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Basic Chunnel posted:Walton Goggins
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# ? May 29, 2018 15:52 |
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# ? May 9, 2024 16:06 |
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Remulak posted:wut? The captive you can harvest for exotic matter
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# ? May 29, 2018 15:58 |
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Aaron Ingram is his in game name.
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# ? May 29, 2018 16:11 |
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What's the area called where you space walk for the first time? Because special phantoms will keep respawning there pretty much all the time, even when you don't advance the plot. Later on, they tend to drop more resources than you need to take them out.
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# ? May 29, 2018 16:12 |
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Hannibal Rex posted:What's the area called where you space walk for the first time? Because special phantoms will keep respawning there pretty much all the time, even when you don't advance the plot. Hardware labs?
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# ? May 29, 2018 16:18 |
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aniviron posted:The game definitely starts off hard and gets easier. If you're hurting for equipment exploring is generally a good idea; as the plot advances the station gets more dangerous as you do, but if you spend a while not advancing the plot but gearing up you'll be better equipped to face stuff. I'm definitely enjoying the game, but I think I might have to start over. I got the shotgun late, never found the gloo gun ammo plan, and now I'm hanging around the crew lounge with no ammo and low on health. I started out playing the game more like Dead Space instead of System Shock, so I think I gimped myself. I tried to go back and the main talos area has a bunch of bad guys and a nightmare lol.
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# ? May 29, 2018 17:53 |
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Ammo is for chumps, toss propane tanks at your enemies.
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# ? May 30, 2018 01:09 |
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Who was it that said maxed out leverage turns the game into first person Donkey Kong? I still use that to try and explain the game to people who haven't heard of it.
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# ? May 30, 2018 03:18 |
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And if you want more, play arkane's earlier first-person donkey kong-em-up, dark messiah of might and magic
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# ? May 30, 2018 03:21 |
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Digirat posted:And if you want more, play arkane's earlier first-person donkey kong-em-up, dark messiah of might and magic
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# ? May 30, 2018 03:31 |
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Accordion Man posted:There's no kicking people off of cliffs in Donkey Kong though. Advantage: Dark Messiah
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# ? May 30, 2018 03:31 |
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Bust Rodd posted:No Mods/Flesh & Steel Runs make me think there’s someone out there at Arkane who literally doesn’t understand power fantasy or was like deeply pushing a survival horror aspect that no one else wanted because those mechanics are stupid. No Powers mode was essential for Dishonored 2 because for a game that's all about choice you gotta have the choice to tell the Outsider no thanks up yours.
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# ? May 30, 2018 03:42 |
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aniviron posted:Who was it that said maxed out leverage turns the game into first person Donkey Kong? I still use that to try and explain the game to people who haven't heard of it. I actually tried to Donkey Kong it once. It was too unreliable for me. I would actually hit something, but instead of doing damage, the missile would sort of slowly push the enemy out of the way. Happened like one third of the time for me. I would also miss while trying to pick things up, but that is just me sucking in general.
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# ? May 30, 2018 07:52 |
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Basic Chunnel posted:Mimics will respawn and so will standard phantoms, but not in significant numbers. This is most obvious in Psychotronics and is why I have yet to keep Walton Goggins alive The guy just chilled out in Psychotronics as everything went to poo poo around him for me. Scared the poo poo out of me toward the end as I sprinted round a corner at super speed and he was just stood there staring ahead, calm as you like.
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# ? May 30, 2018 10:09 |
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Walton Simons posted:The guy just chilled out in Psychotronics as everything went to poo poo around him for me. Scared the poo poo out of me toward the end as I sprinted round a corner at super speed and he was just stood there staring ahead, calm as you like. Yeah I just kept him locked up and then savescummed a bit to zap him before he exploded on me. Most survivors will eventually despawn and show up as "safe" on the crew roster and he does too IIRC.
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# ? May 30, 2018 12:16 |
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in my last nullwave device run, the place was crazy with all sorts of typhons chasing after me while I beelined for the plot thingie, and suddenly out of the corner of my eye I see him strolling around. IIRC a fire typhon did him in. why were you still here???
double nine fucked around with this message at 12:31 on May 30, 2018 |
# ? May 30, 2018 12:24 |
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If that guy survives for more than a couple hours of gameplay time, he should secretly be a hella scary mimic.
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# ? May 30, 2018 13:19 |
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Entropic posted:No Powers mode was essential for Dishonored 2 because for a game that's all about choice you gotta have the choice to tell the Outsider no thanks up yours. I strongly agree that no powers was good in dishonored 2, but in prey no needles locks you out of so many areas and interesting plot points, and makes item management such a pain that it wasn't fun at all. at least in typhon-only runs, theres compensation in the form of eventually one-shotting enemies with psychoshock, or using morph to pass obstacles. no needles felt like the game was forcing me to rush through to the end
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# ? May 30, 2018 14:00 |
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Anticheese posted:If that guy survives for more than a couple hours of gameplay time, he should secretly be a hella scary mimic. Even if we're dead, it won't be over.
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# ? May 30, 2018 22:10 |
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I started over and I'm having a great time. I'm taking way more time to explore as much as I can as early as I can and I'm trying to be a lot smarter with my neuromod and ammo use. I'm pretty sure I might be able to explore most of the map without even playing the video in Morgan's office.
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# ? May 31, 2018 00:37 |
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It makes a lot of sense to get the psychoscope first before you go off exploring.
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# ? May 31, 2018 00:45 |
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Hannibal Rex posted:It makes a lot of sense to get the psychoscope first before you go off exploring. I'd rather be better prepared before entering psychotronics.
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# ? May 31, 2018 03:20 |
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It's not very far into psychotronics, and getting the scope means you'll be more prepared for everywhere else
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# ? May 31, 2018 03:26 |
On the other hand, not having disguised mimics pointed out for you really preserves the horror.
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# ? May 31, 2018 05:42 |
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apparently a huge free update for prey TONIGHT
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# ? Jun 11, 2018 03:07 |
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FourLeaf posted:apparently a huge free update for prey TONIGHT And moon dlc! edit: Mooncrash
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# ? Jun 11, 2018 03:08 |
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in addition to the dlc e: beaten
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# ? Jun 11, 2018 03:08 |
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quote is not edit
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# ? Jun 11, 2018 03:09 |
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Randomized levels on Moon Crash, every time you die the game resets and everything changes. Sounds so loving cool.
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# ? Jun 11, 2018 03:10 |
Multiplayer with other people playing the mimics
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# ? Jun 11, 2018 03:11 |
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New Game+ mode for the base game too, gently caress yes.
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# ? Jun 11, 2018 03:11 |
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Basic Chunnel posted:I’m hoping against hope that the DLC somehow includes implementation of the full suite of survival horror mechanics that weren’t finished in the main game Wish granted! But the DLC doesn't sound like something for me.
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# ? Jun 11, 2018 03:12 |
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[scratches "*have to make a procgen prey" off of the to-do list]
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# ? Jun 11, 2018 03:12 |
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Replaying Prey again.
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# ? Jun 11, 2018 03:12 |
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Jerusalem posted:Randomized levels on Moon Crash, every time you die the game resets and everything changes. Sounds so loving cool. Except they appear to have changed Prey from an immersive sim to a speedrun roguelike sort of thing
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# ? Jun 11, 2018 03:15 |
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Jerusalem posted:Randomized levels on Moon Crash, every time you die the game resets and everything changes. Sounds so loving cool. I don't know about this, tight level design is what Arkane excels at, half of what makes their games great (and especially Prey). Also, maybe I interpreted it wrong, but it seemed like the narrative was a tertiary focus.
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# ? Jun 11, 2018 03:16 |
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friendly 2 da void posted:Except they appear to have changed Prey from an immersive sim to a speedrun roguelike sort of thing
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# ? Jun 11, 2018 03:18 |
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I was slamming that Buy DLC button so hard.
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# ? Jun 11, 2018 03:25 |
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Yeah, I'm not too hot on this DLC, I want an immersive sim, not a rogue-like.
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# ? Jun 11, 2018 03:32 |
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# ? May 9, 2024 16:06 |
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The new achievements give the impression there is definitely some kind of story element in there.
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# ? Jun 11, 2018 03:37 |