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Yeah, I figured as much. Destiny looks like a really sweet map and a lot of the admin staff likes the look of it here, so I figured I'd ask. Our map guy quit in a huff because they were told not to abuse a loophole they found to play internet sounds without permissions (they played a lot of annoying poo poo).
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# ? Jun 10, 2018 16:20 |
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# ? Jun 7, 2024 23:22 |
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Sixfools posted:also a fun relevant player complaint: This was a mildly funny SS13 anecdote up until "First off. Thats not how Vore works.", at which point it suddenly became loving side-splitting
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# ? Jun 10, 2018 23:38 |
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The ERP discussion reminds me of a time on /TG/ station when I was the AI and some people decided to gently caress in the head of staff conference room. Now normally I wouldn't have given a poo poo, but I could hear their emotes through the walls, so clearly I had a duty to mess with them. I entered the room via the holographic array to ask them to stop. I may have also turned on the wall radio in the room, or just the microphone, it's been a while. Also might have opened the window shutters. Rather gentle, but Asimov laws, what can you do?
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# ? Jun 11, 2018 00:38 |
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Alert the crew to the crewmembers that appear to be wrestling in the bridge and bolt open the doors to allow security to safely break up the fight.
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# ? Jun 11, 2018 00:45 |
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Space Station 13: First off, that's not how vore works.
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# ? Jun 11, 2018 01:07 |
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tweet my meat posted:Alert the crew to the crewmembers that appear to be wrestling in the bridge and bolt open the doors to allow security to safely break up the fight. I think that’s how it works in Paranoia, too. Hetero sex is treasonous since you’re attempting to reproduce outside the cloning process. Friend Computer has no concept of homo sex because nobody ever programmed it to care so it understands it as wrestling, which is a perfectly non-treasonous activity if ill-advised during a mission. Open the blinds and let security break up the fight, obviously.
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# ? Jun 11, 2018 09:07 |
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Luigi Thirty posted:I think that’s how it works in Paranoia, too. Hetero sex is treasonous since you’re attempting to reproduce outside the cloning process. Friend Computer has no concept of homo sex because nobody ever programmed it to care so it understands it as wrestling, which is a perfectly non-treasonous activity if ill-advised during a mission. Okay, there has got to be an anecdote for how you got to that rule .
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# ? Jun 11, 2018 10:15 |
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Neddy Seagoon posted:Okay, there has got to be an anecdote for how you got to that rule . Latest edition’s writers think it’s funny. The latest edition isn’t very good.
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# ? Jun 11, 2018 12:01 |
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To be fair im queer and my experience in that regard can pretty much be summed up as "ill advised wrestling"
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# ? Jun 11, 2018 19:06 |
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I am also queer and while there are some things about the latest Paranoia edition I don't like, the Computer being completely unaware of queerness because it was programmed by oblivious straight people is a great bit of dark humour
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# ? Jun 12, 2018 12:13 |
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Angry Diplomat posted:I am also queer and while there are some things about the latest Paranoia edition I don't like, the Computer being completely unaware of queerness because it was programmed by oblivious straight people is a great bit of dark humour Also reflective of the biases unconsciously trained into machine learning systems today.
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# ? Jun 12, 2018 12:45 |
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So, Apophis, the host of the largest server, Colonial Marines, was recently outed as a pedo. Incidentially he's also a teacher.
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# ? Jun 15, 2018 01:27 |
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But can he gather wool?
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# ? Jun 15, 2018 01:44 |
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At leaat we know Cogwerks isn't one; He's already been investigated by the FBI .
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# ? Jun 15, 2018 01:51 |
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AGGGGH BEES posted:So, Apophis, the host of the largest server, Colonial Marines, was recently outed as a pedo. Incidentially he's also a teacher. CM seems to have ejected him pretty quickly after this
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# ? Jun 15, 2018 02:18 |
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Lol thats the guy who tried to ban me for being named johnny footballs
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# ? Jun 15, 2018 02:34 |
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last time I played colonial marines I got yelled at by the admins because someone managed to detach the Requisition Officer's "Next!" Button from the wall and I ran off with and started mashing it, not realizing that in addition to shouting "Next!" it also violently catapulted people from the req line.
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# ? Jun 15, 2018 02:42 |
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cock hero flux posted:last time I played colonial marines I got yelled at by the admins because someone managed to detach the Requisition Officer's "Next!" Button from the wall and I ran off with and started mashing it, not realizing that in addition to shouting "Next!" it also violently catapulted people from the req line. The HoP's desk needs one of those .
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# ? Jun 15, 2018 02:53 |
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Neddy Seagoon posted:The HoP's desk needs one of those . Yeah, this is the first time I've heard of something from a non-Goon server that actually sounded rad, then again, I feel like making something that does that automatically would take away the fun of letting the Mechanics set it up themselves.
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# ? Jun 15, 2018 04:30 |
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AGGGGH BEES posted:So, Apophis, the host of the largest server, Colonial Marines, was recently outed as a pedo. Incidentially he's also a teacher. why am i not surprised? dude's a libertarian so lol of course.
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# ? Jun 15, 2018 05:01 |
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AGGGGH BEES posted:So, Apophis, the host of the largest server, Colonial Marines, was recently outed as a pedo. Incidentially he's also a teacher. But I thought Colonial Marines was based on Aliens, not Star Trek?
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# ? Jun 15, 2018 10:59 |
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I kinda wonder what the feasibility of adding 'prebaked' mechanics devices / mechanic support to stuff in the game. Like airlocks or mass drivers. So that those devices can than be modified / sabotaged / turned into devious traps
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# ? Jun 15, 2018 11:35 |
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Fiddling with things is my favourite
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# ? Jun 15, 2018 11:45 |
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Motherfucker posted:I kinda wonder what the feasibility of adding 'prebaked' mechanics devices / mechanic support to stuff in the game. Like airlocks or mass drivers. So that those devices can than be modified / sabotaged / turned into devious traps Mechanics support is doable with a little recoding, I believe prebaked connections are a little more tricky but I imagine they're not impossible.
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# ? Jun 15, 2018 12:10 |
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Motherfucker posted:I kinda wonder what the feasibility of adding 'prebaked' mechanics devices / mechanic support to stuff in the game. Like airlocks or mass drivers. So that those devices can than be modified / sabotaged / turned into devious traps I like this a lot. As a bonus, more mechanics examples at round start will give people new to mechanics ideas on how to set things up and how they can make their own projects. They also get a device to screw around with and improve rather than having to invent it all whole cloth.
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# ? Jun 15, 2018 12:27 |
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Isaac posted:Fiddling with things is my favourite It's Apophis' favorite too!
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# ? Jun 15, 2018 14:06 |
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Dirk the Average posted:I like this a lot. As a bonus, more mechanics examples at round start will give people new to mechanics ideas on how to set things up and how they can make their own projects. They also get a device to screw around with and improve rather than having to invent it all whole cloth. What it needs to be is an area scanner that just stores the configs and layout of all Mechanical toys (teleporter/sensors/etc) in a selected grid area (say, 3x3 or 5x5).
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# ? Jun 15, 2018 14:43 |
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Motherfucker posted:I kinda wonder what the feasibility of adding 'prebaked' mechanics devices / mechanic support to stuff in the game. Like airlocks or mass drivers. So that those devices can than be modified / sabotaged / turned into devious traps Airlocks already have mechanics support - doors act as mechanics devices and can be connected up to a mechanics system. Their usefulness is a bit limited since they can only open public-access doors, but I once built a machine on Cogmap1 so that anyone who opened the first door to Research would also open the doors to the airbridge belt station...and anyone who opened the second door would trigger a graviton accelerator that would fire them across the hall and onto the belt station. It's just that everything you can do with doors can be done better with pressure plates and teleport pads, without any of the pesky limitations you have to deal with when working with doors, so why bother? As for mass drivers, graviton accelerators already exist. If you want to use the existing mass drivers, you don't need to rig anything up for them, but the accelerators are already better in every way.
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# ? Jun 15, 2018 15:10 |
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If you want to manipulate doors, the superior way is to through the wifi anyway.
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# ? Jun 15, 2018 15:36 |
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Everything is more fun with wireless.
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# ? Jun 15, 2018 15:42 |
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Ive tested lots of items to aee what interacts with mechcomp and the answer is not enough
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# ? Jun 15, 2018 15:55 |
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I did a thing with doors this most recent rear end Day. Snipped the door crush safety wire and stuck a signaler on the pulse-to-open/close wire for every public access door on the station. Set up a small mechanics project to continually pulse the signalers as fast as possible. Hilarious to see people get caught in one, start limping to medbay, get caught in another along the way. Crunch.
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# ? Jun 15, 2018 17:41 |
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Main Paineframe posted:Airlocks already have mechanics support - doors act as mechanics devices and can be connected up to a mechanics system. Their usefulness is a bit limited since they can only open public-access doors, but I once built a machine on Cogmap1 so that anyone who opened the first door to Research would also open the doors to the airbridge belt station...and anyone who opened the second door would trigger a graviton accelerator that would fire them across the hall and onto the belt station. what I'm saying is bring mechanics more to the fore so to speak, by making it a part of the main station rather than like... a side job, something you pick than gently caress off to the chapel to make a radio spambot or whatever. Like for example buttons for shutters and stuff should use the mechanics system. Minor stuff but it means if someone fucks up your shutter with a bomb or something you could have a mechanic replace it. Currently mechanics can build stuff, but like, linking up stuff with a multitool or whatever feels like a side system rather than a real, integrated part of the station. Which means any time it is used its instantly all eyes on the mechanics because any kind of fuckery is obvious. As we all know the point of your job is a cover story for your fuckery.
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# ? Jun 15, 2018 19:31 |
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With network components anything that uses packets is a mechanics device
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# ? Jun 15, 2018 20:21 |
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Motherfucker posted:what I'm saying is bring mechanics more to the fore so to speak, by making it a part of the main station rather than like... a side job, something you pick than gently caress off to the chapel to make a radio spambot or whatever. Like for example buttons for shutters and stuff should use the mechanics system. Minor stuff but it means if someone fucks up your shutter with a bomb or something you could have a mechanic replace it. Currently mechanics can build stuff, but like, linking up stuff with a multitool or whatever feels like a side system rather than a real, integrated part of the station. Which means any time it is used its instantly all eyes on the mechanics because any kind of fuckery is obvious. As we all know the point of your job is a cover story for your fuckery. A lot of stuff already ties into the wired and wireless networking systems, and can be programmed and manipulated to some degree without ever touching a mechanics component or even a multitool.
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# ? Jun 15, 2018 21:28 |
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I would like more stuff to be directly tied into mechcomp, though. My only concern is right now it's very easy to remove all connections from something and very annoying to restore them all, and there's no way to remove individual connections.
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# ? Jun 16, 2018 13:28 |
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Dabir posted:I would like more stuff to be directly tied into mechcomp, though. My only concern is right now it's very easy to remove all connections from something and very annoying to restore them all, and there's no way to remove individual connections. Yeah its frustrating as a traitor that you need all this setup time for a good boobytrap and someone can shut it all down with a multitool. Should be able to ID lock them or something
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# ? Jun 16, 2018 13:38 |
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Isaac posted:Yeah its frustrating as a traitor that you need all this setup time for a good boobytrap and someone can shut it all down with a multitool. Should be able to ID lock them or something
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# ? Jun 17, 2018 10:56 |
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Even if it just took an extra tool like a device analyser (something less common) so its less likely a passerby can disable it then and there
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# ? Jun 17, 2018 11:34 |
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# ? Jun 7, 2024 23:22 |
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I mentioned it was my birthday in Discord earlier and got a surprise party on LLJK1. At the end of the round, we were being served exotic meats for dinner in Clarion's owlery with the shuttle on the way (I think it was a bunch of butchered capsule critters). I snuck out to grab some Space Cola since there were no drinks and when I came back, there was frosted donut cake and all kinds of sweets! I got tased, batoned, and punched 28 times, then force-fed some cake. I think they went through 3 or 4 separate stun items. Then I got to ride in the cockpit of the shuttle on the way home.
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# ? Jun 19, 2018 09:02 |