Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
A. Beaverhausen
Nov 11, 2008

by R. Guyovich
I enjoyed Dante's Inferno. Agony is waaaaay too freudian for my taste

Adbot
ADBOT LOVES YOU

Dreadwroth
Dec 12, 2009

by R. Guyovich
Agony looks like total garbage, its impossible to tell what the gently caress is going on with all the visual clutter.
If you want to play a game about hell just go pkay Painkiller.

Dreadwroth fucked around with this message at 04:52 on Jun 26, 2018

sigher
Apr 22, 2008

My guiding Moonlight...



Kokoro Wish posted:

The biggest sin Agony had was that the gameplay its self was, at a base level, very, very tedious. I would happily play an actually fun game with the same aesthetic.

Yup, I can't even finish it because of the lovely stealth.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

I would say just watch a cool guy play Agony instead, but the usual dudes I watch all quit at different points rather than keep bothering. :allears:

Red Mundus
Oct 22, 2010
Yep, I beat it out of morbid curiosity + my love of all things hell and it is a truly awful game. Even taking out the lovely, creepy sex poo poo wouldn't solve agony's vast amounts of problems.

One day I hope someone will make a walking simulator based on Wayne Barlowe's inferno and I will die from bliss but today ain't that day.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Yardbomb posted:

I would say just watch a cool guy play Agony instead, but the usual dudes I watch all quit at different points rather than keep bothering. :allears:

Yeah it seems like both John Wolfe and this MrKravin dude both gave up on it after a handful of videos.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

It was great because Kravin got a good bit further than John, then while playing it on stream he got a deal closer to the end... and then a checkpoint somehow wound him back an assload of time and that was that, RIP in piss.

sigher
Apr 22, 2008

My guiding Moonlight...



Well poo poo, RE2make has hit Steam for pre-orders and it looks like it's going for the 3rd person shooter poo poo of the latest games and my excitement for it tanked. I hope there's two different modes or something.

al-azad
May 28, 2009



s.i.r.e. posted:

Well poo poo, RE2make has hit Steam for pre-orders and it looks like it's going for the 3rd person shooter poo poo of the latest games and my excitement for it tanked. I hope there's two different modes or something.

You can see E3 gameplay videos. It’s RE4 but pretty as poo poo and going more for scares than action so I’m sold all the way.

E: capcom recently stressed that tonally it is survival horror, ammo counting, hex crank hoarding RE2 all the way and the gameplay demos back that up. No zombie suplexing here although I still love Resi4.

al-azad fucked around with this message at 08:15 on Jun 26, 2018

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK
The ONLY thing I didn't like about The Suffering was a weird, technical thing.

You get different endings depending on if you kill, help or ignore the people you meet. I don't know if that was some new thing at the time because it wasn't subtle at all, but what killed it(lol) for me was you had to put some real effort into murdering the NPCs. I just recall finding some guard hiding under the stairs getting high and the voice giving it the whole, "kill the coward!" spiel. So, being a bastard, I do... Only I have to loving lay into him with the shiv for about 3 minutes. The dude had a bigger health pool than half the monsters.

I don't know if they were going for a "Are you REALLY sure this is what you want to do thing"? Like in Dark Souls you can accidentally hit the NPCs a few times before they aggro. But game, seriously, I've stabbed this guy 10 times now. I'm SURE I want the "evil dickhead" path.

Man, can't recall a drat thing about part 2 at all. Probably for the best... Suffering and Dantes Inferno both rule for having a giant Satan with a huge cock as final bosses though.

Sakurazuka
Jan 24, 2004

NANI?

s.i.r.e. posted:

Well poo poo, RE2make has hit Steam for pre-orders and it looks like it's going for the 3rd person shooter poo poo of the latest games and my excitement for it tanked. I hope there's two different modes or something.

Yeah it's going to be one of the good Resident Evils

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Drunken Baker posted:

I don't know if they were going for a "Are you REALLY sure this is what you want to do thing"? Like in Dark Souls you can accidentally hit the NPCs a few times before they aggro. But game, seriously, I've stabbed this guy 10 times now. I'm SURE I want the "evil dickhead" path.

Man, can't recall a drat thing about part 2 at all. Probably for the best... Suffering and Dantes Inferno both rule for having a giant Satan with a huge cock as final bosses though.

I recall a dev or someone mentioning that NPCs being pretty beefy was a double feature, so that a stray shot or two doesn't dome them and because a few like the first hardass guard you meet, Clem (The southern dude that's gonna raft out) and especially Ernesto have lengthy segments with a bunch of fighting if you're helping them, so they don't get gibbed the moment you look away. Which while silly when you're trying to be evil, was nice to have NPCs that could try and handle themselves, I remember Ernesto being pretty good since they slapped a thompson on him right off the bat too.

The second game was a really mixed bag with some cool ideas of it's own but a worse plot, weird gameplay design choices and a real rough port. It was in an urban Baltimore setting this time, so the new enemies were based on death like in the first game, things like Arsonists being from poor people burning in building fires, Gorgers being starvation in the Great Depression, Suppressors were police brutality, Triggermen were gun violence, Mainliners from the first game were retooled some and made out to be more like drug pushers than lethal injection deaths, The Horde is a manifestation of a lynch mob and so on to that effect. The cast of big antagonists were the returning Dr. Killjoy, The Creeper, who was a pimp turned serial killer, Copperfield, who had been a slave hunter back in those days, then The Foundation, who were some group that wanted to hunt and study the monsters or something like that, led by a lady named Jordan.

A 50S RAYGUN
Aug 22, 2011
i don't feel like going back thru my youtube history to find it, does anyone know the name of a first person indie horror game that seems to take place entirely in a car?

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

A 50S RAYGUN posted:

i don't feel like going back thru my youtube history to find it, does anyone know the name of a first person indie horror game that seems to take place entirely in a car?

Dead End Road if it was a pixelated game, Rides with Strangers if it was hitchhiking and you had to manage your nerves, BEWARE if it was about you being chased by some other people in a car in a country setting.

Drunken Baker
Feb 3, 2015

VODKA STYLE DRINK

Yardbomb posted:

I recall a dev or someone mentioning that NPCs being pretty beefy was a double feature, so that a stray shot or two doesn't dome them and because a few like the first hardass guard you meet, Clem (The southern dude that's gonna raft out) and especially Ernesto have lengthy segments with a bunch of fighting if you're helping them, so they don't get gibbed the moment you look away. Which while silly when you're trying to be evil, was nice to have NPCs that could try and handle themselves, I remember Ernesto being pretty good since they slapped a thompson on him right off the bat too.

Ahhh that makes perfect sense then. I didn't remember NPCs fighting along side you.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich
Wow, I had no idea Alan Wake got taken from the digital shelves last year. It really sucks when music liscences keep people from playing an amazing game.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Drunken Baker posted:

Ahhh that makes perfect sense then. I didn't remember NPCs fighting along side you.

They actually do a surprisingly good job and need surprisingly little babysitting. They'll get a few kills and won't die easily, and while you do have to watch their backs it doesn't feel like a total annoying escort quest.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

Night10194 posted:

They actually do a surprisingly good job and need surprisingly little babysitting. They'll get a few kills and won't die easily, and while you do have to watch their backs it doesn't feel like a total annoying escort quest.

Unlike Ghostbusters. Stop dying and get up, you fucks.

Ferrous
Feb 28, 2010
Not sure if anyone else checked out supergreatfriend's quick demo of 'Crying is Not Enough.'

It's worth a look if you like your horror games to be hilarious.

https://youtu.be/55CzoWvqbnc

A.o.D.
Jan 15, 2006

Kokoro Wish posted:

The biggest sin Agony had was that the gameplay its self was, at a base level, very, very tedious. I would happily play an actually fun game with the same aesthetic.

HDoom is a thing.

FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

Ghost Master is on GoG for like 2 bucks.


For those who haven't tried it:

It's a pretty unique game where you play the titular Ghost Master, some sort of otherworldly spirit, who commands other spirits in various hauntings.

It's basically a RTS/puzzle game where you choose a team of ghosts/elementals/poltergeists/etc go into a location and must complete objectives often recruiting new haunters along the way. The most common one being scare away X mortals but some missions are a bit more complex like one that requires you to lead the living to all corpses hidden within secret rooms in their house.

It can be a bit fiddly but I really like the silly yet creepy tone and look of everything and it's drat good fun.

TGLT
Aug 14, 2009

Cymoril posted:

The language used in both written notes and dialogue scenes was way, way too modern for this to have taken place however long ago it took place. Does anyone even know?

The house and your character and basically everything looks extremely early 1900s but there's a list of purchased drugs that includes Tramadol, which wasn't patented until 1995, so I think the correct answer is the Devs didn't really give a poo poo wheeeeeee. The receipt for the prosthetic leg implies post 1969 though. edit: Actually getting a second look at a picture of the protagonist in the mirror, what he's wearing looks a lot more modern than the self-portrait so yeah it's probably 70s/80s. The house is probably just really old.

The game really would have benefited from A. Having a less unsympathetic protagonist B. Not almost immediately tipping their hand about the painting and C. Cutting out any time they basically repeated a jump scare.

TGLT fucked around with this message at 17:48 on Jun 26, 2018

sigher
Apr 22, 2008

My guiding Moonlight...



al-azad posted:

You can see E3 gameplay videos. It’s RE4 but pretty as poo poo and going more for scares than action so I’m sold all the way.

E: capcom recently stressed that tonally it is survival horror, ammo counting, hex crank hoarding RE2 all the way and the gameplay demos back that up. No zombie suplexing here although I still love Resi4.

Yeah but I don't trust Capcom in not ruining it; they had a good thing with RE7 and then ruined the final act of it to a level I've never seen.

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

s.i.r.e. posted:

Yeah but I don't trust Capcom in not ruining it; they had a good thing with RE7 and then ruined the final act of it to a level I've never seen.

How did they ruin the final act of RE7 out of curiosity? Haven't played it myself

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



Poulpe posted:

How did they ruin the final act of RE7 out of curiosity? Haven't played it myself

Instead of the interesting house and back woods setting they made you go to a marooned ship, which might as well be a sewer level due to how dull it looks

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

FreudianSlippers posted:

Ghost Master is on GoG for like 2 bucks.

It can be a bit fiddly but I really like the silly yet creepy tone and look of everything and it's drat good fun.

Ghost Master is great, and a lot of fun so I will happily second this recommendation.

It’s a really interesting concept, and there’s really nothing like it. Getting the humans to do what you want can be frustrating sometimes as they have an essence of Sims-like free will, so I’ll agree with the puzzle-like nature of it.

Morpheus
Apr 18, 2008

My favourite little monsters

The Saddest Rhino posted:

Instead of the interesting house and back woods setting they made you go to a marooned ship, which might as well be a sewer level due to how dull it looks

The problem wasn't even what it looked like, but how long it was, how much backtracking you needed to do through it, and how you had to go through it twice, once in the past and once in the present.

Also they took away your weapons.

Also not visually-speaking, but design-wise it was so dull. Just corridors.

Then there were caves. Come on, guys, why.

sigher
Apr 22, 2008

My guiding Moonlight...



Poulpe posted:

How did they ruin the final act of RE7 out of curiosity? Haven't played it myself

The whole game up until then is a slow, atmospheric title with one of the coolest settings RE's had with a backwater "mansion" situated on a bayou. The final portion of the game you leave the setting and end up on a scientific tanker ship (been there, done that) with almost no puzzle elements anymore but a whole lot of combat that you get thrown into. The gun mechanics in the game are pretty lovely but they work when you don't have to deal with them as much during the first portion of the game and during boss fights. But it's just tons and tons of enemies in the end. Also the plot gets revealed to be just a carbon copy of FEAR and the shlock goes through the roof with a stupid as poo poo psychic little girl and flash back sequences. The final part of the game has you running through a really dull cave section with even more enemies then the tanker ship before you get to the last boss.

It's such a colossal nose dive it's baffling. It really feels like two different RE titles crammed into one. Before I hit the tanker RE7 was my favorite RE title because it's just so good, but once I hit that tanker my enthusiasm hit rock bottom.

On subsequent playthroughs when I played again to unlock things I thought maybe it'd be better but it's just complete poo poo.

Bogart
Apr 12, 2010

by VideoGames
Did the Not A Hero dlc ever come out?

Morpheus
Apr 18, 2008

My favourite little monsters

s.i.r.e. posted:

The whole game up until then is a slow, atmospheric title with one of the coolest settings RE's had with a backwater "mansion" situated on a bayou. The final portion of the game you leave the setting and end up on a scientific tanker ship (been there, done that) with almost no puzzle elements anymore but a whole lot of combat that you get thrown into. The gun mechanics in the game are pretty lovely but they work when you don't have to deal with them as much during the first portion of the game and during boss fights. But it's just tons and tons of enemies in the end. Also the plot gets revealed to be just a carbon copy of FEAR and the shlock goes through the roof with a stupid as poo poo psychic little girl and flash back sequences. The final part of the game has you running through a really dull cave section with even more enemies then the tanker ship before you get to the last boss.

Eh I was fine with the girl part. Spooky girl antagonist is as much of the genre as jump scares. Plus it blended the whole 'family' theme of the villains fairly well, given what she was like (and made the others fairly sympathetic, except for Lucas, gently caress that guy).

Plus the things you notice on the second playthrough that hint at her nature and current form are pretty neat.

Everything else is dead-on though.

Bogart posted:

Did the Not A Hero dlc ever come out?

Sure did. gently caress things up as Mr Redfield, and it's free too.

Bogart
Apr 12, 2010

by VideoGames
Was he actually Chris or was it just nerds being nerds

I'm still waiting for a proper sale. I know the cowards at Capcom will blink first.

Ferrous
Feb 28, 2010

Bogart posted:

Was he actually Chris or was it just nerds being nerds

I'm still waiting for a proper sale. I know the cowards at Capcom will blink first.

It was actually Chris Redfield.

Also I don't know if you want this spoiling too but re: Umbrella: they're now a PMC taking responsibility and cleaning up their mess. Ostensibly anyway.

sigher
Apr 22, 2008

My guiding Moonlight...



Morpheus posted:

Eh I was fine with the girl part. Spooky girl antagonist is as much of the genre as jump scares. Plus it blended the whole 'family' theme of the villains fairly well, given what she was like (and made the others fairly sympathetic, except for Lucas, gently caress that guy).

Yeah, but it's a trope that's been run into the ground at this point and nothing new or interesting was done with it in RE7 save for her being the old woman/source of the plague or whatever. It could have really been done well, but I'm pretty sure they ran out of time/money to properly flesh out that final act. It feels super rushed. If they took out all of the parts were you see her as a little girl, the flashbacks, half the combat and a different setting so that you slowly come to realize who she is through audio/text/video logs which then leads up to the final fight it would have been so much better.

Also the fact that there isn't a single Alligator in the whole game is such a missed opportunity.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Thankfully resident evil 2 will fix that.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Do you think they'll still have secret brazier-lit passageways in a police station for posterity, or will they go with more natural puzzles.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

Ineffiable posted:

Thankfully resident evil 2 will fix that.

Not if the rumors are true :(

Reddit rumor is they took out the alligator segment. I dont know why they would, but Capcom

A. Beaverhausen fucked around with this message at 20:44 on Jun 26, 2018

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

exquisite tea posted:

Do you think they'll still have secret brazier-lit passageways in a police station for posterity, or will they go with more natural puzzles.

There was an actual storyline reason that there was all that stupid poo poo in RE2, and Chief Irons was exactly insane and messed up enough that I believe he'd totally do that.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

s.i.r.e. posted:

Also the fact that there isn't a single Alligator in the whole game is such a missed opportunity.

Somebody didn't get around to playing End of Zoe, wherein Joe "Fists of Fury" Baker not only suplexes swamp thing, but also spears alligators in their stupid faces.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Night10194 posted:

There was an actual storyline reason that there was all that stupid poo poo in RE2, and Chief Irons was exactly insane and messed up enough that I believe he'd totally do that.

What was the reason again? It's been literally 20 years since I played RE2.

Adbot
ADBOT LOVES YOU

Bogart
Apr 12, 2010

by VideoGames
Dude had a sex dungeon down there that he didn't want anyone to know about

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply