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Legendary Ptarmigan
Sep 21, 2007

Need a light?

A Night Lord posted:

"Would anyone perhaps care to tell me why, when we are twenty thousand fine killers in number, we cannot take one small mountain off a handful of Guilliman's brigade of public officials?"

Best description of the Ultramarines yet. From Guy Haley's 30k novel Pharos.

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BuffaloChicken
May 18, 2008
TheChirurgeon hosted me for two excellent games of his Zone Mortalis missions today (he also showed me the new Genestealer Cult minis, since we were playing Cult vs Deathwatch, and I'm STOKED) - while there, he told me to post my characters.

Marbo



Leman Russ Tank Commander (currently converting a magnetic commander popping out the hatch to look more "HQ")



The Respectmobile (allied Space Marine Commander on Bike)



Anteater Shaman (allied Space Wolves Librarian from my "monster detachment")



Calvin and Hobbes (allied Space Wolves Lord on Thunderwolf from my "monster detachment")



My friend Marco riding the Herpaderpadon carrying a staff of PBR cans (allied Space Wolves Logan Grimnar on wolf sled from my "monster detachment")



Eversor Assassin



Necromunda ladies - the two on left also see time as Catachan Commanders



Squat Pirate Lord (Catachan Commander)



Squat Mechanic (Techpriest Enginseer)



The Narrative Forge (Grey Knight Dreadknight Lord)



Squat Medic (Grey Knight Apothecary)



Genestealer Cult Magus



Genestealer Cult Patriarch



Genestealer Cult Primus



Genestealer Cult Icon Bearer



Old One Eye (sculpted/converted)





The Red Terror



Farseer



Warlock on Jetbike (Wraithknight head on old bike chassis)



Moose God (Magnus the Red)





Terror Trees (Daemon Princes of Nurgle, plus bonus Primaris Psyker in bottom center of photo 2)





Mummy Lord (Herald of Khorne)



Hope we keep doing these themed posting sprees, the content is terrific! Love seeing everyone's stuff, hope nobody's getting sick of my same counts-as stuff getting posted regularly.

EDIT: I'm clearly biased, but this is wonderful. Got any more Catachan to post, Groetgaffel?

Groetgaffel posted:

Colonel Aeryn Strune
Leader of the 11th Korcari Infantry.


This is also so retro-wonderful.

Zark the Damned posted:

Hellbats Space Marines
Only a couple of guys here, the rest are buried in a box somewhere and are awful anyway...


Chaplain


Chief Librarian

BuffaloChicken fucked around with this message at 05:57 on Jul 1, 2018

Zasze
Apr 29, 2009
I mostly play IG so I dont have too many characters but heres mah dudes


SHARKADONS
captain 1

captain 2

Tyberos


Night Lords
Ya boi sevetar


IG
creed and kell

tempestor prime

coteaz and demonhost

primaris psyker

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

genola
Apr 7, 2011
I’m getting into this game and just got the Dark Imperium set, and I just finished the first mini from it. It was so fun to paint this guy up.



Also Cyrus from Dawn of War 2, who I just realized I need to finish highlighting and finish shading his boots.

Killer_Bees!
Dec 25, 2005

I, for one, welcome
our new insect overlords.
Buglord

genola posted:

I’m getting into this game and just got the Dark Imperium set, and I just finished the first mini from it. It was so fun to paint this guy up.



This is super cool bro

BuffaloChicken
May 18, 2008
I guess it sort of counts as a character... or a post-character?

Magnus the Red can turn enemy characters in Chaos Spawn in close combat, so this is the model I use to represent those blessed foes booped on the head by his massive staff and poofed into Spawn.



I put some little boxes behind him for maximum "Mail Order Troll" vibes.

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!

Killer_Bees! posted:

This is super cool bro

For maximum points it should be another chapters banner.

adamantium|wang
Sep 14, 2003

Missing you



quote:

Caradin Tolon, 144th Centurion, XIV Legiones Astartes

The so-called “Headsman of Barbarus” had already carved out a sinister reputation for himself long before the Great Betrayal. A Barbarussian native, Tolon was born shortly after Mortarion’s arrival and was a member of one of the earliest generations of Astartes to be raised from the world. By this time the influence of the Terran Dusk Raiders was still strong as the Primarch was only just beginning to reshape his legion. Tolon stood apart from his contemporaries by actively seeking tutelage from the older veterans and attempting to incorporate their hard won knowledge and experience into the doctrinal directives laid down by his sire. In doing so he combined the cunning of the warriors of Old Albia with the survivor's brutality of a Barbarussian and won himself the recognition of his commanders in a series of punishing close quarters actions. He rose to command his own demi-century after seven savage years and was promoted to lead his own century a decade later.

The 144th was a more specialised century than most others in the XIV, suited as they were to rapid deployment and assault. Most of the line squads were equipped as jump infantry with a preponderance of bikes and speeders as quick and flexible heavy support platforms. Tolon ran his century to primarily perform dangerous pathfinding and reconnaissance in force tasks or to act as a mobile and responsive reserve force. He and his marines roamed the battlefields of the Crusade and frequently engaged vulnerable targets of opportunity with overwhelming force. What opposition could not be destroyed was lured into the main line of advance, a task greatly assisted by Tolon’s reputation.

During his early service Tolon became enamoured with the ancient Terran doctrine of “total war”. It was his belief that the only morally justifiable way to conduct war was to do so so completely and savagely that the mere thought of resistance would be crushed. He shared fervently his Primarch's belief in the liberation of mankind from slavery, ignorance and tyranny and was convinced in the value of thousands of lives horrifically spent in war if it meant the sparing of millions through rapid capitulation. He took it upon himself to be the manifestation of the “hard hand of war” and committed atrocities more at home in the annals of the VIII than the XIV. Taking of heads as trophies, burning of population centres with flame and phosphex and the execution of prisoners were all common practice in the 144th. Higher command echelons would frequently turn a blind eye to such practises as they produced results that were desired by the legion. The XIV was not a legion that occupied itself with the building and maintenance of worlds.

Tolon’s talents would serve him well during the years of the Betrayal. Like nearly all native born legionnaires he was wholly behind his Primarch in all things and had no qualms with the purging of the Legion at Istvaan, viewing the brothers that would not support Mortarion as traitors to the Death Guard and humanity as a whole. It appears that as the rebellion ground onwards and more and more terrible deeds were required of him Tolon lost his moral grounding completely, justifying every kill and casualty as necessary for the overthrow of the tyrant Emperor. Like many of those fortunate enough to have missed the XIV’s final muster, the Siege of Terra shattered these illusions completely and the full magnitude of what his Legion and his Primarch had done proved too terrible to bear.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
Always a pleasure to see your mans BuffaloChicken!

BuffaloChicken posted:


EDIT: I'm clearly biased, but this is wonderful. Got any more Catachan to post, Groetgaffel?

Sorry, no. Been a lot of real life stuff going on these past few months

Escher Catachan is still happening though.
Only very slowly. :smith:

Schadenboner
Aug 15, 2011

by Shine

BuffaloChicken posted:

Calvin and Hobbes (allied Space Wolves Lord on Thunderwolf from my "monster detachment")


Marry me.

Soldier o Fortune
Jul 22, 2004

chutche2 posted:

Here's my mediocre contribution.

First we've got Pedro Kantor, I promise he looks okay in person and not like the complete mess it does in the photo




Pedro's loyal bigly lieutenants








And the captain that has not once seen table time since I started proxying Pedro and eventually got the model



Cool! Nice to see something a bit different.

I just converted Pedro to Primaris size but haven't done much more than a Kantor blue base coast on him. I'll post him and his bros up once I get some more work done on them.

OhDearGodNo
Jan 3, 2014

gently caress everything about the treads on these kits. This is round #3 of trying to get them set right.


Living Image
Apr 24, 2010

HORSE'S ASS

It is still definitely Character Weekend.

The Men of Death:



TheBigAristotle
Feb 8, 2007

I'm tired of hearing about money, money, money, money, money.
I just want to play the game, drink Pepsi, wear Reebok.

Grimey Drawer

BuffaloChicken posted:

TheChirurgeon hosted me for two excellent games of his Zone Mortalis missions today (he also showed me the new Genestealer Cult minis, since we were playing Cult vs Deathwatch, and I'm STOKED) - while there, he told me to post my characters.

Marbo



Leman Russ Tank Commander (currently converting a magnetic commander popping out the hatch to look more "HQ")



The Respectmobile (allied Space Marine Commander on Bike)



Anteater Shaman (allied Space Wolves Librarian from my "monster detachment")



Calvin and Hobbes (allied Space Wolves Lord on Thunderwolf from my "monster detachment")



My friend Marco riding the Herpaderpadon carrying a staff of PBR cans (allied Space Wolves Logan Grimnar on wolf sled from my "monster detachment")



Eversor Assassin



Necromunda ladies - the two on left also see time as Catachan Commanders



Squat Pirate Lord (Catachan Commander)



Squat Mechanic (Techpriest Enginseer)



The Narrative Forge (Grey Knight Dreadknight Lord)



Squat Medic (Grey Knight Apothecary)



Genestealer Cult Magus



Genestealer Cult Patriarch



Genestealer Cult Primus



Genestealer Cult Icon Bearer



Old One Eye (sculpted/converted)





The Red Terror



Farseer



Warlock on Jetbike (Wraithknight head on old bike chassis)



Moose God (Magnus the Red)





Terror Trees (Daemon Princes of Nurgle, plus bonus Primaris Psyker in bottom center of photo 2)





Mummy Lord (Herald of Khorne)



Hope we keep doing these themed posting sprees, the content is terrific! Love seeing everyone's stuff, hope nobody's getting sick of my same counts-as stuff getting posted regularly.

EDIT: I'm clearly biased, but this is wonderful. Got any more Catachan to post, Groetgaffel?


This is also so retro-wonderful.

This is the best post I've ever seen

Schadenboner
Aug 15, 2011

by Shine
Hey, I just noticed Immolators aren't "Due back in stock in September 2017" anymore.

:peanut:

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer
I played a sort of frustrating open war game against Tau yesterday that was fortunately still very enjoyable because I really like the guy I was playing with. He's also got a really great custom Ork army that I look forward to playing against once the codex drops. I won't bore you guys with a full battle report because most of the game was either him shooting his entire army at my knight and mostly bouncing off it, or the Knight stomping on or otherwise murdering poo poo.

So here's the highlight reel.

This Intercessor Sergeant has already fought once, alone, against that squad of Fire Warriors, killing three. He will proceed to wipe the squad out by himself which was incredibly funny.




My opponent was so intimidated by the Sergeant's sheer fury that he ended up shooting him down with this smug motherfucker afterward




The context here is that I was able to get my captain (bottom center) into combat with a Breacher squad white still being out of LOS of the battlesuits on top of the building. I then proceed to forget why I was so careful to position him and consolidate into the position he holds in this picture. He failed to wipe the Breachers, they fell back and I'm sure you can guess what happened to poor slamguinius- barely so might I add. I used the warlord trait to give him FnP and he made an assload of saves.




So this should explain the frustrating part and the really, really funny part of the game in one picture. My opponent ended up completely filling up the top of that building with dudes- those few gaps you see were drones that I'd killed this turn. Per the FAQ that means there is no way for you to successfully charge anything up there, which meant that my 250 point unit of Death Company accompanied by Lemartes were effectively useless.


So here's the funny part. I used that strategem to let my knight reach up with his sword and try to open up a hole in the Crisis Suits. The Tau proceeded to take 10 wounds off of a Knight with a 2+ 4++ on overwatch to kill it. The Knight then exploded 10" which hit almost everything up there, resulting in ~15 mortal wounds. I conceded the game next turn as I physically could not win but I did secure the moral victory.

Here's the results of the explosion



It doesn't look like much until you realize that everything up there has a ton of wounds and it's now all completely crippled. I did 5 mortal wounds to that Broadside, for instance.

Pendent fucked around with this message at 15:33 on Jul 1, 2018

ro5s
Dec 27, 2012

A happy little mouse!

Character postin'

Tyranids

Tyranid Prime


Flyrants




Death Guard

Chaos Lords Mk1 and Mk2


Terminator Lord


Plaguecaster


Blightbringer


Blightspawn, with a trophy of his most notable kill


Typhus/Lord of Contagion


Daemon Prince


Biker Lord


Sorcerer


Mortarion


:rip:Warhammer Fantasy:rip: Orcs and Goblins

Warboss on Wyvern


Warboss on foot


Battle Standard Bearer


Big Bosses on foot


Big Boss on boar


Orc Shamans


Night Goblin Shamans

ro5s fucked around with this message at 15:53 on Jul 1, 2018

Soldier o Fortune
Jul 22, 2004

Pendent posted:

So this should explain the frustrating part and the really, really funny part of the game in one picture. My opponent ended up completely filling up the top of that building with dudes- those few gaps you see were drones that I'd killed this turn. Per the FAQ that means there is no way for you to successfully charge anything up there, which meant that my 250 point unit of Death Company accompanied by Lemartes were effectively useless.

That's super frustrating and shows the real issues with 8th's assault and terrain rules. Plays back into the earlier discussion on ways to improve assault in 8th...I think this is a great example of where some abstraction would help. What about in this situation where a unit cannot fit into the structure, the defender has to / gets to nominate a unit as a defender against whatever is assaulting but cannot fit. This would allow assault units to still assault, but would give the defender the advantage in selecting which unit is defending. So you could stick a bunch of Guardsmen in a building with some Bullgryns to block the doors or whatever.

Regardless, it seems ridiculous that a bunch of jump / flying Marines could land on the roof and squish whoever is there.

Alternative pants
Nov 2, 2009

WILL AMOUNT TO NOTHING IN LIFE.


While it's still character weekend I thought I'd share my first ever mini, Bjorn, and my current Plaguemarine in progress.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
This is old as gently caress, he's since fallen off his base. RIP in piss metal models.

For_Great_Justice
Apr 21, 2010

JUST CAN'T SHUT THE FUCK UP ABOUT HOW MUCH I HATE GAMES WORKSHOP!
40k an rear end assault just does not mix. You can play two armies an never see assault. poo poo just doesn't mix unless they overhaul assault, deep strike, charge distance (use the loving move stat gw for fucks sake), an morale checks.

Skails
Feb 24, 2008

Born-In-Space
Show some Character

Necron Lords:




Missionary:


Eversor:


Badablack
Apr 17, 2018
Assault works alright for Tyranids, but that’s only because they’ve got 4 different stratagems and a warlord trait focused on getting from point A to point In Your Face as quickly as possible. My only beef is against eldar where being locked in combat does jack poo poo all. Let units with fly retreat and shoot, sure, but at least slap a -1 penalty on them.

Safety Factor
Oct 31, 2009




Grimey Drawer

For_Great_Justice posted:

40k an rear end assault just does not mix.
:tutbutt:

Raphus C
Feb 17, 2011
Bosses:






Painboyz


Weirdboyz


Mekz


Odds and ends

Zark the Damned
Mar 9, 2013



Next goonmeet we should both bring our chariot bosses and figure out some racing rules :D

Rano Pano
Jan 17, 2004

Don’t think I’ve seen any T’’au characters yet, so here’s a v’logging Ethereal:


Imperial Fist captain


And my lovely Tank Commander

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Rano Pano posted:

Imperial Fist captain


The paint job is lovely. They all are.
But it looks a little bit like he's propelling himself through the air with the power of farts.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Groetgaffel posted:

The paint job is lovely. They all are.
But it looks a little bit like he's propelling himself through the air with the power of farts.

He’s the Imperial Fists chapter master, Vladimir Peeyugh

Raphus C
Feb 17, 2011

Zark the Damned posted:

Next goonmeet we should both bring our chariot bosses and figure out some racing rules :D

It's on.

I have a desire to make a unit of chariots using my spare squigs (counts-as bikers). I have too many bikes as it is but the heart wants what it wants.

mango sentinel
Jan 5, 2001

by sebmojo
I hosed up

mango sentinel
Jan 5, 2001

by sebmojo
I also got 5 Cataphractii on sprue and a built Drukhari Raider for $30 total at my FLGS swap meet.

Sanford
Jun 30, 2007

...and rarely post!


Chaos came quickly to Turgis IV. By the time the planetary governor heard of the plague that came to be known as the Putresence it was already running rife across her planet. The governor commanded her astropaths to make an urgent call for aid from the orders hospitalier but before any signal could be sent a warp storm broke out, cutting the planet off from the Imperium at large. As the plague spread and unrest grew, mutants and cultists emerged from sewers and dark places across the planet. PDF regiments turned upon one another and ordinary citizens openly called on the Dark Gods for deliverance. Within days the governor’s palace fell, and the Cult of the Foetid Wind assumed control of Turgis IV.





Dervo Ratbone and his gang of scavengers had lived outside Imperial society for years, hated and shunned for their ugliness and smell. As the scales of false religion fell from their eyes the citizens of Turgis IV looked upwards for the first time in their lives, and found Dervo waiting to guide them to greatness as the leader of the Cult of the Foetid Wind.



The necromancer known only as Foulspew came to prominence in the early days of the plague as he discovered the power not only to spread the Putresence with a word, but to raise those that fall prey to it . The cultists live in terror of him and his horde of shambling undead, and pay fearful reverence to him as the leader of the Cult of the Foetid Wind.



Cardinal Palsy rose quickly through the hierarchy of the cult thanks in no small part to the two bonded psykers he commands. The Cardinal used his psykers to summon the Daemon that now follows him, this physical manifestation of belief demonstrating to all that here walks the leader of the Cult of the Foetid Wind.



Graylon Shah is a pirate warlord, head of a small fleet renowned for preying on trading vessels in the Turgis system. When the warp storm broke out the fleet was cast asunder, and Captain Shah found himself stranded on Turgis IV. As civilisation collapsed around him Shah did as he had always done and assumed command, as leader of the Cult of the Foetid Wind.



Grobulon Bloat was a fungus farmer with no aspirations to speak of, and it was not until he was stricken with the Putrescence that his life’s goal became clear to him: Do Not Die. He found the path to survival, and now preaches his message to all that will listen. Grandfather Nurgle has blessed him with two disciples; one to announce his coming, and one to record his word. An aura of power hums in the air around him, marking him as Nurgle’s chosen champion and leader of the Cult of the Foetid Wind.



Colonel D’Grade proudly led his regiment of the Turgis IV PDF for twenty-two years, and when the fighting broke out he quickly realised his loyalty lay more with his men than his masters. Joining the rebel forces simply as a matter of survival, D’Grade continues to execute his duties with diligence and skill as leader of the Cult of the Foetid Wind.



Argulon Harrowhock was there when they stormed the governor’s palace, and he carries her flayed skull as a trophy, along with the skulls of her husband and sons. He also looted her heirloom boltgun, the personal weapon of the lord of Turgis IV for a hundred generations. The guns angry roar tells all who hear it that Argulon is now lord of Turgis, and leader of the Cult of the Foetid Wind.



Mevlin Smaard is an Astropath, and as the song of the Astronomicon faded from his mind he became aware of a softer, more compelling voice lying behind it. He makes no claim to leadership, but follows the moves of the various players more closely than any of them do themselves. He whispers and cajoles and advises, and each of the pretenders sees him as a trusted confidant, never guessing his true motives. Smaard knows that soon there will be an open claim to the leadership of the cult, followed by a counter-claim, and then the assassination attempts will begin. The Cult of the Foetid Wind will fracture, riven apart by internecine conflict, its deeds unremembered and its goals unfulfilled, and none of those who called themselves leader will ever know who truly controlled their fates.



Exactly as planned.

Sanford fucked around with this message at 22:54 on Jul 1, 2018

JackMack
Nov 3, 2007
I loving love it

E: Sanford where did your awesome renegades go? Did I imagine them?

Rano, I love your stuff too. Those possessed tanks were part of what made me pick the renegades and heretics. Sadly I cannot make Imgur work today.

JackMack fucked around with this message at 22:05 on Jul 1, 2018

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer
Characters:
Imperial Fists:





Custodes (now with alternate urban bases to match the fists):


Blood Angels:















A random inquisitor:


Tau:

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender
:siren:B-B-BATTLEREPORT (AND ZONE MORTALIS UPDATE):siren:

Noted excellent goon BuffaloChicken came over yesterday and we slammed hams in a couple of games of 8th edition Zone Mortalis, using the house rules I made (link below, if you want them). A pair of 1,000-point games played using Necromunda tiles/bulkheads, Genestealer Cult vs. Deathwatch. Fun fact: BuffaloChicken's GSC have never lost to my Deathwatch who, bless their little hearts for trying, are pretty garbage right now (and probably will remain so until I finally paint up some Primaris fuckers for them).

GAME 1: BREACH AND CLEAR
In the first game, I was the Attacker, leading a Deathwatch team whose goal was to capture an objective in BC's deployment zone (+2 points), and destroy a series of Comm relays (5 in total, 1 point each), while the GSC force scored points for units destroyed.


I had the same list for both games, basically Artemis, a primaris apothecary, a Plasma Cannon Dread, a squad of 6 Vets with 3 Storm shield/power maul and a blackshield (fighty squad), a squad of 10 vets with a heavy bolter and two deathwatch frag cannons (punk rock), and 4 terminators, with 2 power maul + SS and a heavy flamer/meltagun.

Highlights
- I made good progress early on, but teleported my terminators in too far away and they got completely destroyed by shooting and combat from a cult ambush (also the mission gives shooting attacks +1 AP for being in a depressurized battlefield, which definitely hurt me more) and kind of stalled out.
- a bunch of Genestealers showed up to wreck my fightman squad, lost a bunch of dudes to heavy flamer overwtach fire, then killed the squad and got massacred the following turn by my shooty vets.

- The best moment of the game: Artemis fighting the Patriarch. After an abysmal first round, Artemis goes down, but I play the "Only in Death Does Duty End" strategem and have him detonate his Stasis Grenade, doing 4 mortal wounds to the Patriarch and taking him with him. I was later told that this wasn't legal in the rules. I may have then told several nerds to shut up.
- I couldn't catch up to BuffaloChicken by turn 6 at that point, so we called it--BC won 8-6


GAME 2: STORM THE FLIGHT DECK
The premise of this mission is that one side (the Attackers) have boarded an enemy craft to destroy one of their fighters before it can launch and damage their fleet. The fighter as T7, 14W and a 3+ save and automatically launches after turn 4 if it hasn't been destroyed. It's worth 3 VPs if the attacker can destroy it.


Highlights
- I played a little more conservatively this time, and managed to keep my terminators alive, but not so much my fightmans or Artemis. The fightmans ran into some rocksaws and were ground into a fine pink mist before Artemis wrecked their poo poo.
- He then got into it with a Primus and did some damage, then when the Primus tried to fall back, he unloaded with the No Escape strategem (see below), and killed the Primus.
- Then he caught a lascannon/mining laser in the face and died.
- The Genestealer Patriarch came in through the freight elevator and basically took 4 turns to reach the Fighter with his squad, but when they did they destroyed it in a single turn, putting BC way ahead in the game.

- BC tried to retreat with his Primarch to save points and secure a victory, but I advanced after him and blew the thing to poo poo with a pair of Deathwatch frag launchers dropping 14 wounds on the goddamn thing.
- I managed to clean up a few units on T6 and secure a tie. BC Brought back his Purestrains, but couldn't reach the Dreadnought with his charge move to destroy it, saving my rear end. Final score: 5-5.


Overall some fun games, and I think the rules work well. They're a great way to get some extra use out of your Necromunda tiles. You can do 500 point games on a 3x3 board, or do fancy non-square layouts if you want--really play around with it.


ZONE MORTALIS Playtest notes and updates

Based on some feedback in Discord and some notes from BuffaloChicken, we tested a few new rules this time. Most notably, we added and tested a new strategem based on Beer4theBeerGod's idea:


This worked out pretty well, and led to a fun moment where when BuffaloChicken tried to have his Genestealer Primus fall back from Artemis, I used the strategem to (improbably) score 3 hits, dealing three wounds and killing it before he could finish fleeing! So we're adding it to the full rules.

ZONE MORTALIS VERSION 1.1 RULES LINK HERE: https://drive.google.com/open?id=1J1qv5spx_luW-0SO58sYuEgrtAurPBII

Version 1.1. Change notes:
- Added NO ESCAPE strategem
- Adjusted re-roll on variable shots rules to apply to all weapons with variable shots, not just those that automatically hit
- Added ability for tunnelers to deep strike, basically for Raveners and acknowledging that ZM can also be sewers
- Added rules for Engineers, giving an option for (most) armies to hack doors and making Techmarines/warpsmiths/bonesingers/meks more useful
- Adjusted Interdiction Assault rules to make the move like a disembark, so it's not easy to immediately assault out of the placed point

Feel free to use the rules, and if you do, let me know how they work, if you had issues, or you think they need tweaks! I'm always looking for feedback on them.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

HACK FRAUD

Nichol
May 18, 2004

Sly Dog

Pendent posted:

I played a sort of frustrating open war game against Tau yesterday that was fortunately still very enjoyable because I really like the guy I was playing with. He's also got a really great custom Ork army that I look forward to playing against once the codex drops. I won't bore you guys with a full battle report because most of the game was either him shooting his entire army at my knight and mostly bouncing off it, or the Knight stomping on or otherwise murdering poo poo.

So here's the highlight reel.

This Intercessor Sergeant has already fought once, alone, against that squad of Fire Warriors, killing three. He will proceed to wipe the squad out by himself which was incredibly funny.




My opponent was so intimidated by the Sergeant's sheer fury that he ended up shooting him down with this smug motherfucker afterward




The context here is that I was able to get my captain (bottom center) into combat with a Breacher squad white still being out of LOS of the battlesuits on top of the building. I then proceed to forget why I was so careful to position him and consolidate into the position he holds in this picture. He failed to wipe the Breachers, they fell back and I'm sure you can guess what happened to poor slamguinius- barely so might I add. I used the warlord trait to give him FnP and he made an assload of saves.




So this should explain the frustrating part and the really, really funny part of the game in one picture. My opponent ended up completely filling up the top of that building with dudes- those few gaps you see were drones that I'd killed this turn. Per the FAQ that means there is no way for you to successfully charge anything up there, which meant that my 250 point unit of Death Company accompanied by Lemartes were effectively useless.


So here's the funny part. I used that strategem to let my knight reach up with his sword and try to open up a hole in the Crisis Suits. The Tau proceeded to take 10 wounds off of a Knight with a 2+ 4++ on overwatch to kill it. The Knight then exploded 10" which hit almost everything up there, resulting in ~15 mortal wounds. I conceded the game next turn as I physically could not win but I did secure the moral victory.

Here's the results of the explosion



It doesn't look like much until you realize that everything up there has a ton of wounds and it's now all completely crippled. I did 5 mortal wounds to that Broadside, for instance.

For such a brief battle report it really gives the flavour of the game. This is everything a Tau v BA game should be, although I agree the rooftop/terrain rules have got silly

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Soggy Chips
Sep 26, 2006

Fear is the mind killer
My lads are currently in storage, so my contribution is WIP shot of my Gabriel from last year

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