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Mymla posted:https://twinfinite.net/2018/06/ffxiv-e3-2018-interview Don't be silly, he says absolutely nothing of the sort.
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# ? Jun 19, 2018 23:40 |
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# ? May 25, 2024 18:19 |
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He says exactly that.quote:Yeah definitely. With being able to allocate development resources with the shift in our pattern for releasing dungeon content, where we have our even number of patches to have two dungeons, and our odd patches to have just one, we did alleviate [amount of work] by not having to make that extra dungeon.
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# ? Jun 19, 2018 23:41 |
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We already knew that Eureka's development is why dungeon development was reduced way back when we first learned those things would be happening. I guess if your opinion on that is "the game is bad and dying" then ok, but that's certainly not what Yoshi-P is saying like you made it sound.
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# ? Jun 19, 2018 23:48 |
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I liked the part where he said Eureka takes player skill. Regardless of how much you enjoy that content the idea of it being genuinely difficult content in any way beyond numbers is absurd.
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# ? Jun 20, 2018 00:03 |
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Gruckles posted:We already knew that Eureka's development is why dungeon development was reduced way back when we first learned those things would be happening. The game is neither bad nor dying, but Eureka is very bad and makes the rest of the game worse by its existence. I have seen people argue that that is not the case, but as we can see from this interview, it is.
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# ? Jun 20, 2018 00:07 |
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25% fewer dungeons, the game is ruined
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# ? Jun 20, 2018 00:09 |
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Mymla posted:The game is neither bad nor dying, but Eureka is very bad and makes the rest of the game worse by its existence. I have seen people argue that that is not the case, but as we can see from this interview, it is. Get this: It's good. And I'm glad more development time is being spent on it.
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# ? Jun 20, 2018 00:18 |
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The only thing that I genuinely dislike and/or find kinda headscratchy about eureka is that, unlike previous relic grinds, Eureka not only doesn't populate roulettes, it actively depopulates them. Everything else about it is neutral to fine and I often lol (laugh aloud) at the Eureka handwringing that takes place in this, very, thread.
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# ? Jun 20, 2018 00:19 |
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I'm not fond of Eureka at all but I don't begrudge its existence? There's definitely a market for people with FFXI stockholm syndrome after all. But yeah, it's really kind of counterproductive to keeping queues populated in a way the previous relic grinds weren't.
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# ? Jun 20, 2018 00:28 |
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Very few of the relic or anima steps did much for queues. Atma, unid, and books did nothing for no one. Light you could make an argument for, but it was far easier to grind out in PF
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# ? Jun 20, 2018 00:31 |
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What other queue needs moving since normal raid roulette got added?
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# ? Jun 20, 2018 00:39 |
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Countblanc posted:I liked the part where he said Eureka takes player skill. this was my favorite part as well
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# ? Jun 20, 2018 00:53 |
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Vitamean posted:What other queue needs moving since normal raid roulette got added? That's true, maybe this is the answer to the only honest-to-god complaint I have about eureka
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# ? Jun 20, 2018 01:37 |
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Countblanc posted:I liked the part where he said Eureka takes player skill. Apparently that was a translation error and he's said they designed it to be more time gated than skill gated in the past. using just one translator is why mistakes like this make it to publishing.
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# ? Jun 20, 2018 01:42 |
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I think dropping a dungeon here and there to work on some side content was a good idea, and I don't think Eureka is unsalvagable. I'm very interested to see if they next part of it makes any positive changes or if it's just more of the same.
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# ? Jun 20, 2018 01:42 |
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I got more fun out of Eureka than any given level 60 dungeon, if losing a few Hullbreaker HMs is the price we pay for experimentation I'm ok with a few less than stellar experiments.
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# ? Jun 20, 2018 01:46 |
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Relax Or DIE posted:I think dropping a dungeon here and there to work on some side content was a good idea, and I don't think Eureka is unsalvagable. I'm very interested to see if they next part of it makes any positive changes or if it's just more of the same.
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# ? Jun 20, 2018 01:58 |
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it's called eureka because when you see it you reka 360 degrees and walk away
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# ? Jun 20, 2018 02:08 |
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Finally beat the main quest line for Stormblood a year after buying it. It was real fun. Lyse is awesome, Zenos' voice actor went really over the top but it was still fun. The twins continue to improve. Scenery and map traversal is so much better than Heavensward. A lot of good story beats, especially in the side quest chains. 9/10 would highly recommend.
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# ? Jun 20, 2018 02:14 |
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oh forgot to mention something Nero loving rules
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# ? Jun 20, 2018 02:17 |
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People complain about getting less dungeons but seriously though? If anything, this game has too many dungeons that we don't get enough time with.
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# ? Jun 20, 2018 02:32 |
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Vitamean posted:What other queue needs moving since normal raid roulette got added? 50/60 DR could use better rewards because queue times are poo poo for it.
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# ? Jun 20, 2018 02:40 |
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This was a really good patch even with only one dungeon so complaining that Eureka is killing the game is pretty lol
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# ? Jun 20, 2018 02:48 |
Arist posted:This was a really good patch even with only one dungeon so complaining that Eureka is killing the game is pretty lol
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# ? Jun 20, 2018 03:00 |
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So you know the story quest "warriors welcome" where you kill a bunch of monsters in a hunting contest? turns out its possible for someone to steal your kills and you dont get credit, so a monk followed me around and stole them when I was doing the quest.
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# ? Jun 20, 2018 03:24 |
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Arist posted:This was a really good patch even with only one dungeon so complaining that Eureka is killing the game is pretty lol Imagine how good it would've been with 2. Or 3.
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# ? Jun 20, 2018 04:18 |
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Pretty sure it'd be exactly the same after the first clear of each. Since dungeons are extremely stock standard poo poo now in how they're designed.
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# ? Jun 20, 2018 04:38 |
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Mymla posted:Imagine how good it would've been with 2. Or 3. Completely the same except my EXDR now potentially has 1 extra dungeon to not give me Hell's Lid?
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# ? Jun 20, 2018 04:49 |
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Control Volume posted:So you know the story quest "warriors welcome" where you kill a bunch of monsters in a hunting contest? turns out its possible for someone to steal your kills and you dont get credit, so a monk followed me around and stole them when I was doing the quest. Classic Lyse.
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# ? Jun 20, 2018 04:57 |
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I think 2 dungeons a patch is the sweet spot for me. And I enjoy dungeons because outside of actual serious raiding, it's where it's easiest to see how player skill can impact things. It's there in trials and normal raids but I feel that those still take too long to grind through HP bars to really feel as good as dungeons.
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# ? Jun 20, 2018 05:01 |
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I'm seeing a lot of complaining about the level 60 dungeons, but I will take ARF all day over the level 50 dungeons, because gently caress Level 50.
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# ? Jun 20, 2018 05:17 |
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Who in the world complains about any dungeon past level 30, and I guess aurum vale
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# ? Jun 20, 2018 05:20 |
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Good with the current dungeon cadence as well. 50/60 DR reminds me how many mechanics I've forgotten, and that number only grows with each expansion. Not thrilled with the allocation to Eureka, but there's plenty to occupy me otherwise.
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# ? Jun 20, 2018 05:21 |
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Groggy nard posted:I'm seeing a lot of complaining about the level 60 dungeons, but I will take ARF all day over the level 50 dungeons, because gently caress Level 50. Some of them are pretty good. Amdapor Keep and Wanderer's Palace are great to get in roulettes (mainly because you can pull entire hallways and breeze through them in like 12 minutes). The trick is to just never unlock any of the lovely ones when you hit 50 so that you can never get them as roulettes.
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# ? Jun 20, 2018 05:22 |
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I like most of the 50 dungeons and 60 dungeons and would trade Eureka away for more dungeons immediately. I would also do the same with potd and diadem. Basically if the mode has loot boxes, I want it annihilated.
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# ? Jun 20, 2018 05:25 |
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Rosalind posted:Some of them are pretty good. Amdapor Keep and Wanderer's Palace are great to get in roulettes (mainly because you can pull entire hallways and breeze through them in like 12 minutes). The trick is to just never unlock any of the lovely ones when you hit 50 so that you can never get them as roulettes. My problem is I only really play DRG and SMN. Level 50 just feels worthless, whereas 60 and above is all good.
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# ? Jun 20, 2018 05:27 |
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Control Volume posted:Who in the world complains about any dungeon past level 30, and I guess aurum vale I almost always get Qarn or Brayflox or Cutter's and I would almost take Aurum Vale at this point
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# ? Jun 20, 2018 05:29 |
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Mymla posted:Imagine how good it would've been with 2. Or 3. done
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# ? Jun 20, 2018 05:30 |
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kirbysuperstar posted:I almost always get Qarn or Brayflox or Cutter's and I would almost take Aurum Vale at this point Congrats on your good dungeon rolls. Mind trading them for my fifth consecutive copperbell?
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# ? Jun 20, 2018 05:30 |
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# ? May 25, 2024 18:19 |
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Mymla posted:The game is neither bad nor dying, but Eureka is very bad and makes the rest of the game worse by its existence. I have seen people argue that that is not the case, but as we can see from this interview, it is. It's not the opposite of bad or dying either though. It's in the middle of those extremes.
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# ? Jun 20, 2018 06:08 |