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Xarbala posted:See? Y'all get it. 3039 was the optimal timeline for btech tech. If you believe it's any other timeline, then you are wrong and a bad person.
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# ? Jun 28, 2018 15:32 |
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# ? May 29, 2024 21:11 |
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3070s sorryyyyy
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# ? Jun 28, 2018 15:59 |
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Gwaihir posted:3070s sorryyyyy Clans existed. Nope.
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# ? Jun 28, 2018 16:17 |
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armchairyoda posted:3039 was the optimal timeline for btech tech. If you believe it's any other timeline, then you are wrong and a bad person. Pre-3039 can be fun if you trickle in occasional lostech stuff. As long as that sweet spot is found between So Much It's Practically Post Clan Invasion excess and Oh God I Lost a Small Pulse Laser, RELOAD! scarcity. Like enough to either sprinkle a bit here and there or have one tricked out mech that everyone else supports (And sacrifices themselves for) Also the game could really use more higher-skilled pilots in the pool. Meat is cheap, mechs are expensive.
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# ? Jun 28, 2018 16:23 |
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Taerkar posted:Also the game could really use more higher-skilled pilots in the pool. Meat is cheap, mechs are expensive. That's a new custom campaign toggle, though I still don't see that many of them when I look around.
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# ? Jun 28, 2018 16:47 |
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So I watched the gameplay from Mechwarrior 5 and it just looks like an HD texture mod for MW4: Mercs
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# ? Jun 28, 2018 17:33 |
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S.J. posted:So I watched the gameplay from Mechwarrior 5 and it just looks like an HD texture mod for MW4: Mercs I am 100% okay with this.
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# ? Jun 28, 2018 17:43 |
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And Tyler Too! posted:I am 100% okay with this. Yeah I just want a new mech game where I shoot mechs while the protag has some banter with their mercenary liaison.
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# ? Jun 28, 2018 17:45 |
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wtf you grognards are talking about with this "clan" and period stuff for us who want just better robot stomping, please
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# ? Jun 28, 2018 17:45 |
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S.J. posted:So I watched the gameplay from Mechwarrior 5 and it just looks like an HD texture mod for MW4: Mercs You could say the same thing about basically every game since crescent hawk's inception. The mechs haven't changed, they've just gotten prettier
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# ? Jun 28, 2018 17:49 |
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And Tyler Too! posted:I am 100% okay with this. I loved that game, but I was hoping for more tbh e: Mostly I'm just salty that the version of MechWarrior from this trailer will probably never happen https://www.youtube.com/watch?v=3CWr3ZUQJeo
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# ? Jun 28, 2018 17:52 |
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ditty bout my clitty posted:How do people build their cannon variant jagermechs? This served me well in my current campaign: Less alpha strike power than stock, but almost twice the armor and heat is a complete non-issue. I used it as a second-row sniper, mostly to knock down unstable mechs and blow up weak areas with called shots. Thanks to the TTS and range on the AC5 it can hit pretty much anything from everywhere (including lights with lots of evasion stacks), so JJs aren't really needed. Not that exciting on its own, but a really good support 'mech both for LRM boats and frontliners.
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# ? Jun 28, 2018 17:55 |
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Orcs and Ostriches posted:Yeah I just want a new mech game where I shoot mechs while the protag has some banter with their mercenary liaison. It’s , so don’t really count on it. From everything they’ve shown the game is going 100% procedurally generated with you as permanent 1 man lance.
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# ? Jun 28, 2018 17:58 |
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dead comedy forums posted:wtf you grognards are talking about with this "clan" and period stuff for us who want just better robot stomping, please So you know how SLDF technology (Gauss Rifles, Pulse Lasers, Double Heatsinks, etc.) is really good, rare as hell, and drat near impossible to replicate? In the Deep Periphery are the descendents of the guys who can make/improve that technology and they have a fuckload of it. They're the Clans, literal mechwarrior barbarians with the most advanced mechs/weapons ever built.
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# ? Jun 28, 2018 18:01 |
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Back Hack posted:It’s , so don’t really count on it. From everything they’ve shown the game is going 100% procedurally generated with you as permanent 1 man lance. That sounds like solid garbo.
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# ? Jun 28, 2018 18:14 |
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dead comedy forums posted:wtf you grognards are talking about with this "clan" and period stuff for us who want just better robot stomping, please The grogs are the people who consider anything written past tyool 1985 arch-heresy and will let you know it. They're the folks who will immediately revert any balance changes HBS makes to what existed then as God and Saint Reagan intended, and to hell with you and your "better" robot stomping you bunch of worthless millennial snowflake fun-havers. (The balancing on lostech/clantech was legit poo poo, though.)
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# ? Jun 28, 2018 18:44 |
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Just had a 4.5 skull mission pop up. I figured I was in for a good fight so I brought my heaviest robits. It was just 1 Victor and 1 spider. What the poo poo?
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# ? Jun 28, 2018 18:54 |
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Back Hack posted:It’s , so don’t really count on it. From everything they’ve shown the game is going 100% procedurally generated with you as permanent 1 man lance. Yeah, nothing I've seen has made me optimistic. But a man can hope.
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# ? Jun 28, 2018 18:57 |
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EduardoEspecial posted:Just had a 4.5 skull mission pop up. I figured I was in for a good fight so I brought my heaviest robits. Bad intel always goes against whichever direction you prepare for 5 skull mission? super heavy lance? Give me all that sweet sweet salvage! *mission consists of one devastator* 2 skull mission? little old ladies spotted pushing around handcarts with mounted machineguns? Best just give me the cash! *10 king crabs*
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# ? Jun 28, 2018 19:08 |
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Wait, is bad intel an actual mechanic in this game? I figured it was just a bug. Edit: Or the rng having a laugh.
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# ? Jun 28, 2018 19:44 |
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There are too many drat mechs with AC/5s as a primary weapon. Ripping it out and using the 9 tons of weapon and ammo to improve armor or scale up other weapons tends to be a better deal in my opinion.
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# ? Jun 28, 2018 19:54 |
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fezball posted:This served me well in my current campaign: Why is all your ammo in the torso?
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# ? Jun 28, 2018 20:01 |
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SuperiorColliculus posted:Why is all your ammo in the torso? Also why no jump jets? Life is worth nothing if your mechs aren't bouncing around like huge pogo sticks all over the place.
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# ? Jun 28, 2018 20:03 |
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Fuzz posted:That sounds like solid garbo. On the upside, it's going to have 4 player Co-Op and full Steam Workshop for mods. So there's a decent chance you can wait, grab it on sale and someone would have made something of it.
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# ? Jun 28, 2018 20:04 |
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SuperiorColliculus posted:Why is all your ammo in the torso? It bugs me how much physical space there is in the slots so you rarely have issues with things like "there physically isn't room for this weapon system" the way you did in MW4
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# ? Jun 28, 2018 20:05 |
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Ravenfood posted:It bugs me how much physical space there is in the slots so you rarely have issues with things like "there physically isn't room for this weapon system" the way you did in MW4 MW4 has my favourite mechlab system overall. It was the right amount of customizable meets restrictive for me.
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# ? Jun 28, 2018 20:07 |
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SuperiorColliculus posted:Why is all your ammo in the torso? For a mech that's usually standing a bit behind the frontline, I don't really see an issue with that - it's still one of the most armored areas, and it's easy to keep that side away from the enemy.
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# ? Jun 28, 2018 20:10 |
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Orcs and Ostriches posted:MW4 has my favourite mechlab system overall. It was the right amount of customizable meets restrictive for me. Hardpoints should have size restrictions, like they did in Mw4, but keep the one weapon per hardpoint restriction like they have in this game.
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# ? Jun 28, 2018 20:27 |
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RBA Starblade posted:I just failed to do six damage to kill an srm carrier on Panzyr with 80 LRMs, 12 SRMs, a ppc, an AC20, and like six medium lasers. Twice. Arent you the guy who gets insane bugs in every game that no one else ever sees or even hears about?
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# ? Jun 28, 2018 20:34 |
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ulmont posted:Also why no jump jets? Life is worth nothing if your mechs aren't bouncing around like huge pogo sticks all over the place. JJs are cool but they're not quite so essential now that the LL/ML balance is a bit better. Especially once you take into account the increased sprint speed passive.
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# ? Jun 28, 2018 20:39 |
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JJ are always essential to ensure that you always have the favorable position
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# ? Jun 28, 2018 20:44 |
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RabidWeasel posted:JJs are cool but they're not quite so essential now that the LL/ML balance is a bit better. Especially once you take into account the increased sprint speed passive. One of the major benefits heavier mechs get with JJ is being able to have any facing on landing. It really helps you avoid getting flanked. That and Death From Above
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# ? Jun 28, 2018 20:46 |
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Ravenfood posted:It bugs me how much physical space there is in the slots so you rarely have issues with things like "there physically isn't room for this weapon system" the way you did in MW4 add a few slots and cut the weight on TTS/arm/leg mod systems and space is almost more of a concern than tonnage
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# ? Jun 28, 2018 20:47 |
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Ravenfood posted:It bugs me how much physical space there is in the slots so you rarely have issues with things like "there physically isn't room for this weapon system" the way you did in MW4 I mean, that's of course going to be the case when none of the gear that lets you trade space for weight reduction exists in this game, save the few double heatsinks you get. When you get in to light and X(X)L engines, endosteel structure, various advanced armors (Stealth, FF, Heavy FF, ferro-lammelor, hardened, etc), or other enhancements that take up slots everywhere like TSM or MASC, not to mention other optional gear, then yea space will get gobbled up quickly. It's just a byproduct of the era this game is set in. (And it's why 3025 is LAME)
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# ? Jun 28, 2018 21:00 |
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fezball posted:For a mech that's usually standing a bit behind the frontline, I don't really see an issue with that - it's still one of the most armored areas, and it's easy to keep that side away from the enemy. I just.... why not split it between the legs or at least put it in the same location as the weapon it's for?
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# ? Jun 28, 2018 21:21 |
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A few other things from TT that would be fun to have: -Clubbing mechs to death with their own blown off arms. -pushing and charging enemies off cliffs. -Being able to dump ammo for weapons that got destroyed to avoid unnecessary ammo explosions. -Alternate ammo types like smoke LRMs, inferno SRMs, and Caseless autocannon rounds.
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# ? Jun 28, 2018 21:58 |
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RBA Starblade posted:That's a new custom campaign toggle, though I still don't see that many of them when I look around. Yeah the game really really doesn't want you to be able to recruit 6/6/6/6 pilots or better.
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# ? Jun 28, 2018 22:11 |
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SuperiorColliculus posted:I just.... why not split it between the legs or at least put it in the same location as the weapon it's for? Legs are better, arms are worse. Arm is more likely to take hits, so putting ammo there is a good way to get the whole thing blown off on a bad roll instead of just one gun getting damaged. All in one place is also bad because if that torso goes you can't shoot the gun on the other side. Two in LL, one in RL IMO. Also I'd swap the +++ AC to the other arm -- then you have nothing to worry about when you point the left side towards your enemy for damage absorption. E: Having ammo be the only thing in a location is also fine as far as I understand the rules in this game. That was NOT the case in tabletop IIRC -- if you took a crit and rolled an empty slot you re-rolled until you hit something so just ammo and nothing else in a section was a disaster waiting to happen, but I believe crits that land on empty locations just get ignored here? NmareBfly fucked around with this message at 22:16 on Jun 28, 2018 |
# ? Jun 28, 2018 22:12 |
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SuperiorColliculus posted:I just.... why not split it between the legs or at least put it in the same location as the weapon it's for? Putting ammo in the legs would probably be optimal, but it just feels wrong to me so I usually try not to do that. And for a mech that usually gets shot at once or twice a mission, I just don't worry about crits all that much, especially when that side is turned away from the enemy most of the time. But if I do gently caress up the positioning, I want the ammo to be behind a more substantial amount of armor. None of this applies to an actual brawler mech, of course, on those you definitely want to keep the ammo away from the torso.
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# ? Jun 28, 2018 22:19 |
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# ? May 29, 2024 21:11 |
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NmareBfly posted:E: Having ammo be the only thing in a location is also fine as far as I understand the rules in this game. That was NOT the case in tabletop IIRC -- if you took a crit and rolled an empty slot you re-rolled until you hit something so just ammo and nothing else in a section was a disaster waiting to happen, but I believe crits that land on empty locations just get ignored here? Correct.
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# ? Jun 28, 2018 22:45 |