(Thread IKs:
Captain Foo)
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I make sure to never quality or level up my gems to 20 to keep things ethical.
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# ? Jun 14, 2018 18:52 |
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# ? Jun 3, 2024 17:27 |
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I don't even equip weapons or armour. All fists all the time.
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# ? Jun 14, 2018 18:57 |
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The only ethical move is not to play.
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# ? Jun 14, 2018 19:03 |
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Anyone have thoughts on Champion vs. Gladiator, for Reave with an off-hand stat stick, before they get nerfed next patch? A guide I read was really into how much tankier gladiator was with spell block - is it that legit? Because a few of the Champion ascendancy abilities look pretty defensive as well.
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# ? Jun 14, 2018 19:14 |
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The Wonder Weapon posted:So? To what end? What is he doing with this apparently devastating knowledge that's worthy of calling him a lovely scumbag? I personally draw the scumbag-line at making a whiny post about how 'goons ruin everything' in response to someone making a bug report vOv Mo_Steel posted:Did you customize loot filters this league? I used your version of Neversinks in Beastiary and it rocked. http://www.filterblade.xyz/#tlCbJuubqvI9 is the one I'm currently using. Medium-strict.
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# ? Jun 14, 2018 19:15 |
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Devor posted:Anyone have thoughts on Champion vs. Gladiator, for Reave with an off-hand stat stick, before they get nerfed next patch?
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# ? Jun 14, 2018 19:53 |
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theshim posted:Gladiator can get max block/spell block, which adds a pretty crazy amount of survivability, but Champion is pretty much King poo poo of DPS Mountain right now. Intimidate and Taunt giving 30% increased damage taken and hits can't be evaded is ludicrous. My 77 Gladiator can block all day but man he feels like he deals no damage next to my 77 Dark Pact Totem godslayer.
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# ? Jun 14, 2018 21:10 |
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theshim posted:Gladiator can get max block/spell block, which adds a pretty crazy amount of survivability, but Champion is pretty much King poo poo of DPS Mountain right now. Intimidate and Taunt giving 30% increased damage taken and hits can't be evaded is ludicrous. and perma fortify is super nice to have imo
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# ? Jun 14, 2018 21:10 |
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TheRat posted:There's some really funky poo poo going on with vold snap damage over time. The damage over time stacks so spell cascade actually does more damage than controlled destruction, even if the tooltip is cut in half. Also, elemental overload seems to have no effect. I made a bug report with some clips here for anyone interested https://www.pathofexile.com/forum/view-thread/2166645 There's a known bug where the dot effect sometimes doesn't get removed properly from enemies when they leave the ground effect or it expires. It never expires, not even during immunity phases, and stacks infinitely. That's why Elder dies so fast during the last phase for you, he's already got tons of dot stacks on him. It's supposed to be fixed in this weeks patch (which seems to be late?), but who knows how it's going to affect the ground effect stacking part.
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# ? Jun 14, 2018 21:22 |
So uhhh I regaled into this thing and don't really know how much it's worth because there's no jewels in incursion with spellcrit+multi and 7%life. there's one with those but 5% life and a useless fourth mod listed for 6 ex 3 hours ago. code:
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# ? Jun 14, 2018 21:39 |
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Just search for the life and multi then add a little more because 11% crit chance ain't really a good mod.
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# ? Jun 14, 2018 21:54 |
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Xeras posted:An interaction which makes the skill stronger than he believes it should be and not reporting it so he can continue to use it? Before you know it one of these folks will be complaining about that rude "Xemas" guy
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# ? Jun 14, 2018 22:07 |
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So Mathil made an Explosive Trap trapper. I could tell the skill was pretty underrated when I was playing it. I wonder how many people will be playing ET trappers in a week's time.
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# ? Jun 14, 2018 23:44 |
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Dahbadu posted:So Mathil made an Explosive Trap trapper. I could tell the skill was pretty underrated when I was playing it. I wonder how many people will be playing ET trappers in a week's time. Didn't he conclude it wasnt good enough?
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# ? Jun 14, 2018 23:48 |
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Nah. It's gonna be his next Uber Elder killer, probably. https://www.youtube.com/watch?v=YkmR4OO4eE8 FYI: If you can get 80k PoB damage for ET, that's per explosion. If each trap explodes 10 times, and you throw out 5 per throw, and you throw 4 times per second, that's 80k x 10 x 5 x 4 DPS (a cool 16 mil), and you're hitting like 200 times a second . You can probably do some insane poo poo via poison scaling, too. Dahbadu fucked around with this message at 00:02 on Jun 15, 2018 |
# ? Jun 14, 2018 23:51 |
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So I finally found my last uber trial last night and I'm thinking about what final sab notable to get. Born in the Shadows seems superior to Explosives Expert, but am I correct in thinking the "Increased Damage with Hits and Ailments against Blinded Enemies" is useless since Arc and Lightning Spire don't hit?
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# ? Jun 14, 2018 23:53 |
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Uh, spells and traps can still hit. "Hit" excludes DoT stuff like Contagion or Scorching Ray or the like.
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# ? Jun 14, 2018 23:55 |
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So I finally found my last uber trial last night and I'm thinking about what final sab notable to get. Born in the Shadows seems superior to Explosives Expert, but am I correct in thinking the "Increased Damage with Hits and Ailments against Blinded Enemies" is useless since Arc and Lightning Spire don't hit? vv excellent thanks q,ne
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# ? Jun 15, 2018 00:00 |
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Fuzzy Mammal posted:So I finally found my last uber trial last night and I'm thinking about what final sab notable to get. Born in the Shadows seems superior to Explosives Expert, but am I correct in thinking the "Increased Damage with Hits and Ailments against Blinded Enemies" is useless since Arc and Lightning Spire don't hit? Arc and lightning spire both hit (I'm guessing you confused 'Hit' with 'Attack', damage over time effects are the only thing that doesn't hit), but the main reason you take Born in Shadows is that it's a massive boost to your survivability and the small increased damage is a bonus. I can't imagine not taking Born in Shadows on a saboteur because it is an extremely good node.
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# ? Jun 15, 2018 00:14 |
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Dahbadu posted:Nah. It's gonna be his next Uber Elder killer, probably. You can't realistically break 3 throws per second without Slavedriver's Hand and excessive cast speed stacking (Mathil's tree only has him at 2.44 throws per second, there is a total of 42% trap throwing speed on the entire tree + Saboteur ascendancy combined) and nowhere close to all 10 explosions per trap will hit a single enemy. E: Actually he's at 2.24 throws per second due to Trap and Mine Damage support. Ultima66 fucked around with this message at 00:22 on Jun 15, 2018 |
# ? Jun 15, 2018 00:19 |
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Mo_Steel posted:My 77 Gladiator can block all day but man he feels like he deals no damage next to my 77 Dark Pact Totem godslayer. I did the basic template for the max block gladiator during the flashback event, and it was fine to a point, but yeah the DPS got really bad (I couldn't even take down regular Elder's shield). I had to switch out to this version and it was much better.
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# ? Jun 15, 2018 00:20 |
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Count Uvula posted:Arc and lightning spire both hit (I'm guessing you confused 'Hit' with 'Attack', damage over time effects are the only thing that doesn't hit), but the main reason you take Born in Shadows is that it's a massive boost to your survivability and the small increased damage is a bonus. I can't imagine not taking Born in Shadows on a saboteur because it is an extremely good node. Most of the guides I've seen have it as the first node to take after ascendancy, but that might be because they're all for hc.
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# ? Jun 15, 2018 00:21 |
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TheRat posted:Didn't he conclude it wasnt good enough? What I got from the video was that it was good, but not really his "cup of tea" as he doesn't care for the playstyle. Still thinks he will be able to do Uber Elder with it though.
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# ? Jun 15, 2018 00:32 |
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Count Uvula posted:Arc and lightning spire both hit (I'm guessing you confused 'Hit' with 'Attack', damage over time effects are the only thing that doesn't hit), but the main reason you take Born in Shadows is that it's a massive boost to your survivability and the small increased damage is a bonus. I can't imagine not taking Born in Shadows on a saboteur because it is an extremely good node. Is it really that good? I might re-spec into it, then. Which should I give up - Chain Reaction or Explosives Expert?
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# ? Jun 15, 2018 00:41 |
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I'm an on-again, off-again casual who never truly 'understood' this game. I'm following a standard 1h+stat stick melee guide and running lacerate, and it got me wondering. Other than the cases where skill X requires Y weapon, what are the pros/cons to: - 2-hander - dual wield - 1h + stat stick - 1h + shield Other than skill/weapon requirements, when or why would you choose one over the other? Would you basically never use a shield unless you're going for max block? Sure you'd go 1-hander over 2-hander for faster attack speeds, but wouldn't you always want to hit faster? Wouldn't the stat stick make up for the main hand hitting less hard than a 2-hander?
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# ? Jun 15, 2018 00:41 |
Shield is so you can shield charge, the best movement skill.
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# ? Jun 15, 2018 00:47 |
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DaveWoo posted:Is it really that good? I might re-spec into it, then. Which should I give up - Chain Reaction or Explosives Expert? It depends but most likely Explosives Expert; re-specing chain reaction will usually require you to change other parts of the character in some manner since it's one of several solutions to "how do I make cluster traps detonate reliably". There's two other solutions to that issue: one is using a Sunblast belt so they detonate a tiny bit after you throw them, but this does not count as triggering them so you won't get regen or charged trap 'on-trigger' effects from it. The other is stacking trap trigger radius until a cluster centered on an enemy always detonates the entire cluster, which iirc is around 185% increased trap trigger radius and requires slotting multiple copies of the Hair Trigger jewel. As for how good it is: You're taking 45% of the damage you would take from blinded attackers, if they would not have been blinded without the node. You're taking 90% of the damage you would take from spell casters or attackers who would have been blinded even if you didn't have the node. Because the range of the passive blind is significantly farther than a stibnite flask and the on-hit blind works at extreme ranges, you're pretty much always blinding a lot more enemies than you would if you were just spamming stibnite clouds. Count Uvula fucked around with this message at 01:14 on Jun 15, 2018 |
# ? Jun 15, 2018 01:10 |
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Papercut posted:Most of the guides I've seen have it as the first node to take after ascendancy, but that might be because they're all for hc. Yeah I'm using tinkerskin and with pyromaniac I'm doing pretty good so far in yellows.
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# ? Jun 15, 2018 01:16 |
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facepalmolive posted:I'm an on-again, off-again casual who never truly 'understood' this game. I'm following a standard 1h+stat stick melee guide and running lacerate, and it got me wondering. Other than the cases where skill X requires Y weapon, what are the pros/cons to: 2-hander: highest damage on a single weapon, can be six-linked, low attack speed. dual wield: bonus attack speed, attack damage, small amount of block for dual-wielding, lower damage per weapon, can use skills that use both weapons 1h+stat stick: same bonuses for dual wielding, can gain massive amounts of damage from phys conversion, limited to skills that only use the mainhand 1h+shield: shield charge, extremely tanky, some shields can add decent amount of damage for spell casters
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# ? Jun 15, 2018 01:28 |
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1h + stat stick isn't quite limited to skills that are mainhand only. For example, if you use a sword and a mace statstick with a skill that can't use a mace (but would use both swords if you had two swords - like blade flurry), then you still get the dual wield bonus. This is really the true power.
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# ? Jun 15, 2018 01:36 |
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Xeras posted:An interaction which makes the skill stronger than he believes it should be and not reporting it so he can continue to use it? It's about ethics in video game balancing
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# ? Jun 15, 2018 02:29 |
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pork never goes bad posted:1h + stat stick isn't quite limited to skills that are mainhand only. For example, if you use a sword and a mace statstick with a skill that can't use a mace (but would use both swords if you had two swords - like blade flurry), then you still get the dual wield bonus. This is really the true power. in addendum: if you Reave with a claw, and have a mace/scepter statstick, you can't leap slam while the claw is in the "main" hand, but you can when it is in the off-hand (while still Reaving as normal in both cases)
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# ? Jun 15, 2018 06:37 |
How much time does it take to get to the bosses at the end of maps, compared to getting through 10 acts? I just got my first character (SSF Flamethrower / Fire Traps) to mapping but I'm already hankering for something new.
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# ? Jun 15, 2018 08:44 |
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Guardians/Shaper? Unless your really good at this game, leveling a new character will definitely be faster.
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# ? Jun 15, 2018 08:46 |
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GGG nerfed my wand mid league FeelsBadMan before: after: I want a refund on my dumb item that I never used but kept for the hilarity of it TheRat fucked around with this message at 08:54 on Jun 15, 2018 |
# ? Jun 15, 2018 08:51 |
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Especially SSF since sharing/buying maps is the only easy way to get to all four of the guardians. That said you can definitely comfortably do Atziri if you wanna try your hand at one of the end-game bosses, and the map pieces for her are easy to get.
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# ? Jun 15, 2018 08:51 |
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Regarding the 4 categories of attack skill, it isn’t really that balanced. 1h + stat stick is by far the strongest. The only downside is it precludes the one most broken skill: projectile stacked molten strike. Dual wield is probably the weakest, 1h + shield gives you the option of lycosidae shield, which gives a ton of damage to crit builds.
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# ? Jun 15, 2018 08:53 |
I didn't know how tough it would be to get maps for SSF, maybe next time I'll just go normal, or swap this character over. Even if I don't want to trade, I can at least buy maps.
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# ? Jun 15, 2018 09:04 |
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Phobophilia posted:Regarding the 4 categories of attack skill, it isn’t really that balanced. 1h + stat stick is by far the strongest. The only downside is it precludes the one most broken skill: projectile stacked molten strike. just pointing out that this is basically the best case for dual wield, like using Grelwood Shanks (or multiple EX foils I guess) oh and I guess HoWA
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# ? Jun 15, 2018 09:06 |
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# ? Jun 3, 2024 17:27 |
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Phobophilia posted:1h + shield gives you the option of lycosidae shield, which gives a ton of damage to crit builds. That's why champion is so, so, so good at crit builds, it has lyco basically built into his kit freeing up a offhand slot for a statstick. Only downside of champion is "cannot taunt monsters" becomes a bane on maps when otherwise it's ignorable.
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# ? Jun 15, 2018 10:30 |