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Taerkar
Dec 7, 2002

kind of into it, really

It's a constantly repeated rumor that's been shot down many times

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I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
I used to think people were too hard on the Quickdraw but gently caress the Quickdraw. It can barely take more of a hit than a Shadowhawk

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Yeah the 60 tonners are simply worse than the 55 tonners, but at least the Dragon can punch. The Quickdraw is just really bad.

People say "hey, sometimes you just gotta use what you get", but you start with a Vindicator, a Shadow Hawk 2H, and get a free Centurion A after the first story mission. Nab a Firestarter or Jenner or literally any other medium except a Cicada, and you're set until you can find a good 65+ tonner.

The ancestral blackjack is also perfectly serviceable as a backup/fire support mech with dual AC5 or AC5+PPC until you can find a good LRM boat (or decide to turn the CN9-A into one).

Conspiratiorist fucked around with this message at 08:07 on Jun 11, 2018

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.

Conspiratiorist posted:

Yeah the 60 tonners are simply worse than the 55 tonners, but at least the Dragon can punch. The Quickdraw is just really bad.

People say "hey, sometimes you just gotta use what you get", but you start with a Vindicator, a Shadow Hawk 2H, and get a free Centurion A after the first story mission. Nab a Firestarter or Jenner or literally any other medium except a Cicada, and you're set until you can find a good 65+ tonner.

The ancestral blackjack is also perfectly serviceable as a backup/fire support mech with dual AC5 or AC5+PPC until you can find a good LRM boat (or decide to turn the CN9-A into one).

I turned that CN9-A into a pint-sized missile boat and never looked back. Hell, I kept two missile boats on my lance at all times as soon as I could build them. Knockdown is baller.

Mufasa Nigel
Jul 8, 2005

Just got this game, after a few hours play I got a full system reboot. Looking at the official forums theres like 40 different things that may or may not stop this happening.
Is there the goon recommended way? Running a 1060 6gb, 1920x1080. No other modern game gives me any issues on high/medium so all the talk of overheating/airflow/throttling my GPU seems a bit over the top.

I've forced v sync in the nvidia settings, and have it on in game as that was the most common suggested fix.

cuntman.net
Mar 1, 2013

wow adam jensen just showed up and started talking about how hes going to kick my rear end

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Mufasa Nigel posted:

Just got this game, after a few hours play I got a full system reboot. Looking at the official forums theres like 40 different things that may or may not stop this happening.
Is there the goon recommended way? Running a 1060 6gb, 1920x1080. No other modern game gives me any issues on high/medium so all the talk of overheating/airflow/throttling my GPU seems a bit over the top.

I've forced v sync in the nvidia settings, and have it on in game as that was the most common suggested fix.

That sounds like a hardware issue. I have the same card/resolution, but without digging around I would wonder if your power supply had a hiccup

Pornographic Memory
Dec 17, 2008

Cobbsprite posted:

I turned that CN9-A into a pint-sized missile boat and never looked back. Hell, I kept two missile boats on my lance at all times as soon as I could build them. Knockdown is baller.

It's kind of funny that you can turn the cent into a better missile boat than the trebuchet which in the fluff was designed explicitly to be a missile boat that was the long range backup to the centurion. Being able to mount 3 LRM15s is too good, especially with split fire and/or breaching shot

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug

Conspiratiorist posted:

Yeah the 60 tonners are simply worse than the 55 tonners, but at least the Dragon can punch. The Quickdraw is just really bad.

People say "hey, sometimes you just gotta use what you get", but you start with a Vindicator, a Shadow Hawk 2H, and get a free Centurion A after the first story mission. Nab a Firestarter or Jenner or literally any other medium except a Cicada, and you're set until you can find a good 65+ tonner.

The ancestral blackjack is also perfectly serviceable as a backup/fire support mech with dual AC5 or AC5+PPC until you can find a good LRM boat (or decide to turn the CN9-A into one).

The Jagermech kind of falls in this category too, but at least it can dish out damage before its arms get summarily ripped off turning it into a nothingburger.

rocketrobot
Jul 11, 2003

CommieGIR posted:

The Jagermech kind of falls in this category too, but at least it can dish out damage before its arms get summarily ripped off turning it into a nothingburger.

I have been struggling on my 2nd playthrough and haven't been able to get any heavy mechs other than a Dragon or Jagermech. What I mean by "haven't" is that they're just not showing up in the 2-3 skull range on missions and I get trashed hard if I do anything higher than that with my 2 Shadowhawks, Cent & Firestarter team.

So, I've learned to love/deal with the Jagermech by turning it into an Almost-Awesome (AA). I stripped everything off of it except for two AC5s and a PPC+ (accuracy). I have enough heatsinks to get it to 4 bars of heat stability and the rest of it is armor. It can't melee for poo poo; but, with a pilot that has tactics 5 and multishot (bonus is they have bulwark); this mech wrecks the full-armor mediums that the game throws at me. My tactics have deveolved into ranging the faster mechs forward only far enough to pull back to the AA, then sensor-locking and hitting with AC5s from the Shadowhawks, the AA (plus its PPC) and whatever LRM5s I've had time to install on the Shadowhawks. Why don't I have a dedicated missile platform? Because my repair bills are tremendous and I haven't had the time in the workshop to do so. I even had one month where I had to sell every spare locust chasis I had in order to not go bankrupt and end the game.

My first playthrough was a cakewalk. This time I'm not save scumming and I'm mostly ignoring the "get rich quick" storyline missions. It's brutal. Good luck finding an AC10 before Weldry.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug

rocketrobot posted:

I have been struggling on my 2nd playthrough and haven't been able to get any heavy mechs other than a Dragon or Jagermech. What I mean by "haven't" is that they're just not showing up in the 2-3 skull range on missions and I get trashed hard if I do anything higher than that with my 2 Shadowhawks, Cent & Firestarter team.

So, I've learned to love/deal with the Jagermech by turning it into an Almost-Awesome (AA). I stripped everything off of it except for two AC5s and a PPC+ (accuracy). I have enough heatsinks to get it to 4 bars of heat stability and the rest of it is armor. It can't melee for poo poo; but, with a pilot that has tactics 5 and multishot (bonus is they have bulwark); this mech wrecks the full-armor mediums that the game throws at me. My tactics have deveolved into ranging the faster mechs forward only far enough to pull back to the AA, then sensor-locking and hitting with AC5s from the Shadowhawks, the AA (plus its PPC) and whatever LRM5s I've had time to install on the Shadowhawks. Why don't I have a dedicated missile platform? Because my repair bills are tremendous and I haven't had the time in the workshop to do so. I even had one month where I had to sell every spare locust chasis I had in order to not go bankrupt and end the game.

My first playthrough was a cakewalk. This time I'm not save scumming and I'm mostly ignoring the "get rich quick" storyline missions. It's brutal. Good luck finding an AC10 before Weldry.

Oh no, don't get me wrong, I run two Jagermechs, and while they can't get close in and dirty, they tear mechs apart from a distance with ease.

rocketrobot
Jul 11, 2003

CommieGIR posted:

Oh no, don't get me wrong, I run two Jagermechs, and while they can't get close in and dirty, they tear mechs apart from a distance with ease.

I have found that wolverines cause the most trouble against them. Two of them dashed in, DFA'd the jagermech and then turned around and shot out my Hunchback-4P from behind the next turn. I had to eject my jagermech, mourn the hunchback and cause ammo explosions with my MG-kitted firestarter to not fail the mission.

Aramoro
Jun 1, 2012




CommieGIR posted:

The Jagermech kind of falls in this category too, but at least it can dish out damage before its arms get summarily ripped off turning it into a nothingburger.

The Jagermech is 65 tons and therefore good. Stock it's got 4 AC's and 2 ML, compared to the Quickdraw's 6 ML's and SRM. The Jager is more of a threat at more ranges it's just not losing the initiative bump from the Shadowhawk to pick the Quickdraw wheras I think it IS worth it for the Jagermech.

Organ Fiend
May 21, 2007

custom title

Section Z posted:

Everything except Juggernaut (the only skill to do literally nothing for you when fighting an assault mech) is a pretty cool #8 skill to go for.

There really needs to be an initiative phase 0 that assault mechs can be knocked into by knockdown, juggernaut, etc.

rocketrobot
Jul 11, 2003

Organ Fiend posted:

There really needs to be an initiative phase 0 that assault mechs can be knocked into by knockdown, juggernaut, etc.

Yes. That was a huge disappointment when I got a brawl-y assault mech.

pangstrom
Jan 25, 2003

Wedge Regret
That and the "no arranging your mechs in the bays" were the most confusing omissions to me. Couldn't take much to add those.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

CommieGIR posted:

The Jagermech kind of falls in this category too, but at least it can dish out damage before its arms get summarily ripped off turning it into a nothingburger.

Jagermech S is a 65 ton mech with 4 E and 4 S in the torsos - while 3xAC5 or 2xAC10 is decent enough and leaves it a very respectable 12 tons for armor/JJs, it can also mount a single AC10 or AC20 and have the spare tonnage and hardpoints to be a full frontal armor close range wrecker. It's a decent mech - all the 65 tonners are at least that much.

rocketrobot posted:

I have been struggling on my 2nd playthrough and haven't been able to get any heavy mechs other than a Dragon or Jagermech. What I mean by "haven't" is that they're just not showing up in the 2-3 skull range on missions and I get trashed hard if I do anything higher than that with my 2 Shadowhawks, Cent & Firestarter team.

If your operation costs are that high you could just do a couple 1-2 skull missions for full cash (or cash+1 priority salvage) to get a cushion to sit on your rear end a month or two refitting into good builds.

How are you building your mechs btw?

Conspiratiorist fucked around with this message at 16:06 on Jun 11, 2018

Aramoro
Jun 1, 2012




If you look at the list of mech the list of the lightest ones in each bracket is basically a list of the worst mechs

Cicada
Quickdraw
Dragon
Zeus
Awesome
Victor

The Assaults get a bit more leeway because there's only so bad they can be, but still not good. If there were 10 initiative steps then that might make the difference.

OXBALLS DOT COM
Sep 11, 2005

by FactsAreUseless
Young Orc
Or if initiative was based directly on speed

Pornographic Memory
Dec 17, 2008
I know it's bad but I like the dragon anyway because I stick an ac20 and some machine guns on it and run around punching mechs out with my dumb fast beer gut mech that I spend all my morale on to keep from getting wrecked

Flipswitch
Mar 30, 2010


Aramoro posted:

If you look at the list of mech the list of the lightest ones in each bracket is basically a list of the worst mechs

Cicada
Quickdraw
Dragon
Zeus
Awesome
Victor

The Assaults get a bit more leeway because there's only so bad they can be, but still not good. If there were 10 initiative steps then that might make the difference.

The Zeus is so bad it upsets me, the Victor is okay I guess though. I kinda like it. Not sure I'd take it over a BK or a Grasshopper though.

Unzip and Attack
Mar 3, 2008

USPOL May
I saw a few pages back people mentioning that you can edit the spawn rates of different chassis in missions. What file is it that governs this? Couldn't spot that tidbit in the back and forth. Thanks.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug

Unzip and Attack posted:

I saw a few pages back people mentioning that you can edit the spawn rates of different chassis in missions. What file is it that governs this? Couldn't spot that tidbit in the back and forth. Thanks.

You can edit the spawn rate in store, I'm not sure about the encounter spawn rate for battles.

Gwaihir
Dec 8, 2009
Hair Elf

Aramoro posted:

If you look at the list of mech the list of the lightest ones in each bracket is basically a list of the worst mechs

Cicada
Quickdraw
Dragon
Zeus
Awesome
Victor

The Assaults get a bit more leeway because there's only so bad they can be, but still not good. If there were 10 initiative steps then that might make the difference.

All of those are correct, except for the Awesome, which is Extremely Good.

The reason all of them are bad isn't that they're the lightest heavy, it's that they have an engine large enough to push the engine size/tonnage ratio way too far out. 5/8 heavies (Dragon and quickdraw) are only good when light and XL engines enter play, same for the Zeus and Victor, and the Cicada just goes even further over the edge with that fuckin 8/12 engine. Even with an XL that's a stretch.

Aramoro
Jun 1, 2012




Gwaihir posted:

All of those are correct, except for the Awesome, which is Extremely Good.

I don't really rate the awesome when you consider it's in the same weight category as the Highlander, King Crab, Atlas etc. When you've got a free choice and you have no weight limit the Awesome falls into the same place as the Dragon and Quickdraw. It's not as bad because, as an assault, there is a floor to how bad it can be, and it's certainly the 'best' of the bad assaults. Assaults don't really have that overlap where the 75 ton heavy is better than the 80 ton assault but they're still not competing with the heavier assaults.

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe

Aramoro posted:

I don't really rate the awesome when you consider it's in the same weight category as the Highlander, King Crab, Atlas etc. When you've got a free choice and you have no weight limit the Awesome falls into the same place as the Dragon and Quickdraw. It's not as bad because, as an assault, there is a floor to how bad it can be, and it's certainly the 'best' of the bad assaults. Assaults don't really have that overlap where the 75 ton heavy is better than the 80 ton assault but they're still not competing with the heavier assaults.

Yep, the awesome is worth using over heavies or the other lightest assaults if those are your only options, but it's inferior compared to a stalker, let alone Highlanders and the 100 tonners.

Flipswitch
Mar 30, 2010


The Awesome is actually Awesome, I run a fun lance of 4 of them, so many PPCs.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug
Awesome does indeed live up to its name. I used to be a huge Atlas fan boy growing up, but the Awesome really grew on me.

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe
Fun and viable, yes. Best in its weight class at anything and living up to its name in this game, no.

Famethrowa
Oct 5, 2012

I'm running a Dragon, Shadowhawk and Blackjack still, and honestly I still can rip faces off with these terrible mechs. The AI loadouts are so drat bad.

Caros
May 14, 2008

Taerkar posted:

It's a constantly repeated rumor that's been shot down many times

If this is about the hit chance, then... No it hasn't? At least not that I can see. There is a reason that one of the most popular mods is one that takes all the fudging out of the to hit chance.

For the poster who asked, the fudging is similar to fire emblem, in that they use a system designed to bring the extremes more in line with what the human monkey brain expects should happen, rather than actual probability.

Basically, with shots above or below a certain threshold (I believe 73 and 23 respectively, but I haven't looked in a while) the rng is designed to skew slightly more in favor. A 90% listed shot hits closer to 93% while a 15% shot is closer to 10% and so forth. It is designed to help avoid :xcom: moments where you miss 'sure thing' shots.

In addition, there is also an incrementing wiff counter. Basically, if you miss a shot that has a 50% or better chance to hit, the system takes that number, divides it by ten and adds it to your next shot. This is to help break miss streaks thst would drove people up the wall.

rocketrobot
Jul 11, 2003

Conspiratiorist posted:

If your operation costs are that high you could just do a couple 1-2 skull missions for full cash (or cash+1 priority salvage) to get a cushion to sit on your rear end a month or two refitting into good builds.

How are you building your mechs btw?

I have a cushion now. It was just tight after the first few missions since I was getting PPCd to the CT repeatedly and losing mechs right off the bat with my "no savescumming run"

My mech builds were "whatever I have time to build after my incredibly long repair queue." I have since had time to modify my 2nd Shadowhawk into an LRM build. My cent is an AC10, 2Ml, LRM5 build because I didn't have enough LRM launchers, or the ability to buy anything other than LRM5s or LRM10s, when I got it.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Caros posted:

In addition, there is also an incrementing wiff counter. Basically, if you miss a shot that has a 50% or better chance to hit, the system takes that number, divides it by ten and adds it to your next shot. This is to help break miss streaks thst would drove people up the wall.

Straight from a dev and literally in this thread, this streak-breaking code is not enabled so it's not actually doing this.

Gwaihir
Dec 8, 2009
Hair Elf

Aramoro posted:

I don't really rate the awesome when you consider it's in the same weight category as the Highlander, King Crab, Atlas etc. When you've got a free choice and you have no weight limit the Awesome falls into the same place as the Dragon and Quickdraw. It's not as bad because, as an assault, there is a floor to how bad it can be, and it's certainly the 'best' of the bad assaults. Assaults don't really have that overlap where the 75 ton heavy is better than the 80 ton assault but they're still not competing with the heavier assaults.

The difference is that there's basically no way to make a Cicada or Dragon a really useful mech compared to comparable options, but the Awesome has a place in a variety of situations- If you're playing MP, then it brings a huge amount of payload space for it's cost. The Stalker does edge it by 3 tons, but also has vastly worse melee damage. Same thing applies if you were trying to build a tonnage limited group, for the same reason- It's the lightest 3/5 platform in the game, (Urbies don't count), so you get a lot of bang for your buck by packing on more weapons or armor for the same total tonnage.

The only real place it falls down is if you're just looking purely at the SP game where you have no cost or tonnage limits, and by the time you can get an Awesome, you can get a Highlander that is better in every way. The only perk an Awesome has over the highlander is lighter jumpjets, but that doesn't quite make up for the available tonnage differential. (With max armor and jets the highlander still has a half ton more space than the awesome, and more armor to boot).

Just classifying a mech as "Assault" on it's own is essentially meaningless for comparison purposes. In this game it changes nothing but the initiative phase.

Caros
May 14, 2008

Psion posted:

Straight from a dev and literally in this thread, this streak-breaking code is not enabled so it's not actually doing this.

Ah fair enough.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Famethrowa posted:

I'm running a Dragon, Shadowhawk and Blackjack still, and honestly I still can rip faces off with these terrible mechs. The AI loadouts are so drat bad.

Shadowhawks are unironically one of the best mechs in the game.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug

Zore posted:

Shadowhawks are unironically one of the best mechs in the game.

Shadowhawks are a well balanced mech.

I just like fitting it with less missiles and more energy weapons.

CommieGIR fucked around with this message at 18:27 on Jun 11, 2018

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe
He and I were both taking about single player where there are no tonnage limits or other reasons to consider going with a smaller mech in the same initiative class, so I guess there's not really a disagreement here?

Gwaihir posted:

Just classifying a mech as "Assault" on it's own is essentially meaningless for comparison purposes. In this game it changes nothing but the initiative phase.
Right, initiative, just one of the most important mechanics in the game, that lets you abuse knockdown, positioning without wasting morale on vigilance, getting two turns off focus fire in after reserving etc.. Not like it's why Master Tactician and Vigilance are among the most useful skills in all modes of this game.

I agree otherwise. The awesome is not bad and doesn't belong with the other trash tier lightest mechs in their classes.

rocketrobot
Jul 11, 2003

Famethrowa posted:

I'm running a Dragon, Shadowhawk and Blackjack still, and honestly I still can rip faces off with these terrible mechs. The AI loadouts are so drat bad.

https://www.nexusmods.com/battletech/mods/18?tab=files

Install this and then see how you feel.

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Horace Kinch
Aug 15, 2007

Unzip and Attack posted:

I saw a few pages back people mentioning that you can edit the spawn rates of different chassis in missions. What file is it that governs this? Couldn't spot that tidbit in the back and forth. Thanks.

your directory\BATTLETECH\BattleTech_Data\StreamingAssets\data\chassis
your directory\BATTLETECH\BattleTech_Data\StreamingAssets\data\mech

Notepad++ is strongly recommended. There's an individual file for literally every mech.

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