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I think they were way too generous with Sim points, it kind of killed the difficulty when you basically were at no danger of ever running out.
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# ? Jun 15, 2018 04:56 |
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# ? Jun 5, 2024 05:42 |
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Finding myself disappointed with NG+ / survival mode. The former hasn’t been tweaked to account for the power curve - it’s nothing you couldn’t get on release with a glut of cheat spawned neuromods and nightmare difficulty is the same cakewalk it’s always been. Meanwhile survival mode is way too stingy with its trauma effects - I’ve got to basically lose half my health to turret fire before incurring hemorrhaging, or 5 seconds in a fire pool before getting burned. It doesn’t change gameplay in any noticeable way. It might be bugged, though - you’re supposed to get an O2 timer if you’ve got <100 suit integrity but when I flew out to Calvino with 69 suit health I had a nice infinity symbol on my meter. Maybe I just need to play a non-NG game on nightmare with survival on, but the game’s not designed for skirmish combat (/ stealth) or extended gauntlets so I can’t imagine trauma adding much tension to the game.
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# ? Jun 15, 2018 05:25 |
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Yeah, I started a whole new game with survival on hard mode and the complications are way too mild. I've had to repair my guns maybe three times each, I've only gotten a burn trauma once, and the oxygen thing only seems to come up when you actually have the "damaged suit" debuff and icon and not when there's any damage at all. Survival just really doesn't have any teeth, unfortunately.
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# ? Jun 15, 2018 05:40 |
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Pharmaskittle posted:Yeah, I started a whole new game with survival on hard mode and the complications are way too mild. I've had to repair my guns maybe three times each, I've only gotten a burn trauma once, and the oxygen thing only seems to come up when you actually have the "damaged suit" debuff and icon and not when there's any damage at all. Survival just really doesn't have any teeth, unfortunately. It works much better in the early-to-mid stages of Mooncrash where you don't have many skills or resources and are on a time limit, so things like "sprinting hurts you" actually affect you for longer than it takes to hobble towards the nearest fabricator.
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# ? Jun 15, 2018 05:49 |
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redreader posted:I just finished the engineer run (but couldn't find the loving code for the computer in the office next to yu's office, next to the actual shuttle... I saw a note saying 'stop putting your password on your desk' and I ransacked the entire office. It's under a bench on the side of the office, tucked underneath some smuggled neuromods.
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# ? Jun 15, 2018 06:25 |
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redreader posted:I just finished the engineer run (but couldn't find the loving code for the computer in the office next to yu's office, next to the actual shuttle... I saw a note saying 'stop putting your password on your desk' and I ransacked the entire office. Facing the computer, turn 180°; you'll be facing a bench against the wall. Look under the left end of the bench. There's an item you can pick up, and the password is on a sticky note under it. quote:Then I tried to do the security guard run and died. Then I started off as director Yu and my right-click refused to do anything at all. Couldn't summon a mimic or do my psi power. I tried to remap the mouse key to be the same as it was, that worked. I paged out. Right click worked fine. I went back into the game and it did nothing so I died again. You can save and quit at any time, so at that point my next attempt would be to just restart the whole game.
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# ? Jun 15, 2018 13:16 |
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Game is getting funky with the keys I remapped, resetting SOME of their functions to default after restart, but remapping again works. Also some kind of controller profile fuckery has been forced on me at some point by Steam, just messing everything to poo poo, but disabling controller profile in Steam settings made it go away.
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# ? Jun 15, 2018 16:22 |
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The steam store said mooncrash includes the future prop hunt mode. Are they making that be for DLC owners only? Doesn’t seem like the best move for population.
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# ? Jun 15, 2018 18:49 |
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ToxicFrog posted:
So this happened to me again last night, right after I paged out of the game and paged back in. I quit and reloaded, and it worked great!
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# ? Jun 15, 2018 19:01 |
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Digirat posted:The steam store said mooncrash includes the future prop hunt mode. Are they making that be for DLC owners only? Doesn’t seem like the best move for population. When they mentioned it during E3 I didn't remember them suggesting it would be a free update. Though I feel like they'd make some concessions in the near future to prevent double digit player populations shortly after launch.
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# ? Jun 15, 2018 20:06 |
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Yeesh, the DLC really breaks down towards the end. Once you have enough resources to make/buy lots of bonus time, you never need to let the corruption level raise above 1, which means the enemies never respawn, which means my final run boiled down to: 1. Run through the station as the engineer, killing all of the (easy) enemies and repairing whatever needs to be repaired. 2. Casually stroll through the empty station to an escape point with each other character. They probably should've made one of the last difficulty modifiers be to automatically raise the corruption level (if it's below 5) when each character escapes, so you have fresh enemies with each character and each one is more frantic than the last.
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# ? Jun 16, 2018 03:00 |
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I think the last level should have been what happens in the ending movie. This time for real, no more matrix but it was just a 20 buck dlc.
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# ? Jun 16, 2018 03:04 |
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Triarii posted:Yeesh, the DLC really breaks down towards the end. Once you have enough resources to make/buy lots of bonus time, you never need to let the corruption level raise above 1, which means the enemies never respawn, which means my final run boiled down to: Agreed, although I think ditching the time limit altogether and just using the corruption level up on escape method would have been better all around. I think it's odd that the DLC functions the same way as the base game in that the difficulty quickly lowers to a trivial point as you go on. I guess either they didn't get that feedback or they didn't think it was a problem.
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# ? Jun 16, 2018 03:22 |
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Gadzuko posted:Agreed, although I think ditching the time limit altogether and just using the corruption level up on escape method would have been better all around. I think it's odd that the DLC functions the same way as the base game in that the difficulty quickly lowers to a trivial point as you go on. I guess either they didn't get that feedback or they didn't think it was a problem. "You start out desperately clawing for anything that will buy you an extra five minutes of life and you end as a terrifying, unstoppable god of annihilation" describes the difficulty curves of both System Shocks, Deus Ex, Dishonoured, and Arx Fatalis, pretty much. It's a theme. Personally, I liked it in Prey, although I agree that (a) it could have used a difficulty mode that started hard and stayed hard right to the end, somehow and (b) it doesn't work as well in the DLC, although there is something to be said for giving people the option of calmly wandering around an empty moonbase prying into every nook and cranny. I may try the "corruption levels up on escape" idea at some point (by idling in the starting closet until it goes up, if necessary), but I will probably also at some point buy a shitload of rewinds and just spend a while exploring the moonbase as someone with Hacking and finding my way into all those side areas that I don't have a reason to visit when I'm frantically trying to escape before time runs out.
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# ? Jun 16, 2018 03:41 |
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Has anybody tried New Game+ yet, and if they have do your upgrades/powers transfer over as well? Can you do the initial tests "properly"?
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# ? Jun 16, 2018 03:59 |
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You get all your powers along with a psychoscope once you get to your office
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# ? Jun 16, 2018 05:47 |
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Jerusalem posted:Has anybody tried New Game+ yet, and if they have do your upgrades/powers transfer over as well? Can you do the initial tests "properly"? You get your powers once you get to your office. The start plays out normally.
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# ? Jun 16, 2018 06:15 |
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I'm glad, I loving loved the "Why is she hiding behind a chair?" joke once I figured it out Also I just died doing the engineer run RIGHT before finishing off the bird statue, and to make matters worse my final score was JUST below 50k
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# ? Jun 16, 2018 06:41 |
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Jerusalem posted:I'm glad, I loving loved the "Why is she hiding behind a chair?" joke once I figured it out The 50k achievement is kinda ambiguously worded. It's for completing the entire DLC story with 50k in the bank, not for completing an individual run worth over 50k. You didn't miss out on that, if it's any consolation.
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# ? Jun 16, 2018 07:10 |
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Ah, well that makes me feel a little better then. Also I was sure I had completed the Security Officer's story objective, but the Custodian still hasn't unlocked so I'm not sure what I'm missing there.
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# ? Jun 16, 2018 07:17 |
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did you just complete the objective to unlock his story? actually doing the story is really obvious: there's a giant floating pink hologram to kick it off and a lot more personal interaction e: nm missed the part where you did the engineer story already. did you do both his final objectives?
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# ? Jun 16, 2018 07:42 |
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Smith Comma John posted:e: nm missed the part where you did the engineer story already. did you do both his final objectives? Nope, went back in and realized I'd only done the first. Just cleared my way through it and have the Custodian unlocked now. I quite enjoyed that, though I think my favorite escape so far is the Director's.
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# ? Jun 16, 2018 09:14 |
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I've gotten myself into an unfortunate place where I don't have any EMP stuff that I can apparently shut gates down with and I'm too alien to just walk through. As far as I can tell all the objectives I have now are behind gates or require hacking/repair which I don't have available as the volunteer. So far I've gotten the first escape, and as far as I can tell on this run I've now cleared the crater and labs and can't find a way anywhere else. Are there back ways into the other areas I might have missed? Or failing that is there anything I can do that would be more elegant than setting myself on fire to kill the run? edit: oh there's a tram I just completely missed Deformed Church fucked around with this message at 14:50 on Jun 16, 2018 |
# ? Jun 16, 2018 14:40 |
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Deformed Church posted:I've gotten myself into an unfortunate place where I don't have any EMP stuff that I can apparently shut gates down with and I'm too alien to just walk through. As far as I can tell all the objectives I have now are behind gates or require hacking/repair which I don't have available as the volunteer. So far I've gotten the first escape, and as far as I can tell on this run I've now cleared the crater and labs and can't find a way anywhere else. Even if all the gates are up, you can get into Pytheas Labs via the tunnels under the central control tower and from there you can take the tram to the other areas, if it's working. You can also use the stungun, and I think (but haven't tested) EMP grenades and the psi powers Burrow and Electrostatic Discharge. If you are well and truly stuck (and I'm pretty sure this can happen), you can at least still explore the areas you do have access to looking for bodies, blueprints, chipsets, and Weavers to wrench to death to run up the score.
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# ? Jun 16, 2018 15:01 |
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Yeah, I found the tram pretty soon after posting - I'd literally walked right past it and ignored it for some reason. I'd ditched stunguns along with all my other weapons on discovering I'm able to kill basically everything with superthermal and kinetic blast, which probably wasn't the best idea.
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# ? Jun 16, 2018 15:09 |
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The stunner is good on every character. Less for attacking and more for skipping the gate typhon extermination process.
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# ? Jun 16, 2018 15:31 |
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ya my loadout when I beat this was stun gun, shotgun, psi blade, and a lot of ammo. That will get you through anything with any character. Speaking of the psi blade, is there any way to unlock it in the main game? Im playing through a nightmare ng+ and a psi blade would shake things up for me.
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# ? Jun 16, 2018 15:49 |
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The base game should have taught you that no matter what else you have, you never let go of the stun gun. I don't think there's a way to spawn the psiblade in the main game, which is a shame. Mooncrash has its own data files and its own build of PreyDLL.dll; the core game probably doesn't even have the code that implements the psiblade even if you could get it to load the model. I think I would settle for a way to just make the game a lot harder in NG+.
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# ? Jun 16, 2018 15:54 |
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Never ditch the stun gun, especially if you count as Typhon.
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# ? Jun 16, 2018 16:20 |
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Agree with that dude that said being able to fab/buy the time hourglasses kinda kills the game later on. I think I honestly saw the last few corruption levels maybe a few times. They should have made Sim Points and blueprints/stuff really only available at the higher corruption levels.
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# ? Jun 16, 2018 18:53 |
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Kontradaz posted:Agree with that dude that said being able to fab/buy the time hourglasses kinda kills the game later on. I think I honestly saw the last few corruption levels maybe a few times. They should have made Sim Points and blueprints/stuff really only available at the higher corruption levels. I also like the idea of just not being able to fab/buy them.
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# ? Jun 16, 2018 18:58 |
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I don’t suppose that’s something that can be modded
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# ? Jun 16, 2018 19:11 |
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Hourglasses also seem to work a bit weird. They seem to always reduce corruption to 30% if you're above a certain threshold, so the optimal strategy is to wait until the very last second (when your display goes all weird) before using them to get max effect.
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# ? Jun 16, 2018 19:30 |
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Basic Chunnel posted:I don’t suppose that’s something that can be modded Yes. "This mod removes corruption timer death from the game. It also adds additional corruption levels and the enemies have more hp and damage. Weapons cost more to buy with sim points and pistol and shotgun ammo fabrication resource requirements have been changed. Time_loop items can no longer be fabricated." E: I was wishing for something to make it a lot harder for purposes of New Game + and found this, which looks like exactly what I want! I don't know how the "adds trauma back into the game" stuff interacts with the latest update's Survival Mode, though. E2: loving hell, I just got physkilled by a Poltergeist shoving me into the ceiling for instant death, and then physkilled again by another poltergeist placing me outside the level geometry ToxicFrog fucked around with this message at 01:29 on Jun 17, 2018 |
# ? Jun 16, 2018 19:55 |
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Is there some trick to getting the stun gun to turn on unpowered computers? I've tried it on about 5 computers this time and it only worked on the first one.
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# ? Jun 17, 2018 04:38 |
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Digirat posted:Is there some trick to getting the stun gun to turn on unpowered computers? I've tried it on about 5 computers this time and it only worked on the first one. Unless this patch has changed things it only works on one computer.
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# ? Jun 17, 2018 04:44 |
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Oh poo poo, I saw a Prey patch download and only realized the DLC dropped. Time to come back to this.
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# ? Jun 17, 2018 08:24 |
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Only just started Mooncrash really (just finished my first run with the engineer) but regarding the story: I'm guessing the story is a riff on Moon, with the hacker you're playing not going home any time soon - what was that distorted speech after you're told this is last mission?
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# ? Jun 17, 2018 13:02 |
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Restrained Crown Posse posted:Only just started Mooncrash really (just finished my first run with the engineer) but regarding the story: I'm guessing the story is a riff on Moon, with the hacker you're playing not going home any time soon - what was that distorted speech after you're told this is last mission? I haven't finished it yet but this becomes more explicit about halfway through when you have to fix a panel in your lil' capsule and get to listen in on some behind the scenes talk at mission control.
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# ? Jun 17, 2018 14:34 |
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# ? Jun 5, 2024 05:42 |
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I haven’t beat it yet but the whole corporate employee on a satellite forced to watch crappy movies, his only human contacts mad scientist types is reminding me of something. He should use some special parts to make his robot friends. Seriously ever time it’s like “message from basilisk” I’m all like “the mads are calling.”
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# ? Jun 17, 2018 17:14 |