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Sarsapariller posted:Bug report- I attacked a -1000 hostile neighbor, while coaxing a neighbor on their other side into joining me in my war. This was a traditional all-or-nothing fight, no claims. At the war's end, we had each carved about half of the territory out when they surrendered, and everything we'd taken became ours automatically. The neighbor I was fighting with instantly went hostile and closed borders, citing claims on my systems? I'm guessing that what happened was that they'd claimed the systems while the hostile neighbor was there, but I happened to take them during the conflict. You can survey while at war.
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# ? Jun 6, 2018 19:52 |
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# ? May 26, 2024 06:24 |
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How do you check how much threat you have? I just vassalized my neighbor and got a bunch of hostile diplomatic events that must be because of threat, but there's no indication how threatening you're perceived to be or how much the different war goals contribute to it.
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# ? Jun 6, 2018 19:59 |
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Threat is per-empire, there's no one way to check it. A good example is all the genocide penalties you'll accumulate as Exterminators; robot empires tend not to care.
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# ? Jun 6, 2018 20:36 |
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PittTheElder posted:Threat is per-empire, there's no one way to check it. Yeah, but if you hover the mouse over your relationship with any given empire, you can see how much it is being impacted by threat. On a different note: claims suck. Inevitably I and a neighbor, who have worked together well up to this point, will both make a claim or two on a third empire, and then whenever one of us takes those claims our relationships will be irretrievably shot to hell.
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# ? Jun 6, 2018 21:11 |
ulmont posted:
Hello, Space Europe.
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# ? Jun 6, 2018 21:18 |
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Look at it this way, they were going to be your next target anyway and now you have a reason to follow through.
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# ? Jun 6, 2018 21:29 |
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I like the idea of claims, but their long-term effects on diplomacy need a re-think.
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# ? Jun 6, 2018 21:32 |
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Am I missing something or is there no way to see what claims other empires have on you without going into each system individually?
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# ? Jun 6, 2018 21:48 |
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Clanpot Shake posted:How do you check how much threat you have? I just vassalized my neighbor and got a bunch of hostile diplomatic events that must be because of threat, but there's no indication how threatening you're perceived to be or how much the different war goals contribute to it. Baronjutter posted:You can survey while at war. Aethernet posted:You can see - use the Manage Claims option and mouseover the systems in question. It'll tell you who has a claim on it. It would be nice to have a Claims mapmode though. Baronjutter posted:I like the idea of claims, but their long-term effects on diplomacy need a re-think.
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# ? Jun 6, 2018 22:02 |
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There desperately needs to be a way to request your war partners to call it a day when you aren't the primary combatant. Twice now I've been trapped in forever wars with my buddy empire because he has delusions of grandeur and has claimed literally every system our two mutual enemies own. The second time I tried to politely say "thanks, no thanks" to his war declaration, but he kept spamming it, making me lose 50 opinion with each rejection, and I was worried he would drop out of my Federation in a huff if he didn't get his way. I'd also like a way to influence Federation votes. I want to invite a third guy to my Federation, but my buddy is voting NO and I'm not sure why. They both have Friendly relations with each other, what's the holdup?
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# ? Jun 6, 2018 22:30 |
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Different ethics I find. Galaxy often ends up in a spiritualist/everyone else binary for me
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# ? Jun 6, 2018 22:36 |
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Vengarr posted:I'd also like a way to influence Federation votes. I want to invite a third guy to my Federation, but my buddy is voting NO and I'm not sure why. They both have Friendly relations with each other, what's the holdup?
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# ? Jun 6, 2018 22:36 |
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Splicer posted:I don't have a general solution but uh why not piss off that guy until he leaves and then recruit the not idiot instead? I have a reason: Don't join federations.
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# ? Jun 6, 2018 23:00 |
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Vengarr posted:I'd also like a way to influence Federation votes. I want to invite a third guy to my Federation, but my buddy is voting NO and I'm not sure why. They both have Friendly relations with each other, what's the holdup? e2: scratch that all votes have to be unanimous anyway. gently caress that. Speaking of, what happens if you have vassals and join a Federation? e: oh god it's -2 Influence to be in a Federation? Shadowlyger posted:Don't join federations. PittTheElder fucked around with this message at 23:09 on Jun 6, 2018 |
# ? Jun 6, 2018 23:03 |
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PittTheElder posted:
What? When did that happen? I thought one of the benefits to joining a federation was so you didn't have to pay the influence cost of defense pacts or other guarantees. That just makes them even less appealing. The better solution to being friends with a federation when someone is trying to cockblock you is to declare war on the federation to beat the poo poo out of the third wheel then vasallize the other party you were interested in. Usually works for me.
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# ? Jun 6, 2018 23:20 |
In general I just wish there were more ways to influence another empires opinion. Even something as simple as trade deals improving relations would go a long way I think. Maybe add some sort of consumer goods trade, too, and allow embargos.
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# ? Jun 6, 2018 23:30 |
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VikingofRock posted:In general I just wish there were more ways to influence another empires opinion. Even something as simple as trade deals improving relations would go a long way I think. Maybe add some sort of consumer goods trade, too, and allow embargos. Yeah I've never really understood why they took away the embassies that you could send to other empires to improve relations in 1.0. Even if you could just do one at a time, it would be really nice and make sense to be able to have some ability to do some targeted, direct diplomacy
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# ? Jun 7, 2018 00:34 |
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PittTheElder posted:
Vassals remain vassals, and to form federations yourself you need the Diplomacy tradition, the opener of which cuts diplomacy costs in half, so it's -1 influence to be in a federation your start. The Federation fleet having no size cap is dead handy. If only fleet manager worked with it.
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# ? Jun 7, 2018 00:38 |
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So I found some primitives with a dead god. It's a planet mod giving +200% spiritualist attraction and I've never seen it before. Is it just going to sit there forever? Are there any events related? Can I get rid of it one day? I enlightened these guys and they are firmly materialist some how, but I wonder how long it will last. Seems like really cool event hook.
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# ? Jun 7, 2018 02:11 |
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Vengarr posted:The second time I tried to politely say "thanks, no thanks" to his war declaration, but he kept spamming it, making me lose 50 opinion with each rejection, and I was worried he would drop out of my Federation in a huff if he didn't get his way. Voting no gives you a relationship malus, but ignoring the vote and letting it time out has no penalty. Psychotic Weasel posted:What? When did that happen? I thought one of the benefits to joining a federation was so you didn't have to pay the influence cost of defense pacts or other guarantees. That just makes them even less appealing. Federations are effectively a defensive pact with multiple empires simultaneously, and the federation fleet having no upkeep is pretty nice for keeping your relative power score high without tanking your economy (plus you can use it to double your strength if you're having trouble with a nearby leviathan or something). The trick is to avoid joining federations with brain-dead allies, which can admittedly be a challenge given the AI. Once the federations phase of the game hits it becomes challenging to maintain soft diplomacy with multiple empires since you can no longer NAP with people in a federation and you can only become associate with one federation. Depending on how the galaxy layout looks, maybe it's worth joining one as a preemptive safety measure.
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# ? Jun 7, 2018 02:40 |
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Baronjutter posted:So I found some primitives with a dead god. It's a planet mod giving +200% spiritualist attraction and I've never seen it before. Is it just going to sit there forever? Are there any events related? Can I get rid of it one day? I enlightened these guys and they are firmly materialist some how, but I wonder how long it will last. Seems like really cool event hook. What age were yours? Mine were just getting ready to hop into space so I invaded asap. When it finished I got an event with three outcomes "Oh mighty heaven warriors, are you the heralds of our dead god?" 1.Yes - boost to productivity for a long time. 2.No - no obvious reward, haven't chosen it so no idea what it does. 3.Whatever, just get these scum off my planet - no obvious reward, haven't chosen it so no idea what it does. and after I chose 1 they've been pretty firmly half spiritualist and half materialist from early game to early 2400s.
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# ? Jun 7, 2018 05:05 |
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The Federation Fleet can also have unlimited ships per fleet, it seems? Which is situationally useful, particularly if you've got a single uber-badass admiral.
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# ? Jun 7, 2018 07:44 |
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VikingofRock posted:In general I just wish there were more ways to influence another empires opinion. Even something as simple as trade deals improving relations would go a long way I think. Maybe add some sort of consumer goods trade, too, and allow embargos.
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# ? Jun 7, 2018 07:58 |
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Splicer posted:When you do a trade deal it improves their opinion by (acceptance amount) - 1 That decays far too fast, though. 10 years later they’re taking the Grey Dust for granted.
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# ? Jun 7, 2018 09:56 |
As a robotized materialist empire. Fed'ing up with some determined exterminators has been the best move i ever made
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# ? Jun 7, 2018 10:42 |
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I really kinda wish the ship designer gave me the stats before I slotted the equipments in the spots. Because I'm lazy. My whine aside, dumb down some basic tips for me to build a decent fleet or what I should gear towards in the rock/paper/scissors style. Should I do some cannons on a corvette, lasers on destroyers, shields/armor mixture on all? I'm feeling a little lost trying to design my own fleets. Xenaero fucked around with this message at 11:03 on Jun 7, 2018 |
# ? Jun 7, 2018 10:56 |
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I think what I hate about claims is that they never go away even when an empire switches ethics and so they will pretty much hate you forever because they were aggressive once and decided they wanted your home system or something. Jerks
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# ? Jun 7, 2018 11:22 |
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Does anyone know what happens if you load a savegame from 2.1.1 where you have the World Shaper ascension perk as a Machine Empire that you can't have in 2.1.1b? It's an ironman game so I don't want to try if it fucks something up.
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# ? Jun 7, 2018 11:28 |
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Talkie Toaster posted:That decays far too fast, though. 10 years later they’re taking the Grey Dust for granted. Note: this is not an "Everything's fine stop complaining!!!!" post. Xenaero posted:I really kinda wish the ship designer gave me the stats before I slotted the equipments in the spots. Your basic ship workhorse has a gun that does -shield and +armour and a slightly longer range gun that does +armour and -shields. Then set their behavior to whatever's just within gun range. Go 50/50 armour/shields and add an A slot (if you're running low on power use the powerbooster. If you're mixing hull types use the afterburners to keep them about the same speed). Add about 25% PD ships for safety. Throw in some torpedo ships too if that floats your boat. This will get you a fleet that will do acceptably well against most threats. Rock paper scissors is basically seeing if they've got more shields/armour/hull than usual and deploying weapons with the appropriate + (or bypass).
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# ? Jun 7, 2018 11:50 |
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Does the Ship Designer give you base stats or does it also give you the stats that would apply after bonuses for your empire?
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# ? Jun 7, 2018 12:03 |
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Shugojin posted:I think what I hate about claims is that they never go away even when an empire switches ethics and so they will pretty much hate you forever because they were aggressive once and decided they wanted your home system or something. Let me tell you about how China is still super salty about Taiwan even though the cultural revolution is over and they literally have nothing to lose from letting Taiwan join the UN and have embassies like a normal rear end country.
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# ? Jun 7, 2018 12:21 |
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ulmont posted:Yeah, but if you hover the mouse over your relationship with any given empire, you can see how much it is being impacted by threat. That's why you're supposed to get the people you work well together with into an alliance. Otherwise it's zero sum out in space. Which makes sense really, given the competition for resources and the clashing ideologies there is zero reason not to assume that the Empire you've fought beside in Space War One won't instantly attempt to strangle your empire in the cradle in Space War Two.
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# ? Jun 7, 2018 12:32 |
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CrazyTolradi posted:Does the Ship Designer give you base stats or does it also give you the stats that would apply after bonuses for your empire? Base stats, sadly. Doesn't include things like research techs for bonus hull HP or the repeatable damage techs either.
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# ? Jun 7, 2018 12:36 |
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So there's a lot of bugs in the beta I've run across. For instance the prosperity tree doesn't do half of what it claims, my hubs aren't producing unity for example. (oops no they do, they just take a few months to kick in. Weird they used to apply instantly)
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# ? Jun 7, 2018 17:05 |
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Sometimes modifiers don't update until the month rolls over but I haven't noticed anything straight up missing. I did run into the Unity overflow bug after opting into 2.1.1 shortly after it was made available. It seems to have been fixed again though. 2.1.1 is supposed to be a rolling beta though so some things may get fixed and others broken as they play around with it.
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# ? Jun 7, 2018 17:25 |
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Relevant Tangent posted:That's why you're supposed to get the people you work well together with into an alliance. ...I did. That didn't stop the conflicting claims trashing our relationship, after which the empire broke the alliance.
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# ? Jun 7, 2018 17:58 |
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Anyone got any guides or resources for playing ultra wide? I'm bored of science nexus rushing.
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# ? Jun 7, 2018 18:13 |
Irving.jpg posted:Anyone got any guides or resources for playing ultra wide? I'm bored of science nexus rushing. General Rules: Colonize everything 12 tiles or higher. Prioritize techs/buildings/etc that speed up pop growth. Be sure to put every Unity building on every planet. Put a few science buildings on each planet, OR dedicate every 5th-6th planet to science. Influence will be your limiting factor throughout most of the game, be it through claims to gain territory in war or just starbase cost in the early game. Anything you can do to reduce influence costs or gain more influence is worth its weight in gold. The easiest way to gain lots of territory is to go to war with a Total War empire. It lets you leverage your economy (in the form of ships) to expand, rather than influence. You want Gateways ASAP.
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# ? Jun 7, 2018 18:38 |
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ulmont posted:...I did. That didn't stop the conflicting claims trashing our relationship, after which the empire broke the alliance. Claims should almost certainly be cleared if ownership is transitioned to an ally during a war. That's a pretty annoying bug.
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# ? Jun 7, 2018 18:39 |
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# ? May 26, 2024 06:24 |
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ConfusedUs posted:General Rules: This sounds like a good strategy for my pet empire (Fanatic Egalitarian/Militarist with Beacon of Liberty and Citizen Service). I'm guessing go for Discovery and either Expansion or Harmony first, then pick up Interstellar Dominion and crap outposts everywhere I can?
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# ? Jun 7, 2018 18:49 |