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Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Blockhouse posted:

KoDP is so good it almost made me care about Glorantha

I am going to be grumpy at you because of this!

Seriously though i can understand bouncing off of it, but I have found that at least it doesn't have the weird "Shittonne of evil races" thing that DnD has. I like the fact that everyone is kind of an rear end in a top hat, including you, instead of just "well they are evil because they work for the dragons!" kind of thing.

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ChaseSP
Mar 25, 2013



I mean there is a group of big evil assholes but it's more the forces of unreality that cannot coexist at all with everything else. Period. Unless you're a filthy Lunar.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

ChaseSP posted:

I mean there is a group of big evil assholes but it's more the forces of unreality that cannot coexist at all with everything else. Period. Unless you're a filthy Lunar.

True, but it's not like "orcs are bad because they are uncivilised" thing.

Mike Danger
Feb 17, 2012

Firstborn posted:

I've since made a few others for characters in my group. It's been fun building them.

Weird coincidence, I'm playing the whoreson knight tonight! One of my favorite characters so far.

This one looks weird on some browsers: http://homebrewery.naturalcrit.com/share/BymwPuCkym

There's a rogue in my sunday game who desperately wanted an animal companion, so i gave him this: http://homebrewery.naturalcrit.com/share/HykHYuA0M

seems like there's a ton of line breaks right after "to torment him" that might be throwing off the layout, not sure if that's something you added or something the tool is doing. This is really cool though!

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS

Firstborn posted:

I've since made a few others for characters in my group. It's been fun building them.

Weird coincidence, I'm playing the whoreson knight tonight! One of my favorite characters so far.

This one looks weird on some browsers: http://homebrewery.naturalcrit.com/share/BymwPuCkym

There's a rogue in my sunday game who desperately wanted an animal companion, so i gave him this: http://homebrewery.naturalcrit.com/share/HykHYuA0M
*coughs* that's uhh, inspiring

ChaseSP
Mar 25, 2013



Josef bugman posted:

True, but it's not like "orcs are bad because they are uncivilised" thing.

If anything the most popular group in Gorantha are uncivilized barbarians! Men who constantly raid and kill one another and see no problem with it. Such barbarism indeed.

Transmogrifier
Dec 10, 2004


Systems at max!

Lipstick Apathy

Firstborn posted:

I've since made a few others for characters in my group. It's been fun building them.

Weird coincidence, I'm playing the whoreson knight tonight! One of my favorite characters so far.

This one looks weird on some browsers: http://homebrewery.naturalcrit.com/share/BymwPuCkym

There's a rogue in my sunday game who desperately wanted an animal companion, so i gave him this: http://homebrewery.naturalcrit.com/share/HykHYuA0M

After showing some other like minded folks your idea, one suggested moving it to GM Binder as it's regularly maintained. It's pretty easy to migrate your Home Brewery ones too.

Kwanzaa Quickie
Nov 4, 2009
Excellent! Thanks a ton!

KingFisher
Oct 30, 2006
WORST EDITOR in the history of my expansion school's student paper. Then I married a BEER HEIRESS and now I shitpost SA by white-knighting the status quo to defend my unearned life of privilege.
Fun Shoe
How does the thread feel about bladesingers?

Toshimo
Aug 23, 2012

He's outta line...

But he's right!

KingFisher posted:

How does the thread feel about bladesingers?

Elves are delicious.

Deino
Dec 14, 2010

KingFisher posted:

How does the thread feel about bladesingers?

I play a Bladesinger/Rogue in my buddy's Baldur's Gate campaign and it's lots of fun. Start singin' and throw on True Strike just before combat's about to begin, Cunning Action Dash into combat with somebody, unload a Sneak Attack on them, and in the next round Booming Blade and Disengage. Rinse and repeat. Like a Swashbuckler, except with more fancy spell shenanigans.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
Bladesinging seems strong to me but I think using it for melee combat as implied is a trap. Int to AC and concentration saves is cool to me.

Valentin
Sep 16, 2012

Yeah, I think the issue with bladesinger, such as it is, is that even with the melee-focused stuff it gives you, the power of the wizard toolkit ultimately encourages you to take a backline role. Of course, "my default toolkit is so strong that it's a waste not to cast spells" is only debatably an issue from the player's pov.

BetterWeirdthanDead
Mar 7, 2006

by Jeffrey of YOSPOS
Cool in AD&D. Lame in 4e. Misleading powers in 5e. I agree that it seems like 5e Bladsingers shouldn’t actually try to fight in melee.

mastershakeman
Oct 28, 2008

by vyelkin
2e bladesingers were flatly hilarious

Reik
Mar 8, 2004
I think it's a reasonable 2 level dip for an Eldritch Knight or Arcane Trickster. Outside of that it's just a Wizard with a better AC and concentration.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
I pose a question to you all: how do you roleplay a loner and still be a team player?

I am curious how you would do it. The archetype of the loner badass is really evocative and well-used. So how do you play Wolverine Snake Plissken, but still do the whole 'social contract' thing and contribute and keep the team together? I'm looking for something that isn't "ugggh fine i'll do it i hate people" 100% of the time.

disaster pastor
May 1, 2007


Firstborn posted:

I pose a question to you all: how do you roleplay a loner and still be a team player?

I am curious how you would do it. The archetype of the loner badass is really evocative and well-used. So how do you play Wolverine Snake Plissken, but still do the whole 'social contract' thing and contribute and keep the team together? I'm looking for something that isn't "ugggh fine i'll do it i hate people" 100% of the time.

Less Snake Plissken, more Aragorn. You know what needs to be done and you wish you could do it yourself, but you can't, so you have to make sure these other people keep it together and help you do it, even if you don't especially like them at first.

Reik
Mar 8, 2004
I don't know if you watch The Walking Dead, but they have a couple characters on there that kind of take the "I prefer to be alone so I don't lose people" angle. It puts in the social contract that they do actually care about their adventuring party, they just feel like they're an emotional liability.

Dameius
Apr 3, 2006
You could also go the Ron Swanson type. You have nothing against the idea of people working together, but you are a very private person and you prefer to be alone when possible.

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
I don't personally have a character in mind, I just thought it'd make for good discussion. It's something I have thought about before, though. These are all good ideas.

glitchwraith
Dec 29, 2008

You pretty much have to come up with a reason why the loner would go against their nature to work with the party, at least at first. Maybe their goal aligns with that of the group, or their just in it for the money and are being paid to work with others, or they owe the group or one of it's members a debt they are trying to pay off, or their forced into a position of responsibility over the group. Talk to the DM and players beforehand to work out the best way to make it work. Once the group is established, you can focus on the character growing to like the group, which will make subsequent adventures easier and easier to justify.

Gharbad the Weak
Feb 23, 2008

This too good for you.
From my experiences, "how do you play a loner" is "probably don't." I don't think I've been in a game in any system where it went well.

KingFisher
Oct 30, 2006
WORST EDITOR in the history of my expansion school's student paper. Then I married a BEER HEIRESS and now I shitpost SA by white-knighting the status quo to defend my unearned life of privilege.
Fun Shoe

Valentin posted:

Yeah, I think the issue with bladesinger, such as it is, is that even with the melee-focused stuff it gives you, the power of the wizard toolkit ultimately encourages you to take a backline role. Of course, "my default toolkit is so strong that it's a waste not to cast spells" is only debatably an issue from the player's pov.

The way I dealt with this was to make the melee stronger via smites and crit fishing.

Level 1 barbarian for con save profiency, and the ability to use rage as a back up damage reduction effect when out of spell slots to smite with.
Levels 2-9 in Wizard, level 5 take elven accuracy, level 9 bump Cha to 13.
Level 10 single level dip in hexblade warlock
Level 11/12 paladin for smites, defense fighting style lay on hands etc.

This gets you a 9 the level spell slot to get a 4d8 shadow blade.

With the expanded crit range and elven advantage again that main monster of the fight you'll have a 27.1% chance of a critical per swing (.9x3). Since you have 8 levels of Bladesinger you get an extra attack. So two swings with the shadow blade, and 1 with and offhand short sword/scimitar. So .729x3 is means a 61.2% chance of a critical per turn.

On a critical mainhand would deal 8d8, burning a 4th level spell slot gets you 10d8 crit smite. Offhand is 2d6 plus whatever spell slot you burn for smite.

To make the character more ridiculous have him quest/create the amulet of health to get that 19 con score. Ditto with the headband of intellect.

At 20 I think I got him to 31 ac (studded leather is 12 base, +3 armor, defensive fighting style+1, dex mod +5, int mod +4, defensive duelist +6) and 173 hps.

Obviously mirror image is a great way to increase survivabilty as well.

For more absurdity make that offhand weapon a moonblade (shortsword/scimitar). A nice quest to slayer harder monsters enabling the player to add more runes to the sword.
Rune choices: 1-3: +3 to the weapon, 4: Defender, 5: Critical hit on 19, 6: spell storing, 7: vorpal blade.

+3 mod combined with Defender funcrion pushes AC to 34, crits on 19 gives you more crits when waiting to use your hexblade curse, spell storing gives you a back up cast of 5th level shadow blade (or your first cast letting you use slots for smites), vorpal blade means when you crit 20 with off hand you get 6d8 instead of 2d6.

I also throw the 29 str belt on him to help with grappling the strongest monsters, like when a Tarrasque wants to bite/swallow him.

Anyways there is my most munchkin creation.

Oh yeah, he has a terrible weakness, a low wisdom score, so he can't ever make it through a frightful presence check.

Moral of this story, min maxing one character is a bad idea, bring a party. Even if he can solo a Tarrasque

KingFisher fucked around with this message at 22:43 on Jun 7, 2018

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

glitchwraith posted:

You pretty much have to come up with a reason why the loner would go against their nature to work with the party, at least at first. Maybe their goal aligns with that of the group, or their just in it for the money and are being paid to work with others, or they owe the group or one of it's members a debt they are trying to pay off, or their forced into a position of responsibility over the group. Talk to the DM and players beforehand to work out the best way to make it work. Once the group is established, you can focus on the character growing to like the group, which will make subsequent adventures easier and easier to justify.
Also this reason is something you need to establish in character creation, and if it requires lines from the other players this is something you need to agree on beforehand. It's not up to the other players to improv a reason for you to stick around mid session, but collaboratively working on it during session 0 can be good times. I've played the "I don't care about any of you or what you're doing" character a few times, and every time except the first I've come out of character creation with an extremely good reason why I was going to be sticking around.

Aaaand let's just say there's a reason I learned that lesson quickly.

Splicer fucked around with this message at 23:00 on Jun 7, 2018

Arthil
Feb 17, 2012

A Beard of Constant Sorrow

KingFisher posted:

The way I dealt with this was to make the melee stronger via smites and crit fishing.

Level 1 barbarian for con save profiency, and the ability to use rage as a back up damage reduction effect when out of spell slots to smite with.
Levels 2-9 in Wizard, level 5 take elven accuracy, level 9 bump Cha to 13.
Level 10 single level dip in hexblade warlock
Level 11/12 paladin for smites, defense fighting style lay on hands etc.

This gets you a 9 the level spell slot to get a 4d8 shadow blade.

With the expanded crit range and elven advantage again that main monster of the fight you'll have a 27.1% chance of a critical per swing (.9x3). Since you have 8 levels of Bladesinger you get an extra attack. So two swings with the shadow blade, and 1 with and offhand short sword/scimitar. So .729x3 is means a 61.2% chance of a critical per turn.

On a critical mainhand would deal 8d8, burning a 4th level spell slot gets you 10d8 crit smite. Offhand is 2d6 plus whatever spell slot you burn for smite.

To make the character more ridiculous have him quest/create the amulet of health to get that 19 con score. Ditto with the headband of intellect.

At 20 I think I got him to 31 ac (studded leather is 12 base, +3 armor, defensive fighting style+1, dex mod +5, int mod +4, defensive duelist +6) and 173 hps.

Obviously mirror image is a great way to increase survivabilty as well.

For more absurdity make that offhand weapon a moonblade (shortsword/scimitar). A nice quest to slayer harder monsters enabling the player to add more runes to the sword.
Rune choices: 1-3: +3 to the weapon, 4: Defender, 5: Critical hit on 19, 6: spell storing, 7: vorpal blade.

+3 mod combined with Defender funcrion pushes AC to 34, crits on 19 gives you more crits when waiting to use your hexblade curse, spell storing gives you a back up cast of 5th level shadow blade (or your first cast letting you use slots for smites), vorpal blade means when you crit 20 with off hand you get 6d8 instead of 2d6.

I also throw the 29 str belt on him to help with grappling the strongest monsters, like when a Tarrasque wants to bite/swallow him.

Anyways there is my most munchkin creation.

Oh yeah, he has a terrible weakness, a low wisdom score, so he can't ever make it through a frightful presence check.

Moral of this story, min maxing one character is a bad idea, bring a party. Even if he can solo a Tarrasque

What would a point-buy even begin to look like for this?

mastershakeman
Oct 28, 2008

by vyelkin

Firstborn posted:

I don't personally have a character in mind, I just thought it'd make for good discussion. It's something I have thought about before, though. These are all good ideas.

I've played a character who is only with the party to get more powerful. Basically you RP by not RPing. You stick with the party in town for safety in numbers but you never interact with non party members if you can help it.

It's a weird way to play and I don't think I'd do it again.

Elector_Nerdlingen
Sep 27, 2004



Just be the guy who does competent work, is polite and friendly to others, and is a key part of the team, but isn't interested in going for after-work drinks.

The guy who'll uncomplainingly work overtime and weekends if necessary, but isn't going to spend saturday afternoon at a company barbecue.

Elector_Nerdlingen fucked around with this message at 01:52 on Jun 8, 2018

kingcom
Jun 23, 2012

AlphaDog posted:

Just be the guy who does competent work, is polite and friendly to others, and is a key part of the team, but isn't interested in going for after-work drinks.

The guy who'll uncomplainingly work overtime and weekends if necessary, but isn't going to spend saturday afternoon at a company barbecue.

I'd rather not just play myself.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
do everything with the party reluctantly

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!
Just finished putting together poker chips for my game. The crew will be gambling on the Grand Dame in the Golden Goose Casino.

thefakenews
Oct 20, 2012

AlphaDog posted:

Just be the guy who does competent work, is polite and friendly to others, and is a key part of the team, but isn't interested in going for after-work drinks.

The guy who'll uncomplainingly work overtime and weekends if necessary, but isn't going to spend saturday afternoon at a company barbecue.

This probably works a lot better if there is a lot notional downtime between adventures. Like games that assume one adventure a season, or year. That way, you can treat adventuring as a job.

It becomes harder if the campaign set up assumes you are travelling together all the time. If you are on an epic quest to save the world the whole time, it's much harder to stay out of the other PCs lives.

Relentless
Sep 22, 2007

It's a perfect day for some mayhem!


I always fall back on Wolverine when it comes to loners. He thinks he's all solo in his own mind, but in reality he's constantly attracting sidekicks and saving people and finding family and is just a grumpy bastard about it.

He's storm off after an argument, but only like 50 feet away. We can still see you dude. You're like RIGHT over there.

kingcom
Jun 23, 2012

Drowning Rabbit posted:

Just finished putting together poker chips for my game. The crew will be gambling on the Grand Dame in the Golden Goose Casino.


Extremely cool that Goose in your setting get breath attacks.

doctor 7
Oct 10, 2003

In the grim darkness of the future there is only Oakley.

Firstborn posted:

I pose a question to you all: how do you roleplay a loner and still be a team player?

I am curious how you would do it. The archetype of the loner badass is really evocative and well-used. So how do you play Wolverine Snake Plissken, but still do the whole 'social contract' thing and contribute and keep the team together? I'm looking for something that isn't "ugggh fine i'll do it i hate people" 100% of the time.

Honestly? You pretty much can't.

You can be the character that doesn't talk much and only really shines when it comes to fights.

In my first group my friend made his character start by having his tongue cut out. He hates RPing social situations so he made a character where he didn't have to.

Honestly the closest thing you can get is an Aragon type character. Someone who wants to be left alone but is forced, out of their own moral code, to help others. So they do it, they work with others, but they are terse in the beginning and eventually warm up to the group over a number of sessions.

You cannot be Dirk Dark Dagger, the brooding rogue who sits in a tavern corner trimming his nails by candlelight. For one, it's a juvenile trope, two it's hard to come up with a reason to group with others and three your party needs a reason to group with you.

KingFisher
Oct 30, 2006
WORST EDITOR in the history of my expansion school's student paper. Then I married a BEER HEIRESS and now I shitpost SA by white-knighting the status quo to defend my unearned life of privilege.
Fun Shoe

Arthil posted:

What would a point-buy even begin to look like for this?

Take a look here:
https://orcpub2.com/pages/dnd/5e/characters/17592239348867

I cheat the STR requirements for the level 2 multi-class by using inheritor for a STR bonus item.
I'd say it's some sort of bracers or girdle handed down from his Human father a grappling barbarian.
This can be avoided by just starting Wizard and acquiring an STR buff item later, but you lose the Constitution proficiency which is pretty important for keeping that sword out when you take the big hits.

Ryuujin
Sep 26, 2007
Dragon God
Uh. Are you saying you use a magic item to qualify for multiclassing? Because I am fairly sure you cannot do that.

DKWildz
Jan 7, 2002

RC Cola posted:

I'm looking to buy a set of metal die that aren't super expensive. Any sellers that you guys would recommend?

I recently bought a big set of polymer dice from this neat company I got linked to from another site, and loved the different color options they had. It's literally a mom & pop company (just the husband and wife running it).

https://www.dieharddice.com/

I haven't really looked into buying metal dice sets, so I'm not savvy on prices for those, but the plastic prices were good, they looked great, and having written in the comments how I found them (it asks during checkout), they handwrote a note on the receipt and gave me a couple freebie metal dice with everything (a copper d20 and shiny gold d4). Everything showed up in under a week, too. Quite pleased with this company!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Drowning Rabbit posted:

Just finished putting together poker chips for my game. The crew will be gambling on the Grand Dame in the Golden Goose Casino.

They turned out great! How did you get the circles so regular?

KingFisher posted:

Take a look here:
https://orcpub2.com/pages/dnd/5e/characters/17592239348867

I cheat the STR requirements for the level 2 multi-class by using inheritor for a STR bonus item.
I'd say it's some sort of bracers or girdle handed down from his Human father a grappling barbarian.
Statboosters aren't an inheritor thing, it gives you flavour trinkets. If you're spending starter money on it you don't need to inheritor it you can just buy it. And sage advice says only your permanent stats count for multiclassing.

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KingFisher
Oct 30, 2006
WORST EDITOR in the history of my expansion school's student paper. Then I married a BEER HEIRESS and now I shitpost SA by white-knighting the status quo to defend my unearned life of privilege.
Fun Shoe

Splicer posted:

They turned out great! How did you get the circles so regular?

Statboosters aren't an inheritor thing, it gives you flavour trinkets. If you're spending starter money on it you don't need to inheritor it you can just buy it. And sage advice says only your permanent stats count for multiclassing.

Well then I will rework accordingly thanks!

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