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Solumin
Jan 11, 2013

I'm going to take this opportunity to post Thrash Pack again: https://www.youtube.com/watch?v=5LMZYnOml54

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Maple Leaf
Aug 24, 2010

Let'en my post flyen true


: This vote was a bit closer than most, at seven to five (Iganrius and Barker, respectively), but ultimately, we’ve decided to pay a visit to Ignarius and the Tempers. This will be our first match with him since our very first Liberation Rite back in the day.


Gfy

: The triumvirate you shall confront this time around shall be the Tempers, led by the demon called Ignarius. They have prevailed in the Rites on many occasions in the past.

: The Lone Minstrel then offers you such details as he knows of your next adversary.


: Music: Rage of Demons

: Born to a middling Commonwealth family, he got into trouble early and often, but found his calling in the Commonwealth’s not-entirely-legal red light district. There he took many jobs, most involving his sheer size. Most notable, he was a bouncer at the Starry Eight, where he came to symbolize its reputation.

: One day, a particularly belligerent guest got under his skin, so he gave him a tremendous thrashing. The club clientele all gave a cheer. However, this guest turned out to be a wealthy chamberlain, who then exploited his connections to have Ignarius arrested, and then exiled. This was fourteen years ago.

: In the Downside, Ignarius dropped his given name as is sometimes the custom, and survived alone through his tenacity and strength.

: It’s customary to assume different names in the Downside? Interesting. I wonder who among us, if any, are operating under aliases. My first guess would be Pamitha (and, by extension, Tamitha).



: Other than the Nightwings, the Tempers have liberated more exiles than any other triumvirate. They had high hopes for Ignarius, in turn…. Now, good evening, Reader.

: You wish a good night to The Lone Minstrel. Your travels shall continue at first light.



: It’s a brand new cycle! And just like the last one, the weather is absolutely atrocious. The storm lasted the entire previous cycle, and there’s nothing to suggest that this blizzard will be letting up and earlier.

: Before we leave for the Glade of Lu, which isn’t far from here, we have a bit of business to accomplish in the blackwagon.



: On top of Volfred’s biography, you can also get a look at his stats. As he is a tree, his Quickness is understandably pretty dismal, but he makes up for it by having a significant Presence, and his Glory is tied with Bertrude’s. Volfred is our replacement star defense, now that Jodariel is gone: we can plant Volfred near our Pyre and he’ll be very difficult to uproot.

: He starts with a bit of Enlightenment, but more importantly, he’s got an entire bar’s worth of Inspiration. All those years reading the book – and having performed in the Rites himself, no matter how rusty he might be – has given him all the Inspiration in the universe, and he’ll be levelling up a whole lot faster than anyone else could.

: Volfred is our weakest player by a significant margin right now… but I bet that’s going to change in a hurry.

: Also, fun little idea I just had: Manley’s Sapling had a name. Humboldt-Manley Jr. What do we name Volfred’s Sapling?



: With that in mind, let’s take a gander at that book. It’s been a while since we’ve given it a leaf!


Gfy






: With both of those things out of the way, we have a journey to keep up with. The less time we spend idle in this blizzard, the better.



: Now, then, the Glade of Lu is just–


Gfy



I do so hate to thusly contact you, O Reader.

Yet, an awful rumor reached me recently: that you have within your retinue a traitor.

To the Nightwings, and the Commonwealth alike!

But you would never harbour such a traitor, now, would you? I trust your time within the Downside would have taught you that.



: … what’s wrong with his face?

: The time at Moonlight Alcove has made everyone restless. The group is eager to set forth at your command.




: Uh, anyway, as I was saying, the Glade of Lu isn’t too far from Mount Alodiel, so the trip shouldn’t be too boring. We’ll be on the ground and doing proper fisticuffs with Ignarius before you know it.



: The next screen over… there’s a howler!

: Let’s squish it.


Gfy

: That should mix up the monotony of being in a flying wagon!

: When we pass into Black Basin, there’s actually a small handful of things to do, not the least of which–



: Is pissing in Lendel’s cereal some more.

: So, the Nightwings darken our skies once more. We suffered much from the defeat you handed us last time.

: Until our next encounter on a sacred site… I told you to stay out of our way! Get out of my sight!



: Always good for a quick laugh, that Lendel.

: Now that Volfred is an active player on our team, he apparently has some words he’d like to share about Wakingwood in particular. There’s a brand new point of interest on it.

: As the wagon soars across the skies above Wakingwood, you notice Volfred appears lost in thought. You cannot sense straightaway what he is thinking.



: <I hid within those woods for many, many years, making preparations for our Plan. I case aside my raiments, and became untraceable. There I waited, for the Plan to germinate. So… it means a lot, now, to be here, above that place, at last.>

: …Quite the view, wouldn’t you say, my boy?



: Moving along, then, our landing options include the usual spots: Needlefield and Cinderroot.




: Ooph, I’m going to have to reach back a little bit for this one. Gilman is easy; he was with us against Oralech just two Rites ago. Whereas Mae… we haven’t seen her since the match against Dalbert on the Isle of Khaylmer. Which might as well have been centuries ago, at my pace!

: So, it’s looking like our fork is going to go in Sir Gilman’s favour this time. Let’s see what’s in store for us.



: Off the bat, it doesn’t look like a whole lot, other than someone to talk to in the blackwagon. My best guesses are Gilman, since this is his fork in the road; Volfred, since he’s our ‘newest’ member of the group; or Bertrude, to fangirl over Volfred.



: Right on. What’s up, Fred?

: …There.

: Volfred appears to have finished sealing some sort of document. He smiles as he approaches you.

: Hello, my boy. Was just on my way out to make a drop. Report a bit of progress our supporters on the other side should like to know.

: It is not clear to you, as yet, exactly how Volfred is able to communicate with agents in the Commonwealth.

: Oh, this might be interesting. Given how impossible it is to escape the Downside aside from the Rites, I wonder how a postal service has managed to exist at all.

: We have our ways of making certain that such messages manage to make their way to whom they need to reach. Most of the time, at least.

: It’s not exactly the most dignified of methods… but, the Messenger-Imp is as hard-working as the rest of us, or, dare I say, more so.

: Fun fact: the Messenger-Imp is a playable character in multiplayer.

: Most imps lack the capacity to do that job. They of course cannot traverse the outer boundaries of the Downside. But, they can squeeze much closer than any of us.

: Volfred offers to tell you more of this process. It seems that he has been using certain imps to relay messages to his agents in the Commonwealth for some time, now.



: The messages are coded, in the off chance they reveal themselves before unwanted eyes, but even still… my agents put themselves in great peril there, supporting our cause, and our Plan.

: I could not ask for a more dedicated bunch… a shame we cannot meet them, separated as we are. If we succeed in our endeavors, it shall be thanks in no small part to them.

: They have identified hundreds of citizens grown loyal to our cause. Found hidden corners where they can speak freely. Their goal is to grow in numbers while remaining safe. For, we cannot resist the Commonwealth if too few citizens stand with us. Whether due to apathy, or fear, or lack of willingness to see our nation as we do.

: Some of these agents I have known for many, many years, since long before my exile. Many were former students, from my days of teaching Commonwealth doctrine. It was clear, then, who among us did not take the common view.

: These days, I report them our progress, and they, in turn, report theirs back. From that assessment, I update the estimation of our Plan’s success. Our chances of success increase substantially each time we liberate one of our own. But, those loyal to us in the Commonwealth slowly gather strength, regardless, knowing of our efforts.



: He strides out of the wagon, bearing the sealed message.



: So, basically, the imps just get real, real close, but they can’t get into the Commonwealth proper in order to deliver the messages. How they get the message across that last little gap was left conveniently blank.

: I dunno about you, but that put me in the mood to read some books. Let’s flip through three pages this time, why not?


Gfy







: Right on. Let’s see what Gilman’s got in store for us this time.



: This knight’s skin crawls with much anxiety!

: I don’t think I feel good about this place, at least, today I don’t?

: You decide to focus on pursuing your Vocations until the blackwagon is ready to move on.



: This decision wasn’t too terribly difficult, although I think I could have handled it a little better. We aren’t hurting too badly for money, and definitely not for stardust, so we can leave out scavenging this time, leaving us with reading the Book or tutoring one of our guys.

: Obviously, I want to tutor Volfred. Like I said, he’s currently our weakest player by a huge margin, and even just one level-up, which a tutoring would give him, would go a long way to putting him back on level ground with the others. So, I’m going to do that.

: It’s just… I still have a Wisdom Trace banked. Would it have been better to read the Book and give him the Trace? I’m not positive – what I think I’m going to do is tutor Volfred, then have him play a match or two, and when he gets closer to another level, give him the Trace then.





: Certainly, I would appreciate your point of view.



: This is the first time in this LP that a textbox has had more than two lines.



: It’s been a while since my last outings in the Rites. Begging for your continued patience as I recollect the way.



: With a whole new player comes a whole new pair of perk trees. Let’s see what Volfred’s rolling with.

: His two first-level perks are, from left to right, Guardian Sapling (whenever Volfred is banished, a Sapling will automatically spawn near his Pyre until he returns) and Final Kindling (once per Rite, if Volfred’s Pyre is doused, it’s restored by ten Pyrepoints instead).

: His four second-level perks are Sturdy Sapling (after casting Sprout, Volfred’s Sapling spawns faster than usual, and with a larger Aura); Unstable Sapling (Volfred can Salute to detonate his Sapling from a distance); Guardian Shield (when Volfred uses his Shield, he’ll shield all allies as well); and Steadfast Hope (Volfred gains a straight +5 buff to Hope, putting him at twenty. For comparison, Mae’s Hope is at twenty-four).

: And finally, Volfred’s third-level perks are Numbing Gust (if Volfred and all allies are banished, all opponents take a massive penalty to Quickness and cannot use abilities); and Miracle Kindling (once per Rite, if Volfred’s Pyre is doused, it’s restored by forty Pyrepoints instead. Stacks with Final Kindling for a total of fifty).

: Both trees are actually rather attractive. The left tree has Guardian Sapling and Sturdy Sapling, which make Volfred all the stronger on his defense: as soon as Volfred is banished, there would be a giant wall of Aura that would prevent everyone but the players with the highest of ups from getting a dunk. Sturdy Sapling would even give Volfred some offensive capabilities, if necessary.

: But, Guardian Sapling and Numbing Gust both require Volfred to be banished in the first place. Volfred has a unique ability in his Shield, which acts like Pamitha’s Body Tackle in that Volfred can’t be banished while it’s up (the tradeoff being it locks him in place and it costs Stamina to keep up); in my opinion, I should focus on making his Shield stronger, with, say, Guardian Shield, rather than try and eke out a bit of extra perks and bonuses when I’m down players.

: On top of that, Final Kindling and Miracle Kindling are pretty loving nutty perks. Combined, they’d effectively give me 150 Pyrepoints, or 120 with Endriga active – Volfred, all by himself, would counter one of the Titan Stars, and even have a bit of change to spare. It might even be enough for me to activate her for the extra EXP.

: So, tl;dr, I’m taking Final Kindling. I might trade Steadfast Hope for Guardian Sapling, but that’s a hard ‘maybe.’



: A most fascinating aspect of all this, one I endeavour to continue studying for a long time yet.



: With that out of the way, let’s head onward. Ignarius has a bone to pick with us, I’m sure.




Gfy

: The wagon comes to a sudden stop after a near-miss with someone, or something, that got right in its path. At first, you see no sign of whomever, or whatever, it was, but then… A voice rings out from off to the side of your path. The friendly-yet-somehow-aggravating tone leaves little room for question as to who it is.

: Hey, guys, uhh, so maybe watch where you’re going a bit more, next time, I guess? You musta scared Dad half to death, I mean just look at him!


: Music: Dirty Deal

: Fun fact: Ron’s theme, Dirty Deal, can also be played in multiplayer. It has a more active and aggressive version of itself that plays if the enemy gets the Orb. Unfortunately, I can’t find it anywhere on Youtube.

: But it’s good running into you like this, because, I got for you a really special deal! We got some pretty out-there stuff on hand, and… it’s been slowing us a bit, to be completely honest, here. Something about ‘em, I dunno, but Dad just hasn’t been himself!



: And YOU can have first dibs! All you gotta do is give us a lift, ‘cause you’re headed to the Glade of Lu, right? Just drop us off when you get there, OK?

: The blackwagon does not provide for you the most spacious accommodations, but it may have enough room for Falcon Ron, barely, at least for the short remainder of your trip.

: On the other hand… you sense a troubling energy from whatever strange artifacts he is transporting right now, and wonder whether you should get involved.



: This isn’t really a question.

: First, Ron is a good guy! I can put up with his mumbling for a few minutes when I need to buy something from him. He’s done nothing but been a fair businessman and providing me with the tools necessary to my victories.

: Second, Ron might be carrying something malicious on his person – and, knowing the world of Pyre, it’s quite possible that these things are, like, pieces of a Titan that are still alive or something – but I doubt that Ron has the emotional capacity to actively try and sabotage me. I don’t think he woke up in the morning and said to his dad, “you know what? Let’s gently caress over those Nightwings. Let’s break their wheels and then sell them some more.”

: And finally, I don’t think the thread would forgive me if I made him walk.



: All that said, though… come on, dude, the Glade of Lu is, like, ten steps to the east.

: Though your fellow exiles exchange cautious looks, you invite Falcon Ron to climb aboard.

: Oh, great, thanks, guys! I’ll, just, uh, squeeze right in, just…

: He does not.

: Dad! Come on, put your back into it, already!

: Eventually, Falcon Ron manages to get on board, as you prepare to set forth again.




Gfy

: …anyways, thanks, guys, and remember what I said, these thingers I got here, you got dibs on ‘em if you come visit me and Dad, that is, now we’ll be going, so, be seeing you, OK?

: Whether from Falcon Ron’s ceaseless drivel, or the ill effects of his cargo, everyone is left feeling out of sorts.



: Oh, wow, this is the first time I’ve taken a penalty to Glory. That could hurt me a whole lot, depending on who we put into the Rite against Ignarius, but it could also be nothing.



: You know the drill: let’s see who’s in a talkative mood right now. I’m sure someone would like to have a word with me about letting Ron onto the blackwagon.



: Sir Gilman looks positively amped.

: Sir Gilman is training intently when you approach.

: Master-Reader!! This knight was so engulfed in memories of the Sea-Dominion that he failed to detect your stealthy advance on his position!

: Tut-tut. What would Rukey think?

: Splendidly done!! This knight would have been vanquished by you, easily! This knight is fortunate to have you as an ally rather than a mortal foe.

: You think? If you remember, apparently, I’ve suffered a debilitating injury that’s knocked me out of the running as a potential player for the Nightwings indefinitely. I doubt I’m a threat to anybody.

: His kind routinely clambers from the depths of the Sea-Dominion to seek greater glory, and, perhaps, a slightly longer life expectancy within your Commonwealth.

: Such an honor it would be, to be assigned the rank of ‘knight’ and be conscripted onto the front lines of the Commonwealth, against their vicious, winged enemies!

: In the Sea-Dominion, it was our ultimate goal to fight our way to the surface, past our brethren, past the razor-reafs, the strangle-kelp, the snaggle-fins that prey upon our kind…



: …past the blood-sniffers, the electric scallops, the rogue-wyrms of the Frigid Current, the paralyzing nets of the Far-Fishers, and even past the scalding waters of the glowing trench….

: Finally, he trails off.

: …Yet, even despite the myriad of challenges of living in the Sea-Dominion, it is each would-be wyrm-knight’s duty to abandon that place at his or her soonest convenience.

: How humorous it was to learn that life within your Commonwealth had quite a bit in common with our existence undersea. ‘Twas not all pomp and glory as the stories told!



: He remains silent for a while, but then…

: Ah, well! It is fortunate that this knight found within this place so fine a company as yours. It is a most-different change of pace, to strive toward a common purpose, rather than strive constantly to outperform each other toward one’s own self-gain.

: Although! To the extent we are competing still, this knight shall ever strive to take the lead, make no mistake about that, Master-Reader!! This knight was born to be THE BEST! Just like all the billions like him! Now, he is off to steel himself! Your pardon, Master-Reader!

: He scoots off somewhere to continue with his self-made training regimen.



: Well, at least he’s in high spirits. And this +1 Quickness will help to put him just a little higher in tier compared to the billions like him.



: We’ve done enough Book-reading for one update. I’m curious to see what trinkets Ron has, and what’s caused this huge hurt in Glory.



: He pauses for dramatic effect, then… He reveals to you several artifacts:





: They emanate with energy that cannot possibly be completely healthy.

: Nice, huh? You guys, you got first dibs on these bad boys, and I can tell you what, they’re going to go fast!



: Ron isn’t offering anything else that’s new right now; just those three cursed Talismans.

: Personally, none of them seem particularly useful to me… I guess Black Hoof could go well on Bertrude, but she’s my hardest-hitter, and that goes completely to waste if she can’t hold the Orb.

: That said, though, I’m going to purchase Black Claw.



: Ah, great, you guys, I knew you were discerning customers, now, you enjoy that one, OK? And, remember, I still got the others, too, and you can buy ‘em, if you want. Though, these ones, they are real popular, and so, no refunds on these guys, you understand? But they are REAL good, so there’s no chance you’re gonna wanna pawn ‘em off!



: Uh… okay, whatever.

: The main reason why I wanted to buy the Black Claw is because, when I first played through this game way back shortly after its release, there was an exploit with it: you could put it on Volfred, and he could still summon a Sapling. He’d get all the benefits, but because he wasn’t ‘casting his Aura,’ he wouldn’t get any of the deficits.

: Unfortunately, they have since patched that. I bought the Claw to find out if they did or not, and now that I know, I won’t be using it in a match.

: Before I dip, I’ll take another pinch of Stardust. Why not.



: Uh, thanks for stopping by, guys.



: Okay! We’re finally ready to take on Ignarius and the Tempers, here in the Glade of Lu. Let’s see what fresh new Titan Star we have to work with.

: Though the now-familiar surroundings of the Glade of Lu made preparations faster than before, the stars are already aflame by the time you and the others are gathered.

: The Rite against the Tempers is commencing soon. Please be ready, madam.

: Shouldn’t be a problem. Always good to stretch my wings a bit, besides.

: You wish them all good fortune, in turn. Little else is said, and together, you watch the celestial harmony in calm and silence, and await the Tempers.




: Hmm. That’s a little annoying, considering my own Glory was just nerfed. But whatever – if I want to unlock Bialanthius’ page in the Book, I’ll need to prevail with him active.

: As usual, I’ll be turning off Sung-Gries and Endriga this time, but I’m also feeling particularly vulnerable with the Glory difference, so… I’ll turn off Arizech, too.




: Hey look who wants a piece of us again. It’s the damned Nightwings! Here to knock us down another peg or two again, I guess.

: Well, at least you got old Curly Horns out of this dump, I gotta give you that.

: One look at her, and you just knew that she was too good for this place. Though maybe that ain’t saying all that much.

: A majority of us would agree, pointedly.

: Any of you Nightwings see her again, you tell her something for me! You let her know Iggy says hi. You let her know.

: Not that she’ll remember some dumb lunk like me.

: Then Ignarius shoves on his mask.



: I wonder what our approach to Ignarius would have been if we met him later in the Rites, and he wasn’t our first Liberation Rite opponent. It’s highly unlikely that he’ll ever make it back to Mount Alodiel, now that our attempts at liberation are officially numbered.



: Reader, my boy. Let us confer a moment, here.

: <I am returned now to the Rites… a tradition that I had once disavowed. And… now that I’ve donned the raiments, the Voice knows I am here. It is no matter, really, for our Plan is well in motion. All that remains for us… is to prevail. I shall aid you and the others in this task as best I can.>

: Let us see now whether these old limbs of mine are still of any use.



: While all of our companions are unique in their own ways, Volfred is probably the most unique of them all. For instance, everyone up until now could jump, while Volfred, being a tree, cannot.

: Instead, he has something called an Aura-Shield. Like I had explained earlier, he can keep it up for as long as he has Stamina, but it locks him in place when he does. However, as long as it’s active, he can’t be banished.

: But there’s one extra bit of info: if I time it properly, Volfred will not only protect himself from a casted Aura, but he’ll reflect it right back. In this way, he can ‘power cast’ an Aura like anyone else.



: Volfred can’t dash like the others can, either – once again, a weakness that comes with being a plant. What he can do, though, is sink into the ground and reappear a set distance away in an instant, in exchange for some stamina. This works kind of like Ti’zo’s Zip, except it travels a longer distance, and with more cooldown. Even with Blink, Volfred isn’t exactly going to be a star forward.




: Our as-of-yet unnamed Sapling can sprout from anywhere within a radius around Volfred. When it sprouts, it’ll have its own Aura that starts small, but gets larger over time. The Sapling’s Aura can be used in conjunction with another ally’s, including Volfred’s, in order to give the proximity bonus to both them and the Sapling. Only one Sapling can be active at a time, although Volfred can replant it as often as he likes, and it’ll expire if he is ever banished. And finally, if Volfred gets the Guardian Shield perk, he can also shield the Sapling.



: I look forward to conducting with you all… if and when, of course, the Reader calls for us to stand as a triumvirate, together!



: Oooh, that would have been annoying with Sung-Gries.



: Alright! We’re here in the Glade of Lu to restart another cycle of the Rites against Ignarius and the Tempers. Ignarius’s stats are pretty intense, along with 14 Quickness, which is quite high for a demon. We, of course, have fought worse.

: Now that we’re here, we have the usual dilemma. Who do we bring into this Rite? Our whole triumvirate is available: we can freely choose any three of Mae, Ti’zo, Sir Gilman, Pamitha, Volfred, or Bertrude.

: Three votes, and twenty-four hours. See you then!

YggiDee
Sep 12, 2007

WASP CREW
Volfred, Mae, and Pamitha. Name our tree child Santalum, the genus of Sandalwood plants.

Tenebrais
Sep 2, 2011

Sir Gilman, since he just got buffed, Volfred to stretch is roots, and Mae cause she's not been out for a while.

Ignarius is second only to Dalbert and Almer as a sympathetic rival. He was exiled for something that was no fault of his own, he doesn't hold it against the Nightwings for defeating him in his liberation rite, and he seems genuinely happy that Jodariel got to go free even though she barely said a word to him. He's just a good guy, despite his gruff exterior.
(I'd put Oralech in third.)

Artelier
Jan 23, 2015


edit: i derped hard on the context of the match, am half asleep

trash pack still ownss

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Volfred test run, I don't really care about the other two.

As for the sapling's name, none:

Do I look like Manley to you?

Tenebrais
Sep 2, 2011

Oh, on the subject of names, there's three characters we know the full names of - Rukey Greentail, Pamitha Theyn and Volfred Sandalwood. It's possible that any of these might be monikers but the line specifically called out dropping your given name, so I assume anyone who has both names went by those in the Commonwealth. However, neither Hedwyn nor Jodariel told us their second name, so they might have dropped theirs. We also have Sir Gilman and Big Bertrude, both of which are one name with a title - though they might never have had more, since the Wyrm and Crone scribes were also just one name with a title. There's also Ti'zo, a Downside native, and Mae, who we named ourselves and might have never had a family name to begin with.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Volfred, Sir Gilman, and Bertrude. Maximum firepower!

OOrochi
Jan 19, 2017

On my honor as the Dawnspear.
Definitely should go with Volfred, Mae, and Pamitha.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Olive Branch posted:

Volfred, Sir Gilman, and Bertrude. Maximum firepower!

Agreed. Bring out the big guns

Maple Leaf
Aug 24, 2010

Let'en my post flyen true

: Poisoned – Gameplay



: Mae is very close to maxing out her Enlightenment bar and getting her final perk. One more game, or the Wisdom Trace, ought to do it.



: Sir Gilman, meanwhile, gets more than enough points to push him into the next level. If you remember, last time, he was maybe a few pixels from the threshold.




: Gilman’s available perks are the first-level perk Valiant Return (if Sir Gilman and each of his allies are banished, he immediately returns); the second-level perk Quick Draw (pressing Slash a second time will return Sir Gilman to where he initially was); and his first third-level perk Vigorous Slash (Slashing returns all of Sir Gilman’s stamina).

: Usually, I use Sir Gilman for quick, sudden strike at my enemy’s Pyre; otherwise, he rarely moves from his starting position. Despite having the least amount of Presence in the triumvirate, Sir Gilman’s actually not awful at defense because his ‘tripwire’-style of Aura is much better at catching approaches than it is at approaching. He also has the least amount of Glory out of everyone, tied with Ti’zo.

: The reason I bring all this up is because the only times I tend to use Sir Gilman is either when he has a clear shot at an enemy’s Pyre, or if he’s the last man standing. With that in mind, Valiant Return would actually be a fairly useful perk for him: if he’s the final line of defense, and he’s taken out, he’ll just come right back and put up another tripwire.

: That said, though, I’m going to go with Vigorous Slash, and I’m thinking of combining it with Quick Draw. If Quick Draw gives him a second ‘burst’ of Aura like the initial Slash does (and I can test this in multiplayer pretty easily), Sir Gilman would become nigh-untouchable: he could dash straight into an enemy’s territory, Slash, Slash again, and be given back all of his stamina. His throwing arc gets next to no distance, but it charges immediately: his windows of opportunity as an offensive unit (which, despite what I just said, is what the game is implying he is, what with his blistering speed and the Scale of Ores) would increase dramatically with those two perks.

: And besides, the initial reason why I turned down Valiant Return, and the whole left tree to begin with, is because I shouldn’t be getting banished so thoroughly that it ever comes into play anyway.




: Volfred, like Sir Gilman before him, is a hair’s-breadth from a level up. That’s kind of annoying, but, hey, depending on who we use for our next Rite, we could be getting a handful of levels in short order.



: That’s kind of generous, considering they should have won by all rights. Volfred’s Final Kindling is a very OP perk.

: The Nightwings are in capable hands, these days, my boy. Thank you for your continued efforts, given all the challenges we face.

: The Rites may be ending, but we still have time to achieve our Plan, especially if you continue to prevail like that. Come, let’s see whom we shall square against when next the stars align.

: Hah, it sounds to me like Volfred is pretty amped after that win. Nothing like winning a close game against a strong opponent!








: Look at the Pyrehearts’ ratio. Come on, Deluge, get it together.

: According to the planner, we have only one more Rite to go before we’re summoned back to Mount Alodiel. These cycles are going in a real hurry now, and there will be fewer and fewer opportunities to challenge our opponents.

: Normally, I try my best to refrain from saying or doing anything that could influence your votes, but I’d like to point out that if we’re interested in learning more about our opponents and what brings them to the Downside, we haven’t played a (non-Liberation) Rite against Deluge or Manley. If we wanted to punch him in his jaw again, now would be a perfect chance, fewer as they’re becoming, to learn more reasons as to why we would want to do that.

: Of course, we could always just go after Uldmildhe, too. If we don’t, there’s a slim chance she could overtake Tamitha in the rankings and be given the chance to ascend back to the Commonwealth, and we… probably don’t want Udmildhe back up there. But then, of course, it's going to be either her or Tamitha, so we're damned if we do and damned if we don't.

: Anyway! All that said, our options for the next Rite are Udmildhe and the Withdrawn, ranked third, at the Hulk of Ores; or Manley Tinderstauff and the Chastity, ranked seventh, at the Pit of Milithe; or we could choose to play against Sir Deluge and the Pyrehearts, ranked fifth, at the Spring of Jomuer.

: Who do we play against next? Let me know in the next day!

Maple Leaf fucked around with this message at 06:38 on Jun 3, 2018

AweStriker
Oct 6, 2014

Let's see how Sir Deluge is doing.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Let's slap Manley around again. Show him the superior wood.

IMJack
Apr 16, 2003

Royalty is a continuous ripping and tearing motion.


Fun Shoe
I didn't expect you to make that bounty. When you did, it was kind of a treat to see the little imp banners waving in the foreground.

Anyway, I think Deluge deserves a chance to get whupped by a proper example of Wyrmhood.

placid saviour
Apr 6, 2009
That match had me at the edge of my seat again. Well done! Although the Voice being snappy was the absolute highlight.

Would you reckon Saps or Demons are the better defenders? I was actually quite surprised with how well Volfred was doing.

My vote goes to Sir Deluge.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

placid saviour posted:

That match had me at the edge of my seat again. Well done! Although the Voice being snappy was the absolute highlight.

Would you reckon Saps or Demons are the better defenders? I was actually quite surprised with how well Volfred was doing.

My vote goes to Sir Deluge.

I think part of that was the map as well. It's the one where we first encountered Manley, and with it's constantly shrinking playing field favours Saps and chokepointing.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
We really should smack around that glorious bastard, Manley, again

Odysseus S. Grant
Oct 12, 2011

Cats is the oldest and strongest emotion
of mankind
Let's dunk on Sir Deluge, some more. I don't think we've played against the pyrehearts since the first cycle?

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Don't be a sap, vote for the Sap. Manley.

Double May Care
Mar 28, 2012

We need Dragon-type Pokemon to help us prepare our food before we cook it. We're not sure why!

gently caress up Deluge. Teach him the true meaning of cowardice!

mortons stork
Oct 13, 2012
Yeah we need to pay a visit to the Pyrehearts. I think we can then gently caress up Manley's day when he inevitably tries a liberation rite again.

JamMasterJim
Mar 27, 2010
We should run through every crew at least twice, so Pyrehearts

Maple Leaf
Aug 24, 2010

Let'en my post flyen true
It's seven-to-three in favour of the Pyrehearts. We'll finally get a chance to see what Sir Deluge has been up to in the last little while.

Bacchante
May 2, 2012

Friends don't let friends do sarcasm.
That was a really entertaining game. Righteous Flame did some real work in the fight as well as Volfred's perk; it got you above the instant-kill threshold for that Bog Crone at no less than twice essentially giving you two 'safe' dunks; once before Final Kindling and once afterward. I daresay that without this team composition you might have been in for a rough time. As useful as he was, subbing in Big Bertrude for Gilman would have made you ridiculously tougher since you were below them for quite a lot of that fight. By my math you'd have triggered it... about three times? It's possible Final Kindling may not have activated at all, depending on how things went down.

mortons stork
Oct 13, 2012
I kinda feel sorry for Ignarius. He doesn't seem like an overtly bad guy, and exiling him forever for what he did is excessive. Poor guy has been down there more than enought to repent his misdeeds.

vdate
Oct 25, 2010

mortons stork posted:

I kinda feel sorry for Ignarius. He doesn't seem like an overtly bad guy, and exiling him forever for what he did is excessive. Poor guy has been down there more than enought to repent his misdeeds.

If indeed misdeeds they were. From what we were told, all he did was 'his job'; it was not the bouncing, but the person he bounced (i.e., an important Commonwealth official), that was the problem.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Man, the voice is loving pissed at Volfred.

I mean, he did abandon the Nightwings and deny anyone passage back to the Commonwealth, all the while the stars were going out.

Bacchante
May 2, 2012

Friends don't let friends do sarcasm.

Glazius posted:

Man, the voice is loving pissed at Volfred.

I mean, he did abandon the Nightwings and deny anyone passage back to the Commonwealth, all the while the stars were going out.
I mean... what Nightwings, though? At the time it was just him and Ti'zo. The only other members (as far as we know) had just died and that'd certainly kill my motivation to play.

EagerSleeper
Feb 3, 2010

by R. Guyovich
If there's anyone who's going to betray the Nightwings (according to the Voice's warning), I'm guessing it'd be Pamitha or Mae. Pamitha because, idk, they seem like they don't have much affinity to our group vs. their sister. Mae, because 1) they are probably super happy right now being involved in the closest thing we've seen to a religion in this game 2) They don't really want to be sent back to the Commonwealth where they'd be abandoned and alone again 3) Their list of perks has the dude who is major betrayer figure in the cycle of the Rites in the background.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Or the voice is full of poo poo and trying to sow discord. Just saying.

Tenebrais
Sep 2, 2011

The voice spoke up the second Volfred got involved. And started ranting at him when he entered play. And Volfred seemed to be hiding from him.

I reckon he might have been talking about Volfred. Whether truthfully or not, well...

Polaron
Oct 13, 2010

The Oncoming Storm
Is this the first time we've really seen the Voice interacting with the plot and being acknowledged by other characters?

Octatonic
Sep 7, 2010

Polaron posted:

Is this the first time we've really seen the Voice interacting with the plot and being acknowledged by other characters?



"Oblige the voice that tells you more"

Beyond that, check out the conversation between Volfred and Oralech

Maple Leaf posted:


: You must know I took no part in that betrayal. Search your heart.

: Oralech says nothing for a time. Then…



: I have refused to wear them since. In show of solidarity, to you.

: And to elude the Voice, I would suppose.

: …Yes. That, too.

: …I see. You were never very good at this, anyway.



E: I think that Volfred and Tariq have also chatted about the voice, probably right before he decides to suit back up, but I don't wanna look it up, because I don't remember exactly when it happened.

Octatonic fucked around with this message at 02:52 on Jun 10, 2018

Maple Leaf
Aug 24, 2010

Let'en my post flyen true


Gfy



: This knight’s one-time commanding officer… imagine, if you will, a Wyrm without the slightest trace of bravery!

: Sir Gilman then recants his tale of Sir Deluge’s past, and how it is that they wound up together in the Downside.


: Music: Knights Of The Sea

: Some wyrms born under the Sea-Dominion’s waters sought life’s meaning on dry land. The Commonwealth recognized their chivalrous traditions and soon put them to use.

: Sir Deluge was just another bit of front-line fodder in the war against the Highwing Remnants. Yet, time and again he distinguished himself for one simple reason: He would not die.

: Very impressive for a worm fighting against an army of birds, honestly.

: His unusual instinct for self-preservation kept him safe in many battles, and over time, he was repeatedly promoted for lack of any real competition. Then, in the battle of the Spiral Sanctum, when retreat certainly was not an option, Sir Deluge retreated anyway. This was a breaking point, and he at last was sentenced into exile.

: In the Downside, he sought water, where he made contact with Sir Gilman and other members of his kind. They all saluted him as their superior. The other knights had little choice but to respect his rank. As the Pyrehearts, they conduct the Rites in the name of their great hero, the Underking Ores, while adhering to their strict code.

: This knight might not have failed quite so miserably at the battle of the Spiral Sanctum had his entire regiment not turned in disarray after Sir Deluge fled. Perhaps by confronting his former commander, this knight’s own honor may be re-gained in part… for now, however, this knight must beg your leave.

: You say good-night to Sir Gilman, in turn. There is no time to make flight preparations now, though in the morning you will press on once again.



: Real talk, Sir Deluge’s whole situation actually sounds kind of funny. He had the misfortune of being born as part of a race that values honour, courage, and chivalry above all else, and he has the (surprisingly uncommon) sense to prefer to want to live. Because of that, he rose in rank compared to everyone else not due to his deeds, but strictly due to his seniority. You can only imagine the look on Gilman’s face when he met Deluge again in the Downside.

: Anyhow, let’s take a look into the blackwagon and see who wants a word.



: Fred’s in a good mood. I guess I would be too, after a match as close as the one we just had – and he has a strong argument for being the MVP, what with Final Kindling saving our bacon pretty hardcore.



: (Ti’zo is happy to have Volfred back among the Nightwings once again.)

: Thank you, Ti’zo. I am happy to be back among the Nightwings, as well.

: Though, you understand why we were forced to be apart for so long, don’t you?

: (Ti’zo indicates he understands full well.)

: I trust that Tariq provided some good company and song during the intervening time.

: (Ti’zo confirms he did enjoy traveling alongside The Long Minstrel for some time.)

: And, there he is, right on cue.



: Volfred laughs warmly at this.

: No, Tariq, we are well enough for now. Ti’zo and I, we were just remembering the time when we first met, the three of us.

: Ti’zo was rather apprehensive, then, as I recall.

: He was merely being circumspect, I’m sure. Ti’zo has the sharpest instincts of us all.

: But, the bite he gave you, sir… it left a permanent impression, did it not…?

: Look, I’m not gonna judge Ti’zo. When I first met Volfred, I was this friggen’ close to biting him myself.

: It did, indeed. I consider it a mark of friendship. May it stay with me for all my days.

: It’s a good reminder that, despite the challenges we faced together in the past… my time among the Nightwings has been extraordinary.

: Likewise can I say the same, sir.



: Volfred turns to you.

: I should apologize, my boy…. Here we are talking of a history you do not share. Believe me when I say we’re skipping over many of the bad parts.

: What I mean is, it isn’t my intention to exclude you as we wax nostalgic. The Nightwings that you know… we are a strange assortment, are we not?

: Those of us who share some kinship from the past… I suppose we cannot help but seek some warmth in it. But, it should not be to the exclusion of the friendships that we forge right now.

: So, please, why don’t you join us for a bit?

: Together, you, Volfred, Ti’zo, and The Lone Minstrel talk awhile about the times gone by. The three of them are pleased to be back in one another’s company again, having grown close through shared experience in the past. Just the same, they have welcomed you into the group.

: In spite of the hardships you have faced, some of these idle moments that you share together may one day form memories you think back on with fondness.

: Soon, the conversation winds down, though it lifted all your spirits for a while.



: No bonuses or anything – but, really, what better bonus could I ask for than to spend a bit of time with my close friends, reminiscing over the good times we’ve had in, um, in the Commonwealth’s prison?

: … well, I mean, a boost to my Presence would have been nice.

: Let’s read a book.


Gfy




: It turns out, Bialanthius wasn’t crushed by a rock – he was crushed by sixteen-thousand tons of beetle dung. That sounds like Pyre, all right.



: This will be the first time we’ve done righteous combat against Sir Deluge since we met him on our initial run to Mount Alodiel. His win record is currently four-and-twelve. Let’s find out if all those Valuable Lessons have taught him anything worth learning.




: I do my typical sweeps through the biomes before I proceed to the next one, in case there are any points of interest that my companions would like to talk about. They’re getting increasingly uncommon, however, now that we’ve scoured the world pretty well by this point.

: That said–




: Ya know, I gotta say, I kinda like your style, there…! Come right on crashing into us, like you ain’t even care!! That’s pretty good! Keep tellin’ my mates here we oughtta do the same!



: Barker’s fun. I’d tell him to calm down, but then he wouldn’t be Barker.

: Moving into the Sea of Solis–



: … nah, Ignarius is an alright-enough guy. And besides, I kind of doubt he’d humour us crashing into him all that well, considering we just beat him in a Rite.

: Although, spinning around the Sea of Solis a little bit, speak of the devil, there’s a point of interest.




: With the climate in the Downside intensifying, you wonder if the storm has spilled forth from its confines, and started to ravage other regions of the land.

: You know, that’s an interesting thought. In order to quell the Deathless Tempest enough to sail through it, Sir Gilman had to destroy Unfathomed Plurnes’ eggs. Now, I know that Plurnes died when she was impaled on the bow of a ship, but it’s possible, similar to Yslach, that she’s still kicking around in some incorporeal capacity, and she’s pissed. Pissed enough to bring about unending storms and unending blizzards to the Downside.

: Or this is just regular climate in the Downside. This place sucks, after all.



: Still in the Sea of Solis, we chance upon Udmildhe on her way north. Let’s say hello, repeatedly.



: Beware, ye who wouldst mock the dessssigns of the Withdrawn… ye cannot comprehend the terrors which sssshall come to ye, in time….

: How’s that whole ‘dead god’ thing treating you? Still dead? Good to hear!


Gfy

: Finally moving on from the Sea of Solis, there’s nothing to see in the Wyrm Gulf…



: … Ignarius and the Tempers have settled onto Flagging Hands for their next Rite…



: … and we finally arrive in Jomuer Valley, ready to take on the Pyrehearts. Now that I think about it, this is kind of unfair terrain to be playing the Pyrehearts on: we’re in a desert, fighting against some leeches (present company excluded). It’s in an oasis, fair enough, but all the same, this is a very dry climate compared to, you know, the ocean.

: Oh, hey!



: I don’t want to crash into Dalbert, but I would like to speak with him. He’s a good guy and I just want to say hello (seriously, this time).



: They deliberately crashed into us, Father!! Yet, you still address them in such a cordial matter!

: Now, Almer. I am certain that this was an honest accident, and it appears no lasting damage has been done.

: Uh, yeah :sweatdrop:

: Please, take the helm, as I shall go and start to pick up all the fallen artifacts, which shook free from the walls after the impact. Perhaps some of these old heirlooms may yet be repaired with adhesive drawn from certain flora we may find along our long and difficult quest.

: Uh… sorry.

: drat you, Nightwings. You stay away from us!!



: :saddowns:

: That, uh, went disastrously. Let’s just check and see what our landing options are.




: Hold on, what? Barker is here? But we just passed him in the Sea of Solis!

: This is one of those decisions where I can’t rely on our thread’s bias to decide where to go next – and hell if I’m going to pass up on the opportunity to see what the hell Barker’s doing here. Sorry, Pamitha, you’ve never done me wrong, but I don’t think this chance is going to come up a second time.




: Nobody with us is in a talkative mood, and we’ve just finished reading the Book, so, we might as well just get straight to it.



: Your senses guide you to a scrying pool somewhere in the barren wastes of Fallflat, and you look upon the waters.



: What, is that the best you loafs can do? I thought the Pyrehearts was gonna make us work for this!

: G-g-go on and gloat, while this knight wallows in his latest wretched failure.

: What’s that sad little sound I hear, mates?! Was that a little tiny imp, or maybe that was Sir Deluge crying ‘bout something again?

: The vision fades. It seems the Dissidents prevailed against the Pyrehearts sometime not long ago, gaining the favour of the Scribes. You wonder where their paths have taken them since as you return to the blackwagon to pursue your Vocations.



: … you know, reading Deluge’s response to Barker’s chiding, it sort of puts him in a sympathetic light. He’s a coward that would rather eschew his entire species’ traditions and standings in favour of his own well-being, but, well, first of all, could you blame him? The threat of death is a pretty significant motivator by itself, and it’s why he chose to retreat as often as he did.

: Second, I’m reading this as Deluge is aware of how pathetic he is, and it’s hanging over him like a stink he can’t get rid of. He doesn’t try to spin his loss against the Dissidents as ‘this is a mere setback, I’ll get you next time!’ sort of thing; he calls it his ‘latest wretched failure.’ It must be hard for Deluge; all he wants is to survive, but the traditions of his kind forced him into a dangerous job that he didn’t want, and even after being exiled to the Downside, he can’t escape it.

: All that said, he was an rear end in a top hat to Sir Gilman, and that simply will not do.

: As for my Vocations, I don’t put much thought into this. Volfred could still use some extra help, but I still have a Wisdom Trace banked, and we’re okay on money for the time being. We also haven’t read the Book for those bonuses in a while yet, if I remember right, so there’s no harm in giving it a read.



: You find a quiet corner near the blackwagon’s ground to delve into the secrets of the Book of Rites. Through greater understanding comes the Reader’s Influence.



: This is the last category we need before we can finally start boosting our Glory. And once that’s done, we’ll be done with this Vocation forever. So, including this time, we only need to read this Book four more times.

: You concentrate on your knowledge of the Eight Scribes, and how together they composed the Book of Rites, among their many feats. Inspiration comes to you in a flash; whether from the Book or from within, you cannot tell.




: We still have nobody willing to share a few words, so, there’s nothing keeping us from moving on to the oasis and getting this Rite over with.



Gfy




Music: Surviving Exile

: Rukey was against letting Mae on board and wanted her to rot in the desert. Are we talking about the same guy?

: You learn Rukey’s past transgressions have all been forgiven since his return to the Commonwealth. He was even offered a well-appointed home and place of business. It must have represented just the kind of lavish lifestyle that Rukey always claimed to have had for himself and his extended family.

: Eventually, and somewhat reluctantly, however, he refused the gifts. Instead, he tracked down Volfred’s agents, and gave them ample information, thus emboldening their ranks.

: The last bit of the message sounds as though it was transcribed word-for-word from something Rukey said. It simply reads, “The rest of you better get back here soon, OR ELSE!”

: You thank the messenger-imp for the report. Soon, it has all your companions talking.

: I had ever faith that our friend Rukey would stand tall, and rise to the occasion.

: … Oh! Uh, yeah, me too, about Rukey and his morals, yeah.

: We understand this Rukey holds no small degree of influence, at least among his kind.

: Ah, the noble Rukey! He sets a shining example unto us all!

: Hard to believe he would have turned down living in that kind of luxury. Though maybe he got used to it out here.

: Don’t you think he must be sad to have turned down a house? I hope he isn’t said!

: (Ti’zo is happy to learn that Rukey joined the revolution in the Commonwealth.)

: The news of Rukey’s liberation fills you and your fellow exiles with newfound resolve. The messenger-imp accepts some scraps to eat from you and rushes off.



: These little boosts are always nice to have. I’m not sure how much I’m going to need them against Sir Deluge, but I’m definitely never going to say no, of course.



Gfy

: The only thing to do before we meet with Sir Deluge and the Pyrehearts is to stop at Ron’s shop… and, hell, might as well give the Book another look. We’ve unlocked enough pages to last us a while.


Gfy




: And finally, let’s see what Ron’s got. Maybe he’s got something good this time.



: Well I just want you to know, he was one of my most favorite customers, and because of that, I’m giving you the same great deals, OK?



: Let’s see… Ron’s stocked up on some Star, Sun, and Moon serums… he’s got a new handful of Stardust… and, what’s this new Talisman?



: … holy poo poo.

: I like to give the Righteous Flame Talisman to Mae because it’s more immediately useful to her than her Sandra-given Talisman (it allows her Aura to bounce off walls and objects). Righteous Flame recovers my own Pyre by five every time Mae gets a dunk, no matter how much damage she dealt to it.

: This thing, though, can recover up to half the damage dealt to my enemy’s Pyre. Hypothetically, if I give this to Bertrude, and she gets a full-damage dunk with Hex Of Defeat active, I’ll recover fifteen Pyrepoints off that single move.

: That’s half of Endriga’s influence gone, off one dunk. And I can give this Talisman to anybody, and I am going to be scoring more than one dunk per game. I’d have to do at least ten or more damage in order to match Righteous Flame, but that’s not a difficult thing to do.

: With this Talisman, plus Final/Miracle Kindling, plus Stubborn Flame, I’ll be drat near impossible to kill.

: The only problem is its price…



: 140 Sol is a ton of cash. Money is pretty hard to come by, even with the Feats of Glory active.

: … Well, let’s be honest, I’ve been hoarding all this cash and I don’t even know what else I’m going to spend it on, if anything. Let’s buy ourselves a slug.



: That said, though, uh, this will conclude our business for today, and for some time in the future, I think.




: Armed with this powerful new Talisman, I think we’re ready to wear some wyrms like scarves. Let’s see what Sir Deluge has been up to.

: Everything is set for the Rite to commence, and all is quiet amid the dry flats at the Spring of Jomuer. All there is left to do is wait for nightfall to set it.



: <This knight… this knight… this knight… this knight is not a knight, at all! This knight betrayed his former commander!! Abandoned his brethren of the Sea-Dominion.>

: <But… what is knighthood, even? What is knighthood, if it means having to follow such a craven as that Sir Deluge?>

: <Cease this nonsense, Gilman. Focus on the Rite. Focus on the Rite. Focus on the Rite.>

: He notices you, finally.

: Oh! Master-Reader…! This knight did not see you there just now, such was his preoccupation with the task at hand.

: Know that this knight stands prepared! He has no misgivings whatsoever when it comes to battling his ex-triumvirate.



: You heard the man.

: Then, a glimmering within the sky draws your and his attention.




: Shax Six-Shoulders has a unique effect on the Rites: with him active, if I were to ever banish all three of my enemies at once, they would instead all spontaneously reappear rather than remain banished.

: That’s annoying as hell, of course, but at the same time, it’s borderline redundant with Limbless Arizech, who gives each of my opponents +8 Hope.

: Not only am I okay with activating Shax this time (particularly since, of course, we need to win with him active in order to unlock his page), but I’m so confident in my ability to slap around Sir Deluge that I’m also going to activate Arizech and Archbeast Sung-Gries.

: Endriga The Widow can gently caress off and stay there, though.





: Sir Deluge wrestles with his mask for a time.

: Th-this knight is most surprised that you have the c-c-courage even to show yourself!!

: You speak of courage, Sir Deluge…? But, this knight has little else to say to the likes of you.

: That’s a very reserved thing for Sir Gilman (Sir Gilman) to admit.

: Th-that figures, Gilman!! Y-y-you are no knight at all! You are a teensy minnow swimming in a sea of minnows many, many times your size, and with much more honor, too!



: …but, just as soon, it fades. Sir Gilman slinks away.

: D-d-disgraceful!! You Nightwings, you are STUPID to have taken that one in! And you are no-good at the Rites! And, another th-thing!!

: W-WE DO NOT FEAR YOU!!



: We’ll fix that.



: The time for talk has ended – it’s time to play the Rite against Sir Deluge and the Pyrehearts.

: As usual, it’s up to you to decide who we bring into this match. Our available players are Mae, Ti’zo, Sir Gilman, Pamitha, Volfred, and Bertrude.

: Lemme know who you want to see in this game in the next twenty-four hours, and I’ll lock them in.

Maple Leaf fucked around with this message at 07:35 on Jun 10, 2018

Bacchante
May 2, 2012

Friends don't let friends do sarcasm.
Gilman is an obvious choice here. Toss in... Bertrude and Volfred, too. The former for Epic Dunks and the latter for strong defense; I suspect, though cannot confirm, that Santalum will be a good denial option against an all-Wyrm team.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Bacchante posted:

Gilman is an obvious choice here. Toss in... Bertrude and Volfred, too. The former for Epic Dunks and the latter for strong defense; I suspect, though cannot confirm, that Santalum will be a good denial option against an all-Wyrm team.
Treeman is our defense, and Gilman has HONOR to restore. This option gets my vote.

IMJack
Apr 16, 2003

Royalty is a continuous ripping and tearing motion.


Fun Shoe

Bacchante posted:

Gilman is an obvious choice here. Toss in... Bertrude and Volfred, too. The former for Epic Dunks and the latter for strong defense; I suspect, though cannot confirm, that Santalum will be a good denial option against an all-Wyrm team.

This sounds like a good plan. Deluge is still using nothing but wyrms, so using Gilman as your forward makes a relatively even offensive match, while Fred and Ms. Cover-Piercing Shotgun keeps them away from your side of the field.

Oblivion4568238
Oct 10, 2012

The Inquisition.
What a show.
The Inquisition.
Here. We. Go.
College Slice
Since money seems to be a bit tight now after buying that talisman, did you know you can click on the Downside Clinger in the blackwagon to harvest its fruit as a vendor trash item?

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Bacchante posted:

Gilman is an obvious choice here. Toss in... Bertrude and Volfred, too. The former for Epic Dunks and the latter for strong defense; I suspect, though cannot confirm, that Santalum will be a good denial option against an all-Wyrm team.

I'm OK with this.

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liquidypoo
Aug 23, 2006

Chew on that... you overgrown son of a bitch.

Bacchante posted:

Gilman is an obvious choice here. Toss in... Bertrude and Volfred, too. The former for Epic Dunks and the latter for strong defense; I suspect, though cannot confirm, that Santalum will be a good denial option against an all-Wyrm team.

This is a good team to work with.

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