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Blockhouse posted:KoDP is so good it almost made me care about Glorantha I am going to be grumpy at you because of this! Seriously though i can understand bouncing off of it, but I have found that at least it doesn't have the weird "Shittonne of evil races" thing that DnD has. I like the fact that everyone is kind of an rear end in a top hat, including you, instead of just "well they are evil because they work for the dragons!" kind of thing.
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# ? Jun 6, 2018 20:07 |
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# ? May 14, 2024 23:37 |
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I mean there is a group of big evil assholes but it's more the forces of unreality that cannot coexist at all with everything else. Period. Unless you're a filthy Lunar.
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# ? Jun 6, 2018 21:03 |
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ChaseSP posted:I mean there is a group of big evil assholes but it's more the forces of unreality that cannot coexist at all with everything else. Period. Unless you're a filthy Lunar. True, but it's not like "orcs are bad because they are uncivilised" thing.
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# ? Jun 6, 2018 21:26 |
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Firstborn posted:I've since made a few others for characters in my group. It's been fun building them. seems like there's a ton of line breaks right after "to torment him" that might be throwing off the layout, not sure if that's something you added or something the tool is doing. This is really cool though!
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# ? Jun 6, 2018 21:56 |
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Firstborn posted:I've since made a few others for characters in my group. It's been fun building them.
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# ? Jun 6, 2018 22:01 |
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Josef bugman posted:True, but it's not like "orcs are bad because they are uncivilised" thing. If anything the most popular group in Gorantha are uncivilized barbarians! Men who constantly raid and kill one another and see no problem with it. Such barbarism indeed.
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# ? Jun 6, 2018 22:02 |
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Firstborn posted:I've since made a few others for characters in my group. It's been fun building them. After showing some other like minded folks your idea, one suggested moving it to GM Binder as it's regularly maintained. It's pretty easy to migrate your Home Brewery ones too.
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# ? Jun 7, 2018 00:00 |
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Excellent! Thanks a ton!
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# ? Jun 7, 2018 02:51 |
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How does the thread feel about bladesingers?
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# ? Jun 7, 2018 11:10 |
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KingFisher posted:How does the thread feel about bladesingers? Elves are delicious.
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# ? Jun 7, 2018 12:57 |
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KingFisher posted:How does the thread feel about bladesingers? I play a Bladesinger/Rogue in my buddy's Baldur's Gate campaign and it's lots of fun. Start singin' and throw on True Strike just before combat's about to begin, Cunning Action Dash into combat with somebody, unload a Sneak Attack on them, and in the next round Booming Blade and Disengage. Rinse and repeat. Like a Swashbuckler, except with more fancy spell shenanigans.
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# ? Jun 7, 2018 14:31 |
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Bladesinging seems strong to me but I think using it for melee combat as implied is a trap. Int to AC and concentration saves is cool to me.
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# ? Jun 7, 2018 14:41 |
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Yeah, I think the issue with bladesinger, such as it is, is that even with the melee-focused stuff it gives you, the power of the wizard toolkit ultimately encourages you to take a backline role. Of course, "my default toolkit is so strong that it's a waste not to cast spells" is only debatably an issue from the player's pov.
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# ? Jun 7, 2018 15:20 |
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Cool in AD&D. Lame in 4e. Misleading powers in 5e. I agree that it seems like 5e Bladsingers shouldn’t actually try to fight in melee.
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# ? Jun 7, 2018 15:46 |
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2e bladesingers were flatly hilarious
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# ? Jun 7, 2018 15:48 |
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I think it's a reasonable 2 level dip for an Eldritch Knight or Arcane Trickster. Outside of that it's just a Wizard with a better AC and concentration.
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# ? Jun 7, 2018 19:12 |
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I pose a question to you all: how do you roleplay a loner and still be a team player? I am curious how you would do it. The archetype of the loner badass is really evocative and well-used. So how do you play Wolverine Snake Plissken, but still do the whole 'social contract' thing and contribute and keep the team together? I'm looking for something that isn't "ugggh fine i'll do it i hate people" 100% of the time.
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# ? Jun 7, 2018 21:52 |
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Firstborn posted:I pose a question to you all: how do you roleplay a loner and still be a team player? Less Snake Plissken, more Aragorn. You know what needs to be done and you wish you could do it yourself, but you can't, so you have to make sure these other people keep it together and help you do it, even if you don't especially like them at first.
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# ? Jun 7, 2018 22:01 |
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I don't know if you watch The Walking Dead, but they have a couple characters on there that kind of take the "I prefer to be alone so I don't lose people" angle. It puts in the social contract that they do actually care about their adventuring party, they just feel like they're an emotional liability.
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# ? Jun 7, 2018 22:04 |
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You could also go the Ron Swanson type. You have nothing against the idea of people working together, but you are a very private person and you prefer to be alone when possible.
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# ? Jun 7, 2018 22:15 |
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I don't personally have a character in mind, I just thought it'd make for good discussion. It's something I have thought about before, though. These are all good ideas.
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# ? Jun 7, 2018 22:17 |
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You pretty much have to come up with a reason why the loner would go against their nature to work with the party, at least at first. Maybe their goal aligns with that of the group, or their just in it for the money and are being paid to work with others, or they owe the group or one of it's members a debt they are trying to pay off, or their forced into a position of responsibility over the group. Talk to the DM and players beforehand to work out the best way to make it work. Once the group is established, you can focus on the character growing to like the group, which will make subsequent adventures easier and easier to justify.
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# ? Jun 7, 2018 22:28 |
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From my experiences, "how do you play a loner" is "probably don't." I don't think I've been in a game in any system where it went well.
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# ? Jun 7, 2018 22:30 |
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Valentin posted:Yeah, I think the issue with bladesinger, such as it is, is that even with the melee-focused stuff it gives you, the power of the wizard toolkit ultimately encourages you to take a backline role. Of course, "my default toolkit is so strong that it's a waste not to cast spells" is only debatably an issue from the player's pov. The way I dealt with this was to make the melee stronger via smites and crit fishing. Level 1 barbarian for con save profiency, and the ability to use rage as a back up damage reduction effect when out of spell slots to smite with. Levels 2-9 in Wizard, level 5 take elven accuracy, level 9 bump Cha to 13. Level 10 single level dip in hexblade warlock Level 11/12 paladin for smites, defense fighting style lay on hands etc. This gets you a 9 the level spell slot to get a 4d8 shadow blade. With the expanded crit range and elven advantage again that main monster of the fight you'll have a 27.1% chance of a critical per swing (.9x3). Since you have 8 levels of Bladesinger you get an extra attack. So two swings with the shadow blade, and 1 with and offhand short sword/scimitar. So .729x3 is means a 61.2% chance of a critical per turn. On a critical mainhand would deal 8d8, burning a 4th level spell slot gets you 10d8 crit smite. Offhand is 2d6 plus whatever spell slot you burn for smite. To make the character more ridiculous have him quest/create the amulet of health to get that 19 con score. Ditto with the headband of intellect. At 20 I think I got him to 31 ac (studded leather is 12 base, +3 armor, defensive fighting style+1, dex mod +5, int mod +4, defensive duelist +6) and 173 hps. Obviously mirror image is a great way to increase survivabilty as well. For more absurdity make that offhand weapon a moonblade (shortsword/scimitar). A nice quest to slayer harder monsters enabling the player to add more runes to the sword. Rune choices: 1-3: +3 to the weapon, 4: Defender, 5: Critical hit on 19, 6: spell storing, 7: vorpal blade. +3 mod combined with Defender funcrion pushes AC to 34, crits on 19 gives you more crits when waiting to use your hexblade curse, spell storing gives you a back up cast of 5th level shadow blade (or your first cast letting you use slots for smites), vorpal blade means when you crit 20 with off hand you get 6d8 instead of 2d6. I also throw the 29 str belt on him to help with grappling the strongest monsters, like when a Tarrasque wants to bite/swallow him. Anyways there is my most munchkin creation. Oh yeah, he has a terrible weakness, a low wisdom score, so he can't ever make it through a frightful presence check. Moral of this story, min maxing one character is a bad idea, bring a party. Even if he can solo a Tarrasque KingFisher fucked around with this message at 22:43 on Jun 7, 2018 |
# ? Jun 7, 2018 22:41 |
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glitchwraith posted:You pretty much have to come up with a reason why the loner would go against their nature to work with the party, at least at first. Maybe their goal aligns with that of the group, or their just in it for the money and are being paid to work with others, or they owe the group or one of it's members a debt they are trying to pay off, or their forced into a position of responsibility over the group. Talk to the DM and players beforehand to work out the best way to make it work. Once the group is established, you can focus on the character growing to like the group, which will make subsequent adventures easier and easier to justify. Aaaand let's just say there's a reason I learned that lesson quickly. Splicer fucked around with this message at 23:00 on Jun 7, 2018 |
# ? Jun 7, 2018 22:56 |
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KingFisher posted:The way I dealt with this was to make the melee stronger via smites and crit fishing. What would a point-buy even begin to look like for this?
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# ? Jun 7, 2018 23:08 |
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Firstborn posted:I don't personally have a character in mind, I just thought it'd make for good discussion. It's something I have thought about before, though. These are all good ideas. I've played a character who is only with the party to get more powerful. Basically you RP by not RPing. You stick with the party in town for safety in numbers but you never interact with non party members if you can help it. It's a weird way to play and I don't think I'd do it again.
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# ? Jun 7, 2018 23:18 |
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Just be the guy who does competent work, is polite and friendly to others, and is a key part of the team, but isn't interested in going for after-work drinks. The guy who'll uncomplainingly work overtime and weekends if necessary, but isn't going to spend saturday afternoon at a company barbecue. Elector_Nerdlingen fucked around with this message at 01:52 on Jun 8, 2018 |
# ? Jun 8, 2018 01:31 |
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AlphaDog posted:Just be the guy who does competent work, is polite and friendly to others, and is a key part of the team, but isn't interested in going for after-work drinks. I'd rather not just play myself.
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# ? Jun 8, 2018 04:19 |
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do everything with the party reluctantly
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# ? Jun 8, 2018 04:48 |
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Just finished putting together poker chips for my game. The crew will be gambling on the Grand Dame in the Golden Goose Casino.
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# ? Jun 8, 2018 05:21 |
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AlphaDog posted:Just be the guy who does competent work, is polite and friendly to others, and is a key part of the team, but isn't interested in going for after-work drinks. This probably works a lot better if there is a lot notional downtime between adventures. Like games that assume one adventure a season, or year. That way, you can treat adventuring as a job. It becomes harder if the campaign set up assumes you are travelling together all the time. If you are on an epic quest to save the world the whole time, it's much harder to stay out of the other PCs lives.
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# ? Jun 8, 2018 05:31 |
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I always fall back on Wolverine when it comes to loners. He thinks he's all solo in his own mind, but in reality he's constantly attracting sidekicks and saving people and finding family and is just a grumpy bastard about it. He's storm off after an argument, but only like 50 feet away. We can still see you dude. You're like RIGHT over there.
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# ? Jun 8, 2018 05:52 |
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Drowning Rabbit posted:Just finished putting together poker chips for my game. The crew will be gambling on the Grand Dame in the Golden Goose Casino. Extremely cool that Goose in your setting get breath attacks.
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# ? Jun 8, 2018 06:23 |
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Firstborn posted:I pose a question to you all: how do you roleplay a loner and still be a team player? Honestly? You pretty much can't. You can be the character that doesn't talk much and only really shines when it comes to fights. In my first group my friend made his character start by having his tongue cut out. He hates RPing social situations so he made a character where he didn't have to. Honestly the closest thing you can get is an Aragon type character. Someone who wants to be left alone but is forced, out of their own moral code, to help others. So they do it, they work with others, but they are terse in the beginning and eventually warm up to the group over a number of sessions. You cannot be Dirk Dark Dagger, the brooding rogue who sits in a tavern corner trimming his nails by candlelight. For one, it's a juvenile trope, two it's hard to come up with a reason to group with others and three your party needs a reason to group with you.
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# ? Jun 8, 2018 06:25 |
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Arthil posted:What would a point-buy even begin to look like for this? Take a look here: https://orcpub2.com/pages/dnd/5e/characters/17592239348867 I cheat the STR requirements for the level 2 multi-class by using inheritor for a STR bonus item. I'd say it's some sort of bracers or girdle handed down from his Human father a grappling barbarian. This can be avoided by just starting Wizard and acquiring an STR buff item later, but you lose the Constitution proficiency which is pretty important for keeping that sword out when you take the big hits.
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# ? Jun 8, 2018 07:04 |
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Uh. Are you saying you use a magic item to qualify for multiclassing? Because I am fairly sure you cannot do that.
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# ? Jun 8, 2018 08:13 |
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RC Cola posted:I'm looking to buy a set of metal die that aren't super expensive. Any sellers that you guys would recommend? I recently bought a big set of polymer dice from this neat company I got linked to from another site, and loved the different color options they had. It's literally a mom & pop company (just the husband and wife running it). https://www.dieharddice.com/ I haven't really looked into buying metal dice sets, so I'm not savvy on prices for those, but the plastic prices were good, they looked great, and having written in the comments how I found them (it asks during checkout), they handwrote a note on the receipt and gave me a couple freebie metal dice with everything (a copper d20 and shiny gold d4). Everything showed up in under a week, too. Quite pleased with this company!
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# ? Jun 8, 2018 08:39 |
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Drowning Rabbit posted:Just finished putting together poker chips for my game. The crew will be gambling on the Grand Dame in the Golden Goose Casino. KingFisher posted:Take a look here:
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# ? Jun 8, 2018 08:58 |
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# ? May 14, 2024 23:37 |
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Splicer posted:They turned out great! How did you get the circles so regular? Well then I will rework accordingly thanks!
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# ? Jun 8, 2018 11:08 |