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Toshimo
Aug 23, 2012

He's outta line...

But he's right!
https://clips.twitch.tv/AlertOpenElephantLitFam

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CubeTheory
Mar 26, 2010

Cube Reversal
Anyone have a suggestion for a good dry erase battlemat with hexes? Looking to pick one up and I'm not really sure if there is any difference in quality or if just whatever is fine

Toshimo
Aug 23, 2012

He's outta line...

But he's right!
https://www.youtube.com/watch?v=cqPN4LDdK8M

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

CubeTheory posted:

Anyone have a suggestion for a good dry erase battlemat with hexes? Looking to pick one up and I'm not really sure if there is any difference in quality or if just whatever is fine

Most mats have 1" squares on one side, and hexes on the other. I have used a Chessex mat for years, but of note, with almost all these style mats, you cannot really pre-draw on them, as they will soak in and you'll have permanent features on your mat :(

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
If the mat is vinyl you can use one of those soft lead or charcoal pencil to draw on it then wipe it off with a rag. That should work.

The problem I found with laminated maps is that they can be a pain to keep flat because if you roll them up they'll curve but then also a pain in the rear end to store or easily transport.


I'm positive there is a dry erase gaming mat.

Antiquated Pants
Feb 23, 2011

Oh god I'm so lonely in here...
:negative:

I use the Chessex reversible mat and expo vis-a-vis wet erase markers.

I leave drawings on there for months. Sure you get some faint old stuff that's barely visible if you're lazy like me, but it's in no way distracting to future drawings.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!
So I'll be running a casino game in my session soon on a river boat. I was curious if anyone had experience with that sort of thing before.

Specifically I'm trying to keep as many people engaged as possible, and I have several games planned to be available. Some everyone can play at the same time, but most are one person vs the house. For the latter I was thinking of making the players play as the house so that more people are able to participate.

To prevent them from simply throwing the game in order to get rich though, I was going to give them cards before each game/round. One of them are playing for themselves, and one for the house, but they won't know which until the result. The house wins, I take the chips, the player wins, I pay out.

Are there any alternatives that you think would be better?

Not sure that I want the guys to feel robbed if they find out they won a huge pot only to find out they were the house.

It also removes the house from having dealers or other npc interaction really. So I would have specific games where the house would have specific people run the game. For example a simple animal race would have to be run by me.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



What's a good demon to use that could easily tpk a group of 4 level 5s? Something that could easily kill them but could also be a short term goal for them to overcome later if they decide to run away.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

HOOLY BOOLY posted:

What's a good demon to use that could easily tpk a group of 4 level 5s? Something that could easily kill them but could also be a short term goal for them to overcome later if they decide to run away.

A Goristro if you just want a big strong massive scary beast that is also Dumb. A Balor or Marilith could work if you want a more intelligent Demon to do so. (Also give the Balor two attacks with his Sword instead of one.) A Nalfeshnee could work as well. (And is just powerful enough that it would not take too long for them to get within beating it distance.)

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Balor is big, scary, but beatable by a decent level 7-8 party (if inadvisable to attempt without a plan).

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Conspiratiorist posted:

Balor is big, scary, but beatable by a decent level 7-8 party (if inadvisable to attempt without a plan).

The Balor got screwed up design wise by having his damage go too much into his death explosion. They are actully scary monsters if you give them two attacks with their sword rather then one. Like it's amazing how much better they become as enemies by giving them an extra attack.

kingcom
Jun 23, 2012

Drowning Rabbit posted:

So I'll be running a casino game in my session soon on a river boat. I was curious if anyone had experience with that sort of thing before.

Specifically I'm trying to keep as many people engaged as possible, and I have several games planned to be available. Some everyone can play at the same time, but most are one person vs the house. For the latter I was thinking of making the players play as the house so that more people are able to participate.

To prevent them from simply throwing the game in order to get rich though, I was going to give them cards before each game/round. One of them are playing for themselves, and one for the house, but they won't know which until the result. The house wins, I take the chips, the player wins, I pay out.

Are there any alternatives that you think would be better?

Not sure that I want the guys to feel robbed if they find out they won a huge pot only to find out they were the house.

It also removes the house from having dealers or other npc interaction really. So I would have specific games where the house would have specific people run the game. For example a simple animal race would have to be run by me.

Okay my recommendation is to not run the scenario to be about making money, make it about something else first and winning games being the side thing. I ran a game of Star Wars with a Gambler class so naturally I had run a casino setup for a game on a starship. The goal the players are working towards is 'break into this ships vault' not actually to win hands of cards. The system helped a lot but players would be able to sit down and play cards, if they win they get some cash but if they lose they are spending time watching patrols/learn shift rotations/learn quirks of the guards,figure out who the dangerous players are on this ship,spy on access codes or who has keys etc. The 'reward' for throwing money in the pot is that they are actually gaining information about their real objective from a safe vantage point. The Gambler obviously had a tonne of tools to keep attention on them and play things out while other characters could more reliably afford to gently caress up and it still comes out alright. D&D doesn't really have a class like this so its a bit more work to set up but not impossible

It doesn't have to be a heist (though thats a built in trope here) but making money should be your secondary priority to something bigger that you're here for.

kingcom fucked around with this message at 02:13 on Jun 17, 2018

kingcom
Jun 23, 2012

MonsterEnvy posted:

Like it's amazing how much better they become as enemies by giving them an extra attack.

This is becoming abundantly clear as my players are running through the 5-8 level range. I've almost stopped using stock monsters because of just how ineffectual they have been damage and attack bonus wise.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

kingcom posted:


It doesn't have to be a heist (though thats a built in trope here) but making money should be your secondary priority to something bigger that you're here for.

Well this does have a point but is a longer payoff.

Storm Kings Thunder, seriously don't read if you are playing or planning on playing! The casino in my game is the 'reward' for clearing out Grudd Haug, the lair of the Hill Giants. They are brought to yatar to play on the exclusive Grand Dame in the Golden Goose Casino as a reward. They will be able to gamble an dtrade chips for magic items. In reality, they are here to see the chips and learn a little about the people running this casino.

Later, they will be told to find King Hekaton, and be told the only leaf they have is a poker chip, which they would have seen previously because they played in said casino, which leads them back to the ship, where they find Hekaton is being held by the captain Drylund.

CubeTheory
Mar 26, 2010

Cube Reversal
Doorkickers

Black leather boots with a thick sole, these shoes give advantage on all Athletics skill checks made to kick down doors, and protect you from an damage you would incur from failing to kick a door down.

Once a day, as an action, you may tighten the laces on these boots. If you do, you automatically succeed at kicking in the next nonmagical door you kick, and that door is blown backwards off it’s hinges, damaging any creature it collides with.


Anyone see any holes in that item that my players will abuse?

OutsideAngel
May 4, 2008

CubeTheory posted:

Anyone see any holes in that item that my players will abuse?

Isn't like 90% of the fun of giving players magic items in seeing what crazy dumb poo poo they'll come up with?

TheGreatEvilKing
Mar 28, 2016





OutsideAngel posted:

Isn't like 90% of the fun of giving players magic items in seeing what crazy dumb poo poo they'll come up with?

95%, sir!

CubeTheory
Mar 26, 2010

Cube Reversal

OutsideAngel posted:

Isn't like 90% of the fun of giving players magic items in seeing what crazy dumb poo poo they'll come up with?

Oh yeah, it's just sometimes I make something and don't think it through and it ends up being fundamentally broken in a way that warps the balance of the game in such a way that one player ends up way too strong and the others don't have as much fun because they don't get to do as much. I do not think my door boots are this, though, I just mostly wanted an excuse to post them because I think they're cool

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
What is defined as a door? A castle gate?

Dameius
Apr 3, 2006

Nash posted:

What is defined as a door? A castle gate?

Or a multi-ton boulder positioned in front of an entrance?

CubeTheory
Mar 26, 2010

Cube Reversal

Nash posted:

What is defined as a door? A castle gate?

Hrm, what's a good way to define that. Perhaps an barrier that can be opened under ones own strength if not locked?

Firstborn
Oct 14, 2012

i'm the heckin best
yeah
yeah
yeah
frig all the rest
You are the DM. When he tries it on something door-like, you say yes or no as you see fit. You don't need to write a bill to be approved. The item owns by the way, never stop.

Dameius
Apr 3, 2006
It would be easier to just set a limit of like.... Non-magical door that weighs up to x multiplier of wearers weight. Or times y strength.

CubeTheory
Mar 26, 2010

Cube Reversal
Maître D's Magnificent Table Cloth

This plain white, magical table cloth will stretch to fit any table it is laid on. A player may attempt a Sleight of Hand skill check to remove the table cloth. On a success, any empty place settings on the table are instantly filled with conjured food and drink of the highest quality the player has experienced. On a failure, the silverware and dishes are flung about the room potentially being damaged. The DC is equal to 10 + 2 for each place setting. This ability may be used once a day.
If the meal is leisurely enjoyed over a short rest, each diner is granted temporary hit points equal to twice their constitution modifier.

Elysiume
Aug 13, 2009

Alone, she fights.

Dameius posted:

It would be easier to just set a limit of like.... Non-magical door that weighs up to x multiplier of wearers weight. Or times y strength.
Nah, I've had enough looking up material densities and calculating volumes to see if Open-Close works.

The easiest way is to just play the DCs by ear. Are they trying to kick open a flimsy door in a shack? DC 5. Are they trying to kick open a normal house door? DC 10. A heavy wooden door? DC 15. A prison gate or steel door? DC 20. A vault door or a portcullis? DC 30. An alternative would be going full Pathfinder style, but you probably don't want that. DC 5/10/15/20 for light wood/wood/heavy wood/metal, add ±5 to the DC for every size category delta, -3 DC if they're kicking it the way the hinges go, etc.

However you do it, to me the biggest thing is consistency. As a player I want to know how my items will work.

Elysiume fucked around with this message at 21:09 on Jun 17, 2018

RC Cola
Aug 1, 2011

Dovie'andi se tovya sagain
My DM has us doing a hex grid crawl through the anorach desert to find the memory spire. End of our first session has us entering into a tomb to find an artifact to access the upper part of the city of the shade. I am super excited to search through a tomb and keep exploring this desert.
Just wanted to share.

!Klams
Dec 25, 2005

Squid Squad
Sorry if this is the wrong thread, but: we just started playing dnd for the first time. Our dm is very very well versed, however, and has played a lot. I am playing as an arithmetic Golem. It's great! I was just wondering if any of you knew anything about this class though, as I understand it's something of a unique class that he's found in a supplement or something? If you do, do you have any good tips or suggestions? Thanks!

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

!Klams posted:

Sorry if this is the wrong thread, but: we just started playing dnd for the first time. Our dm is very very well versed, however, and has played a lot. I am playing as an arithmetic Golem. It's great! I was just wondering if any of you knew anything about this class though, as I understand it's something of a unique class that he's found in a supplement or something? If you do, do you have any good tips or suggestions? Thanks!

This sounds like a unique class, it's not really a core thing. Is it called a Warforged anywhere?

TheGreatEvilKing
Mar 28, 2016





That sounds homebrewed.

Elector_Nerdlingen
Sep 27, 2004



Elysiume posted:

However you do it, to me the biggest thing is consistency. As a player I want to know how my items will work.

This.

One of the best parts of being a player is figuring out how to do cool stuff with your items, particularly unexpected stuff. One of the best parts of GMing should be when your players do unexpected fun stuff and you get to react to it. Unfortunately, there are a bunch of GMs who would rather cockblock anyone who ever tries to do anything that isn't exactly in line with what they planned, and it always sucks, and it's always obvious. Ultimately, the GM has control over whether or not players get magic door kicking boots, and can set the rules for those boots, but they should be consistent with those rules - even if especially if the player (somehow) uses them to unexpected advantage.

So what I'd do is...

Only doors count. Castle gates don't count. Neither do portcullises, drawbridges, windows, shutters, giant valves in the dam puzzle, beaded curtains hanging over a gap in the wall between rooms, giant rocks rolled in front of cave openings, waterfalls, walls of fire in doorways that don't otherwise have doors, door shaped barriers that are really a swarm of lava acid bees, illusions of doors, or anything else that's not a door.

Run it on the principle of "don't be an rear end in a top hat", which includes "don't cockblock players just because you forgot to prepare for something". So I can't make every important door immune to the boots, realise too late that this part of the adventure can be bypassed by kicking a normal door and arbitrarily say "nope", or even leave doors out of the world entirely so I don't have to worry about it.

Elector_Nerdlingen fucked around with this message at 02:33 on Jun 18, 2018

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
What about kicking down a door, only to discover a SECOND door behind it?

Then after the moment of shock, but before it can grow into irritation, you reveal it's a screen door.

Naz al-Ghul
Mar 23, 2014

Honorarily Japanese

RC Cola posted:

My DM has us doing a hex grid crawl through the anorach desert to find the memory spire. End of our first session has us entering into a tomb to find an artifact to access the upper part of the city of the shade. I am super excited to search through a tomb and keep exploring this desert.
Just wanted to share.

That sounds pretty cool to me. What kind of artifacts have you dug up yet?

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
I would let them draw a door on a wall to kick through it once but probably wreck the boots in passing.

Gharbad the Weak
Feb 23, 2008

This too good for you.
Kick down door at-will, kick down walls daily

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS

CubeTheory posted:

Maître D's Magnificent Table Cloth

This plain white, magical table cloth will stretch to fit any table it is laid on. A player may attempt a Sleight of Hand skill check to remove the table cloth. On a success, any empty place settings on the table are instantly filled with conjured food and drink of the highest quality the player has experienced. On a failure, the silverware and dishes are flung about the room potentially being damaged. The DC is equal to 10 + 2 for each place setting. This ability may be used once a day.
If the meal is leisurely enjoyed over a short rest, each diner is granted temporary hit points equal to twice their constitution modifier.
if you are rude to any wait staff it becomes a Maître D's Disgruntled Table Cloth which will unfold as many times as you want infinitely but will never refold.

Sage Genesis
Aug 14, 2014
OG Murderhobo

DKWildz posted:

As far as magic items, there's nothing wrong with that if you want to play that. Magic items are fun :) +1 weapons early can really shift how effective they are in taking down things, and also take a few monsters you might want to put in and be 'hard' as solo encounters (but that's okay, you could always modify that monster and use it) .... but there's always an option of giving them +0 magic weapons that maybe have little extra flavor abilities. I like this site for little things like that:

http://www.lordbyng.net/inspiration/results.php



A fun little extra shouldn't cost you an attunement slot. That's exactly the entire point of the attunement mechanic, to differentiate (and limit) the big powerful stuff and the lesser stuff that won't wreck your game. Giving up an attunement slot for cold weather protection is weak, but giving up attunement for the right to spend an action to disarm yourself and put you in difficult terrain? The words "trap option" don't even come close.

Forever_Peace
May 7, 2007

Shoe do do do do do do do
Shoe do do do do do do yeah
Shoe do do do do do do do
Shoe do do do do do do yeah
Always an option to just take the rules for portable ram with help (+4, advantage) and apply them to the boots for A) lower weight and B) no switch time before use. The ram is a 4gp mundane item that a lot of folks will never bother using anyways, so a lighter faster version seems perfectly reasonable for a magic item.

resting bort face
Jun 2, 2000

by Fluffdaddy
For everyone ordering those Die Hard Dice: How's the balance? Have you done the saltwater test on them? I recently discovered nearly all my dice are completely hosed, balance-wise.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

!Klams posted:

Sorry if this is the wrong thread, but: we just started playing dnd for the first time. Our dm is very very well versed, however, and has played a lot. I am playing as an arithmetic Golem. It's great! I was just wondering if any of you knew anything about this class though, as I understand it's something of a unique class that he's found in a supplement or something? If you do, do you have any good tips or suggestions? Thanks!

I really want to know more about the math man you're playing.

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SettingSun
Aug 10, 2013

I like to imagine that during long rests someone else in the party has to insert punch boards to feed commands into its ALU and that's how it prepares spells.

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