Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!
When I refit mechs I'm hesitant to take both LRMS and SRMS together because that guarantees I have to take a whole extra ton of ammo when I might not want to. It feels especially wasteful on something little like a SRM2. One of the Shadow Hawk variants has an LRM10 and an SRM2, which feels a little vestigial. It's probably fine on something big like a Stalker, but for anything 50 tons or less feels inefficient. This is also why I don't like mixing autocannons. One ton of AC5 ammo is still sufficient for 3 AC5s, compared to a combo of AC5 and AC2. Even in the tabletop I felt that ammo capacity veered very abruptly between Too drat Much (MG, AC/2) to Never Enough (AC2).

I've also seen some default load outs that have an extra ton of ammo in weird situations - like having 2 tons of ammo for a single LRM or 2 tons for A SRM4 rack :psyduck:

Adbot
ADBOT LOVES YOU

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem

Conspiratiorist posted:

If you want to go with what makes sense, JJs go in the side torsos as shown in the models and heatsinks go in the legs as explained in the fluff and the (unimplemented in this game) rules.

Yeah, that’s the way I do it, having played Battletech in the 80s. It is not the most optimal way, but goddamnit that’s the way it used to be.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

I don't get all the Glitch love. Her voice acting is as horrible as everyone else's, in a game full of horrible voice acting, even by video game standards

Rygar201
Jan 26, 2011
I AM A TERRIBLE PIECE OF SHIT.

Please Condescend to me like this again.

Oh yeah condescend to me ALL DAY condescend daddy.


Wafflecopper posted:

I don't get all the Glitch love. Her voice acting is as horrible as everyone else's, in a game full of horrible voice acting, even by video game standards

You seem fun

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Get Paradise, then we can talk about bad voice acting.

I'll wait.

Horace Kinch
Aug 15, 2007

Wafflecopper posted:

I don't get all the Glitch love. Her voice acting is as horrible as everyone else's, in a game full of horrible voice acting, even by video game standards

Her enthusiasm for blowing poo poo up is why she's a permanent addition to my lance.

Taerkar
Dec 7, 2002

kind of into it, really

And Swimming, and Snowmen, and pretty much everything else.

Glitch is living the life.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

heat sinks should go in the legs because only submerged heat sinks get bonus sink in the water

also water is a total deathtrap

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Taerkar posted:

And Swimming, and Snowmen, and pretty much everything else.

Glitch is living the life.

By contrast, I find Medusa's eternal hatred of snow and his childhood unreasonably funny.

So Glitch and Medusa for maximum buddy cop lance.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

And Tyler Too! posted:

Her enthusiasm for blowing poo poo up is why she's a permanent addition to my lance.

Mechwarriors start your engines!

Amechwarrior
Jan 29, 2007

Tarquinn posted:

Yeah, that’s the way I do it, having played Battletech in the 80s. It is not the most optimal way, but goddamnit that’s the way it used to be.

I considered it a good TT choice. If your legs break, jump out. If your Torso breaks, leg it. It also lets you use the water bonus and you can jump out of the depth 1 water hex as your jets are not flooded.

Also for anyone playing with my AI mod:

https://github.com/Mpstark/BetterAI/tree/Daily-Test-Branch

Made a test branch full of fun stuff. Most of it small improvements but the big thing now is re-working how the AI handles heat and I think I got a mix that maximizes outgoing fire while preventing the dumbest of shutdowns and repeated overheats on most units. The GRF-1N and others like it still elude me for their love of suicide by overheat. I'm fine with the AI shutting down on a solid potential kill shot, but it shouldn't be overheating 4 or 5 times before you destroy them.

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

One other thing that would be cool: a support item grenade launcher that could launch like smoke screens or chaff or something to help mitigate the slugfesting. like ok there is no cover but i can smoke the left side which gives me a few rounds to deal with the mechs on the right.


glitch owns because she has an infectious personality and says amusing things. i also like her morale boosting bark: cmon mechwarriors, we got work to do! fires me up man.

hickory is actually my fav voice in the game though. he has 2 funny pregame lines about stuff under the ground one of which is the tremors reference and all his kill barks are great. "welcome to my alpha strike!"

S.J.
May 19, 2008

Just who the hell do you think we are?

So, uh, is it normal for 3/4ths of your mechs to require a month+ worth of repairs and all three of your pilots to have 20+ days in the medbay after the tutorial missions? Because seeing that was very unexpected considering how easy the missions were.

e: And then the first mission I try to run afterwards sees one of my mechs take half a turn of shots straight to the CT and get instantly cored

S.J. fucked around with this message at 06:49 on Jul 1, 2018

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

S.J. posted:

So, uh, is it normal for 3/4ths of your mechs to require a month+ worth of repairs and all three of your pilots to have 20+ days in the medbay after the tutorial missions? Because seeing that was very unexpected considering how easy the missions were.

you say they were easy but it seems like you got hosed up. were your mechs all missing arms n legs and poo poo

S.J.
May 19, 2008

Just who the hell do you think we are?

Jerkface posted:

you say they were easy but it seems like you got hosed up. were your mechs all missing arms n legs and poo poo

No, the light lost an arm at the very end but that was it. I understand that taking a while, that's whatever. One of my pilots got injured when she fell from instability, the others took shots to the cockpit.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

S.J. posted:

No, the light lost an arm at the very end but that was it. I understand that taking a while, that's whatever. One of my pilots got injured when she fell from instability, the others took shots to the cockpit.

Did you overheat your mechs? Armor damage is instantly repaired but any structure damage can have you in for a while and every time you overheat you do a small amount of structure damage across all your mechs parts.

S.J.
May 19, 2008

Just who the hell do you think we are?

Zore posted:

Did you overheat your mechs? Armor damage is instantly repaired but any structure damage can have you in for a while and every time you overheat you do a small amount of structure damage across all your mechs parts.

One of them overheated twice I think? But that was it. I didn't think that would cause a month and a half worth of repair time.

e: Actually one of the mechs was done not too long after I got to the Belleraphon (sp?), it's really the other two that surprised me. Plus getting half of my squad injured from cockpit shots.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

S.J. posted:

One of them overheated twice I think? But that was it. I didn't think that would cause a month and a half worth of repair time.

e: Actually one of the mechs was done not too long after I got to the Belleraphon (sp?), it's really the other two that surprised me. Plus getting half of my squad injured from cockpit shots.

Yeah don't overheat your mechs. It takes its toll on the strategic map.

Astroniomix
Apr 24, 2015



A leopard is a really lovely place to try to do mech repairs in. It gets better once you get a little farther in the story. Even then, minor repairs aren't that bad, so 3/4 of your mechs having 20+ day repair jobs mean you took a ridiculous amount of structure damage.


The alternative is that only the mech that lost it's arm is out for 20 days and your other mechs are queued up behind it. Your mech techs can only work on one mech at a time.

S.J.
May 19, 2008

Just who the hell do you think we are?

Zore posted:

Yeah don't overheat your mechs. It takes its toll on the strategic map.

I suppose they could have, uh, made that more obvious when they brought that up in the tutorial. Honestly it'll probably just be easier for me to replay the loving mission, ugh.

Astroniomix posted:

The alternative is that only the mech that lost it's arm is out for 20 days and your other mechs are queued up behind it. Your mech techs can only work on one mech at a time.

Jesus, what? I definitely didn't see that in any of the poo poo I was mousing over.

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!
In the tabletop there were actually a lot of useful LRM types (some a few decades from this game, but would be fun on this platform) :

Smoke- Smoke cloud and density based on the size of the LRM rack. Would be a fun support option for Locust or Grasshopper LRM5, or on more dedicated missile boats throw in an extra ton of smoke missiles.

Flare- Meant to illuminate areas during Night Battles.

Thunder- Drops a minefield in the region of a density proportional to the LRM rack. Fun in areas with lots of choke points, would be really neat for stopping enemy convoys that are taking a predictable route.

Semi Guided- Use TAG (a marking laser you'd mount on a spotter) on a target and your indirect fire missiles are as accurate as direct fire ones. Catch is you can't direct fire them and can only target a tagged target. In this game they could have it work with the Target Lock skill or something.

NARC compatible - A spotter shoots a magnetic beacon on the target, and all the NARC missiles can hit them more reliably. Good for a lance or company sized force where you light up a dangerous mech then focus fire it with missiles. Also available for SRMs.

Artemis IV- Same benefit as NARC but don't need to plant a beacon, the missiles just hit more. Downside is that it is bougie, expensive, and needs to be on every LRM rack the mech has.

Swarm- Yo Dawg I Heard You Like Missiles So I Put Homing Missiles inside all your Homing Missiles! Any LRMs that miss the target whizz around for a bit and can hit nearby mechs (friend or foe).

S.J.
May 19, 2008

Just who the hell do you think we are?

I guess it was just a surprise because I hadn't really gotten any feedback about anything up until that point, so I had no context for what was going on in relation to the strategic map.

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!
Later on you'll be able to invest in speeding up repair time which I personally focused on. Extensive repairs are not only time consuming but can get pretty drat expensive too. At least the Mechwarriors don't cost anything to patch up.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

S.J. posted:

So, uh, is it normal for 3/4ths of your mechs to require a month+ worth of repairs and all three of your pilots to have 20+ days in the medbay after the tutorial missions? Because seeing that was very unexpected considering how easy the missions were.

e: And then the first mission I try to run afterwards sees one of my mechs take half a turn of shots straight to the CT and get instantly cored

Depends on how early in the game you are, more than any question of how good or bad your tactics are.

In the early game, just trying to move the position of the ammo that came with your mech can take longer than the repair and replace process of a mech that lost a arm, side torso, and leg.

Even without gunning for the string of mechbay speed upgrades, just the second mechbay all on it's own (and enough mechs to fill it out ) is a massive game changer. Because then you can use your spares to chain missions even when you've got a whole lance of mechs that took a single point of structural damage eating up your queue.

Section Z fucked around with this message at 07:23 on Jul 1, 2018

S.J.
May 19, 2008

Just who the hell do you think we are?

It was literally right after the "three years later" mission.

Which I'm replaying right now, and I'm so confused. I just took a shot that the UI told me I was supposed to lose heat on, and then my mech immediately overheated. I get that my heat sinks aren't as efficient on desert planets but what the hell. I turned all my energy weapons off for a reason.

S.J.
May 19, 2008

Just who the hell do you think we are?

Section Z posted:

In the early game, just trying to move the position of the ammo that came with your mech can take longer than the repair and replace process of a mech that lost a arm, side torso, and leg.

:psyduck:

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

S.J. posted:

It was literally right after the "three years later" mission.

Which I'm replaying right now, and I'm so confused. I just took a shot that the UI told me I was supposed to lose heat on, and then my mech immediately overheated. I get that my heat sinks aren't as efficient on desert planets but what the hell. I turned all my energy weapons off for a reason.

were you standing on a ground hazard that adds heat. the heat bar doesnt lie so if it actually said your shot was going to drain heat it would have.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Not even an exaggeration except perhaps by a day or two at worst :v: The leopard is a real poo poo show. You start to approach what feels like would be your average expectation of 'starter'' wait time after you get the Argo, one extra mechbay (which also comes with a larger than average tech buff), and at least one normal upgrade like automation.

Then later on, reckless DFAs you know will damage your legs are "Whoops that's one day of repairs I guess. Who cares?", along with deliberately overheating your mechs for extra shots. Rather than a single accidental overheat being a disaster.

Section Z fucked around with this message at 07:31 on Jul 1, 2018

Pornographic Memory
Dec 17, 2008
One very very helpful tip for dealing with long repair times - you can reorder the work queue at any time, so a mech with minor damage can be worked on and out of the repair bay quickly instead of having to wait in line behind your mech that lost both side torsos, a leg, and had the pilot eject.

S.J.
May 19, 2008

Just who the hell do you think we are?

Jerkface posted:

were you standing on a ground hazard that adds heat. the heat bar doesnt lie so if it actually said your shot was going to drain heat it would have.

Nope. Fired the next turn from the same spot to make sure and it was fine. No idea dude.

Q_res
Oct 29, 2005

We're fucking built for this shit!
The only thing I can think of, is if you looked at the heat bar when you moved and not after you selected your target. The heat bar when you move indicates what it will do if you don't fire at all. Once you select your target, then it displays what will happen if you fire the selected weapons.

edit:

Section Z posted:

In the early game, just trying to move the position of the ammo that came with your mech can take longer than the repair and replace process of a mech that lost a arm, side torso, and leg.

This is a load of horseshit, btw. On a fresh game, straight out of the 3 years later mission, moving a ton of ammo from the RT to the LT takes 2 days.

Q_res fucked around with this message at 08:12 on Jul 1, 2018

S.J.
May 19, 2008

Just who the hell do you think we are?

I mean I know that's how it works, but that's certainly possible. Especially since I was pretty annoyed at the time :v:. I think I'm just gonna avoid moving loadouts around too much unless I have to. That small laser has got to go, though.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

S.J. posted:

I mean I know that's how it works, but that's certainly possible. Especially since I was pretty annoyed at the time :v:. I think I'm just gonna avoid moving loadouts around too much unless I have to. That small laser has got to go, though.

The gap between "Unfuck the Blackjack after the tutorial mines" being a deliberate pain and "I just deliberately overheated and inflicted DFA self harm with my grasshopper" being an afterthought is still pretty telling.

Do you feel like you are a hard luck mercenary unit because that single small laser is your breaking point, or do you just feel like it's just wasting your time?

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Rygar201 posted:

You seem fun

Says the guy getting snarky and personal over someone having a different opinion

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Section Z posted:

The gap between "Unfuck the Blackjack after the tutorial mines" being a deliberate pain and "I just deliberately overheated and inflicted DFA self harm with my grasshopper" being an afterthought is still pretty telling.

Do you feel like you are a hard luck mercenary unit because that single small laser is your breaking point, or do you just feel like it's just wasting your time?

It probably would have been better overall if the baseline repair time was lower but also if the upgrades weren't such a big improvement. This is a major contributor to the early game being disproportionately difficult compared to later on.

Famethrowa
Oct 5, 2012

Wafflecopper posted:

Says the guy getting snarky and personal over someone having a different opinion

:laffo:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

RabidWeasel posted:

It probably would have been better overall if the baseline repair time was lower but also if the upgrades weren't such a big improvement. This is a major contributor to the early game being disproportionately difficult compared to later on.

Yeah I just let my mechbay upgrades lapse once I hit the sanity point. So I was just running with the spare mechbays and automation even though I could have easily afforded more for ages because I was just happy to not have poo poo time on adjusting new mechs.

Not like the Sim pods I bought instead do gently caress all, but Sumire was excited about them. Though it did drive home how useless they are, when my lab rat control group of rookies that never saw a single real mission could only go from 2/2/2/3, to 3/3/5/8 at best when I finally stopped victory lapping with my Royal Highlander and chain the rest of the plot missions.

When the most expensive sim pod money can buy is only 1,500 exp per month (a bit less than a lot of 1,600-2,000 missions I could take with a fresh argo), that's pretty sad even before the fact they put a hard cap on gains.

Maybe it was more intended more as filler for all those times you take a travel contract, find a single mission, repeat? That would be a far more honest description.

Section Z fucked around with this message at 11:38 on Jul 1, 2018

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!
Given the mechbay and mechwarrior capacity you can upgrade to with the Argo, I really gotta wonder if they considered letting you take more than a Lance at a time.

Like I said before, it would've made more sense to have some missions tonnage-limited to encourage you to continue to take lighter mechs.

Stanley Pain
Jun 16, 2001

by Fluffdaddy

Wafflecopper posted:

Says the guy getting snarky and personal over someone having a different opinion

I think he might have been correct in his statement :shobon:

Adbot
ADBOT LOVES YOU

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Panfilo posted:

At least the Mechwarriors don't cost anything to patch up.

Despite the utter shittiness of the future, they still have free healthcare. :smith:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply