|
Phew! As long as it's not a weird stance for a board gamer. I know I'll get some shocked faces when I tell my group I doubt I'll go next year. I had been to the one before, and had a similar issues but took measures to address that this year (secure seating for games before they ran out, put out suggestions for stuff we would play), but wasn't enough. If it was just on my doorstep this wouldn't be a problem, but it's a 4 hour drive for me.
|
# ? Jun 6, 2018 13:38 |
|
|
# ? May 13, 2024 22:47 |
|
al-azad posted:Played Hansa Teutonica for the first time and had a really bad experience. Part of it is that I didn't understand the importance of the gold cities so one player fought aggressively to max out action points and then the max supply ability and basically doubled my friend and I's scores combined. I'm going to be critical here, but please don't take it personally. Actions are always a thing. If you can improve the number of actions you get you always do that, guess you haven't played Agricola competitively? In Hansa you need to get to three actions and then look around the board to see what else you want to do. The last awesome game I played, the guy who won only got three actions and beat the guy who got max actions. You have to pay attention however, it's not Splendor . Lisboa takes a lot of plays to get a sense of how to play well, just as all good heavy games should. If it's obvious how to win on first play, the game automatically goes on my sale pile.
|
# ? Jun 6, 2018 15:45 |
|
Fat Turkey posted:Phew! As long as it's not a weird stance for a board gamer. I know I'll get some shocked faces when I tell my group I doubt I'll go next year. I had been to the one before, and had a similar issues but took measures to address that this year (secure seating for games before they ran out, put out suggestions for stuff we would play), but wasn't enough. If it was just on my doorstep this wouldn't be a problem, but it's a 4 hour drive for me. You folks are so close to Essen (compared to the US), it should be your main gaming event if you only want to go to one.
|
# ? Jun 6, 2018 15:46 |
|
Fat Turkey posted:Phew! As long as it's not a weird stance for a board gamer. I know I'll get some shocked faces when I tell my group I doubt I'll go next year. I had been to the one before, and had a similar issues but took measures to address that this year (secure seating for games before they ran out, put out suggestions for stuff we would play), but wasn't enough. If it was just on my doorstep this wouldn't be a problem, but it's a 4 hour drive for me. it's definitely not weird especially with the whole "let's spend this time playing poo poo games i just bought also i have no willpower or check on my spending while here anyway i just bought this box of goose poop from a hobo outside lets play" problem that happens when there's a large expo floor to buy from.
|
# ? Jun 6, 2018 16:43 |
|
Lorini posted:I'm going to be critical here, but please don't take it personally. A good board game also shouldn't have one path to victory, and this is an issue with Agricola and the games that followed it closely. Being first to get a child is such a strong move that you muse take it unless you don't have space in which case you hosed up. Likewise in Hansa Teutonica, if you're first player there's no reason not to drop your disc and cube in that track. This is part of why I sold Caverna, my group basically solved that game to the point where we made the same opening moves each time. What little variability existed in the card placement wasn't enough to cover up a very pedestrian Euro. Frankly I think disparity in actions is poor design and I can't think of a single board game I enjoyed where it's a feature. It mostly seems like a relic of the aughts, having died out 2010 and beyond. Another thing is the static board, another 2000s era relic, and maybe an expansion changes this but a modern game would make those special cities variable so you wouldn't get the keys and actions, the two powers that go best together, next to each other. I want to play it again now knowing the pitfalls, but what I played was more frustrating than fun and I can think of better area control games easily.
|
# ? Jun 6, 2018 16:57 |
al-azad posted:A good board game also shouldn't have one path to victory, and this is an issue with Agricola and the games that followed it closely. Being first to get a child is such a strong move that you muse take it unless you don't have space in which case you hosed up. Likewise in Hansa Teutonica, if you're first player there's no reason not to drop your disc and cube in that track. This is part of why I sold Caverna, my group basically solved that game to the point where we made the same opening moves each time. What little variability existed in the card placement wasn't enough to cover up a very pedestrian Euro. This is why Feast is so good! It takes the "get more actions" action and gives it to everyone once a turn automatically and hooray that one roadblock is gone.
|
|
# ? Jun 6, 2018 17:01 |
|
al-azad posted:Played Hansa Teutonica for the first time and had a really bad experience. Part of it is that I didn't understand the importance of the gold cities so one player fought aggressively to max out action points and then the max supply ability and basically doubled my friend and I's scores combined. Like some others said, it's a game that rewards multiple plays and a developing meta. It's very sandboxey so the first few times you play people are probably not going to really know what to be doing, so obviously getting more actions will seem really strong. But once you get a better handle on the game, if you're spending all that time maxing out your actions and other players know what they're doing you're going to end up getting locked out of a lot of other ways to score points such as building a large network, picking up bonus tiles, or sending dudes to the high-scoring privilege city. If you see someone just focusing on actions, upgrade your movement action to unlock more discs and put discs down on the action routes, this will give you a big influx of extra dudes on the board for free and cost them more actions to restock. Or build trading posts in the action city and on adjacent routes, and next to other popular upgrade cities to very quickly rush the game towards a 20 point end so they can't capitalize on the extra upgrades. EBag fucked around with this message at 17:10 on Jun 6, 2018 |
# ? Jun 6, 2018 17:08 |
|
EBag posted:Like some others said, it's a game that rewards multiple plays and a developing meta. It's very sandboxey so the first few times you play people are probably not going to really know what to be doing, so obviously getting more actions will seem really strong. But once you get a better handle on the game, if you're spending all that time maxing out your actions and other players know what they're doing you're going to end up getting locked out of a lot of other ways to score points such as building a large network, picking up bonus tiles, or sending dudes to the high-scoring privilege city. If you see someone just focusing on actions, upgrade your movement action to unlock more discs and put discs down on the action routes, this will give you a big influx of extra dudes on the board for free and cost them more actions to restock. Or build trading posts in the action city and on adjacent routes, and next to other popular upgrade cities to very quickly rush the game towards a 20 point end so they can't capitalize on the extra upgrades. Definitely a game that requires you to try it a few times to understand it, and I say this as someone who has only played it once but liked it a lot. I could see why someone would bounce off it on a first play though.
|
# ? Jun 6, 2018 17:21 |
|
little sister's listening to les mis and planning a board game night, why aren't there any historicals set in that time period? you could probably do a cool cdg in '48
|
# ? Jun 6, 2018 17:50 |
|
StashAugustine posted:little sister's listening to les mis and planning a board game night, why aren't there any historicals set in that time period? you could probably do a cool cdg in '48 She missed Scarlet Pimpernel (I have no idea if this is any good).
|
# ? Jun 6, 2018 17:52 |
|
al-azad posted:Frankly I think disparity in actions is poor design and I can't think of a single board game I enjoyed where it's a feature. Argent does some interesting stuff with it. You can get access to spells and items and extra workers that give you more actions, but the turn ends not when everybody takes all their actions, but when everybody collectively takes (players) "end the round" actions, so you're more practically going wide rather than deep.
|
# ? Jun 6, 2018 17:56 |
Scarlet pimpernel is an amazing show with some incredible songs. My wife's favorite musical.
|
|
# ? Jun 6, 2018 17:57 |
|
StashAugustine posted:little sister's listening to les mis and planning a board game night, why aren't there any historicals set in that time period? you could probably do a cool cdg in '48 Days of Ire would be a great starting model for a July Revolution or June Rebellion game.
|
# ? Jun 6, 2018 17:59 |
|
Japanese Dating Sim posted:She missed Scarlet Pimpernel (I have no idea if this is any good). There's some stuff about the original revolution, not about the post-napoleonic revolutions in the 1800s
|
# ? Jun 6, 2018 18:12 |
|
Spirit Island back in stock on Amazon Prime $55
|
# ? Jun 6, 2018 18:19 |
|
EBag posted:Like some others said, it's a game that rewards multiple plays and a developing meta. It's very sandboxey so the first few times you play people are probably not going to really know what to be doing, so obviously getting more actions will seem really strong. But once you get a better handle on the game, if you're spending all that time maxing out your actions and other players know what they're doing you're going to end up getting locked out of a lot of other ways to score points such as building a large network, picking up bonus tiles, or sending dudes to the high-scoring privilege city. If you see someone just focusing on actions, upgrade your movement action to unlock more discs and put discs down on the action routes, this will give you a big influx of extra dudes on the board for free and cost them more actions to restock. Or build trading posts in the action city and on adjacent routes, and next to other popular upgrade cities to very quickly rush the game towards a 20 point end so they can't capitalize on the extra upgrades. And along the same lines, randomizing power locations would ruin balance - actions and keys are important, but one is best early while the other only matters for scoring. Having them be close ensures that area is active throughout while also tempting skipping an action upgrade in favor of placing an office for points throughout. Actions are easy to overvalue - they let you do more, but if someone pursues them they’ve left the door open to upgrade how efficient your actions are through the other upgrades. HT is almost like an auction game in how it requires you to read the values other people are placing on routes, and while being able to do more is always good, paying too much to do so is (as stated above) a fine way to lose.
|
# ? Jun 6, 2018 18:21 |
|
As others are saying there is way more than one path in Hansa. And in any heavy game, experienced players will pound the crap out of newbies, just take your lumps and try to look at other alternatives. In FCM if you open Errand Boy, you’re dead. That doesn’t make FCM a bad game, but you will need to trust that the game gets better the more you know it. In Hansa you need to get to three actions. After that go where others aren’t going.
|
# ? Jun 6, 2018 18:36 |
|
I've been invited to be the guide for a co-worker's boardgame night. From what I'm told these people have only played things like Monopoly and Trivial Pursuit: Seinfeld Edition. I've made a short recommended list for the host to pick from, but they really, really want to add Lords of Waterdeep. Since my list mostly consists of things like Sushi Go, The Resistance, and Codenames: Pictures, and no worker placement games, I'm giving it some consideration. I haven't played Waterdeep in probably two years. Is there anything I can do to to make it less bad, like removing certain roles, or certain kinds of cards? Any other recommendations for this kind of thing in general?
|
# ? Jun 6, 2018 18:55 |
|
Who wants to do a real time FCM game on BGC this afternoon/evening? Want to play 4 player.
|
# ? Jun 6, 2018 19:10 |
|
Jejoma posted:I've been invited to be the guide for a co-worker's boardgame night. From what I'm told these people have only played things like Monopoly and Trivial Pursuit: Seinfeld Edition. I've made a short recommended list for the host to pick from, but they really, really want to add Lords of Waterdeep. Since my list mostly consists of things like Sushi Go, The Resistance, and Codenames: Pictures, and no worker placement games, I'm giving it some consideration. I fuckin despise Waterdeep but the first thing people here will say is remove the mandatory quests. If you wanted to replace Waterdeep with something else you should try Caylus or Istanbul or Viticulture w/ Tuscany.
|
# ? Jun 6, 2018 19:12 |
To the surprise of nobody, FFG scratched the paint off of Warhammer Quest: https://www.fantasyflightgames.com/en/news/2018/6/6/heroes-of-terrinoth/
|
|
# ? Jun 6, 2018 19:20 |
|
Their Terrinoth setting is the most bland setting ever. It’s like the perfect example of Good game though, glad to see the system come back. It's almost a lighter version of their coop LCG's so if those ever interested you it's a good way to try it out. Bottom Liner fucked around with this message at 19:38 on Jun 6, 2018 |
# ? Jun 6, 2018 19:29 |
|
In news that I suspect no one is quite as excited about as I am, Fantasy Flight is re-skinning their Warhammer Quest card game as Heroes of Terrinoth and releasing it with about 200% more quest content. I loved the hell out of the system and it was the first thing I ever played solo to teach myself where I just couldn't stop playing. It really captured the feel of dungeon crawling without all the fiddly bits. Part of the charm was definitely how they embraced the silliness of warhammer though. Hopefully they inject some personality into Terrinoth. Edit: Ha, beaten twice over.
|
# ? Jun 6, 2018 19:30 |
|
GrandpaPants posted:FFG scratched the paint off of Warhammer Quest
|
# ? Jun 6, 2018 19:31 |
|
My group has been waiting for a year for them to finally continue the Warhammer card game so we're all really excited about this. It's a really fun game!
|
# ? Jun 6, 2018 19:34 |
|
I was downtown today getting a new pair of shoes and I took the opportunity to check out the board game stores. I made a great find! One of the stores had Stonehenge on sale in the discount bin 50% off. I have been thinking about picking it up for a while so this was perfect. Stonehenge isn't just one game, it is a kind of game system. They gave a set of pieces to 5 different game designers (Richard Borg, James Ernest, Bruno Faidutti, Mike Selinker, and Richard Garfield) and had them each come up with a different game using the pieces. I've never played a Richard Garfield game I didn't like so I hope his game is the best one In addition to the 5 included in the box the Paizo web site has 44 additional games that can be played with the pieces (and a bunch more on BGG), not as many as Piece Pack or 504 but it's defiantly a box dense with gameplay. This will get added to my collection of weird experimental board gaming systems, right next to 504, Piece Pack, and Rainbow Deck. I hope one day to be able to play one of them I have been going to board game nights at the university for the last few weeks, I might be able to trick them into playing a game (though they are more into party games and social deduction stuff). I will post a review if I ever get a chance to try it out: http://paizo.com/paizo/archive/games/library https://boardgamegeek.com/boardgame/20436/stonehenge-anthology-board-game/
|
# ? Jun 6, 2018 19:55 |
|
Pierzak posted:Isn't it just Descent? Proper Warhammer Quest is highly random Descent without a GM, Warhammer Quest The Card Game is a solid coop card game with a few campaign elements.
|
# ? Jun 6, 2018 20:07 |
|
Got the local boardgame meet up this weekend and I'm trying to figure out what to sign up for. Any thoughts on 1853? I've played 1830 and 1850 both a few times.
|
# ? Jun 6, 2018 20:10 |
|
FulsomFrank posted:I fuckin despise Waterdeep but the first thing people here will say is remove the mandatory quests. Yeah, that's a good call. I'll bring Viticulture w/Tuscany and make a final effort to convince them, but as you know, the theme of Waterdeep reels in the uninitiated pretty hard. I'll get out the mandatory quests, and I think I'll try and pre-draft the secret identity cards so there's more even competition.
|
# ? Jun 6, 2018 20:30 |
|
Bottom Liner posted:Spirit Island back in stock on Amazon Prime $55 Do they have the expansion in stock? e: they did, ordered Countblanc fucked around with this message at 22:49 on Jun 6, 2018 |
# ? Jun 6, 2018 20:34 |
Jejoma posted:Yeah, that's a good call. I'll bring Viticulture w/Tuscany and make a final effort to convince them, but as you know, the theme of Waterdeep reels in the uninitiated pretty hard. I'll get out the mandatory quests, and I think I'll try and pre-draft the secret identity cards so there's more even competition. I don't remember if this card is in the base game or the expansion, but if you do Waterdeep I'd also remove the cards that give you the extra neutral worker... I think you get it from completing a specific quest? It's either a quest or an Intrigue card, I can't remember which. Either way, if you end up with one player who has an extra action early on in the game it can really upset the balance.
|
|
# ? Jun 6, 2018 20:40 |
|
MockingQuantum posted:I don't remember if this card is in the base game or the expansion, but if you do Waterdeep I'd also remove the cards that give you the extra neutral worker... I think you get it from completing a specific quest? It's either a quest or an Intrigue card, I can't remember which. Either way, if you end up with one player who has an extra action early on in the game it can really upset the balance. Yeah I think it's in the base game. I remember there being an extra piece referred to as the 'lieutenant' or something. I'm reading the builder lord is too strong too. My full list of recommendations to the host is Codenames: Pictures , Sushi Go Party, Incan Gold, King of Tokyo, Sheriff of Nottingham, and then idk if I should throw in Coup, The Resistance, or Avalon. They're going to pick 2 or 3 from that and then everyone else is probably going to bring Cards Against Humanity, which I'm really not looking forward to, and probably 3 different versions of Trivial Pursuit. Jejoma fucked around with this message at 20:49 on Jun 6, 2018 |
# ? Jun 6, 2018 20:42 |
Jejoma posted:Yeah I think it's in the base game. I remember there being an extra piece referred to as the 'lieutenant' or something. I'm reading the builder lord is too strong too. I'd do Avalon over vanilla Resistance, from experience people wrap their heads around some of the special roles more easily if they can just say things like "yeah he might be lying, but what if he's Merlin??!" Haven't played Coup so I don't know how it ranks in there.
|
|
# ? Jun 6, 2018 21:02 |
|
LongDarkNight posted:Got the local boardgame meet up this weekend and I'm trying to figure out what to sign up for. Any thoughts on 1853? I've played 1830 and 1850 both a few times. I love it.
|
# ? Jun 6, 2018 21:05 |
|
MockingQuantum posted:I'd do Avalon over vanilla Resistance, from experience people wrap their heads around some of the special roles more easily if they can just say things like "yeah he might be lying, but what if he's Merlin??!" Haven't played Coup so I don't know how it ranks in there. Avalon might be better for this group too, because I have suspicions that they might derail a game of The Resistance arguing that the future mega corporations have done nothing wrong and the rebellion should just be thankful for having jobs at all.
|
# ? Jun 6, 2018 21:15 |
|
Ew 1853 has art by Klemens Franz it is automatically trash.
|
# ? Jun 6, 2018 21:27 |
|
Tekopo posted:1853 is basically not a game due to the number of ways that it prevents direct competition and market shenanigans. The stock market virtually doesn’t matter, you can sell down a company to 0 even if no one else picks up the slack, the entire game is decided by the initial auction and the initial auction is archaic and difficult to understand and it’s basically tresham being pissed off that people were playing 1830 as a financial game and not a track building game. I'm not sure that's an endorsement. Maybe I'll play Merchant of Venus instead.
|
# ? Jun 6, 2018 21:39 |
LongDarkNight posted:I'm not sure that's an endorsement. Maybe I'll play Merchant of Venus instead. It did not sound like an endorsement, love or not.
|
|
# ? Jun 6, 2018 21:42 |
|
Tekopo posted:1853 is basically not a game due to the number of ways that it prevents direct competition and market shenanigans. The stock market virtually doesn’t matter, you can sell down a company to 0 even if no one else picks up the slack, the entire game is decided by the initial auction and the initial auction is archaic and difficult to understand and it’s basically tresham being pissed off that people were playing 1830 as a financial game and not a track building game. I agree with everything in this post, except: 1) you didn't mention the two types of track which is the one genuinely interesting decision players make during the game and 2) you didn't express enough love for it.
|
# ? Jun 6, 2018 21:51 |
|
|
# ? May 13, 2024 22:47 |
|
GrandpaPants posted:To the surprise of nobody, FFG scratched the paint off of Warhammer Quest: https://www.fantasyflightgames.com/en/news/2018/6/6/heroes-of-terrinoth/ Lol. Would it hurt them to not reuse the same old art?
|
# ? Jun 6, 2018 22:38 |