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[ ] Sally forth and fight the pack of manhunter tiberium bears. [x] Lock the doors and smoke a lot of weed. edit: houseguest missed the memo Warmachine fucked around with this message at 19:14 on Jun 21, 2018 |
# ? Jun 21, 2018 19:11 |
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# ? May 24, 2024 22:24 |
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whats those bundles of things he's dropped? Is that a firewood mod or something?
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# ? Jun 22, 2018 01:03 |
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1.0 sounds dope, and I get to retire my mod.
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# ? Jun 22, 2018 01:07 |
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Pharnakes posted:whats those bundles of things he's dropped? Is that a firewood mod or something? Wooden bracers from medieval times.
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# ? Jun 22, 2018 02:33 |
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Nut to Butt posted:1.0 sounds dope, and I get to retire my mod. https://github.com/edbmods/EdBPrepareCarefully
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# ? Jun 22, 2018 12:50 |
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ShadowHawk posted:Prepare Carefully seems to be orphaned if you'd like to give a stab at porting it Please do, that's the only mod I want to use!
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# ? Jun 22, 2018 13:26 |
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ShadowHawk posted:Prepare Carefully seems to be orphaned if you'd like to give a stab at porting it
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# ? Jun 22, 2018 13:36 |
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Nut to Butt posted:Prepare Carefully is like multiple orders of magnitude more complicated than any of the mods I've ever worked on. It totally eclipses my very modest skill, unfortunately. That's fine, I guess that's why it's been orphaned.
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# ? Jun 22, 2018 13:53 |
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Nut to Butt posted:Prepare Carefully is like multiple orders of magnitude more complicated than any of the mods I've ever worked on. It totally eclipses my very modest skill, unfortunately. I've looked at the code before, and I feel like it's unnecessarily complicated. It's almost deliberately obfuscated.
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# ? Jun 22, 2018 15:43 |
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Cup Runneth Over posted:I've looked at the code before, and I feel like it's unnecessarily complicated. It's almost deliberately obfuscated. I took a couple looks at it just now and I think a couple reasons for that maybe is (1) it seems to basically duplicate RimWorld's generation code for the pawns, and (2) the point based system. If it was possible to just strip that all out somehow, it probably wouldn't be very complicated at all. I hope ~someone~ can port it or make a new version for 1.0 ~eventually~... playing without it is .. interesting.
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# ? Jun 22, 2018 16:52 |
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Does it just have the generation thing so people can hit the randomize button to make pawns? If you remove the ability to create random stats for pawns, maybe you don't need that.
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# ? Jun 22, 2018 18:02 |
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Are random quests the only way to get the AI persona core? I'm really keen to start a new colony and given that I'm still on my first one I thought I would try and launch everyone into space and then start fresh. I'm playing randy random and I don't know if it's a mod that broke something, or just random chance, but the quests have really dried up in the last year or so of play time.
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# ? Jun 23, 2018 01:26 |
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unless something has changed recently, the poison/psi ships that fall from the sky and gently caress up everything can frequently drop an AI persona core upon destruction.
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# ? Jun 23, 2018 01:34 |
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That was removed in B18 but some mods add them back in or change the drops around so figuring out what's affecting it can be a pain. In vanilla you have to wait for a quest to be offered though.
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# ? Jun 23, 2018 01:53 |
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You could just head out to the ai ship though. Road trip!
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# ? Jun 23, 2018 03:47 |
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McGiggins posted:You could just head out to the ai ship though. Road trip! It's so far away and my ship is ready to go! It's kind of annoying you can only get it from random quests. Might just debug one in soon.
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# ? Jun 23, 2018 05:41 |
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If you're open to modding then Sparkling Worlds is a good mod all around that also makes crashed ships drop 'Malicious AI Cores' that can be reprogrammed into normal cores. It also adds a bunch of crafting options for glitterworld stuff while being decently balanced.
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# ? Jun 23, 2018 05:45 |
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Trying 1.0 now. Naked brutal is hard, but fun hard. Somehow my naked man answered a distress call on his non-existant radio, and a naked bartender turned up, who immediately drank 3 beers. Then both my naked men bum rushed the club equipped dude chasing the bartender, who they beat and captured. Prisoner died in a day or two of wakeup withdrawal, and the bartender died the day after of alchohol withdrawal. Must have been one loving party.
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# ? Jun 23, 2018 06:01 |
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on the other hand, free meat
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# ? Jun 23, 2018 06:09 |
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also you can make these!
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# ? Jun 23, 2018 06:31 |
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ShadowHawk posted:Tynan posted about 1.0 balance decisions: https://ludeon.com/forums/index.php?topic=41839.msg411933#msg411933 It's weird, I was already to post a bunch of poo poo about idiot game devs why would they even think that's a good idea, but Those are a bunch of extremely reasonable explanations, sounds good.
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# ? Jun 23, 2018 09:38 |
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Man it is so hard to play unstable without all the QoL mods. I know tynan has said he's planning on no new features, but I'm really hoping after he puts down his tools he'll allow some of the nicer QoL mods to be natively integrated by some of the more well-known/trusted mod authors.
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# ? Jun 23, 2018 13:04 |
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Herstory Begins Now posted:It's weird, I was already to post a bunch of poo poo about idiot game devs why would they even think that's a good idea, but I wish this happened more instead of the other way around
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# ? Jun 24, 2018 02:08 |
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Are there any alternatives to the Centralized Climate Control mod? I can't get it to work and don't know why. It shows on the research tab but there is nothing under the Climate tab it adds.
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# ? Jun 24, 2018 04:02 |
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The General posted:I would like more options for preserving food. I've always found it kinda dumb that the most important thing to do is get a freezer up ASAP to make sure you can have enough food to survive. Refrigeration is relatively new to us, and it's not like before that all anybody ate was pemmican.
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# ? Jun 24, 2018 04:27 |
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The one thing I want added to the game that can't be modded is directional lighting. Like, build a light, and it shines in a specific direction.
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# ? Jun 24, 2018 04:34 |
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There's a really hacky mod that adds them! Though not really useful anymore with the changes to firing at people in darkness. Spotlight Turrets. I'm pretty sure it just works by moving a small light grid about on the ground instead of actual directional lighting but still works well.
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# ? Jun 24, 2018 04:42 |
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Yeah I was more wanting it specifically for aesthetics.
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# ? Jun 24, 2018 05:35 |
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Is there a mod that helps me manage what devices receive power when I don't have enough power to power everything, like, during an eclipse? Would be nice if I could set high priority on my coolers
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# ? Jun 24, 2018 06:23 |
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resting bort face posted:Is there a mod that helps me manage what devices receive power when I don't have enough power to power everything, like, during an eclipse? Would be nice if I could set high priority on my coolers you do this in vanilla by just switching individual machines off or using power switches (https://rimworldwiki.com/wiki/Power_switch). there's not really a mod that says "if power grid < this turn off x instead of y" because that sort of intelligence would require a fairly fundamental reordering of how electricity works in game.
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# ? Jun 24, 2018 06:41 |
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resting bort face posted:Is there a mod that helps me manage what devices receive power when I don't have enough power to power everything, like, during an eclipse? Would be nice if I could set high priority on my coolers One of the mods I used for the kill room Power Logic has a 'Capacitor Sensor Switch' that monitors the current amount of power on all of your batteries and can be set to trigger at certain thresholds to unconnect/reconnect things. Each one can be set to different amounts so you could create different power feeds triggered to turn off at various levels. Rynoto fucked around with this message at 07:18 on Jun 24, 2018 |
# ? Jun 24, 2018 07:14 |
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OwlFancier posted:The one thing I want added to the game that can't be modded is directional lighting. The LED Technology mod has this.
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# ? Jun 24, 2018 13:01 |
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Holy poo poo you people complain about matching outfits when your clothes are made from super resilient mushroom fibers and thrumbo fur? Also you're stranded on a death planet?
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# ? Jun 24, 2018 21:01 |
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LegoMan posted:Holy poo poo you people complain about matching outfits when your clothes are made from super resilient mushroom fibers and thrumbo fur? Rimworld: First Colony Problems
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# ? Jun 24, 2018 21:08 |
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I thought it was particularly stupid since I had everyone wearing cultist robes anyway. It's called a UNIFORM guys.
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# ? Jun 24, 2018 21:45 |
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I'm using EPOE to craft bionics right now, and pretty much all of my guys are missing at least 1 rib. Is this worth fixing? Also is there a way to replace a regular rib, not any of the fancy drug dispensing ribs?
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# ? Jun 24, 2018 22:07 |
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A Moose posted:I'm using EPOE to craft bionics right now, and pretty much all of my guys are missing at least 1 rib. Is this worth fixing? Also is there a way to replace a regular rib, not any of the fancy drug dispensing ribs? EPOE Basic Replacements. "dninemfive [author posted:"]
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# ? Jun 24, 2018 22:36 |
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A Moose posted:I'm using EPOE to craft bionics right now, and pretty much all of my guys are missing at least 1 rib. Is this worth fixing? Also is there a way to replace a regular rib, not any of the fancy drug dispensing ribs? One of the EPOE ribs improves consciousness by %3, so yes, it's worth it to replace the entire ribcage with those.
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# ? Jun 24, 2018 22:57 |
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Better Infestations is better until six hives have spawned in a cave rear end-deep in untouched territory and you don't realize until it's hit critical mass.
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# ? Jun 25, 2018 00:11 |
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# ? May 24, 2024 22:24 |
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Just wall it off, and maybe resettle your colony on a new tile. People don't really like to do the whole resettle thing, which is a shame, as it could be a really interesting way of extending a game. Got a problem you can't beat? Caravan out with whatever you can grab and carry on short notice and vamoose to less hostile climes. I'm playing a tribal start at the moment and that's my long term game strategy.
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# ? Jun 25, 2018 00:54 |