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Nalin posted:There is an ini tweak to do that. There’s also a VR menu option for height.
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# ? Jun 2, 2018 06:45 |
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# ? May 14, 2024 08:35 |
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Just how bloated/poo poo is OBIS to go to the effort of extricating it from my load order (so changing my conflict res, resmashing, running asis/skyprocs, tesedit scripts etc). I just did that all to swap out a few things and I was wondering if it was worth it again to get rid of OBIS. Only thing I have really noticed in game is that each bandit is like "Purple Viper Destroyer" or some poo poo instead of "bandit".
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# ? Jun 2, 2018 07:46 |
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So I finally got back to trying to play my modded version of Oldrim after ignoring it for half a year or so. Does anyone have any suggested or preferred settings for Timing is Everything or Skyrim Unbound? With Skyrim Unbound, I started with a timed delay for dragons (with a minimum of 216 hours, and a maximum of 240 hours). However, I can't remember if that's in-game hours, or real time. Either way, I felt it was too long of a time, and I don't remember how you toggle it so that you become the Dragonborn. With Timing is Everything, I set for Dragonborn to start after finishing Dragonslayer (since I figured that's how it was meant to be presented), and if I'm at Level 25. However, I don't know if I want to go through the main story again to do that. With Extensible Follower Framework, is there a way you can select what pieces of armor your followers wear? I know there's an Outfit setting buried in one of the submenus, but it looks like it only lets you choose from pre-made sets. Also, does EFF modify how stealth works with followers? I recruited Jenassa, and whenever I go into stealth mode, she turns herself invisible.
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# ? Jun 2, 2018 10:31 |
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Taintrunner posted:There’s also a VR menu option for height. That menu option isn't very good. It literally just moves the floor down below your actual floor. The game ends up doing a horrible scaling... thing... where it scales the whole game to make your height match the default chest height. Changing the game scale via the ini setting is the only way to fix things and make it right.
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# ? Jun 3, 2018 04:00 |
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Nalin posted:It literally just moves the floor down below your actual floor. The game ends up doing a horrible scaling... thing... where it scales the whole game to make your height match the default chest height. Classic Bethesda, solving simple problems through a complex, hacky, and unsatisfying solution.
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# ? Jun 3, 2018 10:06 |
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Nalin posted:That menu option isn't very good. It literally just moves the floor down below your actual floor. The game ends up doing a horrible scaling... thing... where it scales the whole game to make your height match the default chest height. Changing the game scale via the ini setting is the only way to fix things and make it right. What in the Sam Hill
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# ? Jun 3, 2018 10:25 |
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Goddamnit Bethesda It takes effort to be this lovely
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# ? Jun 3, 2018 11:20 |
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I’m sure they’ll fix it in Skyrim 76.
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# ? Jun 3, 2018 17:11 |
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Ojjeorago posted:I’m sure they’ll fix it in Skyrim 76. lol if you don't think they'll just make a new engine that somehow manages to maintain all of the old bugs and add new ones requiring even more hackish solutions from their Rube Goldberg-led dev team.
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# ? Jun 3, 2018 18:14 |
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It was very weird when I first launched the game. I'm 6 foot 3 inches and I was standing chest height of everybody. I couldn't believe that everybody was 7 feet tall until I discovered the scaling variable. You set it to your height in inches to force the appropriate world scaling. I guess it is so the game isn't super weird if you play sitting in a chair. Maybe some sort of PSVR holdover.
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# ? Jun 3, 2018 21:51 |
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Welp I spent the last couple nights working on my new modlist; as you do. It'll be my first install since SSE. I'm on the fence about a couple possibilities, and I'd love to get some red flags from y'all if something's known to be terrible. I want to keep a nice, tidy, clean save that won't poo poo the bed after a few dozen hours. I know WARZONES performs better on SSE than it did in Oldrim, but is it still a savegame-fucker that doesn't clean up its own mess? Or does it behave well over the long term, now? I like the concept of more Civil War clashes, but I like polish in my mods, and attention to detail has never been this modder's strong suit. edit: ^ Briefly considered going with Immersive Patrols instead, but it seems like a source of CTDs for a lot of people. Does Realistic Lighting Overhaul play nice with most non-lighting non-weather mods? The changes look pretty enough, but I don't want to start running into buggy/crashy interiors ten hours into my new game. I don't think I ever bothered installing it back in the old days--I've always been hesitant to install mods that make thousands of manual changes all over the game world--but it doesn't seem to clash with anything else I want to use now. Bother or don't bother? I'm planning to run Better Roads and Settlements Expanded. There's nothing notoriously awful in those two, is there? Jaxonz Renamer seems functional but pretty... amateur? Is this little utility (that I want to use exclusively to rename unenchanted weapons) a clever and clean solution, or a sloppily hacked together save-breaker? On a related note, is this dude's Positioner any good? Thanks in advance! Trustworthy fucked around with this message at 03:31 on Jun 10, 2018 |
# ? Jun 10, 2018 02:43 |
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Trustworthy posted:Does Realistic Lighting Overhaul play nice with most non-lighting non-weather mods? The changes look pretty enough, but I don't want to start running into buggy/crashy interiors ten hours into my new game. I don't think I ever bothered installing it back in the old days--I've always been hesitant to install mods that make thousands of manual changes all over the game world--but it doesn't seem to clash with anything else I want to use now. Bother or don't bother? Jaxonz’ stuff is pretty reputable. You should be pretty safe with it, and the positioner is supposed to be good. Anything that changes interiors (for instance distinct interiors or a inn overhaul) might cause lights to be in weird places in the affected interiors with RLO, but shouldn’t cause crashing, and there might be a patch to fix that for a given mod. Don’t know too much about the rest.
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# ? Jun 10, 2018 05:04 |
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Just saw this get put up recently. Been looking for a fix for a while but couldn't find any working links. About to give it a spin. SKYUI Survival Mode Warmth Rating Fix
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# ? Jun 14, 2018 09:08 |
I asked this in the Steam thread but... If I already have the classic version of Skyrim (and mod the crap out of it), is the Special Edition worth it at 50%?
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# ? Jun 22, 2018 18:39 |
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do you intend to actually play skyirm or just play "mod installer simulator 2011" SE is better to actually play the game, but I still think LE is better to play load order conflict resolution: the game.
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# ? Jun 22, 2018 18:51 |
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It is way more stable and basically has the same mods, or you can convert them yourself. How do you not have the dlc already and thus get the SE for free though?
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# ? Jun 22, 2018 18:54 |
Dameius posted:It is way more stable and basically has the same mods, or you can convert them yourself. How do you not have the dlc already and thus get the SE for free though? I got the legendary edition for $5 after SE was out.
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# ? Jun 22, 2018 19:07 |
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Yeah, SE definitely runs better and crashes less. e: though yeah, some mods haven't been ported yet, and the console command to set your doggo to unkillable apparently doesn't work.
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# ? Jun 22, 2018 19:12 |
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I'd 100% go to SSE. There are only a handful of mods I can't get working 100%, either through an SSE port, or just running the vanilla version with the BSAs extracted. They do take a little more work though. Unless your gameplay absolutely hinges on some dll that SKSE can't run properly yet, I'd say go SSE.
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# ? Jun 22, 2018 19:34 |
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Is there a secret to getting fnis working with MO and Skyrim VR? Is that secret, “you’re too dumb for this, use NMM”
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# ? Jun 26, 2018 13:49 |
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Wrong thread, sorry to bother you.
Midig fucked around with this message at 14:19 on Jun 27, 2018 |
# ? Jun 27, 2018 04:17 |
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gmq posted:I asked this in the Steam thread but... If I already have the classic version of Skyrim (and mod the crap out of it), is the Special Edition worth it at 50%? depends if you prefer having 60 fps and some generic qol mods over 45 fps and mods that make the game fun to play
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# ? Jun 27, 2018 17:04 |
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Dongicus posted:mods that make the game fun to play do they actually exist?
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# ? Jun 27, 2018 19:01 |
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Cat Mattress posted:do they actually exist? well in relative terms, yes in absolute terms, uh no
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# ? Jun 27, 2018 19:44 |
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What are the big mods that still don't have a Special Edition port?
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# ? Jun 27, 2018 19:45 |
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Serenade posted:Is there a secret to getting fnis working with MO and Skyrim VR? No idea about MO, but it worked for me with Vortex. I told Vortex to launch it from the Skyrim VR directory and I only enabled the Skeleton Arm Fix. My launch path: B:\Games\Steam\steamapps\common\SkyrimVR\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
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# ? Jun 27, 2018 21:00 |
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Skwirl posted:What are the big mods that still don't have a Special Edition port? Enhanced Camera and kryptotyrs mods. Unplayable for me until it is.
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# ? Jun 27, 2018 21:17 |
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All of krypto’s stuff except CACO ports over.
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# ? Jun 28, 2018 01:02 |
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Cat Mattress posted:do they actually exist? i have the Phineas Gage mod that allows me to be able to enjoy modding todd howard games
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# ? Jun 28, 2018 15:11 |
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So I haven't touched Skyrim modding since SSE, are there any combat overhauls that make it significantly better/etc or other mods that are new and awesome?
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# ? Jul 4, 2018 23:38 |
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Falcon2001 posted:So I haven't touched Skyrim modding since SSE, are there any combat overhauls that make it significantly better/etc or other mods that are new and awesome? I'm curious about this too. I haven't modded Skyrim in years and as I recall, all of the combat overhauls were gamebreakingly buggy wrecks designed by paste eaters who think nonstop stunlocking is fun. Like, every single one of them (except DUEL, which did nothing at all).
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# ? Jul 5, 2018 00:56 |
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Got no direct insight into combat mods but people here talk up Wildcat (enai siaion's take on the stunlocking genre) pretty well. Unrelated: I just finished up playing through Clockwork. Great little storyline and atmosphere but gently caress if I want to live there after all that (and I really could have done without running up and down the same dungeon 83 times).
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# ? Jul 5, 2018 03:47 |
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Howdy gang! It's been a while. I am playing Modding Skyrim again now that SE has a fairly functional SKSE going for it finally, so I'm back to trying to stuff the suitcase with increasingly unwieldy amounts of mods and merging / tweaking ad nauseam in classic Modding Skyrim fashion. Somewhere along the way, I've developed a simply baffling visual artifact and after having no luck seeking answers asking around, I thought I'd see if by some stretch somebody here might see what I'm talking about and have an 'Ah ha! I know how to fix that, you devil you!' moment. It is relatively 'benign' in that it doesn't cause a crash or seemingly lead to any performance issues, it's jarring and bizarre in the worst way. As near as I can tell, it is some kind of shader or cloak effect or something, but there are three specific circumstances in which I've seen it: a model is completely covered in a crackling yellow / orange 'void' sort of texture like static, as if the shape of the model forms a cut-out through reality into a terrible King in Yellow abyss. There are three places this surfaces for me: - ESO Skyshards sometimes swap to this after completing the animation for discovering them; here is a screenshot of how they look afterwards: https://i.imgur.com/uTSRqTA.png - Legacy of the Dragonborn's collectible 'heads in a jar' all consistently 100% of the time show it for the texture on the heads themselves, as shown here: https://i.imgur.com/DA971aC.jpg - Frost Atronachs periodically have it as their full-body texture (I didn't think to grab a screenshot of this, but it was like the two above examples.) Is this an ENB issue? A texture issue? I don't -believe- it's a hardware issue, I have a beefy 1080 with 8 gb of VRAM. It also doesn't seem to occur in any other situations but the three above. If someone has seen this before and figured out a solution for it, I would be -greatly- appreciative of advice! All that aside, how are folks jamming along these days? I've perused the OP posts again, but they seem like they're predominately nestled in Oldrim / may be a bit dated now. ENB having to spend 40 - 60 seconds compiling shaders every time I launch is a bit of a drag, and apparently unavoidable at the moment. Other than that, re: SE, I am certainly glad to have > 3GB of RAM to work with when playing Modding Skyrim, though.
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# ? Jul 11, 2018 20:23 |
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GaistHeidegger posted:Howdy gang! It's been a while. I am playing Modding Skyrim again now that SE has a fairly functional SKSE going for it finally, so I'm back to trying to stuff the suitcase with increasingly unwieldy amounts of mods and merging / tweaking ad nauseam in classic Modding Skyrim fashion. I've not seen this particular issue before but the simplest way to rule out ENB is to switch it off in-game (shift-f12 is usually the key combo that does this) and see if it persists.
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# ? Jul 12, 2018 01:50 |
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docbeard posted:I've not seen this particular issue before but the simplest way to rule out ENB is to switch it off in-game (shift-f12 is usually the key combo that does this) and see if it persists. Huh, it was ENB! No idea what in the blazes is actually -causing- it with ENB, that being said--swapping around between different ENB setups didn't affect it, still does the same thing regardless. Odd.
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# ? Jul 13, 2018 17:55 |
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Having an oddly difficult time finding a mod to give me more color options for bound weapons. There is like one janky and abandoned mod on nexus. I found one posted on some blog but it was not playing nice with other mods and looked beyond my ability to tinker with in tes5edit. I tried loading it before the mods it was conflicting with but since the new colors are all technically new weapons I think it was missing the hooks from the other mods to work with those perks. Also I looked briefly at Colorful Magic to see if it had what I was looking for but it is a loving bloated mess.
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# ? Jul 14, 2018 14:19 |
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So I loaded up vanilla Skyrim after a 4-year break and, with 300+ fps on ultra in most areas, decided to dip my toes into ENB stuff. With Rudy (and a handful of music and flora/object mesh tweaks from the workshop) I’m apparently capped at 60, even with the frame limiter set to 144. I know Skyrim can flip out above 60, but my sweet frames. :c What areas ini-wise should I look at to creep this up just a bit? Messing with memory has helped a little.
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# ? Jul 14, 2018 14:31 |
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I'm pleased to discover that Dragonporn now has an "HD" site where they post Special Edition mods
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# ? Jul 14, 2018 15:09 |
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Reinstalled after a long time and I have my mods up and running just perfect- with the exception of a few meshes- I think it's literally just the externals of 2 types of house missing. Can I use the data I get from looking at it in console to narrow down which mod is screwing with it or missing a file?
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# ? Jul 14, 2018 15:27 |
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# ? May 14, 2024 08:35 |
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Playing legacy of the dragonborn on skyrim special edition and its like drat this is actually really nice when it doesn't grind the game down to 10 fps
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# ? Jul 14, 2018 18:58 |