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PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
Here’s a question: does the Tac Marine’s armor do anything besides grant an armor rating? The Battle Sister’s seems like it might give a Strength bonus and is noted to include a vox-unit and respirator in addition to some optics that reduce low-light penalties and I’m curious as to how Astartes power armor might differ.

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SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



Drug dispenser maybe? Once a combat, gain a buff.

S.J.
May 19, 2008

Just who the hell do you think we are?

PantsOptional posted:

Here’s a question: does the Tac Marine’s armor do anything besides grant an armor rating? The Battle Sister’s seems like it might give a Strength bonus and is noted to include a vox-unit and respirator in addition to some optics that reduce low-light penalties and I’m curious as to how Astartes power armor might differ.

He has some stat bonuses, but it doesn't say where they're from.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Cubicle 7 has released some Warhammer Fantasy 4e previews.

http://cubicle7.co.uk/warhammer-fantasy-roleplay-fourth-edition-system-preview/
http://cubicle7.co.uk/warhammer-fantasy-roleplay-preview-combat/

The combat preview sounds interesting.

MonsterEnvy fucked around with this message at 06:45 on Jun 4, 2018

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?
I will be attending GenCon as well, so I am tempted to just pick up my pre-order there, but if I kind of want one of the Deluxe versions.

Werix
Sep 13, 2012

#acolyte GM of 2013
Looks like Ulisses is taking a page from video games, and making specific races, in this case the Ogryn, available as a pdf pre order bonus.

Now they do say they will be included in future products (Maybe an Imperial Guard splatbook?) But I have never seen a scenario where a rpg maker has carved out and released a race/class early as a pre order bonus.

Schadenboner
Aug 15, 2011

by Shine
Is Eagle Ordinary officially defunct at this point?

:(

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Werix posted:

Looks like Ulisses is taking a page from video games, and making specific races, in this case the Ogryn, available as a pdf pre order bonus.

Now they do say they will be included in future products (Maybe an Imperial Guard splatbook?) But I have never seen a scenario where a rpg maker has carved out and released a race/class early as a pre order bonus.

The pre-order bonus is just a preview, apparently. Not sure how finished that means they'll be.

Ramba Ral
Feb 18, 2009

"The basis of the Juche Idea is that man is the master of all things and the decisive factor in everything."
- Kim Il-Sung
Oh it'll be like the playbooks for Dungeon World? Cool.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Hello nerds!

DH2E questions:

1. What are the biggest issues in running an entirely Psyker cell?
2. What are the best practices in building combat encounters in DH2E?
2a. Same as 2), but for a party of psykers.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
1. All the perils, all the time.
Also watching with dismay as the psykers dismantle any social/investigation play you've constructed.

Dachshundofdoom
Feb 14, 2013

Pillbug
As pointed out above, unless you're an Astropath (which are extremely broken in DH2) or you have Warp Lock, every time a power is cast there's roughly a 9% chance of Phenomena with a 25% chance of Perils. Unless I'm even rustier with statistics then I remember, that's a 2.25% chance of Perils on every roll, which will add up quickly when everybody is casting a few powers per session. It only takes one bad roll to get somebody killed or completely derail a scene. In addition to that, psyker stuff is expensive, so psykers will usually end up weaker in terms of their skills and talents. Aside from Foreboding for dodges and the very risky Luck and Suggestion powers in Enemies Within, psykers in DH2 don't have any powers to substitute for actual skills.

The threat ratings of the stuff in the books provides a semi-reasonable guide, but you should still carefully consider what the enemies can actually do before you trust the numbers. Case in point, the Tech-Priest in the core book's NPC section has an inferno pistol, a power axe, and an ability that gives it a 71% chance to drop a 5-meter haywire field anywhere within 30 meters. It has 10 threat, which is equivalent to the Cadre Officer on the prior page who has... a chainsword and a laspistol, and the ability to give 2 armor to a few allies.

It won't be a problem early on, but once they get some XP psykers can drop ridiculous fireballs of doom, hijack people's bodies, etc. Once they start getting to that point you'll have to start adding complications to combat encounters that force them to not rely entirely on their powers, but you have to be careful to telegraph it early in the campaign so they don't feel like you're just customizing encounters just to gently caress them over. For example, make it clear early on that their big enemy organization has access to a lot of powerful untouchables or counter-psykers so that they are encouraged to be decent with a gun or melee weapon instead of going all-in on 5 meter 2d10+15 fireballs and neglecting everything else.

vv Oh yeah, a lot of stuff goes right out the window with the splatbooks. See: Force Hammers being Extremely Rare and one-handed if your SB is 5+.

Dachshundofdoom fucked around with this message at 21:20 on Jun 16, 2018

SpiritOfLenin
Apr 29, 2013

be happy :3


Threat ratings in the books are completely pulled out of the devs asses. Its even more obvious in the different Ordo-books, where a flying bug from the Xenos book is considered more dangerous than several demons from the Malleus books.

MizPiz
May 29, 2013

by Athanatos
You could make the all psycker squad idea into a "how did the Great Rift get created" campaign

susan
Jan 14, 2013
So for those of us whose FLGS ran out of Wrath and Glory kits 15 minutes after opening, f**king apparently, I don't suppose anyone's found PDFs or images scanned in somewhere on the webs?

MonsterEnvy
Feb 4, 2012

Shocked I tell you

susan posted:

So for those of us whose FLGS ran out of Wrath and Glory kits 15 minutes after opening, f**king apparently, I don't suppose anyone's found PDFs or images scanned in somewhere on the webs?

Is Wrath and Glory out?

Werix
Sep 13, 2012

#acolyte GM of 2013

MonsterEnvy posted:

Is Wrath and Glory out?

I think Susan means the Free RPG Day stuff.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
https://www.ulisses-us.com/wrath-glory-card-previews/

MonsterEnvy
Feb 4, 2012

Shocked I tell you

I really like that Nemisis Card.

Werix
Sep 13, 2012

#acolyte GM of 2013

MonsterEnvy posted:

I really like that Nemisis Card.

I actually like it too. Too bad the thing is only in the "all in" pre-order though. Little narrative things like that are neat. It really reminds me of the nemesis system from Shadows of Mordor.

Double points if you use it on an Ork.

kingcom
Jun 23, 2012

Werix posted:

I actually like it too. Too bad the thing is only in the "all in" pre-order though. Little narrative things like that are neat. It really reminds me of the nemesis system from Shadows of Mordor.

Double points if you use it on an Ork.

It reminds me of FFG star wars and is therefore extremely my poo poo. I'm gonna be super disappointed if thats not just a standard mechanic.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
$100 for the basic set is... yeah.

Mechafunkzilla
Sep 11, 2006

If you want a vision of the future...
This game looks like a slog to play, and I hate the art. Welp that's my 2c

Werix
Sep 13, 2012

#acolyte GM of 2013

JcDent posted:

$100 for the basic set is... yeah.

Well since I planned to buy this at Gen-Con anyway, I did the pre-order to make sure I had a copy there to pick up. And that $100 is for a preorder that comes with three decks of those cards (talents, gear, and psychic powers) plus a set of dice. I'm sure once the game is released, the core book itself will be less than $100.

moths
Aug 25, 2004

I would also still appreciate some danger.



For me the $100 buy-in, awful cover art, and gimmicky cards are all pretty huge red flags.

Is "success" a trademarked term? Why are they calling success "icons" and "exalted icons"? It's jargon for jargon's sake.

I've been trying to read the free RPG day module, and I just cannot dig it. Also we're still using grid maps in 2018, apparently.

MizPiz
May 29, 2013

by Athanatos

moths posted:

Is "success" a trademarked term? Why are they calling success "icons" and "exalted icons"? It's jargon for jargon's sake.

I mean this is an IP that had fake-latin names made for everything so it can be copyrighted, so if anything we should be mad they didn't put in the effort.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird

MizPiz posted:

I mean this is an IP that had fake-latin names made for everything so it can be copyrighted, so if anything we should be mad they didn't put in the effort.
It's Greek! And they've obviously staked out a strong position on the Iconoclast heresy.

Spiteski
Aug 27, 2013



Mechafunkzilla posted:

This game looks like a slog to play, and I hate the art. Welp that's my 2c

Thank god it's not just me. Everything I see about this just looks like a massive turn off. I'm not a huge fan of dice pool games, both for me and my players it requires brain gymnastics to figure out a rough chance of success/failure, especially with this 2x "icons" on a 6.
The tier system seems... awkward? I can't think of many other ways to mix different things like Space Marines and Guard though, so I guess it's a necessary evil.

The gameplay example look boring as poo poo though.

susan
Jan 14, 2013

Spiteski posted:

I'm not a huge fan of dice pool games, both for me and my players it requires brain gymnastics to figure out a rough chance of success/failure, especially with this 2x "icons" on a 6.

Each die is effectively 0.66 average successes, or 2/3. Just multiply your total pool by that and get the average result. The larger the pool, the more stable the result should be.

MizPiz
May 29, 2013

by Athanatos

Rockopolis posted:

It's Greek! And they've obviously staked out a strong position on the Iconoclast heresy.

Further damning Wrath & Glory

moths
Aug 25, 2004

I would also still appreciate some danger.



MizPiz posted:

I mean this is an IP that had fake-latin names made for everything so it can be copyrighted, so if anything we should be mad they didn't put in the effort.

The IP did, sure, but even GW knew to keep that poo poo out of the mechanics. Rolled hits are called "hits," etc.

I seriously think they wanted to use the dice with three blanks, two icons, and one fancy icon (ie: the Mouse Guard dice) but then someone shot that idea down.

Enentol
Jul 16, 2005
Middle Class Gangster

Mechafunkzilla posted:

This game looks like a slog to play, and I hate the art. Welp that's my 2c

You're definitely not alone. Everything about the visual design of this game is just :effort:

The character art released so far looks cartoony, the cover is trash, and the cards scream 1994 to me.

I took a read through the Free RPG Day module and it was just.... meh? I know it's literally a free adventure, but all the free 40k stuff FFG put out blows this out of the water.

And then you get to the actual rules. "Icon" and "Exhalted Icon"....? Whyyyyyyyyyyy?

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

JcDent posted:

$100 for the basic set is... yeah.

Ulisses has said that the $100 price point for the regular pre-order is equal to the cost of buying all the included components individually, so the core rules will definitely be less than $100. Not sure how much each individual item will be, but if we assume the three card packs and the dice are :10bux: each, that leaves the rulebook at $60, which is in line with other games.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Haha, oof. At least they're pro-Icon.

moths
Aug 25, 2004

I would also still appreciate some danger.



It's unclear how much the cards are a part of the game, so it seems like at least the GM will be out $100. The site also promises special pricing, but doesn't go into what that means.

Viva Miriya
Jan 9, 2007

So is wrath and glory poo poo or something?

Autism Sneaks
Nov 21, 2016
someone itt would have to play it first to find out!

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

moths posted:

It's unclear how much the cards are a part of the game, so it seems like at least the GM will be out $100. The site also promises special pricing, but doesn't go into what that means.

From the sound of it, all the cards except for the campaign cards just replicate tables in the book so there's no real need for them.

head58
Apr 1, 2013

Autism Sneaks posted:

someone itt would have to play it first to find out!

I played a heavily modified version of the free rpg day scenario at Origins last weekend, run by Ross Watson. The system was actually fairly light and easy to understand although that may have been my familiarity with WEG’s d6 system which it it very similar to. The conversion of 6s to either more effect (damage) or to Glory points that could be used by another one in the party was about the most complicated thing there. I was a little confused on the interaction of armor, soak and shock but it was early Sunday morning on little sleep so that could have been me. My biggest complaint was that the official dice were tough to read.

I played the Interrogator and while the character wasn’t as potent as the White Scar and Sister of Battle in battle she did okay, but social checks was really where she shined. Building the dice pool was really easy - the stat + skill, plus a die for various bonuses like whipping out my rosette and calling on the name of my inquisitor. We were tier 3 so were capped out at 6 bonus dice no matter what (and one character only hit that cap once) so there was no problem with endless strings of feats and tons of bonuses to keep track of.

The only cards we used were for critical hits, which were cool and good and definitely nailed the over the top bolter porn/gore splatter on the walls tone of 40k fiction.

All in all I liked it and found it smoother than the ffg system. I’ll definitely pick up the pdf of the core rules but probably wouldn’t drop $100 on the full set.

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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I don't really care about dice pools - I don't do much probability calculations, as I fully trust the dice to gently caress me no matter what - but I am a little unsure about the whole "looming crit" thing.

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