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MonsterEnvy posted:Ok we got the cover for the adventure after Dragon Heist. Am I completely missing the joke here? Did they ever say that Dragon Heist is legitimately 1-5? Have they ever done an adventure that narrow for 5e outside of the starter Mines of Phandelver? I thought this would go to at least 10. E: Derp: https://www.youtube.com/watch?v=wbVRQIOuI8s
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# ? Jun 3, 2018 05:41 |
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# ? May 30, 2024 12:13 |
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Yep, 1-5. I saw Matt Mercer has some story credits on it. The way it sounds, the book is probably as big as other campaign books, but probably a lot of optional/side content like we saw in chapter 4? or whatever of SKT where 50% of the book is optional scenarios that double as a setting and you only use one per run. Good thing is it seems like a smaller story in stakes and scope and I like "street level" tier1 d&d. e: if anything im hoping for a real cool urban setting with nice details considering how much better the module books are becoming as far as presentation and the way the info is organized Firstborn fucked around with this message at 05:53 on Jun 3, 2018 |
# ? Jun 3, 2018 05:48 |
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Drowning Rabbit posted:Am I completely missing the joke here? Did they ever say that Dragon Heist is legitimately 1-5? Have they ever done an adventure that narrow for 5e outside of the starter Mines of Phandelver? I thought this would go to at least 10. Also the product page has a big 1 to 5 on it http://dnd.wizards.com/products/tabletop-games/rpg-products/dragonheist MonsterEnvy fucked around with this message at 06:15 on Jun 3, 2018 |
# ? Jun 3, 2018 06:03 |
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MonsterEnvy posted:Also the product page has a big 1 to 5 on it http://dnd.wizards.com/products/tabletop-games/rpg-products/dragonheist Ah, didn't see that one. I didn't know if you were serious, as you didn't reply to the last time I asked where you were seeing the level stuff Apparently we're looking at a September release for Dragon Heist, and November ( 20th ) for the Undermountain book ( http://www.enworld.org/forum/content.php?5296-Second-Dungeons-Dragons-Product-for-2018-Waterdeep-Dungeon-of-the-Mad-Mage )
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# ? Jun 3, 2018 06:20 |
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Splicer posted:Oh I see you pulled 2 out of wis. Missed that, thought you were using standard array. I was tempted to take either menacing or diplomat, dependent on how I feel my character is going during play. I got Searing Smite at level 3 and will be getting Branding Smite at 5, which seem like good options for me. I'm looking forward to playing this guy for the first time today. Thanks for all the advice on builds! It is really appreciated! Glagha posted:As a D&D player how do I convince my friends that loving kobolds and thinking they're cute lil fuckos and the absolute best is objectively correct so they stop making fun of me. My kobold love is not perverse kobolust. If it makes you feel any better one of my fellow players decided to play Tabaxi and we gave them a bit of stick about being a furry. Then they decided to roll for how attractive they found other party members and ended up finding the fish person and the bird person the most attractive. We have not really stopped laughing since. If it is any comfort I agree that Kobolds are cool. I would like to see a game entirely set around kobolds attaining dragonhood though. Josef bugman fucked around with this message at 08:27 on Jun 3, 2018 |
# ? Jun 3, 2018 08:24 |
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As someone with only the loosest interest in Forgotten Realms, Dragon Heist may be the first proper 5e module I buy (not including the Yawning Portal, which is just a collection of old adventures). Probably not right away, but if it ever goes on sale. I keep finding myself in positions where I'm the guy who has to introduce my friends to D&D, and a low-level urban intrigue campaign sounds like a nice change of pace from the usual road trip shenanigans (though I like those too). And if it includes tips and tricks for running urban adventures of your own, so much the better.
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# ? Jun 3, 2018 10:52 |
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setting an adventure called Dragon Heist to within the first 5 levels of the game makes perfect sense lest they don't need to heist the dragon and just kill the drat thing Not to mention heists being significantly more difficult to make challenging past that level range
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# ? Jun 3, 2018 11:17 |
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Josef bugman posted:If it is any comfort I agree that Kobolds are cool. I would like to see a game entirely set around kobolds attaining dragonhood though. Just finished the 25th session of a game that's just that, entitled the Brave and the 'Bold. Glagha posted:As a D&D player how do I convince my friends that loving kobolds and thinking they're cute lil fuckos and the absolute best is objectively correct so they stop making fun of me. My kobold love is not perverse kobolust. You could just make your entirely online identity kobold-centric and make them quietly nod and accept your weird delusions while fearing of just how far the obsession goes. Wait, that doesn't actually help.
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# ? Jun 3, 2018 15:42 |
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space kobold posted:Just finished the 25th session of a game that's just that, entitled the Brave and the 'Bold. Noice. Also, as a quick question (and I know DnD is rather infamous for neglecting this) but can I cast hypnotic pattern out of combat to effectively have a "polite chat" with people?
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# ? Jun 3, 2018 17:02 |
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Josef bugman posted:Noice.
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# ? Jun 3, 2018 17:34 |
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Josef bugman posted:If it is any comfort I agree that Kobolds are cool. I would like to see a game entirely set around kobolds attaining dragonhood though. I haven't gotten around to doing it but I have wanted to play a kobold sorcerer or some such thing for a little kobold who decides he is a miniature dragon and he's gonna prove it.
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# ? Jun 3, 2018 18:56 |
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So basically Deekin edit: Not a criticism, everyone should love Deekin
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# ? Jun 3, 2018 19:17 |
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Deekin was the best. The fact that (spoiler for old rear end Neverwinter Nights expansions but whatever) he's the only one who can't betray you to Mephistopheles cements him as the best character ever.
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# ? Jun 3, 2018 19:44 |
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Here is the Product details on Undermountain. http://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage I forgot how big Undermountain is quote:Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport I don't know how much Undermountains Layout will change. (Which it canonically does.) But I wonder if any of the maps will be as big as Undermountains first level. MonsterEnvy fucked around with this message at 20:32 on Jun 3, 2018 |
# ? Jun 3, 2018 20:21 |
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holy gently caress I hate everything about this
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# ? Jun 3, 2018 20:32 |
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Sion posted:holy gently caress I hate everything about this That is the original Undermountain 1st level map from 2e updated to 4e. From checking the video interview about the book. The levels provided are not going to be that big. Instead many of them are going to have passageways that lead offmap so the DM can decide on a case by case basis if they want to expand the levels and put in their own content. However the levels on their own are going to be quite dense and detailed even if you don't expand them. And they are all going to be quite different. According to Kate Welch cause of how dense and full of stuff it is, she expects it will take at least 8 months to get through the entire adventure if you play on a weekly basis. MonsterEnvy fucked around with this message at 20:45 on Jun 3, 2018 |
# ? Jun 3, 2018 20:33 |
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Sion posted:holy gently caress I hate everything about this It was a campaign that revolved around a singular megadungeon. It worked only because that first level might be all your explore in an entire campaign. If I remember right, only like the third level was ever mapped, and they only put encounters within a few hundred feet of each of the access points. It's not a bad adventure at all, it's actually pretty awesome. And to whoever made the joke about heisting dragons, I'm not sure if you are serious, but I'll take the bait. A "dragon" is also D&D language for a gold coin.
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# ? Jun 3, 2018 20:41 |
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Firstborn posted:It was a campaign that revolved around a singular megadungeon. It worked only because that first level might be all your explore in an entire campaign. If I remember right, only like the third level was ever mapped, and they only put encounters within a few hundred feet of each of the access points. It's not a bad adventure at all, it's actually pretty awesome. I think it's even Waterdeep's word for a gold coin.
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# ? Jun 3, 2018 20:45 |
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Yeah, that's what I meant.
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# ? Jun 3, 2018 20:54 |
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Firstborn posted:It was a campaign that revolved around a singular megadungeon. It worked only because that first level might be all your explore in an entire campaign. If I remember right, only like the third level was ever mapped, and they only put encounters within a few hundred feet of each of the access points. It's not a bad adventure at all, it's actually pretty awesome. For anyone that doesnt know about it, Undermountain was the vanity project of Halaster the Mad (who was sometimes lucid, etc). He crafted the thing, and would move entire sections around, "restock" it, and generally kept it dangerous and sometimes weird. At least one (and possibly more than one, if you are generous with the idea of "still around") of his "apprentices" is still around (and thats its own pile of lore/intrigue). Undermountain had various criminal groups, cults, and portals, and had a passage/portal to Skullport. Besides being a megadungeon, it was also a prime setting for intrigue and conspiracy games. On top of that, it was full of enough portals to become an entry point for a Planescape game (or an exit point from a Planscape game). Text Nerd stuff: quote:Undermountain was a dungeon which began as a mine and dwelling of dwarves belonging to the Melairkyn clan. In the centuries after the dwarves were driven out, it became the home of drow, duergar, powerful wizards, criminal groups, and convicted felons. quote:area. The ancient dungeon itself started as a mine and dwelling of dwarves belonging to the Melairkyn clan that formed an alliance with the elves of Illefarn. In the centuries after the dwarves were driven out, it became the home of drow, duergar, powerful wizards, criminal groups, and convicted felons. quote:While Halaster quested on other planes and sequestered himself in his tunnels, his tower fell into ruin. When Halaster was yet active in the outside world, his home was considered cursed, so settlers in the area largely left the crumbling tower alone. In time, the city now known as Waterdeep came to huddle against the mountain and reach down to the harbor. As the city sprawled outward, it reached and encompassed the ruins of Halaster's home. Undermountain was known to these early settlers, and they often punished criminals by sending them into its depths. This continued for many years until an adventurer named Durnan delved into the depths beneath the tower and returned, laden with riches, to tell the tale. Durnan demolished the last remnants of Halaster's above-ground abode and built an inn over the well he had used to descend into the depths. He called his inn the Yawning Portal, and Durnan works there to this day, serving patrons and inviting the brave or the foolish to try their hands at the halls of Undermountain. quote:Entrances and exits You got the idea of how big part of "the dungeon level" (the part used by Waterdeep to dump criminals in), but Undermountain is pretty complicated. I always wanted to run it across an entire campaign but never got around to it. quote:Major Levels You can use Undermountain for all kinds of messes the PCs have to deal with: quote:At dawn on Higharvestide of the Year of the Gauntlet, 1369 DR, two members of the Twisted Rune managed to kidnap Halaster Blackcloak from inside Undermountain. The lich Priamon "Frostrune" Rakesk and the alhoon Ralayan the Ocultacle used a ring of multiple wishes to bind and summon the Mad Mage to Stardock where they intended to probe the great archmages mind for his intricate knowledge of portals and magical gates. Before being captured Halaster sends out a sending to all practitioners of the Art within 400 miles, a clue that could lead would-be rescuers to where he is held (Halaster is supposedly dead, but who cares. Hes a mythic figure almost-demigod, so do what you want.)
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# ? Jun 3, 2018 21:34 |
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Sion posted:holy gently caress I hate everything about this Yes the 2e Undermountain box was one of the most disappointing RPG-purchasing experiences I've ever had. Oh my god four poster-sized dungeon maps and the first three levels are described? Take my fifty 1993-NZ-dollars! And then it turns out the stocked rooms are just occasional scattered random ones on the map that don't really tie into each other, and the maps themselves are half-hearted let's just draw random corridors on the big sheet of graph paper stuff. The encounters have no level coherence either, so there's no real way of using it as a sandbox directly in the 'you just explore' sense because there's nothing really a level 1 party can do. You pretty much have to write your own adventures and place them on the maps. I could get more use out of it now but at the time it was sold as A Really Big Module With Huge Maps and really wasn't that.
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# ? Jun 3, 2018 22:16 |
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Two problems I've seen come up with session zero and I'm curious if you folks have any insight or useful anecdotes. 1) Players lie to please the GM. They overstate their commitment to a kind of gameplay because they think it's what the GM wants or they overestimate how much they'll like something that doesn't match what they want out of a game. You end up with beer-and-dice players and dedicated roleplayers dragging a game in opposite directions because someone wasn't like "y'know, this might not be the right game for me." Leads me to my other problem. 2) Nobody's willing to let a session zero fail. Nobody wants to be the reason the session was "wasted." Nobody wants to be the reason a game doesn't start. Nobody wants to admit that players A, B and C are a good fit and maybe we should find someone else to replace D and E because that feels mean and exclusionary and political. But I feel like if a session zero can't fail, we're ultimately lying to ourselves about building a group with complementary expectations and styles.
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# ? Jun 3, 2018 22:58 |
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https://twitter.com/vauIttecs/status/1002676661484023809?s=20
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# ? Jun 3, 2018 23:19 |
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Nehru the Damaja posted:Tome of Foes mentions that servants of Mammon often keep a book on them called The Accounting and Valuation of All Things, which has among other things, pricing information for mortal souls. The character flips over to a page in common containing weird, highly personal and "bargain made with devils in a fairy tale" in there-- things like the first breeze of summer, the laughter of an old man-- but then have every page after become increasingly tailored to the player reading it-- "your family's disappointment", "mortal faith, shattered", "the sister you never knew you had", "one (1) beloved songbird, drowned"-- more and more bizarre and unsettling. The last thing offers something incredible/horrific, just as the book crumbles away to singed hair and rotting pieces of meat.
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# ? Jun 3, 2018 23:53 |
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Yeah that was cool.
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# ? Jun 3, 2018 23:58 |
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Yep this is definitely a strong reminder why I never could get into RPGs until university. I really hope this adventure path gives me a way to bypass the dungeon crawl, I genuinely have no interest in running one and im not sure how much work it would be to just write up a paragraph saying whats important in the dungeon to find so I can put it elsewhere. Its pretty much the reason I don't think I'll ever run the wotc stuff.
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# ? Jun 4, 2018 02:31 |
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Paladin posted:The character flips over to a page in common containing weird, highly personal and "bargain made with devils in a fairy tale" in there-- things like the first breeze of summer, the laughter of an old man-- but then have every page after become increasingly tailored to the player reading it-- "your family's disappointment", "mortal faith, shattered", "the sister you never knew you had", "one (1) beloved songbird, drowned"-- more and more bizarre and unsettling. The last thing offers something incredible/horrific, just as the book crumbles away to singed hair and rotting pieces of meat. Ahahah this is fantastic. Even more so because if I ever get this drat Feywild campaign going, a recurring theme is the visitors from the prime plane deal in gold but fey want favors and unique curiosities. A book like this would fit so well. I'll just have to have a reason for one of Mammon's goons to drop by.
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# ? Jun 4, 2018 03:00 |
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Sion posted:holy gently caress I hate everything about this Hey, we've got this completely uninspiring gridmap that goes on forever. What color should we make it? It's D&D as a cover shooter.
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# ? Jun 4, 2018 04:04 |
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For AL play, how should I generally expect the Shield spell to be handled: (A) I know before casting if the +5AC would matter (B) Casting blind and maybe wasting it
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# ? Jun 4, 2018 04:10 |
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Toshimo posted:For AL play, how should I generally expect the Shield spell to be handled: It’ll vary DM to DM but when I’m attacking players I usually just ask “does an X hit?” then they can quickly do the math.
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# ? Jun 4, 2018 04:16 |
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So many things rely on a DM saying what they roll it seems lame to not just say "the ratata attacks you, 15" and see what the player says. I have this issue with my DM where I alternate between an unambiguously 2 handed weapon and a spear and shield but he only has my AC written down with the shield up so I just have to sort of assume he's paying attention to that and I'm not being a sneakcheat.
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# ? Jun 4, 2018 04:35 |
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DalaranJ posted:Hey, we've got this completely uninspiring gridmap that goes on forever. What color should we make it? kingcom posted:Yep this is definitely a strong reminder why I never could get into RPGs until university. That map actually has nothing to do with with WotC other then having been reprinted by them for a short adventure back in 4e. It was a originally a 2e map from before WotC got the licence. From the sound of it the maps in the new adventure are going to be new. (And smaller, but have room for expansion.) And also from the sound of it have lots of variation. (Communities exist in undermountain along with a entire town, there is a lot that can be done with this dungeon.) MonsterEnvy fucked around with this message at 06:35 on Jun 4, 2018 |
# ? Jun 4, 2018 06:32 |
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MonsterEnvy posted:The original version of the map was not much better Okay but like I said, I have no interest in doing a dungeon crawl and since so many of the wotc adventures have a big ol' dungeon crawl in them, I have no reason to really run through them. At no point did I say that map had anything to do with wotc.
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# ? Jun 4, 2018 06:39 |
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MonsterEnvy posted:From the sound of it the maps in the new adventure are going to be new. (And smaller, but have room for expansion.) And also from the sound of it have lots of variation. (Communities exist in undermountain along with a entire town, there is a lot that can be done with this dungeon.) The maps can't get much smaller and contain a town. That original map is like 650x450m. You could run around the outside of it in 15 minutes, easy. Elector_Nerdlingen fucked around with this message at 07:01 on Jun 4, 2018 |
# ? Jun 4, 2018 06:44 |
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kingcom posted:Okay but like I said, I have no interest in doing a dungeon crawl and since so many of the wotc adventures have a big ol' dungeon crawl in them, I have no reason to really run through them. Oh ok that is fair enough. Big Dungeon crawls are not for everyone. But it feels a bit odd to be involved with Dungeons and Dragons and not like the the Dungeon part.
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# ? Jun 4, 2018 06:50 |
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Good timing, https://twitter.com/DysonLogos/status/1003449651213864963 just showed up So now I'm interested because Dyson's maps are amazing and I've pillaged them extensively for every fantasy game (4e,13A,Torchbearer) I've run in the last few years.
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# ? Jun 4, 2018 06:52 |
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Well even if big dungeons are not the style I think Dragon Heist sounds interesting cause it appears to be going in a different direction. Being a fairly short urban campaign about pulling off a heist. Apparently it's very different to all previous 5e adventures. xiw Could you show me an example or two of Dyson's maps. I am unfamiliar.
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# ? Jun 4, 2018 06:56 |
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MonsterEnvy posted:But it feels a bit odd to be involved with Dungeons and Dragons and not like the the Dungeon part. YEAH, please tell the people I run D&D for this.
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# ? Jun 4, 2018 06:56 |
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MonsterEnvy posted:Oh ok that is fair enough. Big Dungeon crawls are not for everyone. But it feels a bit odd to be involved with Dungeons and Dragons and not like the the Dungeon part. "Dungeon" has meant a string of thematic encounters for a few editions now. Not liking the cliche rock hole full of goblins approach isn't really that shocking. Especially considering this thread has multiple pages of "I don't like when the game makes me stick to the parameters on my character sheet. Who says my 8 Cha Barbarian couldn't just brute force the social encounter with REAL ROLEPLAYING?"
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# ? Jun 4, 2018 08:58 |
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# ? May 30, 2024 12:13 |
MonsterEnvy posted:xiw Could you show me an example or two of Dyson's maps. I am unfamiliar. https://rpgcharacters.wordpress.com/maps/
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# ? Jun 4, 2018 09:08 |