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Here’s a question: does the Tac Marine’s armor do anything besides grant an armor rating? The Battle Sister’s seems like it might give a Strength bonus and is noted to include a vox-unit and respirator in addition to some optics that reduce low-light penalties and I’m curious as to how Astartes power armor might differ.
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# ? May 31, 2018 23:24 |
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# ? Jun 4, 2024 23:56 |
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Drug dispenser maybe? Once a combat, gain a buff.
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# ? Jun 2, 2018 15:11 |
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PantsOptional posted:Here’s a question: does the Tac Marine’s armor do anything besides grant an armor rating? The Battle Sister’s seems like it might give a Strength bonus and is noted to include a vox-unit and respirator in addition to some optics that reduce low-light penalties and I’m curious as to how Astartes power armor might differ. He has some stat bonuses, but it doesn't say where they're from.
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# ? Jun 3, 2018 02:03 |
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Cubicle 7 has released some Warhammer Fantasy 4e previews. http://cubicle7.co.uk/warhammer-fantasy-roleplay-fourth-edition-system-preview/ http://cubicle7.co.uk/warhammer-fantasy-roleplay-preview-combat/ The combat preview sounds interesting. MonsterEnvy fucked around with this message at 06:45 on Jun 4, 2018 |
# ? Jun 4, 2018 06:25 |
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I will be attending GenCon as well, so I am tempted to just pick up my pre-order there, but if I kind of want one of the Deluxe versions.
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# ? Jun 4, 2018 21:03 |
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Looks like Ulisses is taking a page from video games, and making specific races, in this case the Ogryn, available as a pdf pre order bonus. Now they do say they will be included in future products (Maybe an Imperial Guard splatbook?) But I have never seen a scenario where a rpg maker has carved out and released a race/class early as a pre order bonus.
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# ? Jun 6, 2018 16:32 |
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Is Eagle Ordinary officially defunct at this point?
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# ? Jun 6, 2018 22:31 |
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Werix posted:Looks like Ulisses is taking a page from video games, and making specific races, in this case the Ogryn, available as a pdf pre order bonus. The pre-order bonus is just a preview, apparently. Not sure how finished that means they'll be.
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# ? Jun 7, 2018 13:01 |
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Oh it'll be like the playbooks for Dungeon World? Cool.
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# ? Jun 8, 2018 14:14 |
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Hello nerds! DH2E questions: 1. What are the biggest issues in running an entirely Psyker cell? 2. What are the best practices in building combat encounters in DH2E? 2a. Same as 2), but for a party of psykers.
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# ? Jun 15, 2018 18:16 |
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1. All the perils, all the time. Also watching with dismay as the psykers dismantle any social/investigation play you've constructed.
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# ? Jun 16, 2018 15:17 |
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As pointed out above, unless you're an Astropath (which are extremely broken in DH2) or you have Warp Lock, every time a power is cast there's roughly a 9% chance of Phenomena with a 25% chance of Perils. Unless I'm even rustier with statistics then I remember, that's a 2.25% chance of Perils on every roll, which will add up quickly when everybody is casting a few powers per session. It only takes one bad roll to get somebody killed or completely derail a scene. In addition to that, psyker stuff is expensive, so psykers will usually end up weaker in terms of their skills and talents. Aside from Foreboding for dodges and the very risky Luck and Suggestion powers in Enemies Within, psykers in DH2 don't have any powers to substitute for actual skills. The threat ratings of the stuff in the books provides a semi-reasonable guide, but you should still carefully consider what the enemies can actually do before you trust the numbers. Case in point, the Tech-Priest in the core book's NPC section has an inferno pistol, a power axe, and an ability that gives it a 71% chance to drop a 5-meter haywire field anywhere within 30 meters. It has 10 threat, which is equivalent to the Cadre Officer on the prior page who has... a chainsword and a laspistol, and the ability to give 2 armor to a few allies. It won't be a problem early on, but once they get some XP psykers can drop ridiculous fireballs of doom, hijack people's bodies, etc. Once they start getting to that point you'll have to start adding complications to combat encounters that force them to not rely entirely on their powers, but you have to be careful to telegraph it early in the campaign so they don't feel like you're just customizing encounters just to gently caress them over. For example, make it clear early on that their big enemy organization has access to a lot of powerful untouchables or counter-psykers so that they are encouraged to be decent with a gun or melee weapon instead of going all-in on 5 meter 2d10+15 fireballs and neglecting everything else. vv Oh yeah, a lot of stuff goes right out the window with the splatbooks. See: Force Hammers being Extremely Rare and one-handed if your SB is 5+. Dachshundofdoom fucked around with this message at 21:20 on Jun 16, 2018 |
# ? Jun 16, 2018 19:38 |
Threat ratings in the books are completely pulled out of the devs asses. Its even more obvious in the different Ordo-books, where a flying bug from the Xenos book is considered more dangerous than several demons from the Malleus books.
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# ? Jun 16, 2018 20:47 |
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You could make the all psycker squad idea into a "how did the Great Rift get created" campaign
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# ? Jun 17, 2018 03:57 |
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So for those of us whose FLGS ran out of Wrath and Glory kits 15 minutes after opening, f**king apparently, I don't suppose anyone's found PDFs or images scanned in somewhere on the webs?
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# ? Jun 17, 2018 06:14 |
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susan posted:So for those of us whose FLGS ran out of Wrath and Glory kits 15 minutes after opening, f**king apparently, I don't suppose anyone's found PDFs or images scanned in somewhere on the webs? Is Wrath and Glory out?
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# ? Jun 17, 2018 08:04 |
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MonsterEnvy posted:Is Wrath and Glory out? I think Susan means the Free RPG Day stuff.
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# ? Jun 17, 2018 18:18 |
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https://www.ulisses-us.com/wrath-glory-card-previews/
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# ? Jun 20, 2018 02:34 |
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I really like that Nemisis Card.
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# ? Jun 20, 2018 03:26 |
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MonsterEnvy posted:I really like that Nemisis Card. I actually like it too. Too bad the thing is only in the "all in" pre-order though. Little narrative things like that are neat. It really reminds me of the nemesis system from Shadows of Mordor. Double points if you use it on an Ork.
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# ? Jun 20, 2018 05:57 |
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Werix posted:I actually like it too. Too bad the thing is only in the "all in" pre-order though. Little narrative things like that are neat. It really reminds me of the nemesis system from Shadows of Mordor. It reminds me of FFG star wars and is therefore extremely my poo poo. I'm gonna be super disappointed if thats not just a standard mechanic.
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# ? Jun 20, 2018 06:34 |
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$100 for the basic set is... yeah.
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# ? Jun 20, 2018 07:20 |
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This game looks like a slog to play, and I hate the art. Welp that's my 2c
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# ? Jun 20, 2018 07:33 |
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JcDent posted:$100 for the basic set is... yeah. Well since I planned to buy this at Gen-Con anyway, I did the pre-order to make sure I had a copy there to pick up. And that $100 is for a preorder that comes with three decks of those cards (talents, gear, and psychic powers) plus a set of dice. I'm sure once the game is released, the core book itself will be less than $100.
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# ? Jun 20, 2018 13:26 |
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For me the $100 buy-in, awful cover art, and gimmicky cards are all pretty huge red flags. Is "success" a trademarked term? Why are they calling success "icons" and "exalted icons"? It's jargon for jargon's sake. I've been trying to read the free RPG day module, and I just cannot dig it. Also we're still using grid maps in 2018, apparently.
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# ? Jun 20, 2018 14:56 |
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moths posted:Is "success" a trademarked term? Why are they calling success "icons" and "exalted icons"? It's jargon for jargon's sake. I mean this is an IP that had fake-latin names made for everything so it can be copyrighted, so if anything we should be mad they didn't put in the effort.
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# ? Jun 20, 2018 22:44 |
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MizPiz posted:I mean this is an IP that had fake-latin names made for everything so it can be copyrighted, so if anything we should be mad they didn't put in the effort.
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# ? Jun 20, 2018 22:49 |
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Mechafunkzilla posted:This game looks like a slog to play, and I hate the art. Welp that's my 2c Thank god it's not just me. Everything I see about this just looks like a massive turn off. I'm not a huge fan of dice pool games, both for me and my players it requires brain gymnastics to figure out a rough chance of success/failure, especially with this 2x "icons" on a 6. The tier system seems... awkward? I can't think of many other ways to mix different things like Space Marines and Guard though, so I guess it's a necessary evil. The gameplay example look boring as poo poo though.
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# ? Jun 20, 2018 23:16 |
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Spiteski posted:I'm not a huge fan of dice pool games, both for me and my players it requires brain gymnastics to figure out a rough chance of success/failure, especially with this 2x "icons" on a 6. Each die is effectively 0.66 average successes, or 2/3. Just multiply your total pool by that and get the average result. The larger the pool, the more stable the result should be.
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# ? Jun 20, 2018 23:49 |
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Rockopolis posted:It's Greek! And they've obviously staked out a strong position on the Iconoclast heresy. Further damning Wrath & Glory
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# ? Jun 21, 2018 00:31 |
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MizPiz posted:I mean this is an IP that had fake-latin names made for everything so it can be copyrighted, so if anything we should be mad they didn't put in the effort. The IP did, sure, but even GW knew to keep that poo poo out of the mechanics. Rolled hits are called "hits," etc. I seriously think they wanted to use the dice with three blanks, two icons, and one fancy icon (ie: the Mouse Guard dice) but then someone shot that idea down.
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# ? Jun 21, 2018 01:43 |
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Mechafunkzilla posted:This game looks like a slog to play, and I hate the art. Welp that's my 2c You're definitely not alone. Everything about the visual design of this game is just The character art released so far looks cartoony, the cover is trash, and the cards scream 1994 to me. I took a read through the Free RPG Day module and it was just.... meh? I know it's literally a free adventure, but all the free 40k stuff FFG put out blows this out of the water. And then you get to the actual rules. "Icon" and "Exhalted Icon"....? Whyyyyyyyyyyy?
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# ? Jun 21, 2018 01:53 |
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JcDent posted:$100 for the basic set is... yeah. Ulisses has said that the $100 price point for the regular pre-order is equal to the cost of buying all the included components individually, so the core rules will definitely be less than $100. Not sure how much each individual item will be, but if we assume the three card packs and the dice are each, that leaves the rulebook at $60, which is in line with other games.
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# ? Jun 21, 2018 02:15 |
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Haha, oof. At least they're pro-Icon.
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# ? Jun 21, 2018 03:24 |
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It's unclear how much the cards are a part of the game, so it seems like at least the GM will be out $100. The site also promises special pricing, but doesn't go into what that means.
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# ? Jun 21, 2018 03:25 |
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So is wrath and glory poo poo or something?
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# ? Jun 21, 2018 03:25 |
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someone itt would have to play it first to find out!
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# ? Jun 21, 2018 03:51 |
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moths posted:It's unclear how much the cards are a part of the game, so it seems like at least the GM will be out $100. The site also promises special pricing, but doesn't go into what that means. From the sound of it, all the cards except for the campaign cards just replicate tables in the book so there's no real need for them.
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# ? Jun 21, 2018 03:53 |
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Autism Sneaks posted:someone itt would have to play it first to find out! I played a heavily modified version of the free rpg day scenario at Origins last weekend, run by Ross Watson. The system was actually fairly light and easy to understand although that may have been my familiarity with WEG’s d6 system which it it very similar to. The conversion of 6s to either more effect (damage) or to Glory points that could be used by another one in the party was about the most complicated thing there. I was a little confused on the interaction of armor, soak and shock but it was early Sunday morning on little sleep so that could have been me. My biggest complaint was that the official dice were tough to read. I played the Interrogator and while the character wasn’t as potent as the White Scar and Sister of Battle in battle she did okay, but social checks was really where she shined. Building the dice pool was really easy - the stat + skill, plus a die for various bonuses like whipping out my rosette and calling on the name of my inquisitor. We were tier 3 so were capped out at 6 bonus dice no matter what (and one character only hit that cap once) so there was no problem with endless strings of feats and tons of bonuses to keep track of. The only cards we used were for critical hits, which were cool and good and definitely nailed the over the top bolter porn/gore splatter on the walls tone of 40k fiction. All in all I liked it and found it smoother than the ffg system. I’ll definitely pick up the pdf of the core rules but probably wouldn’t drop $100 on the full set.
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# ? Jun 21, 2018 04:16 |
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# ? Jun 4, 2024 23:56 |
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I don't really care about dice pools - I don't do much probability calculations, as I fully trust the dice to gently caress me no matter what - but I am a little unsure about the whole "looming crit" thing.
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# ? Jun 21, 2018 09:35 |