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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
Secret World Legends set up their anniversary event really well, especially compared to how The Secret World did the same thing.

In both games, the gist of it is that you fight giant elemental golems with a whole bunch of other players; each one fights differently, but they're all based on smaller golems that appear throughout the game. In TSW, they had one for each field zone, and they'd roam around that zone as an open world boss that everyone would pile in to kill. A good idea in theory, but it didn't exactly work out; the fact they were spread all across the game meant that newer players just couldn't take part in most of it, and definitely not get the rewards that dropped from later ones. There was also the fact they were stomping around field zones, meaning that some people couldn't complete missions because a giant monster was in the way. Finally, one of those golems was wandering around a PvP zone, which caused a whole slew of other issues that REALLY didn't fly well. All that, combined with the fact that the rewards were based on luck, made it a really annoying event to get anywhere close to what you want from it.

Secret World Legends has instead put them in their own arena, that opens with a new one every hour. That makes it way more manageable and out of the way if you don't want to touch it, while also making it a lot more accessible. But my favorite part is how they set up the cycle: The way the golem types cycle was specifically set up so that, if you can only ever make one fight slot per day, you're still going to be able to fight every type of golem and get the rewards from doing so. The luck-based rewards were mostly done away with and replaced by methods with much more guarantee, too, which is fantastic.

Basically they found a way to turn the most casual-player-unfriendly event in the game into one of the easiest to just jump right in and out of.

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Safeword
Jun 1, 2018

by R. Dieovich
I really want to get into SWL again, but the vast majority of its player base is in the US. I like questing alone but not being able to natter and roleplay is lonely.

aegof
Mar 2, 2011

MrJacobs posted:

Is this the game where you can sue a ghost to stop it haunting your house?

It is that game.

Nuclear War
Nov 7, 2012

You're a pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty girl

aegof posted:

It is that game.

Pretty sure I lost that case. Ghost was eloquent apparently

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Cleretic posted:

Secret World Legends set up their anniversary event really well, especially compared to how The Secret World did the same thing.

In both games, the gist of it is that you fight giant elemental golems with a whole bunch of other players; each one fights differently, but they're all based on smaller golems that appear throughout the game. In TSW, they had one for each field zone, and they'd roam around that zone as an open world boss that everyone would pile in to kill. A good idea in theory, but it didn't exactly work out; the fact they were spread all across the game meant that newer players just couldn't take part in most of it, and definitely not get the rewards that dropped from later ones. There was also the fact they were stomping around field zones, meaning that some people couldn't complete missions because a giant monster was in the way. Finally, one of those golems was wandering around a PvP zone, which caused a whole slew of other issues that REALLY didn't fly well. All that, combined with the fact that the rewards were based on luck, made it a really annoying event to get anywhere close to what you want from it.

Secret World Legends has instead put them in their own arena, that opens with a new one every hour. That makes it way more manageable and out of the way if you don't want to touch it, while also making it a lot more accessible. But my favorite part is how they set up the cycle: The way the golem types cycle was specifically set up so that, if you can only ever make one fight slot per day, you're still going to be able to fight every type of golem and get the rewards from doing so. The luck-based rewards were mostly done away with and replaced by methods with much more guarantee, too, which is fantastic.

Basically they found a way to turn the most casual-player-unfriendly event in the game into one of the easiest to just jump right in and out of.

You're forgetting the best part about the pvp one. During the first anniversary that zone was straight up broken for half the servers so you couldn't actually go in.

Lobok
Jul 13, 2006

Say Watt?

Dewgy posted:

Been playing me some Horizon, and just randomly dove into a frozen river that I thought was totally solid.



The fact that the snow on the surface gets disturbed and stays that way is such a cool little detail. :allears:

The entire game is full of stuff like this but I wouldn’t have thought anything of it being missing if they didn’t bother.

The tracks and troughs left behind in the snow on the ground are really impressive. Kill a goat that's up on a hill and watch as it slides down the hill leaving a trail behind it and bunching up the snow in front of it.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Len posted:

You're forgetting the best part about the pvp one. During the first anniversary that zone was straight up broken for half the servers so you couldn't actually go in.

Yeah, the PvP zone one was a shitshow. Even when it was working, it forced people who didn't want to PvP into it, and totally hijacked what PvPers actually wanted to do.

Thin Privilege
Jul 8, 2009
IM A STUPID MORON WITH AN UGLY FACE AND A BIG BUTT AND MY BUTT SMELLS AND I LIKE TO KISS MY OWN BUTT
Gravy Boat 2k

Neddy Seagoon posted:

I think it actually is a valid complaint though. While it's a nice thematic thing for your first playthrough, it's not the kind of game you're meant to only play through once. So all you get from subsequent runs is the noticeable lack of her.

Yeah that makes a lot of sense. I would have complained very soon if it hadn’t been patched. I do also like that she was resettled to factory settings. “This is the X menu” when you obviously already know it. :3:

E; I was talking about Detroit to a coworker who doesn’t have a PS4, I didn’t go too much into detail but apparently he went to his friends house and blasted through it in 2 days cause he liked it so much, and he was 2 hours late today cause he stayed up till 5 am finishing the game. He’s gonna get a PS4 now. Yeah this game is waaaay better than anyone thought. (I didn’t write him up for being super late).

Thin Privilege has a new favorite as of 22:46 on Jun 24, 2018

The Lone Badger
Sep 24, 2007

Nuclear War posted:

Pretty sure I lost that case. Ghost was eloquent apparently

It *is* his house that he is haunting.

Owl Inspector
Sep 14, 2011

The Sexy Brutale's soundtrack deserves awards not just because it's drat good by itself, but also because it's written around the game brilliantly.

The game has you trying to save the guests of a casino mansion on a day where they all get murdered by the mansion servants. You have the power to rewind time to 12 PM before any of it happens to try to save each guest, with the catch that you can't be in the same room as anyone else. Each area features a different guest who will follow a set path and eventually meet her end at a certain point in the day unless you figure out how to intervene and save them.

What really makes the game is the fact that the music is written around the death and aftermath of that area's guest, rising and falling with the day's events. It tells a unique story for each character, builds stress and drama, and ensures that the soundtrack always feels appropriate. For example, 2:20-3:20 here is the climax of the clockmaker guest's story and the silence at 2:48 exists to punctuate the gunshot that kills him. It's also heavily themed around the setting/method of the murder itself, hence clock sounds and organs for the clockmaker who gets killed in a chapel:

https://www.youtube.com/watch?v=E4J5jEGLE94


I had to play for a couple hours to really notice & appreciate how much this did for the game's tone. Sexy Brutale is great.

Owl Inspector has a new favorite as of 00:59 on Jun 25, 2018

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Digirat posted:

The Sexy Brutale's soundtrack deserves awards not just because it's drat good by itself, but also because it's written around the game brilliantly.

The game has you trying to save the guests of a casino mansion on a day where they all get murdered by the mansion servants. You have the power to rewind time to 12 PM before any of it happens to try to save each guest, with the catch that you can't be in the same room as anyone else. Each area features a different guest who will follow a set path and eventually meet her end at a certain point in the day unless you figure out how to intervene and save them.

What really makes the game is the fact that the music is written around the death and aftermath of that area's guest, rising and falling with the day's events. It tells a unique story for each character, builds stress and drama, and ensures that the soundtrack always feels appropriate. For example, 2:20-3:20 here is the climax of the clockmaker guest's story and the silence at 2:48 exists to punctuate the gunshot that kills him. It's also heavily themed around the setting/method of the murder itself, hence clock sounds and organs for the clockmaker who gets killed in a chapel:

https://www.youtube.com/watch?v=E4J5jEGLE94


I had to play for a couple hours to really notice & appreciate how much this did for the game's tone. Sexy Brutale is great.

Sexy Brutale is great until the ending. It has a lame cliche twist *Major Spoiler*the entire game is all in the protaganist's head that soured my whole experience with it.

Queen_Combat
Jan 15, 2011
Thanks. Either it was a quick edit or my browser didn't load it initially, weird.

Queen_Combat has a new favorite as of 04:55 on Jun 25, 2018

Owl Inspector
Sep 14, 2011

They did though?

Queen_Combat
Jan 15, 2011
Yeah, it's fixed.

Phy
Jun 27, 2008



Fun Shoe

aegof posted:

It is that game.

It's also the game where you re-enact the stories you know about the gods, by dressing up as them and putting on a skit. Except when you do that, you are literally re-enacting those stories, so at the end of the skit you can claim treasures like the sword of the god of death, or you can improve your clan members, or a number of other bonuses for your clan.

But you can also screw it up, and when you do, what you did is now the way it happened. Like, if you do the story where the god of trading discovers how to make maps, and you gently caress that up, now he never discovered how to make maps, which means nobody who worships him knows that either, which means YOU JUST WIPED YOUR MAP SCREEN AND EVERY SINGLE ORLANTHI CLAN IS LOST AS poo poo and they're all pissed off at you.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Phy posted:

It's also the game where you re-enact the stories you know about the gods, by dressing up as them and putting on a skit. Except when you do that, you are literally re-enacting those stories, so at the end of the skit you can claim treasures like the sword of the god of death, or you can improve your clan members, or a number of other bonuses for your clan.

But you can also screw it up, and when you do, what you did is now the way it happened. Like, if you do the story where the god of trading discovers how to make maps, and you gently caress that up, now he never discovered how to make maps, which means nobody who worships him knows that either, which means YOU JUST WIPED YOUR MAP SCREEN AND EVERY SINGLE ORLANTHI CLAN IS LOST AS poo poo and they're all pissed off at you.

Its all based on Runequest, a tabletop game thats almost as old as DnD, and its creator was an anthropologist with way too much time on their hands.


So you get things like bipedal Tapir people who live on the plains who herd and eat non sentient humans because they managed to win a divine contest against a tribe of humans back in the age of myth. There are other tribes of humans, they see nothing wrong with this as the area they all live in all have the same beliefs and pantheon and so they uphold the results of those divine contests since they share that belief, too. So when they raid, as plains people do, they take the herd people with them to use as their own herd animals.

Rigged Death Trap has a new favorite as of 09:38 on Jun 25, 2018

Shai-Hulud
Jul 10, 2008

But it feels so right!
Lipstick Apathy
In West of Loathing when you are supposed to sneak around and do the whole stupid "Well sneaky is my middle name" gag the game actually adds "Sneaky" as your middle name on your character sheet.

bewilderment
Nov 22, 2007
man what



Shai-Hulud posted:

In West of Loathing when you are supposed to sneak around and do the whole stupid "Well sneaky is my middle name" gag the game actually adds "Sneaky" as your middle name on your character sheet.

For me the best part of West of Loathing is that right as the game begins you can read a book of silly walks which enables the Silly Walks option in your menu.

And it's not just one single silly walk, there's like ten to twenty different silly walks that your character cycles between every ten seconds or so. I was walking around and chuckling and then I straight lost my poo poo when suddenly I started ice skating.

Shai-Hulud
Jul 10, 2008

But it feels so right!
Lipstick Apathy

bewilderment posted:

For me the best part of West of Loathing is that right as the game begins you can read a book of silly walks which enables the Silly Walks option in your menu.

And it's not just one single silly walk, there's like ten to twenty different silly walks that your character cycles between every ten seconds or so. I was walking around and chuckling and then I straight lost my poo poo when suddenly I started ice skating.

Its pretty amazing. Scooting on the butt, slithering on the ground like a snake, walking on his hands. There are way to many silly walks in the game.

Gann Jerrod
Sep 9, 2005

A gun isn't a gun unless it shoots Magic.
My favorite thing about West of Loathing is how increasingly angry the game is as I search through each spittoon.

Morpheus
Apr 18, 2008

My favourite little monsters

Gann Jerrod posted:

My favorite thing about West of Loathing is how increasingly angry the game is as I search through each spittoon.

For reference, this is just one of the spittoons. There are numerous spittoons across the land, and they are all unique:

Neito
Feb 18, 2009

😌Finally, an avatar the describes my love of tech❤️‍💻, my love of anime💖🎎, and why I'll never see a real girl 🙆‍♀️naked😭.

One of my favorite things about Magic is how they can use the art to tell a weird little story.

Like the story of a blazing sun that never sets: http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sun%20titan

That gets killed: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=433131

And reborn as a zombie: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382843

There's a few other callbacks like this in other sets (like how the New Phyrexia "Sun's Zenith" cycle has the respective artifact land for that color from Mirodin) and I eat them up every time.

MrAptronym
Jan 4, 2007

"...And then there was Bitcoin."

Thin Privilege posted:

OMG THIS IS SO COOL. In Detroit there’s an Android that greets you when you open the game. I found her creepy as gently caress. Big spoiler she gains sentience at the end of the game and asks to leave, and you can tell her to leave. So I did and she walks away, and there’s this big empty space. then I was kind of like, sad. Later I put the game down for like a week and I open it up and there’s this pop up “CYBERLIFE is offering you a new android for free—a one chance opportunity! Do you want it?” I know I found the robot creepy as gently caress but having the menu screen all empty without it was sad :smith: so I’m glad to have her back :unsmith:

I really see this as more of a negative. Don't put a big fourth wall breaking meta-consequence in your game if you're going to just let people back out of it later. Yes, the game would feel like it was missing something without your menu slave, but that is the whole point of putting in a decision like that one: you are asking players to make a decision that affects them, not just characters in game.

I still really don't get the praise people are giving this game. It is possibly David Cage's best writing, but it still had all the hallmark stilted dialogue and scenes-right-from-a-better-script his games always have. Detroit has the added burden of trying to tackle issues that are way above its pay grade. I either audibly laughed or groaned at too many scenes that were supposed to be serious. An android literally says "But who's the real monster" in a scene that was basically stolen from toy story. Honestly, I still think David Cage's best games remain The Nomad Soul and Fahrenheit for at least being dumb in fun and interesting ways.

I will again concede that Connor and Hank's Buddy Cop Times are actually a completely enjoyable and fun romp and if the rest of the game didn't exist it would get a glowing recommendation from me.

Neito posted:

One of my favorite things about Magic is how they can use the art to tell a weird little story.

Like the story of a blazing sun that never sets: http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sun%20titan

That gets killed: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=433131

And reborn as a zombie: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382843

There's a few other callbacks like this in other sets (like how the New Phyrexia "Sun's Zenith" cycle has the respective artifact land for that color from Mirodin) and I eat them up every time.

By far my favorite example of this is the angel that appears throughout both Innistrad blocks.
https://www.reddit.com/r/magicTCG/comments/4aemcb/isobel_it_has_taken_me_6_years_and_a_lot_of_luck/ not even a named character in the game at all.

Wasabi the J
Jan 23, 2008

MOM WAS RIGHT

bewilderment posted:

For me the best part of West of Loathing is that right as the game begins you can read a book of silly walks which enables the Silly Walks option in your menu.

And it's not just one single silly walk, there's like ten to twenty different silly walks that your character cycles between every ten seconds or so. I was walking around and chuckling and then I straight lost my poo poo when suddenly I started ice skating.

There is a speed-runner that inspired a title change, because every speed run up too that point just included the silly walks, as they added no time to the established route; but when they goon found a new route that couldn't include the silly walks without adding time.

The title was something along the lines of "I optimised the run by refusing to have fun".

McDragon
Sep 11, 2007

West of Loathing sounds like it has exactly the same humour as Kingdom of Loathing (well, you'd expect that I guess) and I keep meaning to get it. Sounds like a treat once I get round to it though.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

McDragon posted:

West of Loathing sounds like it has exactly the same humour as Kingdom of Loathing (well, you'd expect that I guess) and I keep meaning to get it. Sounds like a treat once I get round to it though.

I watched a bit of it being streamed and it was at a Bureaucratic Nightmare Town and I had to close the tab because I was laughing too hard at both the game and the streamer slowing getting angrier at the bullshit he had to do

Morpheus
Apr 18, 2008

My favourite little monsters
West of Loathing is a game I didn't really expect to enjoy that much - Kingdom of Loathing's writing was alright in my eyes, but a style of humour I didn't really find too funny.

West of Loathing had me laughing my rear end off on more than one occasion though.

A HUNGRY MOUTH
Nov 3, 2006

date of birth: 02/05/88
manufacturer: mazda
model/year: 2008 mazda6
sexuality: straight, bi-curious
peircings: pusspuss



Nap Ghost

Morpheus posted:

For reference, this is just one of the spittoons. There are numerous spittoons across the land, and they are all unique:



They finally surpassed it. The absolute madmen.

Erotic Wakes
May 19, 2018

by Lowtax
The graphics options were the moment I knew I was in for something special.



Morpheus posted:

West of Loathing is a game I didn't really expect to enjoy that much - Kingdom of Loathing's writing was alright in my eyes, but a style of humour I didn't really find too funny.

West of Loathing had me laughing my rear end off on more than one occasion though.

I'm in the same boat, Kingdom of Loathing doesn't really stand up in my mind as anything special compared to all the other early-00s dork humor online but West of Loathing is fantastic. It's the rare piece of internet nostalgia bait that feels like the people who made it spent the past 15 years actually growing and developing as people and as comedians instead of regressing into a comfy niche like a certain other inexplicably popular internet comedy stick figure.

Punished Chuck
Dec 27, 2010

Someone earlier in this thread, before I even bought the game, used the phrase "Majima is a goddamn freak" while discussing Yakuza 0 and now that I own the game it jumps into my head very frequently. Majima is a goddamn freak.

https://www.youtube.com/watch?v=JPwQKeirXng
A goddamn freak

There is never a dull moment with Majima. Gaming would be in a way better place if all protagonists had even a tenth of Majima's panache.

Lord Lambeth
Dec 7, 2011


Chuck Buried Treasure posted:

Someone earlier in this thread, before I even bought the game, used the phrase "Majima is a goddamn freak" while discussing Yakuza 0 and now that I own the game it jumps into my head very frequently. Majima is a goddamn freak.

https://www.youtube.com/watch?v=JPwQKeirXng
A goddamn freak

There is never a dull moment with Majima. Gaming would be in a way better place if all protagonists had even a tenth of Majima's panache.

I'm glad this silly game is coming to the PC

MrJacobs
Sep 15, 2008

Chuck Buried Treasure posted:

Someone earlier in this thread, before I even bought the game, used the phrase "Majima is a goddamn freak" while discussing Yakuza 0 and now that I own the game it jumps into my head very frequently. Majima is a goddamn freak.

https://www.youtube.com/watch?v=JPwQKeirXng
A goddamn freak

There is never a dull moment with Majima. Gaming would be in a way better place if all protagonists had even a tenth of Majima's panache.

Meh, Akiyama did that in 4 and 5 . Show him owning the rowdy customer in his 0 intro just dodging everything and publicly shaming him.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
Yakuza 0 feels so much more fun than 6. I kind of feel glad I'm going through the series backwards. Not sure how I can ever play as anyone other than Majima now though.

Lunar Suite
Jun 5, 2011

If you love a flower which happens to be on a star, it is sweet at night to gaze at the sky. All the stars are a riot of flowers.

Screaming Idiot posted:

Avellone has a fetish for all-powerful old ladies who speak in cryptic nonsense. Like, dude, Ravel was okay in Planescape, stop putting her in everything you write.

Also Ghost Ladies Whose Pain Cannot Be Soothed and also The Gods Are Fake, And Everything Was Pointless (The of his eternally recurring plotpoints that doesn't occur in Planescape:Torment)

Torment: Tides of Numenera was a disappointment when I realised that the Changing God was a lovely Nameless One and Mika essentially Deionarra. Same for Pillars of Eternity.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
In Skate 2 you can unlock a characters service,one's a bodyguard who beats up security,one crowbars anti-skating stuff off of the environment,the other one is a woman who drains pools for you.
Early on in the game you can find this bit where you have to grind onto a massive upward spike situated in a giant fountain,it's a total pain in the dick.

I was just skating round the area and was amazed to find you can call her to drain the entire massive fountain,can't believe it took me that long to twig it.

Safeword
Jun 1, 2018

by R. Dieovich
In Gems of War there's a unit called Elven Bard, with the art being a graceful elven woman playing a flute. The flavour text is "one time, at bard camp...".

Caught me completely off-guard given how otherwise straight laced a lot of this fluff is.

Erotic Wakes
May 19, 2018

by Lowtax

Safeword posted:

In Gems of War there's a unit called Elven Bard, with the art being a graceful elven woman playing a flute. The flavour text is "one time, at bard camp...".

Caught me completely off-guard given how otherwise straight laced a lot of this fluff is.

That's the mobile game made by the people who made Puzzle Quest, right? Puzzle Quest had a character with a running gag of eating weird things you encounter that culminates at the end of the game where after you beat the big bad guy he eats them, 90% inoffensive generic fantasy fluff with odd moments of silliness seems to be their MO.

McDragon
Sep 11, 2007

A HUNGRY MOUTH posted:

They finally surpassed it. The absolute madmen.



Aha, I thought that sounded familiar!

Veotax
May 16, 2006


The Xbox One has game pages with a section for player progress which lets developers share tracked stats in games with players, even if they're not something needed for an achievement. The Xbone version of Nier Automata just came out today, the last three things tracked on that pager are great.

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RareAcumen
Dec 28, 2012




Chuck Buried Treasure posted:

Someone earlier in this thread, before I even bought the game, used the phrase "Majima is a goddamn freak" while discussing Yakuza 0 and now that I own the game it jumps into my head very frequently. Majima is a goddamn freak.

https://www.youtube.com/watch?v=JPwQKeirXng
A goddamn freak

There is never a dull moment with Majima. Gaming would be in a way better place if all protagonists had even a tenth of Majima's panache.

Yakuza is a series that's like TF2, built on the bones of old games. I think they're still using animations and such from Yakuza 1- that hit the world in 2005 I believe- so the best part of that disarm is that it almost never changes no matter what they're holding. Daggers, knives, swords, bats, even a lighter. It's hilarious when you get all these cinematics just to steal something barely any bigger than a flash drive from a guy.

Veotax posted:

The Xbox One has game pages with a section for player progress which lets developers share tracked stats in games with players, even if they're not something needed for an achievement. The Xbone version of Nier Automata just came out today, the last three things tracked on that pager are great.



To try and help anyone not in the know, there's an achievement if you try and look up the main character's skirt I wanna say like three times? Either it's multiple times and you get it or if you do that then she actually forcibly changes the camera to make you stop. And you're playing as an android so eating a mackerel as part of a sidequest causes ominous music to start playing as it asks you like five times are you sure that you want to eat it? Androids are not built for eating, this could cause irreparable damage to your body. And if you eat it you get a 'joke' ending of some kind and now know better that to do it. The game has like 5 crucial endings and everything else is just like a little easter egg and they all follow the alphabet.

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