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I think if you can get enough distance you can shoot the button with the nerf crossbow.
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# ? Jun 11, 2018 21:13 |
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# ? May 15, 2024 19:54 |
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Bogart posted:Mooncrash question: how do you disable Typhon Gates? I got a note that suggests you can shoot them somehow to do it, and I burned about six shotgun shells trying and failing to do it. Where I shoot gun
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# ? Jun 11, 2018 21:47 |
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Beastie posted:Noob question: You're not really meant to go toe-to-toe with the enemies early on. You'll eventually become a badass as you upgrade your gear and get new abilities but until then you should be sneaky, avoid enemies when possible, and if you have to kill something ambush them and use the environment to your advantage. Plain running away is always an option too if things get too hot. There's all sorts of nooks and crannies where enemies can't get to and you can lock many doors behind you.
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# ? Jun 11, 2018 22:01 |
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Ravenfood posted:How do these work, by the way? I escaped with her on the shuttle, which supposedly unlocked her mission. Do I need to reset the sim and play her again to actually do it? This DLC is surprisingly fun, by the way. Yes, you'll get a marker that starts a series of objectives next time you play as her.
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# ? Jun 11, 2018 22:25 |
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Beastie posted:Noob question: For Technopaths specifically: they are nasty, but the early ones (hardware labs exterior) are also optional. The first mandatory one is the one in the Arboretum elevator, and by then you should be tolerably buff. The stungun will wreck its pet operators, and Machine Mind will let you take them over, distracting the rest of them. EMP grenades will disable the bots, and either EMP grenades or nullwave emitters (forget which, maybe both?) will stun the Technopath itself. Don't be afraid to use your consumables, you get lots and the game is a lot harder if you're hoarding them unnecessarily. For more general "getting started" advice: - explore everywhere. There's lots of food and grenades and ammo and junk that you can recycle into all of the above lying around, plus, of course, neuromods. There's lots of areas you can get into before the plot directs you to them (or that the plot will never explicitly direct you to, they're just there). - Weapons are more common than they appear; a few people have posted in the thread that they made it to the Arboretum with only the gloo gun and pistol. But you can get the stungun and shotgun as well before entering the hardware labs, and the Q-beam in the labs proper. The shotgun in particular makes a big difference in dealing with Phantoms, and the q-beam is good for dealing with beefy enemies at long range. - Speaking of the stungun, it's a good contender for "best weapon in the game", especially once you upgrade its warmup time and shots per battery. It completely wrecks robotic enemies, and stuns everything else long enough for you to seriously damage or outright kill it at no risk to yourself. - Minor early-game sidequest spoilers: you can get into Neuromod Fabrication quite early on, before you even visit Hardware Labs or Psychotronics, and get yourself an infinite neuromod fabrication license. You'll need to fight a Technopath to get it, which is pretty rough that early in the game and will probably require flinging grenades with abandon, but if you can pull it off this means you can get a lot more neuromods early on.
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# ? Jun 11, 2018 22:25 |
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Ibram Gaunt posted:Yes, you'll get a marker that starts a series of objectives next time you play as her. Also, I'm definitely starting to see that doing a full "everyone escapes in their bonus-objective run" is going to take some thinking about who goes first because of how many ways it seems like you'd need person A to repair/hack/destroy something so person B can get somewhere.
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# ? Jun 11, 2018 22:46 |
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I was nearly out of time as the director and I couldn't figure out how to do her objective so I ended up by the mass driver so I activated it and escaped in the cargo box but I died due to lack of food while in earth orbit. It makes me wonder if doing it with alot of food in my inventory or as the correct character would change anything.
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# ? Jun 11, 2018 22:50 |
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Has anyone unlocked the volunteer's story? I found his escape route so I could unlock it but, it requires repair...Which he does not get, are you supposed to escape normally as him, then fix it as the engineer then play him a third time?
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# ? Jun 11, 2018 23:07 |
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Ibram Gaunt posted:Has anyone unlocked the volunteer's story? I found his escape route so I could unlock it but, it requires repair...Which he does not get, are you supposed to escape normally as him, then fix it as the engineer then play him a third time? No matter what you're going to need a lot of playthroughs to do everything or to figure out the proper order in which to do everything. My guess is that you should escape ASAP with him just to unlock the engineer and to go from there. e: I think your first playthrough as the Volunteer is basically a pseudo-tutorial. The Engineer's starting power and skillsets give her a lot more ability to move around the station and properly explore which can let her unlock several other characters. Ravenfood fucked around with this message at 23:20 on Jun 11, 2018 |
# ? Jun 11, 2018 23:16 |
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Ravenfood posted:No matter what you're going to need a lot of playthroughs to do everything or to figure out the proper order in which to do everything. My guess is that you should escape ASAP with him just to unlock the engineer and to go from there. Yeah, the Volunteer's first playthrough is a tutorial since he isn't affected by the food clock on that run and can't reach some of the areas because %plot. Familiarize yourself with the systems, and be sure to use your neuromods before you reach your escape objective; it seems like they carry over, and the Volunteer, in particular, gets much easier once you have a basic psi ability.
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# ? Jun 12, 2018 00:10 |
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Tenzarin posted:I was nearly out of time as the director and I couldn't figure out how to do her objective so I ended up by the mass driver so I activated it and escaped in the cargo box but I died due to lack of food while in earth orbit. It makes me wonder if doing it with alot of food in my inventory or as the correct character would change anything. Did you not get the objective for the mass driver escape? It should have lead you to load food, water and anti rad into the container ahead of time
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# ? Jun 12, 2018 00:31 |
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It seems like there's no way for the Volunteer to complete the Mimic Portal on his own since he can't repair the door controls or hack the workstation. Right? Do I need to have the Engineer head there first?
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# ? Jun 12, 2018 01:22 |
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Bogart posted:It seems like there's no way for the Volunteer to complete the Mimic Portal on his own since he can't repair the door controls or hack the workstation. Right? Do I need to have the Engineer head there first? Also, Christ this game starts getting hard when the environmental effects start adding up. Cutting the tram, having to reroute power, dealing with radiation/fire/etc and so on really starts loving everything up. Ravenfood fucked around with this message at 03:57 on Jun 12, 2018 |
# ? Jun 12, 2018 02:52 |
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It seems like the order is that the Engineer needs to fix it, then either the Security guy or the Janitor needs to hack it.
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# ? Jun 12, 2018 04:53 |
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For those that have beaten it, does it expand on the og game ending at all? I really liked the og game ending and would be neat to see what they might have cooking.
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# ? Jun 12, 2018 07:05 |
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Had a moment of panic after loving around in the labs/volunteer quarters for a bit and then heading back to the crushed in tunnel that I came through and not being able to fit back through. Thought I'd hosed everything up for myself until eventually I was able to force my way out using the Gloo Gun on the floor to push me back enough to get clear.
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# ? Jun 12, 2018 07:19 |
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You can fit through the crushed in tunnel!!??
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# ? Jun 12, 2018 07:48 |
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Havent played in ages, this is really fun. Remind me: How do I deal with a shielded Telepath? Nothing I had available seemed to do much of anything and I had no stungun ammo which always is a safe bet otherwise. I do love that resources/options are more constrained. At least in the beginning. Makes that grenade youd never use in the full game much more important.
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# ? Jun 12, 2018 07:49 |
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InAndOutBrennan posted:Havent played in ages, this is really fun. Kill all the linked humans attached to it and the shield should drop.
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# ? Jun 12, 2018 07:58 |
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Gadzuko posted:Did you not get the objective for the mass driver escape? It should have lead you to load food, water and anti rad into the container ahead of time Nope I skipped all that. redreader posted:You can fit through the crushed in tunnel!!?? If your talking about the crushed in tunnel by the command post, you can use the director abilities to turn into something small. Tenzarin fucked around with this message at 10:53 on Jun 12, 2018 |
# ? Jun 12, 2018 10:45 |
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I was talking about this one: With the first guy you get to play as. I was able to crouch and walk through fine, and explored a shitload of the area. I could have transitioned via the tram to another area but I decided to head back and complete the first objective, and when I got back to the tunnel from the other side I couldn't seem to crouch through anymore until I turned around and used the gloo gun to basically nudge me out of there.
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# ? Jun 12, 2018 11:43 |
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Yea that's the one. You can also access the other side of the crushed tunnel from "one" of the other exits in the crater. the lab. Its just a character can use abilities there to make it a shortcut. There's alot of different paths for each character and there's alot of different ways around each obstacle. So in the labs there's kinda big staircase. I had a plan to go there first and it turns out this time the staircase was destroyed and I didn't have a gloo gun. After some searching of the room I found a climbable path. Even though the whole game is kinda small it is thought out pretty well. Tenzarin fucked around with this message at 12:25 on Jun 12, 2018 |
# ? Jun 12, 2018 12:18 |
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Bogart posted:It seems like the order is that the Engineer needs to fix it, then either the Security guy or the Janitor needs to hack it. Also, tip. Once everything goes to poo poo and you start losing power/trams, its totally worth spending the 2k points for control modules. Make it a priority to repair them and they provide nice areas to stash things for following runs.
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# ? Jun 12, 2018 15:53 |
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Ravenfood posted:So I tried this. Security guy didn't have hacking, and I still haven't unlocked Janitor. Anybody have any idea how to escape with the Volunteer's story objective? you need the janitor. I like buying controls, but i wouldnt buy more than 1. theres a broken repair bot in one of the buildings on the crater that always has a control module. i like picking that up and going to the station to restore power with my first character at the start of every reset. DLC is awesome and I'm happy to have more Prey. The structure was strange at first, but once you get used to it, its really great to learn different strategies with each character, especially ones that you wouldn't use otherwise. I wonder how the new multiplayer mode will play, it looks pretty intense.
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# ? Jun 12, 2018 16:22 |
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I couldn't get the Director's power generator to get gummed up with Gloo to de-electrify the water around the terminal so I ended up facetanking it. All you need is to read Alex's email and hit the button to open up a call with him, the latter you can do from your perch on the desk. I thought it was smooth sailing after that but it wanted Phantom Genesis 2
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# ? Jun 12, 2018 17:12 |
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Is there any way to reduce/eliminate the corruption mechanic? I really don't like playing with a timer hanging over my head all the time.
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# ? Jun 12, 2018 17:19 |
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ymgve posted:Is there any way to reduce/eliminate the corruption mechanic? I really don't like playing with a timer hanging over my head all the time. Pink hourglasses reduce corruption. The timer's pretty generous anyway.
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# ? Jun 12, 2018 17:33 |
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Bogart posted:Pink hourglasses reduce corruption. The timer's pretty generous anyway. Pink hourglasses seem very rare, and also it's not generous enough with my "pick up anything that's not nailed down" playing style.
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# ? Jun 12, 2018 17:38 |
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ymgve posted:Pink hourglasses seem very rare, and also it's not generous enough with my "pick up anything that's not nailed down" playing style. Rare to find, but they can be crafted for two mineral and two synthetic ingame, or bought for 1500 sim points once you find the bluebrint
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# ? Jun 12, 2018 17:46 |
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Hipster Occultist posted:Rare to find, but they can be crafted for two mineral and two synthetic ingame, or bought for 1500 sim points once you find the bluebrint Ah cool, didn't know it had a blueprint. Need to find that now... Also the tentacle nests seem to be immune to guns? How do you kill them with a non-PSI character?
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# ? Jun 12, 2018 17:49 |
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ymgve posted:Pink hourglasses seem very rare, and also it's not generous enough with my "pick up anything that's not nailed down" playing style. There's a crafting plan for them, it's pretty cheap to make plus can buy them at the start for 1500 bucks each. Once you know the layout of all the areas it gets a lot easier to hoover up everything in sight, item spawn locations stay the same it's just the items themselves that are random (although some are guaranteed) so you at least know where to look. e: tentacle nests should die in 3 or 4 pistol shots, once they're active they're a pain because the tentacles block a lot of shots but you just have to find the right angle. Better to kill them before they activate
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# ? Jun 12, 2018 17:51 |
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ymgve posted:Pink hourglasses seem very rare, and also it's not generous enough with my "pick up anything that's not nailed down" playing style. I think they want you to play one character at a time and use basically the entire timer if you need too. When you start adding in characters per run it gets really really hard. I usually get stuck fighting the moon shark and whatever else spawns in the first area and am unable get further.
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# ? Jun 12, 2018 17:52 |
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Tenzarin posted:I think they want you to play one character at a time and use basically the entire timer if you need too. When you start adding in characters per run it gets really really hard. I usually get stuck fighting the moon shark and whatever else spawns in the first area and am unable get further. You're not supposed to fight the moon shark. Just avoid it. Don't walk on the surface, crouch and stay still if it surfaces near you and it goes away on its own.
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# ? Jun 12, 2018 17:56 |
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But it always has an hour glass and precious other materials.
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# ? Jun 12, 2018 17:57 |
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It is a bit odd that they give you a neuromod blueprint in this mode. It's really tempting to just use all the credits on neuromods to quickly "level up" your characters.
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# ? Jun 12, 2018 18:18 |
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ymgve posted:It is a bit odd that they give you a neuromod blueprint in this mode. It's really tempting to just use all the credits on neuromods to quickly "level up" your characters. Yeah I've only done two runs and don't have everyone unlocked but this seems like a safe way to go.
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# ? Jun 12, 2018 18:20 |
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Tenzarin posted:But it always has an hour glass and precious other materials. Well yeah, it's good if you can do it easily but if it's slowing you down then it's not really worth it, right? It'll always be there at the end of the run once you've accomplished whatever you were going for. ymgve posted:It is a bit odd that they give you a neuromod blueprint in this mode. It's really tempting to just use all the credits on neuromods to quickly "level up" your characters. This is what I'm doing. It would take ages to level everyone up just relying on found neuromods, I buy a gun or two with some ammo, maybe a couple chipsets, dump the rest into mods.
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# ? Jun 12, 2018 18:27 |
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Tenzarin posted:But it always has an hour glass and precious other materials. ymgve posted:It is a bit odd that they give you a neuromod blueprint in this mode. It's really tempting to just use all the credits on neuromods to quickly "level up" your characters. Tenzarin posted:I think they want you to play one character at a time and use basically the entire timer if you need too. When you start adding in characters per run it gets really really hard. I usually get stuck fighting the moon shark and whatever else spawns in the first area and am unable get further. Things I think you need to do for each escape: You have to repair or climb up a grav shaft for the mass driver. Repair and hack for the mimic portal. Otherwise, you're free to go about them in any order. For extra fun, I think I'll try to do each one according to their "story" exit if I can. E: everyone gets a stun gun and ammo just so I can rush past gates if I need to. Ravenfood fucked around with this message at 18:48 on Jun 12, 2018 |
# ? Jun 12, 2018 18:29 |
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ymgve posted:Ah cool, didn't know it had a blueprint. Need to find that now... counter-intuitively, the psi-blade is a great weapon for the non-psi characters that absolutely shreds those nests. Its great for those characters because the alt-fire on it that one-hit-kills the nests takes 20 psi energy which is how much your character will always regen to. So on characters where they don't use their energy on any other abilities, they pretty much always have that alt-fire in their back pocket which is usually needed since they dont have psi powers. and ya, the corruption mechanic is no big deal at all, especially once you can buy the hourglasses before each run. They also drop from every big creature like weavers or technopaths. When i did my 5 character run, i never went above corruption level 2 and im pretty sure i still had one in my inventory on my last character
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# ? Jun 12, 2018 19:00 |
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# ? May 15, 2024 19:54 |
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Ravenfood posted:How'd you end up killing it? Just unloaded on it with someone? I've just been avoiding it the whole time. The director and the engineer seem like the best ones for it. I'm pretty sure the security guard could do it too with combat focus and some trickery. Haven't tried it with the test subject or the last locked character. I'm pretty sure the janitor is not just a janitor. I've gotten alot further now, on my 3rd character in a run. I think you wanna spend alot of time with 2 characters repairing and hacking things. You get more stuff you can do in the simulation the more orders you follow and they allow you to break it kinda. You have points from each run to outfit each new character with a shotgun and supplies and you also get a summonable robot that can hold items for your between the runs. So I have just been filling him up at right before I escape now so it passes over the items I don't use. The further you go also increases the quality of weapons you get also. Finding alot of weapons almost fully upgraded. I haven't started a new run since finishing some characters to see if they get more objectives and make them go run around further each time. I wouldn't be surprised if the way they escape the first time is not how they actually escaped. As you do more orders also makes the simulation harder. I kinda think you will be able to escape with all characters before you finish the game. Tenzarin fucked around with this message at 19:58 on Jun 12, 2018 |
# ? Jun 12, 2018 19:52 |