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Sharkopath
May 27, 2009

This is a warning from the far past but if you decide to pick up Mech 2: Mercs because of this game DO NOT TAKE THE ICE COMET ESCORT CONTRACT.

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Viva Miriya
Jan 9, 2007

Sharkopath posted:

This is a warning from the far past but if you decide to pick up Mech 2: Mercs because of this game DO NOT TAKE THE ICE COMET ESCORT CONTRACT.

por que?

Scipiotik
Mar 2, 2004

"I would have won the race but for that."

I remember falling off once and floating into deep space.

Sharkopath
May 27, 2009


It's a small square cube that has no friction turned on so your normally slow, tank-like mech rapidly accelerates to 400 kph and zooms off into space forevermore if you aren't careful. Your AI doesn't have the capability of being careful so you just have to write them off. You have to take out lots of aerospace fighters which have way more armor than it feels like they should and will continue to fly perfectly fine after you take out both of their wings so its mostly tedious for the first couple missions.

Then the final mission is you in a tiny frictionless ice arena alone against 3 of the better mechs in the game and as far as I could tell the best strategy was to stand in place and immediately take out their arms and hope for the best in a slugfest because attempting any sort of manuever had you smashing into the side of the arena, exposed and with no real control.

Runa
Feb 13, 2011

I'm not sure how i beat the ice mission chain as a child but I know it took a lot longer than it needed to

Khizan
Jul 30, 2013


Sharkopath posted:

This is a warning from the far past but if you decide to pick up Mech 2: Mercs because of this game DO NOT TAKE THE ICE COMET ESCORT CONTRACT.

Take it because it's awesome, but save before you take it because it's also bullshit.

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions

Sharkopath posted:

It's a small square cube that has no friction turned on so your normally slow, tank-like mech rapidly accelerates to 400 kph and zooms off into space forevermore if you aren't careful. Your AI doesn't have the capability of being careful so you just have to write them off. You have to take out lots of aerospace fighters which have way more armor than it feels like they should and will continue to fly perfectly fine after you take out both of their wings so its mostly tedious for the first couple missions.

Then the final mission is you in a tiny frictionless ice arena alone against 3 of the better mechs in the game and as far as I could tell the best strategy was to stand in place and immediately take out their arms and hope for the best in a slugfest because attempting any sort of manuever had you smashing into the side of the arena, exposed and with no real control.

The important part is that if you just take other contracts for long enough you'll skip the ice ship contract. It's completely optional.

Which is to say I agree and you should always skip it.

Viva Miriya
Jan 9, 2007

Sharkopath posted:

It's a small square cube that has no friction turned on so your normally slow, tank-like mech rapidly accelerates to 400 kph and zooms off into space forevermore if you aren't careful. Your AI doesn't have the capability of being careful so you just have to write them off. You have to take out lots of aerospace fighters which have way more armor than it feels like they should and will continue to fly perfectly fine after you take out both of their wings so its mostly tedious for the first couple missions.

Then the final mission is you in a tiny frictionless ice arena alone against 3 of the better mechs in the game and as far as I could tell the best strategy was to stand in place and immediately take out their arms and hope for the best in a slugfest because attempting any sort of manuever had you smashing into the side of the arena, exposed and with no real control.

that sounds loving hilarious but definitely a case of

Khizan posted:

Take it because it's awesome, but save before you take it because it's also bullshit.

Snow Cone Capone
Jul 31, 2003


Do autocannons pierce armor or something? I swear I can unload 8 M Lasers into a tank and barely scratch the armor, but autocannon hits are almost always an insta-kill on vehicles.

Unless the damage calculations are totally independent of the firing animations and it just looks like ACs are ripping up tanks?

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Mein Kampf Enthusiast posted:

Do autocannons pierce armor or something? I swear I can unload 8 M Lasers into a tank and barely scratch the armor, but autocannon hits are almost always an insta-kill on vehicles.

Unless the damage calculations are totally independent of the firing animations and it just looks like ACs are ripping up tanks?

A little of A, a little of B.

But most Autocannons do more damage per shot than lasers, so while your lasers each might hit a different part of the tank (front, left, rear, turret), your AC might do just enough damage to deal with the armour and the handful of internal structure a tank has in a single shot.

Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.

Mein Kampf Enthusiast posted:

Do autocannons pierce armor or something? I swear I can unload 8 M Lasers into a tank and barely scratch the armor, but autocannon hits are almost always an insta-kill on vehicles.

Unless the damage calculations are totally independent of the firing animations and it just looks like ACs are ripping up tanks?

Probably hitting different parts of the tank

Pornographic Memory
Dec 17, 2008

Mein Kampf Enthusiast posted:

Do autocannons pierce armor or something? I swear I can unload 8 M Lasers into a tank and barely scratch the armor, but autocannon hits are almost always an insta-kill on vehicles.

Unless the damage calculations are totally independent of the firing animations and it just looks like ACs are ripping up tanks?

What autocannon are you using? One weapon with higher damage per shot is more likely to do enough damage to go through the armor and hit the structure underneath, while 8 different weapons can hit different hitboxes and not amount to enough damage in any particular hitbox to punch through the armor.

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions
So as an aside, has it come up at all in this thread that it's entirely possible that one (or more!) members of your actual crew (and not just pilots with the appropriate background) are almost certainly ComStar spies?

Because I think it might actually be probable.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Fraction Jackson posted:

So as an aside, has it come up at all in this thread that it's entirely possible that one (or more!) members of your actual crew (and not just pilots with the appropriate background) are almost certainly ComStar spies?

Because I think it might actually be probable.

:eyepop:

Viva Miriya
Jan 9, 2007

Fraction Jackson posted:

So as an aside, has it come up at all in this thread that it's entirely possible that one (or more!) members of your actual crew (and not just pilots with the appropriate background) are almost certainly ComStar spies?

Because I think it might actually be probable.

Elaborate.

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions

You're flying around the periphery in a giant piece of LosTech of which two examples were ever built and that has technology not seen on any other ship in known space, most specifically the ability to daisy-chain KF booms so that the Leopard doesn't arrive all Philadelphia Experiment-style every time you jump. In an active warzone that ComStar will almost certainly at least be watching to see what happens, if not actively trying to influence the outcome to their benefit, just like the MOC and TC are. Not to mention finding the Outpost Castle. All of these would be things that ComStar would at least have records of existing, even if they don't know where they are, and as soon as there's news from them they would be very interested.

And yet, you can merrily hop around the Aurigan Reach and nearby territories in your ship that is more valuable than some planets without ever being paid a visit by ROM? Nah, something's gotta be up. The obvious conclusion is that they are watching you in some way that isn't immediately obvious, and the most sensible way to do that would be to have someone there first-hand.

sinburger
Sep 10, 2006

*hurk*

Sharkopath posted:

It's a small square cube that has no friction turned on so your normally slow, tank-like mech rapidly accelerates to 400 kph and zooms off into space forevermore if you aren't careful. Your AI doesn't have the capability of being careful so you just have to write them off. You have to take out lots of aerospace fighters which have way more armor than it feels like they should and will continue to fly perfectly fine after you take out both of their wings so its mostly tedious for the first couple missions.

Then the final mission is you in a tiny frictionless ice arena alone against 3 of the better mechs in the game and as far as I could tell the best strategy was to stand in place and immediately take out their arms and hope for the best in a slugfest because attempting any sort of manuever had you smashing into the side of the arena, exposed and with no real control.

I loved that mission. I still have my old windows cd for that game, but I need a reliable way to install it.

Yeowch!!! My Balls!!!
May 31, 2006
you may recall that high ranking comstar personnel have a tendency of mysteriously dying out in the Reach

they're certainly going to get someone out there, but this is the rear end end of nowhere and whatever happens here is unlikely to seriously impact matters going forward. there are reports on the Argo, and on the Locura, and on the Star League Castle that got blown up.

but, well, the castle got blown up, the argo is in the hands of a smalltime merc outfit, and the Houses are up to their usual bull's poo poo at the moment. a reckoning will come. that reckoning is filed firmly under "can wait for now" at the moment.

imweasel09
May 26, 2014


Fraction Jackson posted:

You're flying around the periphery in a giant piece of LosTech of which two examples were ever built and that has technology not seen on any other ship in known space, most specifically the ability to daisy-chain KF booms so that the Leopard doesn't arrive all Philadelphia Experiment-style every time you jump. In an active warzone that ComStar will almost certainly at least be watching to see what happens, if not actively trying to influence the outcome to their benefit, just like the MOC and TC are. Not to mention finding the Outpost Castle. All of these would be things that ComStar would at least have records of existing, even if they don't know where they are, and as soon as there's news from them they would be very interested.

And yet, you can merrily hop around the Aurigan Reach and nearby territories in your ship that is more valuable than some planets without ever being paid a visit by ROM? Nah, something's gotta be up. The obvious conclusion is that they are watching you in some way that isn't immediately obvious, and the most sensible way to do that would be to have someone there first-hand.

Doubtful, if they knew there was an intact memory core in play they'd probably have killed the entire crew to get to it.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
My dream is that they move the timeline forward to the 4th SW and at the end of the Restoration campaign they have Darius pop up a dialogue option saying "good job boss, things are cooling off around here, why don't we head up to Galatea to see what's up?"

Then, possibly, in transit a great catastrophe hits the Argo, killing several pilots, destroying most of your BattleMechs, in essence setting you back several squares. Maybe your pilots get scattered across becoming Ronin to recruit or (god forbid) characters in some new form of Nemesis system for you to compete against (I say this because I'd love it if you could keep one or two pilots but let's face it we'd all take our 10/10/10/10 Glitch and Dekker).

You could get ComStar involved by having them gently caress you over and the entire story being trying to figure out WHO hosed you over, WHY they hosed you over, and how to get back at them for loving you over- when it becomes apparent its ComStar Darius basically just says "gently caress, that's unexpected and out of our power range."

The reason for ComStar loving you over was even laid out in the previous campaign: they know the Argo had a full map of SLDF bases and think you're going to sell that info to the highest bidder and don't know you hosed it up by putting that data on the same flash drive or whatever as the Nuclear Shipkiller loving Locura. When it becomes apparent there was no reason ComStar in order to save face is only too happy to sacrifice some of their pawns to your revengeboner.

I type this all out and then I just can't help but say "gee that sounds like MGSV."

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug
Was playing a base capture mission, a dropship comes down to drop enemy reinforcements.

What does it drop? Mechs? Tanks? Vehicles?

Nope: Turrets.

Floodkiller
May 31, 2011

Sky Shadowing posted:

I type this all out and then I just can't help but say "gee that sounds like MGSV."

Metal Gear, but all the characters are mechs and Metal Gear is a mech inside of a mech.

VodeAndreas
Apr 30, 2009

What's a good setup I can do with a JM6-S?

It's one of the two heavies I have so far but doesn't seem to be pulling its weight.

I do have a ballistic TTS for a bit of a bonus so I want to try and work it out rather than adding a 2nd shadow hawk to my lance again.

Viva Miriya
Jan 9, 2007

VodeAndreas posted:

What's a good setup I can do with a JM6-S?

It's one of the two heavies I have so far but doesn't seem to be pulling its weight.

I do have a ballistic TTS for a bit of a bonus so I want to try and work it out rather than adding a 2nd shadow hawk to my lance again.

3 AC5

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

VodeAndreas posted:

What's a good setup I can do with a JM6-S?

It's one of the two heavies I have so far but doesn't seem to be pulling its weight.

I do have a ballistic TTS for a bit of a bonus so I want to try and work it out rather than adding a 2nd shadow hawk to my lance again.

AC/20 w/2 tons ammo, 4 Mlas, 4 MGs w/1 ton ammo.

Horace Kinch
Aug 15, 2007

VodeAndreas posted:

What's a good setup I can do with a JM6-S?

It's one of the two heavies I have so far but doesn't seem to be pulling its weight.

I do have a ballistic TTS for a bit of a bonus so I want to try and work it out rather than adding a 2nd shadow hawk to my lance again.

I run 2 AC5's and fill in the rest with heatsinks and lasers.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

And Tyler Too! posted:

I run 2 AC5's and fill in the rest with heatsinks and lasers.

Can confirm this was a killstealing machine for Glitch in my early game. Even after I got a lucky Orion as my third heavy and put an AC20 onto it, Glitch was sweeping up stuff left and right with their 190 alpha. Though the sweet spot where both the AC5 and Medium Lasers have optimal range is less generous in the early game.

Section Z fucked around with this message at 03:55 on Jun 5, 2018

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

VodeAndreas posted:

What's a good setup I can do with a JM6-S?

It's one of the two heavies I have so far but doesn't seem to be pulling its weight.

I do have a ballistic TTS for a bit of a bonus so I want to try and work it out rather than adding a 2nd shadow hawk to my lance again.

you can shove a bunch of lrms on it, too, but with the tts twin or triple ac5 is probably the way to go

VodeAndreas
Apr 30, 2009

Thanks for the suggestions, all I'd worked out for myself so far Was AC2s are rubbish, I'll see if I've got an AC20 hanging around as I could do with another brawler to get in close.

Really enjoying the game so far and only lost one pilot to being headcapped by a hunchback (with 5 evasion in a pristine Mech)

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug

VodeAndreas posted:

Thanks for the suggestions, all I'd worked out for myself so far Was AC2s are rubbish, I'll see if I've got an AC20 hanging around as I could do with another brawler to get in close.

Really enjoying the game so far and only lost one pilot to being headcapped by a hunchback (with 5 evasion in a pristine Mech)

I too have lost a pilot that way. Surprised me. Just 'Surprise, I'm a hunchback!' *pow* dead pilot.

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions

imweasel09 posted:

Doubtful, if they knew there was an intact memory core in play they'd probably have killed the entire crew to get to it.

Or used them to get to it with the intention of stealing it before they could do anything with it, and then perhaps having to audible as things got out of hand on the ground.

I'm not saying it's a 100% foolproof theory, it just does seem weird that there's no hint of them aside from the starmap - even if it's a region where they had limited resources, they'd still want to be on top of the situation. And there's too many ways for them to know what's going on.

DeepThrobble
Sep 18, 2006
If the Argo or its contents represented a sufficient threat to the status quo ante of the succession wars prior to the Helm Core/4th War, they wouldn't gently caress around with spies, they'd send the ComGuards to shoot it down and dispose of the remains in a nice big gravity well just to be sure. In their view it is better to destroy irreplaceable technology than lose it to outsiders while trying to preserve it; all be made good in the end when the houses are gone and they're in charge.
They did it before, and in the same neighborhood to boot.

Certain death is why I believe that whatever makes the Argo special isn't considered threatening, or otherwise isn't known outside of the ship's officers, and also why the Argo lacks a mobile HPG or satellite buoys despite it making sense for an exploration/first colony wave ship to have them. A civilian dropship with an experimental KF boom isn't earth-shattering since standard KF booms for jumpships are pricey as hell, and probably not economically feasible compared to just producing more jumpships and alleviating the primary bottleneck to FTL logistics. I don't think anyone would risk losing a jumpship in trying to replicate the Argo's system either, they don't have the deep pockets or fleets of ships to spare like the olden days.

Kraven Moorhed
Jan 5, 2006

So wrong, yet so right.

Soiled Meat
I feel like the Locura is a bigger game-changer than the map or the Argo. Sure, having a map of castles nets you an absurd amount of free SLDF poo poo, but when you're a giant telecom monopoly with an established MO of utterly shutting down insubordinates, you'd be pretty interested in being able to just turn off their communications AND their jumpships.

Kraven Moorhed fucked around with this message at 12:47 on Jun 5, 2018

Sharkopath
May 27, 2009

Has any dev diary come out where they explain why they balanced PPC and large lasers so lowly?

I've happy about cannons being balanced and worthwhile choices when in tabletop and previous games they always seemed like the bad option except the 20, but I'm way more used to ppcs and big lasers being your bread and butter.

Maybe it's just a casualty of the engagement distance being firmly in the low side of things.

homullus
Mar 27, 2009

CommieGIR posted:

Was playing a base capture mission, a dropship comes down to drop enemy reinforcements.

What does it drop? Mechs? Tanks? Vehicles?

Nope: Turrets.

The pirate leader had Turrets Syndrome.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug

Kraven Moorhed posted:

I feel like the Locura is a bigger game-changer than the map or the Argo. Sure, having a map of castles nets you an absurd amount of free SLDF poo poo, but when you're a giant telecom monopoly with an established MO of utterly shutting down insubordinates, you'd be pretty interested in being able to just turn off their communications AND their jumpships.

Unless a Comstar spy got into the crew, they'd probably never know. If the Argo was truly, truly lost and only the Royal Family knew both of its location and its secret, then Comstar would be unaware. This is also assuming that nearly all comms going to/from the Argo and about it are encrypted sufficiently

CommieGIR fucked around with this message at 15:18 on Jun 5, 2018

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
ComStar 100% knows about it. The Restoration leadership and Centrella talk about it through the HPG. Comstar reads all your mail. They might not know about the locura but then I'm not conviced they don't have their own version of it that's even worse.

DOCTOR ZIMBARDO
May 8, 2006
Dr. Murad probably works for Comstar and is just a little too soft or too far out of pocket to truly backstab the mercs.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug

DOCTOR ZIMBARDO posted:

Dr. Murad probably works for Comstar and is just a little too soft or too far out of pocket to truly backstab the mercs.

True. Would explain her level of training.

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DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Yeah, travelled all over the Inner Sphere at the best universities and then ending up in the backwater working technological magic is incredibly suspicious.

Also I still find the first contact with Centralla hilarious when she goes "I'm contacting you via HPG because I don't want Comstar to know what we are up to". Girl you're using their phone lines. They hearing every single word you're saying.

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