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Yeah I spend so much time in the early game farming up basic stats and followers. There's really no point to doing expeditions until you have a few disciples worth 5+ points. The level 1 expeditions don't hurt your guys (generally) but they take forever if you're not rolling high. That said it's nice that you can get minor victories once you get past the stag door. I've been through the peacock door only once.
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# ? May 18, 2024 18:45 |
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I've gotten past the stag door once, but alas fascination spilled out super fast and i didn't manage to dream dread in the time i had for exactly one reason dream and i couldn't try to spook a hunter to get some dread because they started their investigation at the same time i think i'm done for a patch or two, you go from zero to loving dead very fast and that game had been going for a couple hours when it happened (i had cleared all six city expeditions and a shire one goddamnit)
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Yeah the dreams are something else giving me problems. My first game I got like three dream destinations back to back. But I never figured out the stag door riddle. This round, I just got The Woods and now it opens a map I never saw in my first game to give me the choice of some cards. E: I'm kind of fond of the discovery and how that fits the theme, but can things do the same things sometimes? A. Beaverhausen fucked around with this message at 02:26 on Jun 3, 2018 |
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I spent a couple hours trying to figure out the stag door riddle but it’s another thing that’s peak Cultist Simulator in that you just have to read all the words and try things that seem like they might work. E: when I finally got it I was like “ohhhhhhhhhhh of course”
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I won Cultist Simulator on my second character. I played as the detective charged with investigating the death of my previous character, suppressed the poo poo out of those ominous occult dreams, got plenty of fresh air and exercise to get swole, kept up on my reading and studies to build up my reason, read poetry in my spare time, and doggedly pursued the case I was assigned to tackle, until I got enough evidence for an arrest and reeled them in. I then got promoted and won the game, without ever having learned a single scrap of occult lore. I played Cultist Simulator as a completely and relentlessly normal dude and won
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The fact theres a win condition for it is pretty cool, not gonna lie
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Isn’t there also a “win condition” for just plugging away at Glover & Glover and similarly never pursuing any occult stuff? I think I remember reading about them implementing that.
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Pirate Radar posted:Isn’t there also a “win condition” for just plugging away at Glover & Glover and similarly never pursuing any occult stuff? I think I remember reading about them implementing that. Yep! Once you get promoted to a senior position you can plug Passion into the Acceptance slot and give up on your dreams
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I love love love Cultist Simulator and will probably do an OP if nobody else does. The core gameplay loop dopamine reward is learning the new lore so it seems like it won’t have massive replayability once you have hit the upper levels but it does mean it’s worth not spoiling it too much.
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The bad part about sentinels is that, for 85% of the characters, your best moves each turn are obvious, and makes the game drat boring.
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The most important thing to know about the expedition is that adding funds does jack poo poo except making it longer. If you fail a challenge and want to actually pass it, you need to add a follower. Otherwise don't bother, let it end and come later when you have enough of appropriate aspect.
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A. Beaverhausen posted:Lucky you, I havent come across a thug pr follower with enough edge to do poo poo. Thankfully I got the chance to hire a moth aspected lackey and somehow they got rid of some damning evidence. gently caress you are rng's bitch in CS. You're definitely at the RNG's mercy though. Apparently founding a cult based on knowledge attracts a small army of bloodthirsty murderers, as I keep getting nothing but Edge minions instead of more useful traits. ![]() Plus I've got a investigator on my board who's basically immune to attacks from thugs AND monsters, assuming I figure out how to summon one. There's probably something you can do / show them by talking at the cult, but I've come up blank so far. I was kind of hoping showing them some Dread would make them go nuts in true eldritch horror style. ![]()
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I managed to summon a Raw Prophet... and it seems pretty useless. I tried talking to it a few times, but it refused to chat with me about anything so it just sat around until its timer expired and it went back to wherever it came from. I thought dragging an alien god to earth would have been more fruitful. Some time later I got 3 stacks of Fasination without noticing and either I forgot how to get Dread or the RNG was against that result and I went mad. At least I painted some nice pictures.
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Darkrenown posted:I managed to summon a Raw Prophet... and it seems pretty useless. I tried talking to it a few times, but it refused to chat with me about anything so it just sat around until its timer expired and it went back to wherever it came from. I thought dragging an alien god to earth would have been more fruitful. Some time later I got 3 stacks of Fasination without noticing and either I forgot how to get Dread or the RNG was against that result and I went mad. At least I painted some nice pictures. Summons are used for various things but primarily they're for expeditions. Summoned minions don't decay while being used in a verb so if you're cycling several expeditions at once you can keep it around for a long time. As for the Raw Prophet, it's got 10 moth which means it will always 100% beat a moth challenge and it can be used to destroy evidence.
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i got horny last night so i bought cultist simulator and, uh, wow, this...this isn't a game at all, is it? i mean, i'm the kind of person who'll give $20 to a dog if it looks nervous, so i guess i'm not above keeping alexis kennedy on the dole, but man alive that guy really needs to be an employee and not a boss. with proper management, he's great (see horizon signal, for example), but left to his own devices he just makes blenders for people's dicks. the buttons have interesting labels, at least.
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It’s a plate spinning game but the “game” aspect takes second fiddle to the “Simulator” part of it, I bought in to it 100% and I’m enjoying it a lot, but I fully understand bouncing off of it.
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I keep evangelizing to my friends about this game and I’ve gotten one of them to pick it up, he also loves it
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John Lee posted:For example, Working with Health gives a Vitality card with a three-minute timer, and Studying with two Vitality gives another permanent Health and a Skill (Well-Muscles or somesuch) you can use to Work with Health faster. You can get another Health by Studying with the Skill and four Vitality... but it takes 55 seconds to Work with Health (with your new Skill), so you can only get three during the three-minute timer on the Vitality cards. You'll need to get a fourth in that span of time in some other way. Exploring the town, Dreaming with Health (or sometimes with Reason), visiting the Wood... Reading this thread has made me realise I needd to bounce off it a bit more tho, I haven't even discovered the expeditions mechanic yet.
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limited posted:Plus I've got a investigator on my board who's basically immune to attacks from thugs AND monsters, assuming I figure out how to summon one. There's probably something you can do / show them by talking at the cult, but I've come up blank so far. I was kind of hoping showing them some Dread would make them go nuts in true eldritch horror style. Use Winter or Lantern lore on them Using Winter on your Adversary is also a great way to get Despair if you've got too much Fascination Tehan fucked around with this message at 16:30 on Jun 3, 2018 |
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Were the last 100 posts not actually joke posts.
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simmering posted:Thanks for your help, but my problem is I have the glimmering/vitality/erudition, my problem is I put 2 say erudition into study, but the start button is still grayed out, i think bc I require more aspect advancement? Maybe I've just advanced my stats as high as they can go. Ah. You can only advance a stat once with two Advancements; after that, you need to Study with the Skill you gained, and more Advancements. Two Vitality makes an extra Health, and that's the last bonus Health you'll get with a mere two.
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Decrepus posted:Were the last 100 posts not actually joke posts. They are talking about this game.
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I have *things* to say about Cultist Simulator, but I guess I will wait if someone is going to make a proper thread.
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John Lee posted:Flippant response: I've discovered the problem, you're incredibly, colossally slow at the game. i mean i dunno how you come across your own example and not come away with "man this is gonna be a moment!" especially since you only came away with 4 dudes from a FD and that implies it fired on, like, Voss's second turn total due to his primary minion draw. FD alone will routinely deploy like 8-10 assholes if it comes out midway through murdering voss, and the best thing you can hope for at that point is something like Visionary's psychic maelstrom that will knock out 5 of the assholes before they can get a turn - which, in and of itself, will require more resolution and more shifting of chits to keep up with the ones that survived. this is compared to, firstly, any other card game, which will quickly dispense with the chit counting on 95% of everything and require a quick comparison to see if something died, rather than constant mental math or shifting of tokens around, and secondly, just using the computer, where you can trust the thing that handles literal trillions of operations per second to do the math correctly while you skip to the punch line of the next turn or the next actual decision to be made.
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Beefeater1980 posted:I love love love Cultist Simulator and will probably do an OP if nobody else does. The core gameplay loop dopamine reward is learning the new lore so it seems like it won’t have massive replayability once you have hit the upper levels but it does mean it’s worth not spoiling it too much. Please do game is good.
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Yes please, a thread would be great, and this great monster can slumber once more until another cult/horrors from the void game comes out
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I maintain that this thread is the proper place to discuss Cultist Simulator.
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What are we going to use it for otherwise?
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Fat Samurai posted:What are we going to use it for otherwise? The game in the thread title that's gonna comhahahahha
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That's just going to confuse new people.
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I think we should change the title of this thread and just pretend like it's the thread for the new game. Confusing people is very much in the spirit of these types of games.
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Fat Samurai posted:What are we going to use it for otherwise? Discussing completely unrelated trivia re: Sentinels of the Multiverse, apparently. Coolguye posted:i mean i dunno how you come across your own example and not come away with "man this is gonna be a moment!" especially since you only came away with 4 dudes from a FD and that implies it fired on, like, Voss's second turn total due to his primary minion draw. FD alone will routinely deploy like 8-10 assholes if it comes out midway through murdering voss, and the best thing you can hope for at that point is something like Visionary's psychic maelstrom that will knock out 5 of the assholes before they can get a turn - which, in and of itself, will require more resolution and more shifting of chits to keep up with the ones that survived. I mean, it was just a quick 'n dirty example. Sure, FD is likely to bring out more than four enemies, but I figured my point would remain clear. The bolded bit really stands out, though; it's the work of again, maybe three to five seconds to say "Alright, that's three damage to all enemies, which means only these two survived." "Don't forget that guy, he's got 1 DR. "Right, thanks, Josh." and then sweep most of the cards into the discard. You don't have to laboriously do every single calculation in most instances. Coolguye posted:this is compared to, firstly, any other card game, which will quickly dispense with the chit counting on 95% of everything and require a quick comparison to see if something died, rather than constant mental math or shifting of tokens around I mean, you quite often just dispense with the chit counting anyway. With the villains, sure, you generally always have to take the one or two seconds it takes to touch a physical object with your real-life hands, but it's basically the same amount of effort it takes to click a couple times or watch the short animation of a health bar going down. I feel like the goalposts have shifted a bit here from "It's a pain in the rear end to track a bunch of different complex effects" to "It's a pain in the rear end to constantly remove health from things." I disagree with both, but they're pretty different arguments. And, understand, I'm not knocking the digital version at all; it's great, I love to play it, and the automation does make some things less tedious . But it also makes some things MORE of a pain, and the things it helps with weren't that bad at all, to my way of thinking. I don't think anyone who plans to play the game with others should be pushed away from the physical version, because it's just not especially tedious. Definitely on the lower end of boardgames, in my moderate experience. (The digital version also has really good music for the different environments, particularly for my favorite area. "The Enclaaaaaaaaaave of the Endleeeeeess. ... *heavy theremin*") edit: Lol it's Enclave of the Endlings, can't believe I briefly misremembered the home of my self-destructive best pal Orbo John Lee fucked around with this message at 01:37 on Jun 4, 2018 |
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Yeah. I like how this thread has become a notice board for games dealing with this kind of thing, but anyone actually looking for Cultist Simulator is either never going to find this or balk at the 100+ page thread full of crap.
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John Lee posted:Ah. You can only advance a stat once with two Advancements; after that, you need to Study with the Skill you gained, and more Advancements. Two Vitality makes an extra Health, and that's the last bonus Health you'll get with a mere two. Thank you! this helped a lot.
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someone described this game to me as a mobage and holy poo poo they are right.
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Normal Adult Human posted:someone described this game to me as a mobage and holy poo poo they are right. "The Veil of the world has fallen, and horror stares at you: it's a mobage." Influence. Moth 3. Grail 6. Turin Turambar fucked around with this message at 20:19 on Jun 3, 2018 |
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Turin Turambar posted:"The Veil of the world has fallen, and horror stares at you: it's a mobage." Think that should be lantern instead of grail. Moth fits due to deceit, but grail is pleasure and such versus lantern being the knowledge
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Tellaris posted:Think that should be lantern instead of grail. Moth fits due to deceit, but grail is pleasure and such versus lantern being the knowledge Working as intended. God knows most mobages are more focused to... pleasures, of the flesh. <insert animu girl in bikini here>
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I think the design for cultists is fundamentally awful. Since it's just a check between 1-10 based on their influences, a believer has a 20% chance to clear an obstacle, a disciple has 50% chance and an exalted follower has 100% chance. The problem with this is that the cost of failure is often just losing your cultist. This isn't always true, level 1 expeditions are generally harmless and certain jobs like getting rid of notoriety tend to be harmless if failed, but send a guy to kidnap or murder a victim and there's a good chance of death when they fail. So if you have a pair of lantern disciples they will together always defeat that obstacle but it just encourages and extends the early game grinding phase because you end up not wanting to commit to expeditions with anything less than 10 total influences. Summons help because they often have more than 5 and will handily plug any holes in your influence set, but the issue remains that a believer is almost always useless because using him or her for their intended cult job will almost always result in losing them, and named cultists are finite.
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# ? May 18, 2024 18:45 |
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man, it takes a real piece of work to look at something like sunless sea and be all "hmm yes, what this needs is less gameplay and more grind. also it should be more obtuse."
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