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mango sentinel posted:It's gonna be gamebryo with a layer of idtech over it because they refuse to abandon their 16 year old shithouse engine and will just continue slapping layer after of layer of wallpaper on top of its crumbling structure. cover in a shooter what's that?
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# ? Jun 4, 2018 09:01 |
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# ? May 27, 2024 02:35 |
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Space Cadet Omoly posted:I makes virtually Zero difference. The only post-game change I know of is if you do the Nukaworld DLC after beating the game you get one line extra line from Gage depending on what ending you got, that's it. I've never bothered to try to lead the raiders so his most memorable line for me is "Not like this..." as he dies.
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# ? Jun 4, 2018 09:32 |
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mango sentinel posted:It's gonna be gamebryo with a layer of idtech over it because they refuse to abandon their 16 year old shithouse engine and will just continue slapping layer after of layer of wallpaper on top of its crumbling structure. Even though both engines are written in C++, that's not how game engines work and I wager you know that. If BethSoft is smart, they will ditch their Gamebryo fork dating from 2002 and make like EA in using one engine for all of their games.
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# ? Jun 4, 2018 09:52 |
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dragonshardz posted:Even though both engines are written in C++, that's not how game engines work and I wager you know that. If BethSoft is smart, they will ditch their Gamebryo fork dating from 2002 and make like EA in using one engine for all of their games. I dunno, Frost wasn't that good for DAI
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# ? Jun 4, 2018 09:57 |
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As long as the game is not Metal Gear: Surive levels of bastardization I will buy it, play it, and bitch about it later.
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# ? Jun 4, 2018 09:58 |
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mango sentinel posted:It's gonna be gamebryo with a layer of idtech over it because they refuse to abandon their 16 year old shithouse engine and will just continue slapping layer after of layer of wallpaper on top of its crumbling structure. Hate to tell you this but that describes literally all software ever. All of it is terrible and built on ruins. All of it.
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# ? Jun 4, 2018 10:18 |
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8one6 posted:I've never bothered to try to lead the raiders so his most memorable line for me is "Not like this..." as he dies. Morally that was the right choice, but if you ever do another playthrough I recommend stringing them along for a while because Gage and the other raiders say some interesting/funny things and give you some cool gear. Also, lessons in blood is one of the better companion given perks: http://fallout.wikia.com/wiki/Lessons_in_Blood Space Cadet Omoly fucked around with this message at 13:23 on Jun 4, 2018 |
# ? Jun 4, 2018 13:20 |
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ToxicSlurpee posted:Hate to tell you this but that describes literally all software ever. All of it is terrible and built on ruins. It's a miracle most commercial software runs at all
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# ? Jun 4, 2018 13:33 |
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RBA Starblade posted:It's a miracle most commercial software runs at all Software is like some overly attached amateur Otaku's fanfiction of Frankenstein's monster that somehow, against all odds and logic, continues to work. Gamebyro is that Otaku fanfiction that got turned into his Waifu and he refuses to let go of it no matter what.
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# ? Jun 4, 2018 13:59 |
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8one6 posted:There's not really any post game beyond maybe finishing up a few quests you didn't do before the main quest ends. The DLC can be done really in any order. If I remember they don't impact the ending narration in any way. Space Cadet Omoly posted:I makes virtually Zero difference. The only post-game change I know of is if you do the Nukaworld DLC after beating the game you get one line extra line from Gage depending on what ending you got, that's it. Cool. I'll probably pick up the season pass next time it goes on sale. The teaser for 76 got me in a Fallout kinda mood, but I don't really want to play the main story again. I really enjoy the setting and gameplay, but I found the plot offensively bad
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# ? Jun 4, 2018 14:11 |
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HatJudge posted:I really enjoy the setting and gameplay, but I found the plot offensively bad I started replaying FO4 this weekend, and found it's a lot better if you completely ignore the plot.
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# ? Jun 4, 2018 14:30 |
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Otacon posted:I started replaying FO4 this weekend, and found it's a lot better if you completely ignore the plot. yeah it's very much a Bethesda game in the modern sense, in that you get a far more memorable experience treating it as a vehicle for exploration and emergent gameplay than anything approaching a story that's fit for purpose
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# ? Jun 4, 2018 14:50 |
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I used the "Start me up" alternate start mod to skip the pre-war tutorial sequence but could have started as a raider somewhere or a milliner or something, I didn't look to closely at the options. Supposedly the mod author went though the rest of the game and removed some speech references to your son if you did a non-Vault 111 start.
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# ? Jun 4, 2018 14:55 |
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Otacon posted:
That's extremely badass, and I wonder what the scenes with Kellogg and Shaun are like
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# ? Jun 4, 2018 15:00 |
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The most impprtant F4 mod is the Low INT voice mod. https://www.youtube.com/watch?v=ZnYl325Cd7w
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# ? Jun 4, 2018 15:24 |
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The first time I started the game, around when it launched, I bounced off hard. The settlement building was clunky and not fun and I was disappointed, to say the least, that within the first hour or so I had already been handed a power armor and killed a deathclaw. I tried again during christmas break and found that by ignoring everything and making a beeline to Fenway I was able to get into it. I'm on a console so I had to do my ignoring manually, without the aid of mods. I hate it when games give an urgent quest - your child is kidnapped!! - and then peppers you with unrelated sidequests as if the urgency is of no consequence. Taking time off to help some whiny settlers build beds and plant potatoes is hands down ridiculous. That said, I might have felt differently had I realized that I'd been frozen an extra ten years after Kellogg took the kid. I'd rather have a game where Detective Nick and I roam the Commonwealth, solving crimes and helping the downtrodden.
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# ? Jun 4, 2018 15:30 |
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dragonshardz posted:1: Trees growing after a nuclear apocalypse makes total sense (see Chernobyl) so the nay-sayers are idiots. Plant life is remarkably hardy and it's unlikely in the extreme for 200 years to pass and for the various dead poo poo to still be standing and not covered in new growth. The only issue with "the world isn't dead brown" mods is that you wouldn't necessarily have foliage in the same places after 200 years - the trees around Sanctuary should be dead and decayed, and there should be new growth that's not in the exact same spots. is this what i want: https://github.com/TanninOne/modorganizer/releases
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# ? Jun 4, 2018 15:52 |
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Neurolimal posted:The most impprtant F4 mod is the Low INT voice mod. DoooOOON'T HAVE THE KEY I watched Criken play the game with that mod a few months ago and it was absolutely hilarious. Halser fucked around with this message at 16:24 on Jun 4, 2018 |
# ? Jun 4, 2018 15:53 |
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This one: Mod Organizer 2
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# ? Jun 4, 2018 16:10 |
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HatJudge posted:The first time I started the game, around when it launched, I bounced off hard. The settlement building was clunky and not fun and I was disappointed, to say the least, that within the first hour or so I had already been handed a power armor and killed a deathclaw. Counterpoint: I don't give two fucks about a dumb baby when a game tells me I'm supposed to care about it in the first two minutes so loving around with potatoes and beds to spite the story is cool
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# ? Jun 4, 2018 16:19 |
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RoastBeef posted:This one: Mod Organizer 2 Thanks man.
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# ? Jun 4, 2018 16:19 |
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Neurolimal posted:The most impprtant F4 mod is the Low INT voice mod. If you can combine this with a dialogue randomizer mod I just might have an additional hour of fun with F4. Without either one I don't see myself ever playing this stupid game.
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# ? Jun 4, 2018 16:26 |
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dragonshardz posted:1: Trees growing after a nuclear apocalypse makes total sense (see Chernobyl) so the nay-sayers are idiots. Plant life is remarkably hardy and it's unlikely in the extreme for 200 years to pass and for the various dead poo poo to still be standing and not covered in new growth. The only issue with "the world isn't dead brown" mods is that you wouldn't necessarily have foliage in the same places after 200 years - the trees around Sanctuary should be dead and decayed, and there should be new growth that's not in the exact same spots. lol at first I read the op as "glowing" instead of "growing." Yea anyone who thinks fallout will prevent new forests from cropping up has a very low INT. Gotta put more points into INT, folks.
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# ? Jun 4, 2018 16:48 |
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BarronsArtGallery posted:lol at first I read the op as "glowing" instead of "growing." Yea anyone who thinks fallout will prevent new forests from cropping up has a very low INT. Gotta put more points into INT, folks. This actually reminds me of when Yahtzee reviewed Deus Ex: HR and he said something along the lines of "don't give me that bullshit about designing your own character, this is your character, a stealthy hacker type who sneaks his way around everything and then you grab combat skills because holy poo poo that boss was hard". I'm paraphrasing, ofc I'm willing to bet 90% of players who play fallout pick the same stats for the first runthrough. At least before 4. dogstile fucked around with this message at 17:08 on Jun 4, 2018 |
# ? Jun 4, 2018 16:55 |
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After 200 years, the entire east coast should probably be well on it's way back to becoming nothing but forest again.
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# ? Jun 4, 2018 17:00 |
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dogstile posted:This actually reminds me of when Yahtzee reviewed Deus Ex: HR and he said something along the lines of "don't give me that bullshit about designing your own character, this is your character, a stealthy hacker type who sneaks his way around everything and then you grab combat skills because holy poo poo that boss was hard". Luck 10, everything else 5. loving 4, making me have to invest in Agility to level Explosives...
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# ? Jun 4, 2018 17:05 |
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So if you install even one mod, achievements won't work on FO4, correct? Even the traditional dialogue options menu mod?
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# ? Jun 4, 2018 17:10 |
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HatJudge posted:The first time I started the game, around when it launched, I bounced off hard. The settlement building was clunky and not fun and I was disappointed, to say the least, that within the first hour or so I had already been handed a power armor and killed a deathclaw. It's kind of funny that Shaun actually being in no danger at all should relax the usual tension between main quest and side quests, but because the main character doesn't actually know that it doesn't make any difference. Plus of course it turns out Shaun actually is in danger he has a terminal illness
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# ? Jun 4, 2018 17:12 |
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BarronsArtGallery posted:So if you install even one mod, achievements won't work on FO4, correct? Even the traditional dialogue options menu mod? Yes, same with the console commands, cause I don't know honestly. Thankfully you can install a mod to re-enable achievements.
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# ? Jun 4, 2018 17:14 |
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BarronsArtGallery posted:So if you install even one mod, achievements won't work on FO4, correct? Even the traditional dialogue options menu mod? There's a variety of achievement enablers on the Nexus. Some of them are F4SE plugins. Also are we still sticking with Full Dialogue Interface now that Extended Dialogue Interface exists and is being maintained?
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# ? Jun 4, 2018 17:17 |
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2house2fly posted:Plus of course it turns out Shaun actually is in danger he has a terminal illness Do you find that out before you're about to pop him and his organization? Or is it only when you show up for the final confrontation that he breaks the news? Also, not only does John Fallout have little to no reaction to the fact that his son is alive and well, but he also doesn't seem to have any reaction to him being a 70 year old man who's lived his own life, has no connection to his father or dead mother and now heads up the local Boogyman organization that sends robots out to stalk the wastes and kill everyone. regardless of whether you actually agree with him or not - though I can see why he may want to keep that under wraps... "Hey John, any luck finding you missing son? Such a terrible thing to have to go through." "Heh, well funny you should ask..."
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# ? Jun 4, 2018 17:19 |
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Psychotic Weasel posted:Do you find that out before you're about to pop him and his organization? Or is it only when you show up for the final confrontation that he breaks the news? You're told before you are locked into any ending
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# ? Jun 4, 2018 17:29 |
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I need a mod that changes the response to every question about your son post-revelation to be "I HAVE NO SON!"
bango skank fucked around with this message at 17:47 on Jun 4, 2018 |
# ? Jun 4, 2018 17:36 |
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Randaconda posted:After 200 years, the entire east coast should probably be well on it's way back to becoming nothing but forest again. Not necessarily. While the bombs would have had an immediate impact that would have killed off trees, the two hundred years since would see forests return, like you said. However, there's more than just fallout from the bombs poisoning America. Throughout the Commonwealth you can find toxic dumping grounds from prewar companies that have absolutely destroyed parts of the ecosystem. Mass Fusion's dump sites have posioned the groundwater so badly that entire lakes were declared unsafe for the public before the war even started. Even without the nukes, large swathes of the east coast would be irradiated like the Red Forest inside the Chernobyl exclusion zone, with nothing able to grow there.
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# ? Jun 4, 2018 17:40 |
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bango skank posted:I need a mod that changes the response to every question about your son post-revelation to be "I HAVE NO SON!" or even one where your character is in denial that old shaun is actually her son, makes it easier to shoot him in the face
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# ? Jun 4, 2018 17:54 |
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HatJudge posted:The first time I started the game, around when it launched, I bounced off hard. The settlement building was clunky and not fun and I was disappointed, to say the least, that within the first hour or so I had already been handed a power armor and killed a deathclaw. 10 years? Dude, you're frozen an extra SIXTY years.
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# ? Jun 4, 2018 17:54 |
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Arcsquad12 posted:Not necessarily. While the bombs would have had an immediate impact that would have killed off trees, the two hundred years since would see forests return, like you said. However, there's more than just fallout from the bombs poisoning America. Throughout the Commonwealth you can find toxic dumping grounds from prewar companies that have absolutely destroyed parts of the ecosystem. Mass Fusion's dump sites have posioned the groundwater so badly that entire lakes were declared unsafe for the public before the war even started. Even without the nukes, large swathes of the east coast would be irradiated like the Red Forest inside the Chernobyl exclusion zone, with nothing able to grow there. Yea but irl if everyone inside cities just vanished, it would only take a few years for everything, including streets, sidewalks, and buildings to be completely overrun by plant life to the point of looking like a forest in 20 years or so. Preston Waters fucked around with this message at 18:04 on Jun 4, 2018 |
# ? Jun 4, 2018 17:58 |
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honestly barren wastelands probably have a lot more to do with graphics budgets, especially on consoles, than any sort of lore or whatever
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# ? Jun 4, 2018 18:00 |
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BarronsArtGallery posted:Yea but irl if everyone inside cities just vanished, it would only take a few years for everything, including streets, sidewalks, and buildings to be completely overrun by plant life to the point of everything being nearly unrecognizable. There was an old documentary "Life after people", maybe? that went over how fast things would overrun everything. I think it's on Youtube if you're interested
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# ? Jun 4, 2018 18:05 |
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# ? May 27, 2024 02:35 |
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BarronsArtGallery posted:10 years? Dude, you're frozen an extra SIXTY years. Good that you mentioned that, because otherwise he'd have had to find out by playing the game.
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# ? Jun 4, 2018 18:07 |