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Firstborn posted:It was some high quality blank state sort of affair, not a generator. Something that was presumably made by care with hand. Beaten to it, but it does sound like Hot Springs Island. In order to add useful content, here's a link to a Reddit post by someone who statted all the monsters up for 5E.
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# ? Jun 28, 2018 14:28 |
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# ? May 14, 2024 05:13 |
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Undead Hippo posted:The requirements to add a cleric multiclass are just "Wisdom 13". Something that is very low cost to throw into a build, since wisdom saves are so ubiquitous. You were probably going to be going Wisdom 12 anyway. Adding in the strength to be able to wear heavy armour effectively is probably asking too much, but that isn't the big payload of adding Tempest cleric to the build (Half-plate access is still handy). I'm aware of the combo: at level 7 you get to deal 48 lightning damage (52 if Blue Draconic) to one or two creatures that fail their saves, once per rest. It's potent, but hardly going to delete an encounter at that level, and it's gimping a class that already struggles on most things except damage. Armor is good though, and I don't look down at 1-level Cleric dips for Wizards, but two levels on a Storm Sorcerer? Yeah, no.
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# ? Jun 28, 2018 15:46 |
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In the case of Lightning Bolt, I guess it matters if you roll for damage for each creature you strike, or just once and apply it to all creatures in the line, since destructive wrath applies to a single damage roll. Favorable conditions like a tight corridor could utterly wreck an encounter if the former is true.
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# ? Jun 28, 2018 16:09 |
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Conspiratiorist posted:I'm aware of the combo: at level 7 you get to deal 48 lightning damage (52 if Blue Draconic) to one or two creatures that fail their saves, once per rest. Remember, at level 7 you do still have the level 4 spell slot that a normal sorcerer has, as multiclassing with a second full casting class gives you the same spells/day progression. You just don't know level 4 spells yet. I would definitely spend that level 4 slot on the big nuke thing, bumping it up to 54 damage on a failed save, 58 if draconic. Not enough to trash a solo CR7 monster, but if it's a small group it would definitely wreak some havoc. Even at level 3, for your first level of sorcerer, you can throw out a 32 damage chromatic orb once per day, something which the pure tempest cleric can't do, and which is going to severely harm most monsters at that level. I think there's enough potential there to not just go "This is a dumb idea and you're dumb" to somebody who wants to try it.
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# ? Jun 28, 2018 16:53 |
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So, I am joining a game where I will be starting out with a Bard. I am thinking of going Glamour, as my last bard was a Lore bard. I was considering dipping two levels in warlock, to grab eldritch blast + agonizing invocation, so that I can keep up with damage, because my Lore bard turned out to kind of suck at damage, and burned through her spell slots because once thing started to get 2-3 attacks, Vicious Mockery just wasn't holding up. I will be playing a variant human, and thus also have a feat. Any suggestions for what I should do build wise? The campaign is mainly going to take place at sea, as we are a privateer crew, so I'm considering picking up armor of shadows from warlock as well, so I can have my stripped down no armor look, without sacrificing AC. Aesthetics are important. KittyEmpress fucked around with this message at 17:22 on Jun 28, 2018 |
# ? Jun 28, 2018 17:20 |
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I'm running Curse of Strahd for my friends, first time DMing in a long time and first time DMing 5e. I did the tarokka reading with them last session and while they're not the worst I don't love the results: The Tome, Holy Symbol and Strahds Enemy are all in Krezk. The Tome is in the pool in Krezk, the Symbol is in the Abbey of St Markovia and the Ally is Ezmeralda who the book says should meet them at the Abbey if she is the one chosen. Ezmeralda I can probably just move elsewhere like to Van Richten's tower or Berez or something, but I wish the other two things weren't both in the same city. The sword is in a crypt in Ravenloft and Strahd is in his own crypt so I'm cool with those. I had been debating whether to stack the deck for weeks before we did the drawing and I kind of wish I had. At least everything isn't in Ravenloft. If you got this draw, would you change anything? The good thing is that they've just gotten to Vallaki and have had a poo poo ton of plot hooks dumped on them by asking around so I don't have to worry just yet what they will be doing. Also is there a template to apply to creatures to make them undead in 5e? I don't want to throw wolves at the party all the time so I was thinking about undead elk or something to mix it up.
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# ? Jun 28, 2018 17:35 |
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Epi Lepi posted:
Just give them resistance to necrotic damage, vulnerability to radiant damage, and maybe the zombie ability to maybe stand back up (this makes them more powerful, adjust XP if you do). Bam, undead wolves, undead elks, undead whatever you want.
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# ? Jun 28, 2018 17:54 |
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If you're running zombie elks, beef up their hit points a bit and give them Undead Fortitude and immunity to poison. If you're running skeletal elks, leave their hit points alone but give them Blightsight and immunity to poison, vulnerability to bludgeoning. If you're running spectral elks, beef up their hit points and give them Incorporeal Movement, resistance against non-magical attacks, and immunities to pretty much everything (including, wait for it, poison). Reflavor their damage as necrotic rather than physical. If you're running vampire elks, beef up their hit points and give them Regeneration, Spider Climb, resistance against non-magical attacks, a stronger Wisdom saving throw, and a bite attack that recovers health, as well as the standard array of Vampire Weaknesses. They have no particular immunity regarding poison. All of them (except the skeleton) should have Darkvision. At your option, you can give any of them Sunlight Sensitivity, vulnerability to radiant damage, or resistance to necrotic. If you're running a more difficult game and your players know it, you can make your zombie elks spread disease, your skeletal elks reassemble themselves after defeat, and your spectral elks siphon life force. For any other creature, replace "Elk" with the noun of your choice, though if its a powerful creature you may consider leaving their hit points alone. As a point of reference, a single spectral elk would likely be a CR1 or 2 all by itself. Vampire elks will be stronger, zombie and skeletal elks will be weaker.
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# ? Jun 28, 2018 18:50 |
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The concept of elks with Spider Climb is honestly a bit terrifying. Hooves shouldn't do that.
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# ? Jun 28, 2018 19:10 |
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If vampires couldn't walk on walls nobody would want to become one.
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# ? Jun 28, 2018 19:11 |
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Circutron posted:The concept of elks with Spider Climb is honestly a bit terrifying. Hooves shouldn't do that. Their center of gravity would be too far away from the wall if they stood normally. So would they spread their legs out as far as they could to walk on walls, or wrap their legs behind them and scurry up with their back to the wall?
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# ? Jun 28, 2018 19:54 |
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Naelyan posted:Their center of gravity would be too far away from the wall if they stood normally. So would they spread their legs out as far as they could to walk on walls, or wrap their legs behind them and scurry up with their back to the wall?
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# ? Jun 28, 2018 20:13 |
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Valentin posted:Haven't used it at all, but this sounds like Hot Springs Island? Exactly it, thank you
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# ? Jun 28, 2018 21:05 |
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Naelyan posted:Their center of gravity would be too far away from the wall if they stood normally. So would they spread their legs out as far as they could to walk on walls, or wrap their legs behind them and scurry up with their back to the wall? Go full on Deadite with it. Just a horrible writhing mass of limbs crawling up the wall and once on a horizontally flat surface they spring up stiff like a taxidermied corpse.
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# ? Jun 28, 2018 22:28 |
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Epi Lepi posted:I'm running Curse of Strahd for my friends, first time DMing in a long time and first time DMing 5e. I did the tarokka reading with them last session and while they're not the worst I don't love the results: You could keep the readings as is, but when they get to one of those results, have a deus ex machina thing where something runs off to another location of your choosing. It's the Demiplane of Dread, so you could lean into it with a malevolent spirit or one of the wereravens or something popping up out of nowhere and teleporting/flying away.
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# ? Jun 28, 2018 22:37 |
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I was wondering why is lore bard considered so good? Also are the UA bard schools any good?
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# ? Jun 28, 2018 23:04 |
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I mean, you get to pick from all the spell lists and adjust a bunch of rolls every short rest, it's hard not to like.
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# ? Jun 28, 2018 23:06 |
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RC Cola posted:I was wondering why is lore bard considered so good? Also are the UA bard schools any good? It’s a full caster that can poach from other spell lists, the best skill monkey, one of the best party faces, and the best grappler.
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# ? Jun 28, 2018 23:24 |
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RC Cola posted:I was wondering why is lore bard considered so good? What's the best thing for a player to do in 5e? Use magic. How much magic does the lore bard get to pick from? All of it. Is that all the lore bard gets? Nope. It gets to, as a non-spell class feature, buff allies' rolls or debuff enemies' rolls. And it's proficient in almost every skill. And it gets half proficiency in anything it's not proficient in. And it's Charisma-based already. And it gets Expertise on top of that.
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# ? Jun 28, 2018 23:27 |
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Ok I am going to be playing a bard from levels 1-7(probably) shooting to play with a personality similar to Zapp Brannagin. What spells would I want to take to play up to this but not be useless. How could I reflavor dissonant whispers and other spells for Zapp?
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# ? Jun 29, 2018 01:34 |
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RC Cola posted:Ok I am going to be playing a bard from levels 1-7(probably) shooting to play with a personality similar to Zapp Brannagin. What spells would I want to take to play up to this but not be useless. How could I reflavor dissonant whispers and other spells for Zapp? The bard is the most powerful class in the game by a comically long mile so go nuts. Other spells that are good and Zapp Brannaginy Cantrips: Vicious Mockery 1st: Tasha's Hideous Laughter, Charm Person, Unseen Servant (Kif), Healing Word 2nd: Hold Person, Enthrall 3rd: Fear, Hypnotic Pattern kingcom fucked around with this message at 01:48 on Jun 29, 2018 |
# ? Jun 29, 2018 01:44 |
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Hideous laughter should be laughing at how pathetic a display you are. Dissonant whispers should be the target's natural reactions to your tactless sexual advances.
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# ? Jun 29, 2018 03:03 |
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Conspiratiorist posted:Casting classes that use different stats just don't mesh well due to the multiclass prereqs, and Tempest Cleric is a way better class than a Storm Sorcerer that's 2 levels behind on its spells. I have a Tempest Cleric 9/Favored Soul Sorcerer 1 that works pretty nicely. At some point (whenever you take Sorcerer), your spells are going to be a level behind, but your slots progress as normal and having Shield is incredibly helpful if you're the group's only tanky guy.I also picked Booming Blade because the DM does magic item wishlists so I knew at some point I'd get a set of Gauntlets of Ogre Power or similar.
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# ? Jun 29, 2018 03:46 |
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SettingSun posted:In the case of Lightning Bolt, I guess it matters if you roll for damage for each creature you strike, or just once and apply it to all creatures in the line, since destructive wrath applies to a single damage roll. Favorable conditions like a tight corridor could utterly wreck an encounter if the former is true. At least per RAW, you're supposed to roll damage once for an AOE attack.
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# ? Jun 29, 2018 17:03 |
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RC Cola posted:Also are the UA bard schools any good? They are bards, so therefor they are a base level of good that is very good. They're kinda spoiled for good schools, honestly, they're all basically good in slightly different ways with Lore pulling ahead for sheer versatility.
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# ? Jun 29, 2018 21:30 |
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Beyond added these shareable character link things and changed up their UI a bit. a fighter - https://ddb.ac/characters/1020741/SvbbuQ a sorcerer ritorix fucked around with this message at 01:25 on Jun 30, 2018 |
# ? Jun 30, 2018 01:21 |
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ritorix posted:Beyond added these shareable character link things and changed up their UI a bit. PS: They look 100x better on desktop browser than mobile because they focused on the desktop version now, since they found out 70% of people we're accessing DDB via a desktop resolution.
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# ? Jun 30, 2018 02:14 |
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Yeah here's how it looks now on mobile. This is your main sheet now, not much on there and you cant scroll down. Instead there's an option button at the bottom. That button brings up all this stuff: Here's spells. The tagging and auto-scaling seems nice. Right-swipe in a lot of screens gets more details-
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# ? Jun 30, 2018 02:39 |
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I really like the changes, they also made their pdf exporter not useless
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# ? Jun 30, 2018 04:51 |
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So looking at some Warlock builds I had on D&D Beyond. And it seems that it is adding the Devil's Sight 120 ft Darkvision to the Half-Elf's 60 ft Darkvision, giving the character 180 ft Darkvision.
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# ? Jun 30, 2018 05:59 |
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Ryuujin posted:So looking at some Warlock builds I had on D&D Beyond. And it seems that it is adding the Devil's Sight 120 ft Darkvision to the Half-Elf's 60 ft Darkvision, giving the character 180 ft Darkvision. It’s most likely a bug, probably adding the weird darkvis like they would with features like increased speed that do stack
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# ? Jun 30, 2018 09:11 |
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RC Cola posted:Ok I am going to be playing a bard from levels 1-7(probably) shooting to play with a personality similar to Zapp Brannagin. What spells would I want to take to play up to this but not be useless. How could I reflavor dissonant whispers and other spells for Zapp? Skin Hypnotic Pattern as a Boogie Bomb. Cast Zone of Truth and immediately blurt out an embarrassing fact from your sexual history(without being the Whizzard) Deafness = Show the enemy why they call you The Velour Fog. / Blindness = "Accidentally" letting the enemy get a peek under your tunic. If you go Lore and wanna be super frivolous Find Mount + Floating Disk and ride around on Felicity.
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# ? Jun 30, 2018 09:20 |
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Thoughts on using money for experience? Would one gold piece per point be a fair exchange rate, assuming I'm not stingy about giving my players treasure they can hock?
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# ? Jun 30, 2018 19:11 |
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Don't give experience. Level up your players every 1-2 sessions.
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# ? Jun 30, 2018 19:18 |
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Bad Seafood posted:Thoughts on using money for experience? Would one gold piece per point be a fair exchange rate, assuming I'm not stingy about giving my players treasure they can hock? Do that and make elves a class instead of a race and you've got the beginnings of a real cool game
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# ? Jun 30, 2018 19:29 |
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kidkissinger posted:Don't give experience. Level up your players every 1-2 sessions. Wrong. Give experience because THE NUMBERS GO UP! People love that poo poo.
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# ? Jun 30, 2018 19:31 |
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kidkissinger posted:Don't give experience. Level up your players every 1-2 sessions. I was just thinking it might be another aspect/reward to non-magical treasure hunting, another avenue for spending wealth players tend to hoard but not use - in my experience, at least. I'm not married to the idea, but I thought I'd get some feedback. NeurosisHead posted:Do that and make elves a class instead of a race and you've got the beginnings of a real cool game
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# ? Jun 30, 2018 19:46 |
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Make money into experience and vice versa. Spend level 5 on that sweet new ride.
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# ? Jun 30, 2018 19:58 |
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Any goons have a free spot for an online game for a new player? It's either that or I dip my toes into a random group on roll20. No idea what to expect from that.
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# ? Jun 30, 2018 21:46 |
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# ? May 14, 2024 05:13 |
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My war with the lizard men became a parlay thanks to a diplomatic party who are cowards in the face of glory. Huge bummer imo.
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# ? Jun 30, 2018 22:12 |