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# ? Jun 10, 2018 06:56 |
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# ? Jun 5, 2024 19:41 |
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https://i.imgur.com/HNZDLdA.gifv
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# ? Jun 10, 2018 07:01 |
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# ? Jun 10, 2018 07:03 |
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naked delusion is pretty interesting. I hope all of this poo poo is being archived so that psychologists can study it for decades.
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# ? Jun 10, 2018 07:10 |
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Take up the rich man's burden, you dirty non-sc havers!
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# ? Jun 10, 2018 07:19 |
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I see, but let me retort with "$27000 on a loving computer game! Are you loving mad?"
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# ? Jun 10, 2018 07:30 |
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VictorianQueerLit posted:Yeah, also don't forget that whenever anyone would mention how good Freespace 2 was or recommend it he would lose his mind because he thought Crobbler's 4th or 5th lovely cinematic cutscene game was a masterpiece instead so he would rant at length about how lovely and awful Freespace 2 was. His qualifications to work for CIG WAS that he is terminally retarded and can't recognize a good space sim. It's what the guy at the top with the dream can relate to.
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# ? Jun 10, 2018 07:45 |
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I think it would be funny if discovery uncovered all of the emails Ben was sending to Chris. He already thought the guy cured his blindness and spent years throwing it in other nerd's faces that his idol had actually communicated with him.
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# ? Jun 10, 2018 07:49 |
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I've been seeing a lot of "Hey, only 20 people are working on ships, the rest are working on mechanics/etc so it ain't hurting speed at all, fools" recently and want to add my two cents on this. Dear citizens reading this, it isn't true. In fact, the 50+ half done flyable ships are a constantly increasing millstone around CIG's neck. In addition to the hours of design, modeling, tech debt, QA, textures and effect works on the ships themselves, here are the bigger problems caused by the continual required reworks: Code complication: Every time a coder makes even a small change in a ship mechanic, for example, changing how thruster values work or adding a new tag to a ship zone this means going through EVERY old ship and updating, testing, and merging into the latest version. This probably means hours per ship for even the smallest change and much more for larger modifications. Backward asset compatibility: Retouching & testing every ship asset to fix something before a release usually doesn't happen as it's too time consuming, especially when older ships won't even export with the latest version of the tools because nobody has updated it to use the new 3.0 control panels or whatever – so the coder is asked to continue supporting the "old way" as well. You end up with multiple versions of code doing the same things, item system v1, v2, etc. The code turns into unmanageable spaghetti because you can never make completely breaking changes unless you're prepared to release something with only a single ship or two being functional. Unfortunately, releasing an update that doesn't include most ships (or having a year with no updates...) while baseline technology is still being figured out would make a big impact on funding, so can't do that. Programmers start to avoid breaking changes completely and look for quick/cheap hacks that won't interrupt existing systems to avoid another re-work. Nobody wants to be the person to say “ok, we can fix collision, but we'll have to create a new collision mesh style for every room” so you get stuck in kind of a a local maxima where true engine fixes can't happen and you band-aide everything.
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# ? Jun 10, 2018 08:28 |
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i'm the t-posing enemy that causes the tester to turn away until the slow as gently caress death animation kicks in
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# ? Jun 10, 2018 08:51 |
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poor flowgraphs!
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# ? Jun 10, 2018 09:12 |
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It's a critical error, too Game just can't get along without those flowgraphs
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# ? Jun 10, 2018 09:15 |
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https://www.youtube.com/watch?v=mSXNtulQtik&t=38s http://www.firehawkgaming.com/hullcitizen/ lol its english ben llol Is clicking on someone's channel doxxing
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# ? Jun 10, 2018 09:17 |
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50 views in 3 years for a Star Citizen round table is pretty brutal. I think even Erris and The Bearded Infant get like 200 on average.
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# ? Jun 10, 2018 09:20 |
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VictorianQueerLit posted:I think it would be funny if discovery uncovered all of the emails Ben was sending to Chris. He already thought the guy cured his blindness and spent years throwing it in other nerd's faces that his idol had actually communicated with him. "Anyway, I was hoping I'd get a threatening note from Chris Roberts or somebody when I said I had the script, but so far nothing:~(\ #10219" "Chris Roberts put a clause in his contract which lets him have 2 weeks to find a different studio if FOX doesn't release before Star Wars... but he doesn't expect to have any luck... #10490" "Poor stupid Chris Roberts. He wants to be a ral director. #10893" "If it's a big hit Chris Robert's 'll go "Oooh! I can make another one!" and Chris McCubbin 'll go "Oooh, I can write another book!" and somebody at Creative Licensing will go "Oooh, we should market WC diapers!"... #10932 Yeah... hopefully when examining the sales info FOX will realize that they made lots of money and assume that they only did that because it had the SW trailer. #10933 Was "WC diapers and tons of crap" a pun? #10934 I do not want it to be a hit. I don't want to go into school on Monday, March 15th and overhear people talking about how cute Chris Blair is and how cool SFX were... #10935 Plus, if the movie is popular... I won't be able to wear one of those cool Pilgrim crosses... #10936" You got your wish Ben.
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# ? Jun 10, 2018 09:27 |
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https://i.imgur.com/NkQNzQ3.gifv https://i.imgur.com/9GChClQ.gifv
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# ? Jun 10, 2018 09:41 |
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I'm so glad Chris is a perfectionist
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# ? Jun 10, 2018 09:50 |
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GreenElephant posted:I've been seeing a lot of "Hey, only 20 people are working on ships, the rest are working on mechanics/etc so it ain't hurting speed at all, fools" recently and want to add my two cents on this. You missed one. Some of the ships were initially made years ago and are already looking dated due to improvements in tech as CIG keep pushing fidelity. So those need reworking. Another year or two, other older ships will need reworking to meet the newer standards, and so on. Too many ships can be a problem. I think ED solves this by making the newer ships on more or less the same quality level as the old, less disparity. Lacks a bit of shine then at times compared to what could be achieved with newer tech and hardware, but it does the job. Also doesn't mean older computers struggle with newer ships. One good things about ED compared to SC is performance. FD maintain good backward performance with older hardware. When backers say that when SC releases people will drop ED, they sometimes forget many people are not running top end hardware and simply won't be able to play SC, even assuming they wanted to.
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# ? Jun 10, 2018 09:58 |
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SPERMCUBE.ORG posted:Look the point is CIG has a bridge to sell you.
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# ? Jun 10, 2018 10:07 |
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# ? Jun 10, 2018 10:11 |
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trucutru posted:Ok, found the blueprints! I guess CIG really is trying to build something no one else has ever done before, huh?
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# ? Jun 10, 2018 10:12 |
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# ? Jun 10, 2018 10:34 |
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"Six folds, huh? W-W-What, have you guys got me in a series 3.2? You cheap content locust fucks didn't think I was worth your best patches?"
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# ? Jun 10, 2018 10:35 |
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Beet Wagon posted:Man part of me wants to take that Montoya "Star Citizens would never do this" quote into photoshop and just surround it with a cloud of all the loving insane poo poo SC superfans have done and said over the years. Of course, I've already stared into that abyss enough to go a little crazy, so maybe diving right back in isn't the best bet lol Make sure you have a number of quotes equal to the number of people who voted to expand the scope, that way you can prove that it is indeed the majority of backers.
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# ? Jun 10, 2018 10:41 |
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Fricking lol I love how he liquid snakes out into the aggressive bum exit. That's one way to stay frosty while mid-animation I guess. (I don't speak performance overlays. Does that one say the guy has 17 cores to achieve kinda 30fps?)
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# ? Jun 10, 2018 12:30 |
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Pixelate posted:
It's probably 8 hyperthreaded cores. The bottom one is probably average load.
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# ? Jun 10, 2018 12:40 |
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Trump and Kim Jung Un are already here in Singapore I think World Peace is more attainable than go live release of Sperg Citizen
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# ? Jun 10, 2018 14:26 |
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GoingPostal posted:No? I was just curious if Pocket Casts was missing episodes or something. VC was talking about other podcast episodes and I was wondering if there was a side podcast I missed. I took a little vacation, before leaving we recorded and streamed at least two episodes on twitch. Those videos have expired and haven't been put into the podcast feed yet. That will happen probably Tuesday or Wednesday this week. There are some more episodes that weren't streamed anywhere that will hopefully be added as well if the recordings were successful.
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# ? Jun 10, 2018 15:06 |
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Foo Diddley posted:"They don't charge $1000 to access that page, they just don't let you access that page until you've spent $1000" No, he has a point. I’d like to know what the gender-confused weeaboo think ‘real journalism’ is. Is it like when you tell a copper to go after ‘real criminals’?
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# ? Jun 10, 2018 15:07 |
ComfyPants posted:Make sure you have a number of quotes equal to the number of people who voted to expand the scope, that way you can prove that it is indeed the majority of backers.
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# ? Jun 10, 2018 15:09 |
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Tippis posted:A thousand pages too late, but just to add to this, I'll copypaste an old effort post of mine answering a related but slightly different question: This should be whatever the stimpire.txt is. Best round up of the things they’re struggling with.
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# ? Jun 10, 2018 15:13 |
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Blue On Blue posted:Can go along way Typing on twitter is hard when you’re literally shaking with rage.
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# ? Jun 10, 2018 15:17 |
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EminusSleepus posted:Trump and Kim Jung Un are already here in Singapore There are musings of a possible Smart/Shatner summit.
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# ? Jun 10, 2018 15:19 |
Hav posted:Typing on twitter is hard when you’re literally shaking with rage. CliffyM, sputtering with rage at 3 in the morning, typing a series of tweets about how actually Star Citizen is good: "This loving rear end in a top hat I swear to God I'm gonna - No, Miku-san, relax. Breathe. Get this rage under control. You can do it on your own this time..." *Several minutes pass, in which CliffyM caves and buys another $15,000 spaceship, feeling the dopamine rush like a smoker coming off the line after a dinner rush* "Ahhhhhhh. Okay, now to go calmly tell this guy I hate his whole family because he made a youtube video."
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# ? Jun 10, 2018 15:20 |
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trucutru posted:Sometimes you finish building the bridge and you realize that it doesn't connect to anywhere. Engineering bridges is an interative process. It’s why all bridges are modular and are swapped out every few years to meet demand.
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# ? Jun 10, 2018 15:25 |
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We’re more an anarcho-syndicalist commune that promotes individuals from with to act as a kind of executive rather that a ‘cult’. Alternatively, he’s one letter off.
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# ? Jun 10, 2018 15:28 |
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Just turn SC into a realistic space Octodad game, will sell millions.
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# ? Jun 10, 2018 15:33 |
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It's really good for Star Citizen that they switched to LumberYard, so among other things they can leverage GridMate to add all those network optimizations they're talking about. https://docs.aws.amazon.com/lumberyard/latest/userguide/network-interest-manager-large-scale-worlds.html Oh wait, they're not using any of these LumberYard network features? I wonder why. Maybe because all the scale and precision hacks got in the way of porting their game to LumberYard in anything but name? PederP fucked around with this message at 16:20 on Jun 10, 2018 |
# ? Jun 10, 2018 16:14 |
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What's extra ridiculous about this is that a real game made by real game developers wouldn't even have an animation to get in and out of the ship in the first place. "BUT MY IMMERSION" cry the backers, but I reiterate that replicating the minutiae isn't what immersion is. Imagine a bunch of teenage kids sneaking up to the wall near a nudist colony with a ladder to sneak a peek. When they recount the event years later, they might remember the excitement of approaching the wall doing something they weren't supposed to do. They might recall peering over that wall. What they will NOT recall is walking up the loving ladder and where their feet placement was as they did so. Their minds would have been elsewhere - climbing the ladder would have been a subconscious act the brain edited out in real time, much less dedicated to long-term storage. But people with a certain kind of autism ONLY sees the minutiae. They have no way of knowing what or who is proper to focus on, so they focus on everything equally. I'm 100% convinced Chris has this, and I'm equally convinced the "MY IMMERSION" backers have the same defect. Imagine the percentage of development time spent on something that isn't needed. Imagine how much further along this game might be without this bullshit stopping them cold.
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# ? Jun 10, 2018 16:40 |
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# ? Jun 5, 2024 19:41 |
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Star Citizen : The Derekashi Maru
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# ? Jun 10, 2018 16:52 |