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Ravenfood posted:How'd you end up killing it? Just unloaded on it with someone? I've just been avoiding it the whole time. I killed it once but I was drunk and can't quite remember. I'd definitely bought a laser turret which I set up on the platform before you walk onto the sand/rocks. I then triggered it and jumped to a rocky area so it'd surface between me and the turret. (I'd previously tried just the turret, but that only did like 50% damage). Then when it came up I blasted it with psi? or something while the turret unloaded. It seemed to turn around each time it was shot so it was doing a lot of turning around instead of attacking. Someone else said the stun gun works on it. I know the pistol shots add health to it when you shoot it, but I know I've shot it with the pistol before, and had that remove health from it. Not sure why it varies..
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# ? Jun 12, 2018 20:47 |
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# ? May 16, 2024 07:23 |
I killed it by hiding on top of some rocks where it couldn't hit me and then popping up and psi zapping it til dead. used up all my hypos. you get an achievement for murdering it.
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# ? Jun 12, 2018 22:08 |
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So it bugged out and spawned a Moon Shark at basically no health remaining so I just hit it with a kinetic blast and that was that. Weird. Also that Operator you can summon transfers items across characters within the run? gently caress, I'd been trying to stash them in convenient places which is mostly why I placed such a premium on keeping the trams repaired. Oh well, that should make everything a lot easier later on.
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# ? Jun 12, 2018 22:50 |
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Ouch. The sound when you walk on a broken leg is very very crunchy.
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# ? Jun 12, 2018 23:47 |
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Breezing along now, started as the engineer and looted/repaired everything. Making enough delay items that its never getting past the first level of corruption. The mini bosses don't seem to respawn unless the corruption goes up. My other playthroughs ramped up the corruption fast so I never had a chance to see how sweet the knife is. Well except its super long take out animation. Tenzarin fucked around with this message at 00:22 on Jun 13, 2018 |
# ? Jun 13, 2018 00:15 |
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Tenzarin posted:Breezing along now, started as the engineer and looted/repaired everything. Making enough delay items that its never getting past the first level of corruption. The mini bosses don't seem to respawn unless the corruption goes up. Engineer definitely seems like the best way to start. Nice big inventory so you can loot everything, turret minimizes your resource use, repair all the environmental stuff and if you find a nice elite weapon in crappy condition you can repair it up to full. Custodian probably the best second character so you can hack your way into whatever you missed initially, after that it's all just beelining for your chosen escape route.
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# ? Jun 13, 2018 00:23 |
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So I was doing the security guard's quest and the drat antidote didn't work after I used it. Still got the other objective done but the story remains uncompleted.
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# ? Jun 13, 2018 00:42 |
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lambskin posted:So I was doing the security guard's quest and the drat antidote didn't work after I used it. Still got the other objective done but the story remains uncompleted. The same thing just happened to me.
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# ? Jun 13, 2018 01:14 |
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How do you deal with areas filled with radiation?
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# ? Jun 13, 2018 01:16 |
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I try to run really fast around it or use the jetpack boost forward. If its really bad there might be another way around it.
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# ? Jun 13, 2018 01:37 |
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ymgve posted:How do you deal with areas filled with radiation? Jetpack, sprint, or if you've got them, recycle charges on the leaking barrels.
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# ? Jun 13, 2018 01:49 |
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lambskin posted:So I was doing the security guard's quest and the drat antidote didn't work after I used it. Still got the other objective done but the story remains uncompleted. If you're quick enough you can dart backwards before the gas hits and not even need to get the antidote
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# ? Jun 13, 2018 01:52 |
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Outside of the quest item not working the rest of the run was super smooth and fast. The game is pretty fast after you repair everything and don't let corruption get out of control.
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# ? Jun 13, 2018 01:57 |
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FYI Corruption level going up causes almost all enemies to re/spawn on all maps. Was messing around as the security guy as the last one on my run, just chilling in the shuttle dock, and when corruption increased a phantom spawned in plain sight on the other side of the gate, just popped right into existence, and encounters throughout the area had reset. The worst was when I first killed the moonshark and corruption went up before I could even loot the corpse, and then up popped moonshark #2... Experimentation does show that killing the moonshark will keep it dead for all characters, so long as corruption doesn't go up again. And yeah, you can twink items between characters using the operator summon, to the point where you can just dump inventory before hitting your escape and the next character gets everything. Feels kinda cheap tbh.
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# ? Jun 13, 2018 02:41 |
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I didn't realize the DLC was $20... how long is each playthrough? I'm a big fan of rogue-likes too.
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# ? Jun 13, 2018 02:47 |
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Thinking about it, there are two characters who presumably can get enough Typhon powers to be rejected by the Typhon gates, the Volunteer and the Director. Thing is, only one of them has a foolproof way through them, and then only if he takes the Burrow ability. Is it possible to just get yourself trapped on the wrong side of a Typhon gate? Similarly, what happens if you're trying to escape and just...can't, like if the only remaining escape route is the Portal and you didn't hack/repair it on previous runs. Does the game recognize this, or does it just let you gently caress around until the corruption boots you out?
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# ? Jun 13, 2018 02:59 |
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So I'm playing Andrius's story objective and my objective marker for the toy just up and disappeared as I transitioned zones, and now it won't come back. I have no idea what to do anymore. Anyone out there know how to fix this?
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# ? Jun 13, 2018 03:06 |
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Ravenfood posted:Jetpack, sprint, or if you've got them, recycle charges on the leaking barrels. I really need to remember this, just in general. Radiation was super annoying in the main game and even though I figured out to toss recyclers at heavy obstacles I never clicked to throw them at the barrels.
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# ? Jun 13, 2018 03:11 |
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Ravenfood posted:Thinking about it, there are two characters who presumably can get enough Typhon powers to be rejected by the Typhon gates, the Volunteer and the Director. Thing is, only one of them has a foolproof way through them, and then only if he takes the Burrow ability. Is it possible to just get yourself trapped on the wrong side of a Typhon gate? You can use the stun gun on the gate ring around a force field to disable it, so just put one in your loadout for your over-Typhoned characters.
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# ? Jun 13, 2018 03:14 |
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Noob question! How do I do the research to learn the psychblast?
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# ? Jun 13, 2018 03:15 |
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ymgve posted:You can use the stun gun on the gate ring around a force field to disable it, so just put one in your loadout for your over-Typhoned characters. Weapons with electric elemental mods also work. I got an electric psyblade one run that quickly turned into a skeleton key for typhon gates.
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# ? Jun 13, 2018 03:18 |
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Beastie posted:Noob question! You need the Psyscope. If you don't already have it, you'll get it as part of the main plot in Psychotronics. Once you have it, activate it and point it at a living Typhon. Hold it on target until the bar fills up and you'll get a research entry detailing its strengths and weaknesses. Different research entries unlock different psionic abilities. Not sure which ability you mean by "psychblast" -- if you mean Kinetic Blast, you get that by scanning Cystoids and Phantoms, so you should be able to get it quite soon after getting the 'scope. If you mean Psychoshock, you get that from Telepaths; I believe the first one you'll encounter is in the Arboretum, and there's a second in Crew Quarters.
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# ? Jun 13, 2018 03:24 |
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ymgve posted:You can use the stun gun on the gate ring around a force field to disable it, so just put one in your loadout for your over-Typhoned characters.
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# ? Jun 13, 2018 03:58 |
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ToxicFrog posted:You need the Psyscope. If you don't already have it, you'll get it as part of the main plot in Psychotronics. Psychoshock was the one. I just jumped back into a my game after a few months (had about 4 hours in) so I’m trying to get my bearings
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# ? Jun 13, 2018 04:01 |
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BaconCopter posted:I didn't realize the DLC was $20... how long is each playthrough? I'm a big fan of rogue-likes too. You might spend like an hour with each character until you farm enough skill points and then you can do all 5 characters really fast as your knowledge with the areas increases. Since things are somewhat random but not totally, it will be kinda fresh each attempt. Tenzarin fucked around with this message at 05:41 on Jun 13, 2018 |
# ? Jun 13, 2018 04:05 |
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Tenzarin posted:The same thing just happened to me. My game crashed when I was attempting to leave the area, after being poisoned. When I reloaded the game, and accessed the computer, I quickly stepped backward and wasn't affected by the toxin. Just went to scuttle the shuttle and that was that. Just finished it, myself. It becomes really easy to maintain level 1 contamination once you can fab the delay. Anyway, this expansion was a great surprise. I mean, throwing roguelike elements into an immersive sim isn't something I would have expected, but it actually lends itself to the game really well.
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# ? Jun 13, 2018 05:31 |
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Had something odd when trying to unlock the Janitor's personal objective. I suicided the janitor after hacking and when I started as the engineer to repair the thing, I started in the labs instead of out in the crater, suicided her and when I picked the volunteer he also spawned in the lab...Didn't get the unlock tho since he got obliterated instantly by radiation and an electric phantom right outside the room though. RIP.
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# ? Jun 13, 2018 06:01 |
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Ibram Gaunt posted:Had something odd when trying to unlock the Janitor's personal objective. I suicided the janitor after hacking and when I started as the engineer to repair the thing, I started in the labs instead of out in the crater, suicided her and when I picked the volunteer he also spawned in the lab...Didn't get the unlock tho since he got obliterated instantly by radiation and an electric phantom right outside the room though. RIP. When you die with characters left it seems to always spawn your next character in the same zone for some reason. It's nice for not having to deal with as much loadtime as otherwise, playing sans SSD, but a bit weird.
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# ? Jun 13, 2018 06:09 |
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I have two control modules and no idea how to use them. I found the control module receptacle in the tower and ... nothing. What do I do with it? I tried pressing f next to it, and tried dropping the module. I'm playing as the repair person.
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# ? Jun 13, 2018 07:49 |
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How much of a bonus does the "Increase XP rewards" chip actually provide? Trying to figure out if dropping a 1000 on it at the beginning of the run is even worth it. Did a few runs with it equipped, and didn't notice any boons at all.
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# ? Jun 13, 2018 07:59 |
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redreader posted:I have two control modules and no idea how to use them. I found the control module receptacle in the tower and ... nothing. What do I do with it? I tried pressing f next to it, and tried dropping the module. I'm playing as the repair person. Keep doing the objectives, it will tell you when you can use them.
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# ? Jun 13, 2018 07:59 |
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redreader posted:I have two control modules and no idea how to use them. I found the control module receptacle in the tower and ... nothing. What do I do with it? I tried pressing f next to it, and tried dropping the module. I'm playing as the repair person. You can only use them if they are missing in the first place. You'll find that you end up needing them to power areas or for getting the tram online.
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# ? Jun 13, 2018 08:02 |
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I was playing the DLC for the first time and making my way to the escape pod, but got stuck in the geometry. Can I abandon this run or do anything at all other than start a new game? I have no neuromods or chipsets.
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# ? Jun 13, 2018 08:38 |
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FINALLY. I got a certain upgrade for the engineer: recipe fabrication. Not quite as good as a neuromod recipe but I think this might get a lot easier from now on.
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# ? Jun 13, 2018 08:48 |
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I finished the DLC earlier on in the evening. Don't get me wrong, it's great and the ending was right in the middle of what I expected and what it needed to be, but just be aware that if you finish all of the personal objectives then you'll not be able to play the simulation again on that save slot. A bit silly given that it was introduced alongside a newgame+ mode. One thing that I noticed while doing my last run is that the delay item is really amazing in general. Just being able to run through things and not have to worry about being stopped by a bunch more Typhon is a real boost to getting poo poo done, even if it it can trivialise the game if you build around that. It also seems like you can get away with just buying a bunch of low-cost high-recycle-value items (T-rations for organic, ammo for metal, cells or spare parts/suit repair kits for synthetic, and just Also, there seems to be a bug wherein weapons you pick up from other runs don't have their listed damage updated to reflect any appropriate skills.
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# ? Jun 13, 2018 10:48 |
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Well, beat Mooncrash. I rather enjoyed it and need an hour to unsnarl my brain after planning the victory run. I want to say I'd love to see a fully realized game with this as its core identity but maybe that'd outstay its welcome?
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# ? Jun 13, 2018 14:41 |
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Thyrork posted:Well, beat Mooncrash. I rather enjoyed it and need an hour to unsnarl my brain after planning the victory run. The IF game All Things Devours works similarly, although it's a lot more densely tangled -- rather than playing successive characters with each one setting things up for later ones, you're playing one character looping repeatedly through time, setting things up for your past and future selves while being careful to avoid paradoxes. It's also pretty short, though, and the map a lot smaller, which means iterations are pretty fast. Thinking on it more, I'm not sure how "a fully realized game" would differ from Mooncrash. If you just mean something bigger/longer, yeah, I think that would overstay its welcome -- for something like this, where it's possible for mistakes you made a while ago to put you into a dead-man-walking situation, you want to be able to iterate pretty rapidly. I would definitely like to see more games built around similar concepts, but I'm not sure I want bigger ones.
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# ? Jun 13, 2018 15:47 |
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I thought I'd figured out an easy way to get points by placing a turret just far enough away from a weaver that it can kill the Cystoids that it spawns but not close enough to actually kill the weaver itself. I got about 100k points on that run as a result but unfortunately it was my last character and it doesn't look like you can keep the points you earn on the last life.
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# ? Jun 13, 2018 18:25 |
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Hank Morgan posted:I thought I'd figured out an easy way to get points by placing a turret just far enough away from a weaver that it can kill the Cystoids that it spawns but not close enough to actually kill the weaver itself. I got about 100k points on that run as a result but unfortunately it was my last character and it doesn't look like you can keep the points you earn on the last life. Last time I ran out of characters and the sim reset, I kept all of my points -- was that not meant to happen?
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# ? Jun 13, 2018 19:10 |
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# ? May 16, 2024 07:23 |
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Not sure how i feel about this DLC so far. I'm on the second crew member and I do enjoy the level gimmicks of "the floor is lava", but I really wished there would be more story focused DLC. Still, purchased because I wanna support the devs and the Prey series. I hope E3 showed some people that Prey is actually a cool and good game.
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# ? Jun 13, 2018 19:14 |