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So I finally got through the opening and did some gameplay, and oh my goodness I hate the combat so much, to the point that I desperately looked around for bugs/console commands that would let me just beef myself up at the start so I could skip combat for the rest of the game. Given that that doesn't appear to be an option, am I good with the following-ish progression? 1) Pour thousands and thousands of points into blood spear, until it obliterates everyone in one or two shots 2) Beef up bite's blood% so I can use everyone who survives the spear to immediately charge it up again 3) pump stamina, then bite damage, then bite health restore 4) hopefully be done with the game at that point and never have to fight things again
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# ? Jun 9, 2018 18:26 |
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# ? Jun 9, 2024 19:24 |
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Omi no Kami posted:So I finally got through the opening and did some gameplay, and oh my goodness I hate the combat so much, to the point that I desperately looked around for bugs/console commands that would let me just beef myself up at the start so I could skip combat for the rest of the game. Given that that doesn't appear to be an option, am I good with the following-ish progression? Unless they've patched out the bug, you can hold the letter P key during the level up screen and it'll give you infinite xp to use.
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# ? Jun 9, 2018 18:47 |
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exquisite tea posted:I had the chance to put a solid 8 hours or so into the game this weekend, and I have to say it's grown on me immensely. I have no prior interest in vampire games, but I am a big fan of Dontnod, and despite very obviously being a budget production it's still got a lot of charm. I like it! Here are some random thoughts: yeah pretty much this. i love the concept and story ideas a bunch but the combat is jank as gently caress. it can be fun at times but it throws super strong dudes at you hard and fast. I had to eat the dickhead street thug and drunk anarchist who was possibly a killer
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# ? Jun 9, 2018 18:56 |
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Omi no Kami posted:So I finally got through the opening and did some gameplay, and oh my goodness I hate the combat so much, to the point that I desperately looked around for bugs/console commands that would let me just beef myself up at the start so I could skip combat for the rest of the game. Given that that doesn't appear to be an option, am I good with the following-ish progression? The combat became pretty easy and even halfway amusing as soon as I picked up a 2H club in the sewers. Put a ton of points in Endurance and the Bite talents, stun dudes in 2-3 hits and chow down.
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# ? Jun 9, 2018 19:10 |
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Merrill Grinch posted:Vampyr Shower-Thoughts: Making Sean sane again costs xp, so my headcanon for it is there being two types of blood - ordinary blood and lifeblood. Drinking rats and biting people in combat doesn't give you anywhere near the same oomph as embracing someone, so you only get the good stuff when you drain someone completely to death - which is why even benevolent vampires kill instead of just getting blood donations from 'volunteers'. I just read it as to cure a Skal or make someone a vampire, a vampire has to willingly give up some of his stolen lifeblood, and that a stolen bite wouldn't have the same power unless they totally drained you dry, just like we don't get massive xp from biting random vampire hunters. Wolpertinger fucked around with this message at 19:16 on Jun 9, 2018 |
# ? Jun 9, 2018 19:14 |
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I think they may've patched it out already, P and O + P both don't work... I kinda came to a workable solution though, I've been beating the bejesus out of guys with the 2H club, biting someone, and repeating. It's boring and dumb, but it's kept me alive a lot more consistently than blood skills/fast combat.exquisite tea posted:The combat became pretty easy and even halfway amusing as soon as I picked up a 2H club in the sewers. Put a ton of points in Endurance and the Bite talents, stun dudes in 2-3 hits and chow down. Yeah! I just found the club, and boy you aren't wrong about that.
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# ? Jun 9, 2018 19:27 |
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exquisite tea posted:The combat became pretty easy and even halfway amusing as soon as I picked up a 2H club in the sewers. Put a ton of points in Endurance and the Bite talents, stun dudes in 2-3 hits and chow down. Yeah, the big club with extra stun basically breaks the combat over your knee. Throw in an upgraded sawn-off shotgun (but not Milton's, because that one's kinda bad) for those people with annoying resistances and you can take down just about everything easy.
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# ? Jun 9, 2018 19:32 |
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I found a blue condition Good sawed off shotgun after following a blood trail on the docks near the hospital and holy poo poo this thing dunks on fools
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# ? Jun 9, 2018 19:40 |
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Anyone find any money sinks? I've just been dismantling everything and haven't found a reason not to yet.Perestroika posted:Yeah, the big club with extra stun basically breaks the combat over your knee. Throw in an upgraded sawn-off shotgun (but not Milton's, because that one's kinda bad) for those people with annoying resistances and you can take down just about everything easy. Why is Milton's Shotgun bad? RatHat fucked around with this message at 19:43 on Jun 9, 2018 |
# ? Jun 9, 2018 19:40 |
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RatHat posted:Why is Milton's Shotgun bad? It uses up two ammo per shot (i.e. shooting both barrels at once), while only doing like ~20% more damage than the lupara. Since you can fire off both barrels of the lupara very quickly anyways, you don't really gain anything from it, but lose out a whole lot of damage potential because you effectively only have half as much ammo.
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# ? Jun 9, 2018 19:44 |
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Is there any point in buffing health? Not even two hours in I am absurdly sick of being one-shot by command grabs and random attacks, but I read that damage output only gets more absurd as the game goes on, and I don't wanna waste points if I'm going to constantly be getting ganked no matter what.
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# ? Jun 9, 2018 19:51 |
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Perestroika posted:It uses up two ammo per shot (i.e. shooting both barrels at once), while only doing like ~20% more damage than the lupara. Since you can fire off both barrels of the lupara very quickly anyways, you don't really gain anything from it, but lose out a whole lot of damage potential because you effectively only have half as much ammo. Ah that's a waste of money then. Well I guess it's still really strong in the early game before you can get a better shotgun.
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# ? Jun 9, 2018 20:03 |
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RatHat posted:Ah that's a waste of money then. Well I guess it's still really strong in the early game before you can get a better shotgun. Anyway, my personal tip for making combat less irritating is just don't bother with the lockon, or at least not when fighting groups. You'll aim at the closest enemy by default, rather than having to wrestle the indicator onto the right one, and you can still freely dodge / run in any direction too. Another thing, leading vampires into the Priwen guard is my new favorite sport. It's actually pretty weird sometimes. The lil torch dudes that are pretty much free food, will actually gently caress up a giant werewolf pretty drat badly.
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# ? Jun 9, 2018 20:38 |
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Goons: games these days are too easy Also Goons: anyone know any cheats to make this game easier?
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# ? Jun 9, 2018 20:56 |
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This isn’t a very hard game once you figure out that pumping stamina is super important and Bite makes you invincible.
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# ? Jun 9, 2018 20:57 |
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Toxic Fart Syndrome posted:Goons: games these days are too easy Well to be fair, I wasn't looking for cheats because the game is hard; I'm looking because the combat is poorly designed, extremely frustrating, and not at all fun, but the social stuff is great, so I'm trying to find a way to not play as much as the combat as possible.
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# ? Jun 9, 2018 21:09 |
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Omi no Kami posted:Well to be fair, I wasn't looking for cheats because the game is hard; I'm looking because the combat is poorly designed, extremely frustrating, and not at all fun, but the social stuff is great, so I'm trying to find a way to not play as much as the combat as possible. While you were the inspiration for my post, I was laughing at the irony of that theme across multiple threads rather than your specifically reasonable request. That said, if they patched the O+P hack, you may have to just cheat engine yourself some XP or else start sucking off some civvies.
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# ? Jun 9, 2018 21:13 |
Omi no Kami posted:Is there any point in buffing health? Not even two hours in I am absurdly sick of being one-shot by command grabs and random attacks, but I read that damage output only gets more absurd as the game goes on, and I don't wanna waste points if I'm going to constantly be getting ganked no matter what. This is an interesting question, I haven't touched health yet.
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# ? Jun 9, 2018 21:30 |
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interested to pick this up but I've got a few questions before I do. - is there any stealth involved and if so, are the mechanics any good/fun? - what type of rpg is this in terms of open world mechanics? Do you need to keep following the main quest and do a few other things on the side as the mood takes you, or is it more optimal/entertaining to give the main quest a wide berth and explore the map as much as possible? - I've seen quite a few crafting materials pop up in videos. How opulent/cheapscate is the economy if you don't pillage every single container? - I've seen that the game autosaves "continuously", what does this mean when you are defeated in combat? Do you get a game over or what? - Also due to the save system, do you end up with alpha protocol-esque moments where you can end up wishing you could reload and pick a different dialogue? - are the various side-npcs sufficiently interesting to keep you engaged or do you rapidly start ignoring them in favour of the main plot npcs? e:-does the game get a more varied color palate later on or is it beginning to end varying tones of black, brown and grey mixed with a couple of flame/lantern lights for contrast? double nine fucked around with this message at 22:29 on Jun 9, 2018 |
# ? Jun 9, 2018 22:26 |
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double nine posted:interested to pick this up but I've got a few questions before I do. -Only minimally. There is one optional skill that makes you temporarily invisible. You can use it to circumvent combat encounters in the open world that you don't want to bother with. But since the skill is optional, stealth is never actually necessary in the course of the quests. -It's fairly linear and focused on the main story. Each sidequest is linked directly to particular NPC, and aside from granting XP and money they're mostly there to give you further background information about those NPCs. The sidequests are mostly there to further flesh out the NPCs, in terms of gameplay they're fairly straightforward "go to [place], find [thing]" affairs. -So far I've basically just looted containers that were directly on my path, and even then I'm swimming in enough materials to make all the consumables I need. The only real scarcity lies in the weapon upgrade materials, which are more limited to gate your advancement in that regard. (i.e. you'll only find the materials to upgrade your weapons to the next-highest tier after certain points in the story) -If you get killed, you simply respawn nearby with all your progression set to the most recent save. With the frequency of saves, that means you rarely ever lose any progress except for whatever XP you may have gained from the fight that killed you. -That can happen, yeah. If you badly misstep during a conversation, sometimes the game will outright tell you that you missed out on gaining a particular clue. Sometimes, killing the process and restarting the game can be a hacky way to go around that. But for the bigger decisions the game uses a time-delay before you see the actual consequences of your actions, so you can't really retry those. -That's obviously somewhat subjective, but I'd say so, yeah. Almost everyone has a unique bit of background story that's interesting to dig up. Unlike in many other RPGs, I can basically immediately put a story to each NPC at any time whenever I see them again. The one downside is that you can often only really interact with them in a fairly superficial way, since the game expects that you might just up and murder them at any time. -The colour palette does stay very subdued the whole time through, that's fairly integral to its whole art direction. But you do get splashes of colour whenever you do the vampire vision thing, with blood and people lightning up quite nicely.
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# ? Jun 9, 2018 22:49 |
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Wow so giving Sean the benefit of the doubt was a catastrophic miscalculation, god drat. PS invest in stamina stun weaponry and bite passives and combat is a loving joke by midway through act 3. Haven't chomped a soul.
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# ? Jun 9, 2018 23:54 |
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I think you can still do the glitch if you hold down P while the XP bar is filling as you start to invest in a skill.
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# ? Jun 10, 2018 03:51 |
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I just got that 2 handed barbed-wire cudgel and it owns
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# ? Jun 10, 2018 04:37 |
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Just picked this up. The options menu has no slider to disable motion blur, vignetting, chromatic abberation, film grain, etc. Are these absent by default? If not, is there a mod to remove them? (It's the first thing I look at when I boot a new game)
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# ? Jun 10, 2018 04:54 |
Holy poo poo, that was terrible. On the Xbone, I just finished the boss fight in the sewers. Well, almost everytime I move through water, the camera decides to send up a big giant glare of light that obscures the entire screen. I spent most of the fight just blindly dodging until I could stand still long enough for the water to stop splashing and the glare to go away. A heavy bite attack, good heal, and that two handed cudgel was all that made that fight possible.
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# ? Jun 10, 2018 05:00 |
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Wow so PSA, effing level up sometimes. I was banking all of my experience so I didn't tick the districts decaying until I had all the medicine, cured everyone, and finished all the sidequests in case the decay failed one. The game got on close to my last nerve during this process, when it introduced those giant cleric enemies whose cross saps all of your stamina and blood on top of being able to one-shot you if they hit you, just like everyone else. Turns out being made of tissue paper was due to the level disparity- I don't know if you get more HP when you level up, or if you just gain resistances based on level difference, but when I actually leveled up from 5-15 the same enemies that'd been one-shotting me all game started doing under 10% of my health on every hit.
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# ? Jun 10, 2018 06:00 |
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Soonmot posted:Holy poo poo, that was terrible. On the Xbone, I just finished the boss fight in the sewers. Well, almost everytime I move through water, the camera decides to send up a big giant glare of light that obscures the entire screen. I spent most of the fight just blindly dodging until I could stand still long enough for the water to stop splashing and the glare to go away. A heavy bite attack, good heal, and that two handed cudgel was all that made that fight possible. Apparently, that's just a bug and you restart the console to fix that. But congrats! I'm getting my rear end kicked by the boss after that. Ugh, loving one hit kills.
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# ? Jun 10, 2018 06:40 |
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Omi no Kami posted:Wow so PSA, effing level up sometimes. I was banking all of my experience so I didn't tick the districts decaying until I had all the medicine, cured everyone, and finished all the sidequests in case the decay failed one. The game got on close to my last nerve during this process, when it introduced those giant cleric enemies whose cross saps all of your stamina and blood on top of being able to one-shot you if they hit you, just like everyone else. Yeah your damage and health seem to scale based on your level.
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# ? Jun 10, 2018 08:42 |
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Codependent Poster posted:Apparently, that's just a bug and you restart the console to fix that. But congrats! Are you talking about the graveyard boss? Because that fight owns. An insta-kill attack whose wind-up looks the same as the "here's some free damage" attack?? awesome. I just let my ultimate do the heavy lifting.
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# ? Jun 10, 2018 13:48 |
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Just finished the Docks plotline and chose to embrace Sean because I didn't think he could be trusted. Dunno if that was the right call since the district is now like 51% critical, whoopsies! I'm sure it can't get much worse though, right? Right?
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# ? Jun 10, 2018 14:55 |
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You can respec in Vampyr?
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# ? Jun 10, 2018 15:48 |
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Yeah, just hit reset in the level up screen to respec.
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# ? Jun 10, 2018 15:52 |
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Does resting and levelling always cause regular enemies to become stronger as well, or is that just tied to plot progression and/or district status?
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# ? Jun 10, 2018 15:59 |
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So apparently I bungled things with the patient with facial burns and I "lost a clue". Is there any way to patch things up with him or am I screwed for this playthrough?
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# ? Jun 10, 2018 16:05 |
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Pennfalath posted:Does resting and levelling always cause regular enemies to become stronger as well, or is that just tied to plot progression and/or district status? It doesn't directly make them stronger, but it causes the districts to degrade, which strengthens enemies. Sylphosaurus posted:So apparently I bungled things with the patient with facial burns and I "lost a clue". Is there any way to patch things up with him or am I screwed for this playthrough? You're screwed, just roll with it. It's not a huge deal for anyone but the pillars potentially. I've missed a few. Buck Wildman fucked around with this message at 16:22 on Jun 10, 2018 |
# ? Jun 10, 2018 16:20 |
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Sylphosaurus posted:So apparently I bungled things with the patient with facial burns and I "lost a clue". Is there any way to patch things up with him or am I screwed for this playthrough? Short of killing the process before the dialogue ends there's nothing you can do. Character clues are so minor in the grand scheme of things though, and none of your choices are going to make everybody happy.
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# ? Jun 10, 2018 16:22 |
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Sylphosaurus posted:So apparently I bungled things with the patient with facial burns and I "lost a clue". Is there any way to patch things up with him or am I screwed for this playthrough? This gives me much anxiety but it is part and parcel an element of the game so I am trying to both be methodical and power through. My FOMO is very activated by this game.
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# ? Jun 10, 2018 16:30 |
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quote:You're screwed, just roll with it. It's not a huge deal for anyone but the pillars potentially. I've missed a few. quote:Short of killing the process before the dialogue ends there's nothing you can do. Character clues are so minor in the grand scheme of things though, and none of your choices are going to make everybody happy. Thanks for the headsup, I´ll just soldier on then. Got to say that the Claws upgrade was a bit of a disappointment since I believed them to be a primary attack instead of an activated power. They do murder the poo poo out of everything besides the shotgun thugs in one swipe.
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# ? Jun 10, 2018 16:35 |
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Missing a clue seems like a big deal, you get a sad sound effect and everything but its basically meaningless. It just means you get slightly less XP when you eat that NPC and if you are eating people then theres lots of other people to eat, you'll get more than enough XP. Otherwise its just fun RP stuff. The main Pillar characters though you should go for all clues with because they give you extra storyline choices through dialogue. But also they aren't always the best choices!
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# ? Jun 10, 2018 16:56 |
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# ? Jun 9, 2024 19:24 |
Some clues kind of suck to get because it requires you narcing on a person just to make sure you don't miss any parts of the conversation trees.
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# ? Jun 10, 2018 17:21 |