty neat (if I do say so myself) fortified barracks and a saloon at the Drive In, marveled at them for a few minutes, then said to myself "....so, that's it I guess :sigh: "

That's when I came to the epiphany that the settlement system was a huge waste of time with no connection to the rest of the game at all. I built a barracks--for what purpose? To fill it with no name NPCs? Was I getting any tangible gameplay benefit from it? Was there any story or gameplay reason for me to do it whatsoever? No, there wasn't. This had the added effect of rendering a good deal of exploration pointless as well--most likely the only rewards I could expect for exploring Bombed-Out Abandoned Building #5324543 was a loving pool cue that did +10% damage to people wearing power armor or whatever and a bunch of junk for building more pointless settlements. What was left after that? Radiant Quests? The godawful main story?

Even the cool stuff you built--unless I missed out on some massive chunks of content, in pretty sure your "ghoul prison" isn't actually a functioning ghoul prison within the game--you fudged things so some ghoul NPCs eternally hung around in the same building. Don't you think it would have been so much cooler if there was tangible in-game reason for the Brotherhood to want you to build a ghoul prison, and for there to be some sort of tangible benefit? Was your super mutant experimentation lab actually doing any experiments on super mutants (this is kind of a legit question because I never bothered playing with any of the settlement DLCs, and I know capturing super mutants and other creatures was part of one of them)? Was your "caravan processing center" actually "processing" any caravans, or did it provide you with any tangible gameplay benefit beyond linking the workbench inventories of all your settlements? Wouldn't it be so much cooler if there was some sort of in-game reason to do any of this crap? If 76 makes even the slightest effort to give you an in-game incentive for the settlement stuff, then it will be an instant improvement over 4 (this is ignoring any positive or negative implications of the multiplayer component, of course).


Again, I didn't want to make it personal--those settlements look really cool, and the fact that you did it with the xbone is even more impressive.

I just wish that some sort of unique gameplay element was added to settlements beyond more loving Radiant quests. I really hope that Bethesda has learned some lessons about improving the settlement system moving forward, because it certainly looks like it's here to stay.

Oh you're 100% right, trust me I know, having spent the time to build all this poo poo. I'm just glad the systems are in the game now though, and hopefully they're aware of your justified critiques and will address them - if not in another Fallout then at the very least maybe in the next Skyrim! It might be limitations of the game engine for all I know. The AI systems have never been very spectacular.

Sheen Sheen
Nov 18, 2002

Wolfsheim posted:

Is this your first time riding the pre-release hype train? Wild, faithless and often extremely angry speculation is part and parcel, friend.

This is extra funny because everyone who made "baseless" accusations about Fallout 3 after it's original teaser (it wasn't going to be isometric, it would be first person, it would be "Oblivion with Guns" and have a lot of the RP elements watered down) ended up being right, and all the "where's your PROOF? This is all baseless speculation!" people ended up being wrong :v:

Also, for what it's worth--that guy was right about the Interstate Highway system being an important part of American history, and I enjoyed both his dorky historical anecdotes and people getting cranky about them

Viva Miriya
Jan 9, 2007

AwkwardKnob posted:

This was all done on Xbox One with probably like 10-15 mods installed. Rubbish-clearing mods that let me delete all the crap lying around, and then mods to enable me to place items from all the different factions. Then a few cosmetic ones like flags and signage.


Here's Nordhagen Beach which I turned into a prison-camp that I literally sent every single Ghoul settler I had too, with humans in power armor manning the guard posts. I'd give the Ghouls lovely jobs and lovely beds within the "prison yard" section so they'd never leave or wander off haha


I forget which spot this was but I turned it into water treatment, laboratories and a big testing pen for super mutants



Finch Farm got some additional infrastructure and a big cantina, robotics workshop and living quarters added up above it along with guards and turrets who could gently caress poo poo up from way up high






Anyway, Fallout base-building rules.

You need to get hired by these bethesda nerds asap.

AwkwardKnob
Dec 29, 2004

A good pun is like a good steak: A rare medium well done

Viva Miriya posted:

You need to get hired by these bethesda nerds asap.

Hahaha gently caress, I wish man. The funny thing is I did all of these forever ago before all of the DLC had been released. Now a lot of stuff I used mods for is basically just included. If I was doing these on PC I could probably make some utter madness. I'm too afraid to install on PC and start over though, I'd never stop.

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mango sentinel
Jan 5, 2001

by sebmojo
Shunting all the base building and survival garbage into its own game is basically what I wish they would do with zombies and Call of Duty. Now they're free to farm out a cheap sequel to Obsidian without having to worry about a bunch of new systems garbage.

😛

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