|
I love all the slower narrative stuff I just wish everything else happened at 2x speed
|
# ? Jun 24, 2018 00:30 |
|
|
# ? Jun 8, 2024 23:43 |
|
Daikatana Ritsu posted:I love all the slower narrative stuff I just wish everything else happened at 2x speed Yeah.
|
# ? Jun 24, 2018 00:41 |
|
As much as I like this game I got to Skellige and then just got tired of it. But I was like, torturing myself by trying to 100% every area before I left so maybe I should try again and just not do that
|
# ? Jun 24, 2018 00:42 |
|
i think if i could change three things about The Witcher 3, it would be the hitboxes for things you have to interact with when using witcher senses, the insane HP bump for creatures who are higher level, and the Smugglers Cache's in Witcher Ireland.
|
# ? Jun 24, 2018 00:44 |
|
Witcher 2 was one of the worst games I ever saw as far as long rear end animations for stupid poo poo.
|
# ? Jun 24, 2018 01:05 |
|
Wormskull posted:Witcher 2 was one of the worst games I ever saw as far as long rear end animations for stupid poo poo. In 3 geralt will take a long rear end time to crouch down and inspect something for investigation and all his attacks are hella overanimated which leaves you vulnerable sometimes like if he does a light attack he might just swing at the thing or he might spin his sword all the way around his head like hes an orthodox priest and its vespers time
|
# ? Jun 24, 2018 01:07 |
|
i still like the dodging away and jumping in to strike gameplay, but when you notice it it wears
|
# ? Jun 24, 2018 01:08 |
|
Daikatana Ritsu posted:I'm not going to gently caress anyone. Geralt is a gamer. I tried to play like this but accidentally stumbled dick-first into the girl from Hearts of Stone anyway
|
# ? Jun 24, 2018 01:14 |
|
The fact that there's no noticeable difference between using a light ("fast") attack and a stronger ("slower") attack is bizarre and borderline criminal. I might just go full magic or something
|
# ? Jun 24, 2018 01:15 |
|
Daikatana Ritsu posted:The fact that there's no noticeable difference between using a light ("fast") attack and a stronger ("slower") attack is bizarre and borderline criminal. I might just go full magic or something eh, i disagree with you there. a strong attack that deals more damage but has a higher window for interrupting the attack for damage is fine, it contributes to combat feeling more deliberate. what slows down combat is overloading hit points for high level enemies and giving them OHKOs, and the weird auto-dance thing that makes you unsure of where you will be positioned.
|
# ? Jun 24, 2018 01:36 |
|
i do think strong attacks should have slightly more of a risk vs. reward thing OR that combining attacks in a specific way should be hugely beneficial to disabling opponents, but i don't think Strong Attacks as a thing make the game drag.
|
# ? Jun 24, 2018 01:38 |
|
fast attacks are way faster than heavy attacks, what lol
|
# ? Jun 24, 2018 01:38 |
|
extremebuff posted:fast attacks are way faster than heavy attacks, what lol when's the last time you played the game dude
|
# ? Jun 24, 2018 01:44 |
|
Daikatana Ritsu posted:when's the last time you played the game dude he's extremely right, so much so that the noob way in higher difficulties is to refrain entirely from heavy attacks
|
# ? Jun 24, 2018 01:47 |
|
synthy: I just don't understand the point of cars, there is NO discernible difference between driving and walking
|
# ? Jun 24, 2018 01:53 |
|
Some light attacks have animations longer than some heavies do, its a real rear end thing and a bit random, I don't know if the chains are scripted lights seem to have more lunges and tracking into range though, heavies keep you in place more.
|
# ? Jun 24, 2018 02:00 |
|
like, if anything, one of the the major flaws in Witcher 3 combat (the randomization of your positioning after any attack) makes MORE of a difference between between quick & strong attacks, and you'd really have to be just button mashing not to see the difference. it's not a hard game.
|
# ? Jun 24, 2018 02:01 |
|
theres def a momentum where if you keep hitting quick attacks you will become a death whirlwind, if theyre ever as slow as a heavy hit it's rare. strong attacks all have this big slow windup
|
# ? Jun 24, 2018 02:03 |
|
it actually irked me that even though they come out 4x slower than quick attacks theyre only like 25% stronger lol
|
# ? Jun 24, 2018 02:06 |
|
Sharkopath posted:Some light attacks have animations longer than some heavies do, its a real rear end thing it's like 1/4 light attacks are slower than 1/4 the strong attacks, and the light animations include an invulnerability period that the heavies don't, though. like if you mash buttons, the heavies as often, they also have that fourth one that involves more of a combat dance. witcher combats tend to be pretty quick when there's level equivalence, and the legit complaints about combat are that you can't control direction directly enough in melee and that sometimes the level difference turns things into an hour slog (although technically the latter problem can be turned off with a single setting in the menu).
|
# ? Jun 24, 2018 02:07 |
|
extremebuff posted:it actually irked me that even though they come out 4x slower than quick attacks theyre only like 25% stronger lol yeah. like, as it stands, they're actually good in combos against the weaker enemies like rabid dogs or against things like elementals that are slow enough, but when you actually have to think about surviving, it's mostly fast attacks.
|
# ? Jun 24, 2018 02:10 |
|
Wow guess I stumbled across an extremely rare Bug that causes all my attacks to feel like I'm in a dream fight covered in molasses
|
# ? Jun 24, 2018 02:14 |
|
Daikatana Ritsu posted:Wow guess I stumbled across an extremely rare Bug that causes all my attacks to feel like I'm in a dream fight covered in molasses "All of combat could be speedier" is arguably a thing (i think they move pretty quickly when you're within five levels or so tbh) but "The two different speeds of attacks are exactly the same in this game" is pretty objectively wrong, sorry
|
# ? Jun 24, 2018 02:19 |
|
Bicyclops posted:it's like 1/4 light attacks are slower than 1/4 the strong attacks, and the light animations include an invulnerability period that the heavies don't, though. like if you mash buttons, the heavies as often, they also have that fourth one that involves more of a combat dance. witcher combats tend to be pretty quick when there's level equivalence, and the legit complaints about combat are that you can't control direction directly enough in melee and that sometimes the level difference turns things into an hour slog (although technically the latter problem can be turned off with a single setting in the menu). I don't give a gently caress what you think a "legit" complaint is, these are mine.
|
# ? Jun 24, 2018 02:20 |
|
Bicyclops posted:"All of combat could be speedier" is arguably a thing (i think they move pretty quickly when you're within five levels or so tbh) but "The two different speeds of attacks are exactly the same in this game" is pretty objectively wrong, sorry Cope.
|
# ? Jun 24, 2018 02:21 |
|
to each their own, and if you don't like it, you don't like it, but "the two buttons that do totally different things in combat are literally the same" sounds likeextremebuff posted:synthy: I just don't understand the point of cars, there is NO discernible difference between driving and walking
|
# ? Jun 24, 2018 02:24 |
|
the 60fps gaming crew is gonna give me the detailed breakdown on how many frames each attack is and how much ram you need to enjoy the game and I'm gonna bust this case wide open
|
# ? Jun 24, 2018 02:24 |
|
i guess it sort of matters what difficulty settings you're playing on, which isn't a thing i thought about.
|
# ? Jun 24, 2018 02:26 |
|
Bicyclops posted:to each their own, and if you don't like it, you don't like it, but "the two buttons that do totally different things in combat are literally the same" sounds like Oh word
|
# ? Jun 24, 2018 02:27 |
|
How dare you think something different than me about this game you piece of poo poo. PC gaming crew gonna roll up on you
|
# ? Jun 24, 2018 03:07 |
|
The combat speeds up a lot if you're good about mixing potions and bombs into the mix. It's genuinely really hard to run out of alcohol after like 5 hours in, the limited numbers are psychological more than anything. Plus the green skill tree is honestly the strongest of the three
|
# ? Jun 24, 2018 03:51 |
|
That sentiment is what was so fail about Witcher 2 to me. Your telling me that to make the combat bearable I have to do the 30 second animation of Witcher kneeling down to look at the leafs he collected every 5 minutes?
|
# ? Jun 24, 2018 03:53 |
|
Wormskull posted:That sentiment is what was so fail about Witcher 2 to me. Your telling me that to make the combat bearable I have to do the 30 second animation of Witcher kneeling down to look at the leafs he collected every 5 minutes? i never played Witcher 2 so idk but I never felt like resting was that bad in 3. It also felt like something genuinely different from most other fantasy RPGs, where there’s always magic/combat skill trees. I prefer the idea of monster hunters being people who are mostly clever and smart with bombs/poisons/etc. to superhumans with swords or straight up wizards
|
# ? Jun 24, 2018 03:57 |
|
I just hate the idea of breaking the general flow of a game because you have to go into menus during combat or frequently in between combat, especially when it involves a long animation.
|
# ? Jun 24, 2018 04:00 |
|
The Witcher 2 was crap from an rear end so I never bothered with this one. Seems I made the right choice.
|
# ? Jun 24, 2018 04:07 |
|
Wormskull posted:I just hate the idea of breaking the general flow of a game because you have to go into menus during combat or frequently in between combat, especially when it involves a long animation. Yeah this is why I largely don't bother with oils. I mean, if I have the right kind and I'm facing a boss I'll use it but by and large I've ignored most of the use items for this reason. Swapping signs is much easier which is why I'm leaning towards magic and even then it's still kind of a pain lol
|
# ? Jun 24, 2018 04:13 |
|
It's cool that items replenish themselves with alcohol tho, every open world game should have an equivalent to that because gently caress crafting
|
# ? Jun 24, 2018 04:15 |
|
Daikatana Ritsu posted:Yeah this is why I largely don't bother with oils. I mean, if I have the right kind and I'm facing a boss I'll use it but by and large I've ignored most of the use items for this reason. Swapping signs is much easier which is why I'm leaning towards magic and even then it's still kind of a pain lol I think it's more important the harder you're playing on but normal/right above that seem fine mostly and have a good balance of needing to play a bit smart without being so punishing I need those potion items.
|
# ? Jun 24, 2018 04:16 |
|
Vampires are mean and tough so I recommend making that one at least.
|
# ? Jun 24, 2018 04:16 |
|
|
# ? Jun 8, 2024 23:43 |
|
Sharkopath posted:I think it's more important the harder you're playing on but normal/right above that seem fine mostly and have a good balance of needing to play a bit smart without being so punishing I need those potion items. Well yeah of course but honestly anyone who plays this game on harder difficulties is probably a psycho. It's already annoying as hell in spots and I can't imagine adding inventory management on top of that is any fun whatsoever. I almost want to kick it down to easy so I have even less combat to worry about.
|
# ? Jun 24, 2018 04:24 |