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Edvarius posted:And yet he's only level 3 at this point. This is a man who reattaches limbs, crushes skulls, and effortlessly bursts through rail cars, and he's level 3. This is a game of amazing occult superheros and it rules.
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# ? Jun 22, 2018 04:17 |
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# ? May 21, 2024 16:24 |
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Night10194 posted:This is a game of amazing occult superheros and it rules. Pretty big contrast with the last game, where one of our party's most terrifying opponents was a random rear end in a top hat... WITH A GUN!
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# ? Jun 22, 2018 04:38 |
I know this is a JRPG, so local bias and all, but are we really supposed to think of a dude who offs a bunch of Imperial Japan soldiers as a baddie?
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# ? Jun 22, 2018 05:20 |
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Nthing the whole music is great bit. Hearing some of the tracks and a friend's description of Yuri was what got me into the game, though I never did finish it. The emulator I used refused to let me have a nice time with the Judgement Ring, so that soured me on the game for a while. I was under the impression that this game did fairly well since it got several sequels. Did it really not get that much attention?
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# ? Jun 22, 2018 15:21 |
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Night10194 posted:This is a game of amazing occult superheros and it rules. And this is also unquestionably the sanest game in the mainline trilogy, and we already have said occult superhero punching a dapper Roger Bacon in the face after he invoked the Necronomicon. Basically, Shadow Hearts is incredibly insane and it's so good
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# ? Jun 22, 2018 15:37 |
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I still have the soundtracks to all the Shadow Hearts games on multiple storage devices so I never lose them and bring them with me no matter what.Mazed posted:I know this is a JRPG, so local bias and all, but are we really supposed to think of a dude who offs a bunch of Imperial Japan soldiers as a baddie? They weren't adversaries, they were little bumps in the road Roger forgot about immediately after passing over them.
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# ? Jun 22, 2018 15:54 |
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This started way quicker than I would have thought. You're a machine. I never got very far in this game because my used copy refused to play past a FMV a couple areas in. Looking forward to this.
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# ? Jun 22, 2018 17:31 |
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Pesky Splinter posted:to Huh, and said beta portrait already resembles another upcoming character's final portrait. Neck fetish indeed.
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# ? Jun 22, 2018 19:29 |
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Mazed posted:I know this is a JRPG, so local bias and all, but are we really supposed to think of a dude who offs a bunch of Imperial Japan soldiers as a baddie? Think of it as Sephiroth offing a bunch of Shinra. Bigger-picture antagonist steamrolling through larger establishment antagonists. Imperial Japan is very much not the good guys in this game. Which may sound weird considering this was made by Japanese developers, but modern Japanese do not look too fondly on their imperial past. Which is good. More developers should do that. American developers should make a game where you can kick Andrew Jackson in the balls. Speedball fucked around with this message at 20:18 on Jun 22, 2018 |
# ? Jun 22, 2018 20:14 |
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Speedball posted:
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# ? Jun 22, 2018 20:39 |
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I'm following an LP of God Hand and the thought that keeps coming to mind is "Would Gene get along with this other smartass punchman, or would they get on each other's nerves?"
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# ? Jun 22, 2018 21:33 |
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Supersonic Shine posted:I'm following an LP of God Hand and the thought that keeps coming to mind is "Would Gene get along with this other smartass punchman, or would they get on each other's nerves?" Yes.
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# ? Jun 22, 2018 22:10 |
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Mazed posted:I know this is a JRPG, so local bias and all, but are we really supposed to think of a dude who offs a bunch of Imperial Japan soldiers as a baddie? 1913. This was the era of Japan as an aspiring colonial power paling around with the British and trying to be accepted as one of the guys at international diplomatic summits. They were even one of the Allies in WWI. Unit 731 and the half-dozen Prime Ministers who died as war criminals were still about a generation away from taking power. It's a bit like comparing Wilhelm's Germany and Hitler's. They're both bad, but they don't provide the same level of "this guy hates them, so he's got some redeeming qualities" shorthand. chiasaur11 fucked around with this message at 22:53 on Jun 22, 2018 |
# ? Jun 22, 2018 22:49 |
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chiasaur11 posted:1913. https://en.wikipedia.org/wiki/Port_Arthur_massacre_(China) (Though to be fair, "Wilhelm's Germany" was also a fan of genocide, so the comparison works)
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# ? Jun 22, 2018 23:04 |
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i like most aspects of this series, except for one thing. i have a completely awful sense of timing and rhythm, which makes me incredibly bad at judgment rings. these games are actually really hard when you can barely pull off normal attacks.
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# ? Jun 22, 2018 23:23 |
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On the opposite end once you have the timing down, you can kind of start destroying these games especially with certain accessories.
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# ? Jun 22, 2018 23:34 |
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Kanfy posted:On the opposite end once you have the timing down, you can kind of start destroying these games especially with certain accessories. I haven't played it so I don't really know, but it seems like the games would be hard to balance for all the different possible rhythm skill ranges. Like the super jump skill from SMRPG, only applied to nearly everything.
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# ? Jun 22, 2018 23:41 |
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Episode III: Stat Chat 1913 New Music: Blow Up Welcome to the World Map. Or... at least the Asia Map. Unlike Koudelka and its confinement to a single location in the hellish wastes of the Welsh countryside, Shadow Hearts is a bit of a globetrotting adventure. Most chapters will move onto a new location with very little backtracking. Though usually from here on out we can return to previous locations up to a point. There’s no returning to the Trans-Siberian Express and I’m not even sure why Changchun is listed as a location. For now our only option is to head to where Rude Hero and the unconscious magic girl ended up after jumping off the train – The Plains. Music: ENDS. Sounds of a stream in the distance. We return to find our duo still hanging out next to the train tracks in the middle of nowhere in the Manchurian countryside. Rude Hero seems to have gotten sick of carrying around Whatsherface and dropped her like a sack of potatoes until she decides to finally wake up. Like right about now... The girl regains consciousness and stands up. If you’re looking for the train, it’s long gone. <looks around confused> Took care of Grandpa Top Hat, too. Heh. Geezer is gonna be feeling that one in the morning. Heh heh... pretty exciting, huh? You getting a tingly feeling? Right about here? <points to her skirt> <runs back> Stay away?! I haven’t even done anything yet. ...... ...OK. That sounds kinda bad phrasing it like that. <shakes head> Stay... stay back, please... I... I can’t. No… I… I can’t do anything, I…. The girl bolts off-screen. Uh… Where do you think you’re going? I’m telling you, it’s not safe that way. <shakes head> Aw, give me a break… Hey, girlie! Don’t run off like that! It looks like you’re already winded and you’ve ran like twenty yards! You’re clearly not a track runner. Can we just save both of us some time and— Screeching unearthly sound and flash of light. This line is actually voice acted. It’s very faint, whispery female voice. I mentioned there might be a couple things that are a step down from Koudelka. Cutscenes are definitely one of ‘em. About 98% of the dialogue is text only and motion captured performances have been ditched in favor of more common limited canned animations. That prologue bit was about 10% of the voice acted scenes in the game. New Music: Sphere -qu- (This is also the title screen music.) Okay, I got it… I’m supposed to protect her, right…? Fine, FINE! I’ll go get her before she gets eaten by a wolf or something. Sheesh! The Rude Hero runs in the direction of the Girl in Danger. That’s probably not a good sign. It’d stand to reason the girl would follow the path and not just run headlong into a stream. So naturally... We’re going to bolt off course down a secret path to loot a hidden treasure chest in the opposite direction of the screaming. The chest here contains a Leather Belt. I’m sure the Girl in Danger won’t mind if we stop a few minutes and take the time to look over our inventory and check out a few mechanics. She probably just got spooked by a bird or something. She seemed the easily startled type. We’ll get a name for this dingus by the end of this update, I promise. But for now, let’s take a look at Rude Hero’s Status. He’s only Level 3 and he can already punch holes in wizards’ skulls, crush the heads of enemy Stands easily and occasionally reattach severed limbs. Not bad. Hit Points and Magic Points should be self-explanatory if you’ve ever played a video game in your life. Sanity Points maybe not so much... But we’ll hold off on getting into that mechanic at just the moment. Ability Stats come in a far more reasonable flavor than Koudelka’s loving clownshoes take on RPG stats. Even if going on about people’s PIE stat was amusing, I’m definitely not going to miss that dumbass stat existing.
Strength – How hard the character hits with physical attacks. Pretty standard. More Strength = Punch Better. Vitality – Physical damage resistance. This does not affect Hit Points. HP increases on Level-Up independent of this stat. Agility – Dictates evasion rate and the speed at which characters will have their next turn. Kind of important but also mostly obfuscated and kind of at the whims of RNG. Intelligence – How hard the character hits with Special abilities (read: Magic and anything that isn’t just using a weapon.) Important for everyone this time around. Power – The magic equivalent of Vitality. Affects resistance from Special attacks (again, anything that isn’t just an enemy whacking the character over the head with something.) Luck – Dubious bullshit RNG like every game ever. Effect’s item drops, critical hit rate and modifies evasion rate and attack accuracy. Could just be a fake number that doesn’t actually do anything for all we know like in every video game. Dumb stat as always. All stats increase from leveling up our character and also what equipment they are currently wearing. Every party member can equip one weapon, one armor and three accessories. We can also see clear stats on the hit change percentages here. Some equipment might have big trade-offs of say much higher damage but crappy accuracy or the like. Weapon Durability and all the RNG only drops for armor sets poo poo from Koudelka has been tossed in the trash alongside the battle system. But what did stick around is unique art and item description blurbs for every single item and piece of equipment. Let’s take a closer look... By default, Rude Hero comes equipped with Leather Gloves. Ignore the fact they’re brown here when they’re clearly cartoon character big white gloves on his model. There’s no Weapon Proficiency business in Shadow Hearts either. Everyone knows how to use exactly one type of weapon. Our boy here will always be slipping variations of gloves on his mitts to punch folks. Rude Hero also comes sporting a rugged, manly cotton shirt that doesn’t look remotely like the one he’s wearing in-game. Armor in Shadow Hearts is a bit different. For the most part, all armor is gendered. Only male characters can wear a Cotton Shirt. That’s just the way of the world in 1913. Rude Hero won’t be donning a Wedding Dress for its above average stats anytime soon. There is also some character specific armors in the game too but that is way far down the road as well. We just picked up a Leather Belt which we’ll go ahead and equip on the Rude Hero for a +2 to Attack Power. It’s worth noting that unlike armor and weapons, Accessories are unisex and not limited to any one character. Accessories are actually pretty important for many fights in this game once ones that block certain ill effects of enemy attacks start cropping up. But that too is for another day. Even though we’ve only just begun our adventure, Rude Hero has a pretty decent knapsack full of junk already. We’ll quickly thumb through our stock of trinkets before going and checking on whatever happened to Miss Damselindistress. The item descriptions in Shadow Hearts are fun because they all sound like they’re written by some shady open air market merchant trying to upsell the rarity and quality of their fake manufactured crap to some gullible tourist. This is the most common healing item in the game. It restores 75 HP. You can buy it in literally every shop in the game for like 50 bucks. Yes, this mystical leaf grows in secret places such as every crappy shop from Imperial Japan to the Hellsmouth of Wales for slightly more cost than the HP equivalent. This restores 50 MP on use. This will get you loving LIT. You will be tripping balls for days on end. Or it’ll restore 3 Sanity Points. Same difference, honestly. You might be noticing the Judgment Rings appearing alongside the item graphics here. That’s because using items also requires a timed button press as well. It’s extremely generous most every time. But some items do offer a Strike Area to increase the potency of the item if you’re feeling saucy. The Phoenix Down equivalent. Will revive downed party members and restore 30% of their HP. I suppose a mystical talisman you can stuff in your pocket for emergencies is a touch more efficient than an entire bottle of whiskey. Not nearly as fun, though... Crush this up gem up and snort it to cure Poisoning. Another thing gone from Koudelka – inventory management and item restrictions! We can hold as many types of items we want and up to 99 of ‘em before the game gets mad at us. Thank goodness. Finally, there’s Tents which work like Tents in many other RPGs -- a full restore of HP/MP if used on the World Map or at any Save Point. Should probably find what the heck a save point looks like in this game first, huh? Before we finish up, there is one more item left. Though it’s listed separately from our inventory items in its own Finally, before we get back on course. Shadow Hearts is the exact opposite of Koudelka in regards to documentation of mechanics. There’s an entire robust Help/FAQ section in the menu that can be accessed at any time and offers detailed explanations for any and all mechanics. It will regularly update as the game continues and helpfully marks new entries as they crop up. Definitely a marked improvement over its predecessor’s method of telling the player absolutely nothing and offering zero tutorials. Good on ya, Sacnoth. Now then, what were we doing? Oh right... We’re supposed to look after that girl because a loud voice in our protagonist’s head is yelling at them to do so for some reason. We’d better get on that. Especially since it looks like the girl is taking another dirt nap further up the road. Were you attacked or something? I TOLD you it was dangerous, didn’t I… <looks around> There’s not even anything around here. Did you trip over your own two feet running? Do you got narcolepsy, lady? Is that it? Looks like I’m the one who’s getting all tingly inside. Maybe I should make a move. He he... ... <bends down> I wonder if she’d mind if I... ... ... Nah... She looks like the uptight type and I don’t need that stupid voice yelling at me again. Hey! Girl! Don’t just lie there like a dead fish! Get up! The girl wakes up again and immediately jumps back from the Rude Hero. <gestures at girl> Then you faint? You got no manners, y’know that? And people call me rude... What’s the world comin’ to? A... A monster just suddenly... <nods> Yeah. There’s lots of hungry wolves and bloodsuckin’ bats around here. Take a few steps around these parts and they’ll just randomly come out to battle you. It’s a real pain in the rear end. You’re probably attracting them. You smell pretty good, y’know. <looks around> ... Don’t worry, my manly musk scared ‘em off. For now... Probably... Anyway, don’t run off like that, okay? Cause if I don’t do like the voice says, my head’s going to split open! ...Huh? ...Don’t “huh?” me. Someone, or something, is pretty drat insistent that I protect you. Protect… me? The Rude Hero paces a bit. “Punch that guy!” which... is usual fine. I’ve got no problem with punching guys. But once it told me to kick this black cat. Something about it carrying a pendant. That wasn't cool. It did have some weird pendant but, you know... I still had to kick a cat. A... voice in your head... tells you to do these things...? Stupid voice jumps into my head all the time. And now it’s orderin’ me to protect you. Anyway, at least I’m never bored. Wherever it tells me to go, there are always plenty of monsters. Usually not wizards, though... That was a new one... So that’s why you were on the train? <nods> Yup. But thanks to that voice, I'm changing from your ordinary bad-boy type into a real psycho. <shrug> I mean I know I sound like a crazy person saying a voice in my head told me to hop on a train through China to save you. But ehh... after a while you just kind of roll with it, ya know? S-Sure... Hey, are you psycho, too? Do you see weird things? <nods> ...Maybe. Oh I... was just kinda trying to change the subject... People don’t usually say yes to that kinda thing... That’s a little weird. Well you don’t seem quite like me, but… whatever. We can’t just chat all day. First, we’ve got to find a place to rest. And I’m getting’ hungry. <starts walking off> My name’s... We can finally stop calling this idiot “Rude Hero.” Our protagonist’s actual name is Yuri Volte Hyuga. Fun fact: His Japanese name is Urmanov and he’s called "Ur/Ura" for short. Which... Yeah, I'm glad they changed that to Yuri. Also his middle name can be transliterated to “Borte” so that’s fun too. Yuri... I’m... And since we’re giving introductions finally, Girl in Danger finally gets a name as well. Heh heh, Alice, huh? Even your name’s cute. Okay! I got it! I won’t touch you!! Unless another wizard tries to kidnap you. Then no promises... ...... And with that, we now have our second party member. And thankfully Yuri mostly does knock it the gently caress off with being a gross awkward perv too, so that’s good. Well... at least he will once we're out of the Plains. Again, it feels like some of the very early bits of Shadow Hearts were made for a demo pitch for the game and nobody ever went back to make 'em in line with the rest. Tune in next time as we make our way across the midnight plains of rural China, beat up some wildlife, cast a miracle or two and maybe fight a ghost as Shadow Hearts continues! Video: Episode 3 Highlight Reel Yuri Hyuga Concept Art – I’d yell at this guy for wearing four belts but this game came out the same week as Final Fantasy X and the monstrosity that is Lulu so ehh... The Dark Id fucked around with this message at 19:52 on Jul 3, 2018 |
# ? Jun 23, 2018 00:13 |
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Yuri's just wearing all those belts because the first belt he started with made him punch poo poo harder, so he figured four belts would be four times the punching.
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# ? Jun 23, 2018 00:25 |
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The choice to localize Yuri's name as that instead of Urmanov/Uru was one of the best localization choices ever.
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# ? Jun 23, 2018 00:26 |
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Leraika posted:The choice to localize Yuri's name as that instead of Urmanov/Uru was one of the best localization choices ever. Also this part also feels like something they did early on and didn't go back and fix up to fit with the rest of the game because this is is the only time Yuri is an uncomfortably creepy pervert. Accordion Man fucked around with this message at 00:40 on Jun 23, 2018 |
# ? Jun 23, 2018 00:34 |
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Id, stop being so funny, I'm dying of laughter.
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# ? Jun 23, 2018 00:42 |
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Hyuga...must be a pattern
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# ? Jun 23, 2018 00:42 |
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The Dark Id posted:The chest here contains a Letter Belt. I was really confused there for a moment when I read it.
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# ? Jun 23, 2018 00:51 |
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I never bothered to check most of the item descriptions in either this one or Covenant save for a whole bunch of plot important items, so all of this is still new to me even after finishing the whole series. Didn't know the plant to restore sanity points got you high as a kite lore-wise but given how appropriate that mechanic is in this setting, it makes sense.The Dark Id posted:Effect’s item drops, critical hit rate and modifies evasion rate and attack accuracy. 1. Should be affect. 2. Minor issue, and it's a style choice here, but the second, "anytime soon," is redundant. Maybe change it to, "as of yet," or something similar like that. 3. Should be a comma between "Hero" and "surprised."
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# ? Jun 23, 2018 00:53 |
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The Dark Id posted:And with that, we now have our second party member. And Yuri mostly does knock it off with being an awkward perv too, so that’s good. Tune in next time as we make our way across the midnight plains of rural China, beat up some wildlife, cast a miracle or two and maybe fight a ghost as Shadow Hearts continues!
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# ? Jun 23, 2018 01:09 |
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The Dark Id posted:Well get a name for this dingus by the end of this update, I promise. There goes my chance to suggest calling him Real Rude Boy. Accordion Man posted:Yup... Maybe it was made alongside the opening cutscene as a demo?
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# ? Jun 23, 2018 01:43 |
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stop creeping on the other protrag Yuri
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# ? Jun 23, 2018 02:04 |
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As Id said, aside from a couple moments in Covenant - Yuri really doesn't so much as act pervy as he did here, though he's still awkward in a far more understandable way.
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# ? Jun 23, 2018 02:32 |
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I think they were trying to get across that Yuri's a weird guy who doesn't walk to people much, they just picked an unfortunate early route for it.
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# ? Jun 23, 2018 02:35 |
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why are you like this yuri?
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# ? Jun 23, 2018 03:07 |
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The Dark Id posted:Even if going on about people’s PIE stat was amusing, I’m definitely going to miss that dumbass stat existing. I assume you meant that you're not going to miss it. Also, I found it kind of darkly amusing that Alice was first identified as "Girl in Danger" immediately after Yuri asks if she's getting aroused. I know that's mainly due to her not having any lines up to that point, but still. Glad to hear that Rude Hero won't generally be rude in that way for the rest of the game.
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# ? Jun 23, 2018 04:01 |
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Ratoslov posted:why are you like this yuri? He really isn't; it almost never comes up again, other than one or two spots where it's much less awkward. I agree with other posters, I think this section of the game was made a lot earlier to pitch it/as part of a demo, and then they just didn't bother/forgot to go back and change it once they'd figured out what they wanted to do with his character.
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# ? Jun 23, 2018 04:29 |
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Frankly, Rude Hero seems like a more fitting name for this dude than Yuri. He's unexpectedly forthright about the whole "a voice in my head told me to do this" thing, though.
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# ? Jun 23, 2018 04:35 |
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Who wants to hear Yuri's best voice? https://www.youtube.com/watch?v=BAtC1SzWSXg (Features atleast one character we havnt seen yet so be warned.) I actually did play this game. I got out of the starting dungeon and got to the first town, and just stopped playing. I really hate timing gameplay, but at least this wasnt Magna Carta where you have to fill an ATB bar, enter a combo, and only get that one turn for all 3 of your characters Edit: Character apparently from the sequel. Id should I remove it? MythosDragon fucked around with this message at 05:32 on Jun 23, 2018 |
# ? Jun 23, 2018 04:55 |
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That actually has spoilers for Covenant so you should probably mark it as such.
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# ? Jun 23, 2018 05:17 |
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MythosDragon posted:Who wants to hear Yuri's best voice? https://www.youtube.com/watch?v=BAtC1SzWSXg (Features atleast one character we havnt seen yet so be warned.) that better not be chaos wars e: yep, that's loving chaos wars - which means, yeah, Covenant spoilers.
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# ? Jun 23, 2018 05:18 |
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MythosDragon posted:Who wants to hear Yuri's best voice? https://www.youtube.com/watch?v=BAtC1SzWSXg (Features atleast one character we havnt seen yet so be warned.) Those two others are characters straight from Covenant. I know Chaos Wars is non-canon to say the least but I don't know if this counts against the spoiler policy? Part of me thinks it's no problem and this should be left up but I could also understand why some people might be peeved. e:f;b The Dark Id posted:So I might have been wrong on my assessment of dark dealings in French back allies. Also I hate to be a real stickler for detail here, but I just noticed this in the first update. If you're still accepting corrections, the first should be "alleys," and the second should be "mosquitoes." Otherwise I'll happily gently caress off for being so goddamn annoying. Shitenshi fucked around with this message at 05:37 on Jun 23, 2018 |
# ? Jun 23, 2018 05:18 |
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The enthusiasm for the game is much appreciated, but let's dial it back a smidgen, people
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# ? Jun 23, 2018 05:24 |
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# ? May 21, 2024 16:24 |
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Leraika posted:The choice to localize Yuri's name as that instead of Urmanov/Uru was one of the best localization choices ever. Yeah. Both because the new name sounds a heck of a lot better, and also because the gift shops keep running out of Borte license plates and if they'd gone with that version of his name that'd just make our rude hero get upset with some innocent shopkeeper.
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# ? Jun 23, 2018 06:19 |