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A Night Lord posted:"Would anyone perhaps care to tell me why, when we are twenty thousand fine killers in number, we cannot take one small mountain off a handful of Guilliman's brigade of public officials?" Best description of the Ultramarines yet. From Guy Haley's 30k novel Pharos.
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# ? Jul 1, 2018 04:21 |
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# ? May 28, 2024 15:26 |
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TheChirurgeon hosted me for two excellent games of his Zone Mortalis missions today (he also showed me the new Genestealer Cult minis, since we were playing Cult vs Deathwatch, and I'm STOKED) - while there, he told me to post my characters. Marbo Leman Russ Tank Commander (currently converting a magnetic commander popping out the hatch to look more "HQ") The Respectmobile (allied Space Marine Commander on Bike) Anteater Shaman (allied Space Wolves Librarian from my "monster detachment") Calvin and Hobbes (allied Space Wolves Lord on Thunderwolf from my "monster detachment") My friend Marco riding the Herpaderpadon carrying a staff of PBR cans (allied Space Wolves Logan Grimnar on wolf sled from my "monster detachment") Eversor Assassin Necromunda ladies - the two on left also see time as Catachan Commanders Squat Pirate Lord (Catachan Commander) Squat Mechanic (Techpriest Enginseer) The Narrative Forge (Grey Knight Dreadknight Lord) Squat Medic (Grey Knight Apothecary) Genestealer Cult Magus Genestealer Cult Patriarch Genestealer Cult Primus Genestealer Cult Icon Bearer Old One Eye (sculpted/converted) The Red Terror Farseer Warlock on Jetbike (Wraithknight head on old bike chassis) Moose God (Magnus the Red) Terror Trees (Daemon Princes of Nurgle, plus bonus Primaris Psyker in bottom center of photo 2) Mummy Lord (Herald of Khorne) Hope we keep doing these themed posting sprees, the content is terrific! Love seeing everyone's stuff, hope nobody's getting sick of my same counts-as stuff getting posted regularly. EDIT: I'm clearly biased, but this is wonderful. Got any more Catachan to post, Groetgaffel? Groetgaffel posted:Colonel Aeryn Strune This is also so retro-wonderful. Zark the Damned posted:Hellbats Space Marines BuffaloChicken fucked around with this message at 05:57 on Jul 1, 2018 |
# ? Jul 1, 2018 05:51 |
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I mostly play IG so I dont have too many characters but heres mah dudes SHARKADONS captain 1 captain 2 Tyberos Night Lords Ya boi sevetar IG creed and kell tempestor prime coteaz and demonhost primaris psyker
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# ? Jul 1, 2018 06:01 |
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# ? Jul 1, 2018 07:05 |
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I’m getting into this game and just got the Dark Imperium set, and I just finished the first mini from it. It was so fun to paint this guy up. Also Cyrus from Dawn of War 2, who I just realized I need to finish highlighting and finish shading his boots.
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# ? Jul 1, 2018 07:32 |
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genola posted:I’m getting into this game and just got the Dark Imperium set, and I just finished the first mini from it. It was so fun to paint this guy up. This is super cool bro
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# ? Jul 1, 2018 08:53 |
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I guess it sort of counts as a character... or a post-character? Magnus the Red can turn enemy characters in Chaos Spawn in close combat, so this is the model I use to represent those blessed foes booped on the head by his massive staff and poofed into Spawn. I put some little boxes behind him for maximum "Mail Order Troll" vibes.
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# ? Jul 1, 2018 09:03 |
Killer_Bees! posted:This is super cool bro For maximum points it should be another chapters banner.
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# ? Jul 1, 2018 10:13 |
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quote:Caradin Tolon, 144th Centurion, XIV Legiones Astartes
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# ? Jul 1, 2018 10:33 |
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Always a pleasure to see your mans BuffaloChicken! BuffaloChicken posted:
Sorry, no. Been a lot of real life stuff going on these past few months Escher Catachan is still happening though. Only very slowly.
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# ? Jul 1, 2018 10:42 |
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BuffaloChicken posted:Calvin and Hobbes (allied Space Wolves Lord on Thunderwolf from my "monster detachment") Marry me.
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# ? Jul 1, 2018 13:05 |
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chutche2 posted:Here's my mediocre contribution. Cool! Nice to see something a bit different. I just converted Pedro to Primaris size but haven't done much more than a Kantor blue base coast on him. I'll post him and his bros up once I get some more work done on them.
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# ? Jul 1, 2018 14:15 |
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gently caress everything about the treads on these kits. This is round #3 of trying to get them set right.
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# ? Jul 1, 2018 14:18 |
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It is still definitely Character Weekend. The Men of Death:
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# ? Jul 1, 2018 14:45 |
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BuffaloChicken posted:TheChirurgeon hosted me for two excellent games of his Zone Mortalis missions today (he also showed me the new Genestealer Cult minis, since we were playing Cult vs Deathwatch, and I'm STOKED) - while there, he told me to post my characters. This is the best post I've ever seen
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# ? Jul 1, 2018 14:46 |
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Hey, I just noticed Immolators aren't "Due back in stock in September 2017" anymore.
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# ? Jul 1, 2018 14:53 |
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I played a sort of frustrating open war game against Tau yesterday that was fortunately still very enjoyable because I really like the guy I was playing with. He's also got a really great custom Ork army that I look forward to playing against once the codex drops. I won't bore you guys with a full battle report because most of the game was either him shooting his entire army at my knight and mostly bouncing off it, or the Knight stomping on or otherwise murdering poo poo. So here's the highlight reel. This Intercessor Sergeant has already fought once, alone, against that squad of Fire Warriors, killing three. He will proceed to wipe the squad out by himself which was incredibly funny. My opponent was so intimidated by the Sergeant's sheer fury that he ended up shooting him down with this smug motherfucker afterward The context here is that I was able to get my captain (bottom center) into combat with a Breacher squad white still being out of LOS of the battlesuits on top of the building. I then proceed to forget why I was so careful to position him and consolidate into the position he holds in this picture. He failed to wipe the Breachers, they fell back and I'm sure you can guess what happened to poor slamguinius- barely so might I add. I used the warlord trait to give him FnP and he made an assload of saves. So this should explain the frustrating part and the really, really funny part of the game in one picture. My opponent ended up completely filling up the top of that building with dudes- those few gaps you see were drones that I'd killed this turn. Per the FAQ that means there is no way for you to successfully charge anything up there, which meant that my 250 point unit of Death Company accompanied by Lemartes were effectively useless. So here's the funny part. I used that strategem to let my knight reach up with his sword and try to open up a hole in the Crisis Suits. The Tau proceeded to take 10 wounds off of a Knight with a 2+ 4++ on overwatch to kill it. The Knight then exploded 10" which hit almost everything up there, resulting in ~15 mortal wounds. I conceded the game next turn as I physically could not win but I did secure the moral victory. Here's the results of the explosion It doesn't look like much until you realize that everything up there has a ton of wounds and it's now all completely crippled. I did 5 mortal wounds to that Broadside, for instance. Pendent fucked around with this message at 15:33 on Jul 1, 2018 |
# ? Jul 1, 2018 15:24 |
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Character postin' Tyranids Tyranid Prime Flyrants Death Guard Chaos Lords Mk1 and Mk2 Terminator Lord Plaguecaster Blightbringer Blightspawn, with a trophy of his most notable kill Typhus/Lord of Contagion Daemon Prince Biker Lord Sorcerer Mortarion Warhammer Fantasy Orcs and Goblins Warboss on Wyvern Warboss on foot Battle Standard Bearer Big Bosses on foot Big Boss on boar Orc Shamans Night Goblin Shamans ro5s fucked around with this message at 15:53 on Jul 1, 2018 |
# ? Jul 1, 2018 15:36 |
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Pendent posted:So this should explain the frustrating part and the really, really funny part of the game in one picture. My opponent ended up completely filling up the top of that building with dudes- those few gaps you see were drones that I'd killed this turn. Per the FAQ that means there is no way for you to successfully charge anything up there, which meant that my 250 point unit of Death Company accompanied by Lemartes were effectively useless. That's super frustrating and shows the real issues with 8th's assault and terrain rules. Plays back into the earlier discussion on ways to improve assault in 8th...I think this is a great example of where some abstraction would help. What about in this situation where a unit cannot fit into the structure, the defender has to / gets to nominate a unit as a defender against whatever is assaulting but cannot fit. This would allow assault units to still assault, but would give the defender the advantage in selecting which unit is defending. So you could stick a bunch of Guardsmen in a building with some Bullgryns to block the doors or whatever. Regardless, it seems ridiculous that a bunch of jump / flying Marines could land on the roof and squish whoever is there.
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# ? Jul 1, 2018 15:58 |
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While it's still character weekend I thought I'd share my first ever mini, Bjorn, and my current Plaguemarine in progress.
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# ? Jul 1, 2018 16:41 |
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This is old as gently caress, he's since fallen off his base. RIP in piss metal models.
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# ? Jul 1, 2018 16:53 |
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40k an rear end assault just does not mix. You can play two armies an never see assault. poo poo just doesn't mix unless they overhaul assault, deep strike, charge distance (use the loving move stat gw for fucks sake), an morale checks.
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# ? Jul 1, 2018 16:53 |
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Show some Character Necron Lords: Missionary: Eversor:
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# ? Jul 1, 2018 16:57 |
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Assault works alright for Tyranids, but that’s only because they’ve got 4 different stratagems and a warlord trait focused on getting from point A to point In Your Face as quickly as possible. My only beef is against eldar where being locked in combat does jack poo poo all. Let units with fly retreat and shoot, sure, but at least slap a -1 penalty on them.
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# ? Jul 1, 2018 16:59 |
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For_Great_Justice posted:40k an rear end assault just does not mix.
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# ? Jul 1, 2018 17:06 |
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Bosses: Painboyz Weirdboyz Mekz Odds and ends
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# ? Jul 1, 2018 17:11 |
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Raphus C posted:Bosses: Next goonmeet we should both bring our chariot bosses and figure out some racing rules
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# ? Jul 1, 2018 17:20 |
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Don’t think I’ve seen any T’’au characters yet, so here’s a v’logging Ethereal: Imperial Fist captain And my lovely Tank Commander
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# ? Jul 1, 2018 18:12 |
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Rano Pano posted:Imperial Fist captain The paint job is lovely. They all are. But it looks a little bit like he's propelling himself through the air with the power of farts.
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# ? Jul 1, 2018 18:25 |
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Groetgaffel posted:The paint job is lovely. They all are. He’s the Imperial Fists chapter master, Vladimir Peeyugh
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# ? Jul 1, 2018 18:33 |
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Zark the Damned posted:Next goonmeet we should both bring our chariot bosses and figure out some racing rules It's on. I have a desire to make a unit of chariots using my spare squigs (counts-as bikers). I have too many bikes as it is but the heart wants what it wants.
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# ? Jul 1, 2018 18:44 |
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I hosed up
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# ? Jul 1, 2018 21:00 |
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I also got 5 Cataphractii on sprue and a built Drukhari Raider for $30 total at my FLGS swap meet.
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# ? Jul 1, 2018 21:01 |
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Chaos came quickly to Turgis IV. By the time the planetary governor heard of the plague that came to be known as the Putresence it was already running rife across her planet. The governor commanded her astropaths to make an urgent call for aid from the orders hospitalier but before any signal could be sent a warp storm broke out, cutting the planet off from the Imperium at large. As the plague spread and unrest grew, mutants and cultists emerged from sewers and dark places across the planet. PDF regiments turned upon one another and ordinary citizens openly called on the Dark Gods for deliverance. Within days the governor’s palace fell, and the Cult of the Foetid Wind assumed control of Turgis IV. Dervo Ratbone and his gang of scavengers had lived outside Imperial society for years, hated and shunned for their ugliness and smell. As the scales of false religion fell from their eyes the citizens of Turgis IV looked upwards for the first time in their lives, and found Dervo waiting to guide them to greatness as the leader of the Cult of the Foetid Wind. The necromancer known only as Foulspew came to prominence in the early days of the plague as he discovered the power not only to spread the Putresence with a word, but to raise those that fall prey to it . The cultists live in terror of him and his horde of shambling undead, and pay fearful reverence to him as the leader of the Cult of the Foetid Wind. Cardinal Palsy rose quickly through the hierarchy of the cult thanks in no small part to the two bonded psykers he commands. The Cardinal used his psykers to summon the Daemon that now follows him, this physical manifestation of belief demonstrating to all that here walks the leader of the Cult of the Foetid Wind. Graylon Shah is a pirate warlord, head of a small fleet renowned for preying on trading vessels in the Turgis system. When the warp storm broke out the fleet was cast asunder, and Captain Shah found himself stranded on Turgis IV. As civilisation collapsed around him Shah did as he had always done and assumed command, as leader of the Cult of the Foetid Wind. Grobulon Bloat was a fungus farmer with no aspirations to speak of, and it was not until he was stricken with the Putrescence that his life’s goal became clear to him: Do Not Die. He found the path to survival, and now preaches his message to all that will listen. Grandfather Nurgle has blessed him with two disciples; one to announce his coming, and one to record his word. An aura of power hums in the air around him, marking him as Nurgle’s chosen champion and leader of the Cult of the Foetid Wind. Colonel D’Grade proudly led his regiment of the Turgis IV PDF for twenty-two years, and when the fighting broke out he quickly realised his loyalty lay more with his men than his masters. Joining the rebel forces simply as a matter of survival, D’Grade continues to execute his duties with diligence and skill as leader of the Cult of the Foetid Wind. Argulon Harrowhock was there when they stormed the governor’s palace, and he carries her flayed skull as a trophy, along with the skulls of her husband and sons. He also looted her heirloom boltgun, the personal weapon of the lord of Turgis IV for a hundred generations. The guns angry roar tells all who hear it that Argulon is now lord of Turgis, and leader of the Cult of the Foetid Wind. Mevlin Smaard is an Astropath, and as the song of the Astronomicon faded from his mind he became aware of a softer, more compelling voice lying behind it. He makes no claim to leadership, but follows the moves of the various players more closely than any of them do themselves. He whispers and cajoles and advises, and each of the pretenders sees him as a trusted confidant, never guessing his true motives. Smaard knows that soon there will be an open claim to the leadership of the cult, followed by a counter-claim, and then the assassination attempts will begin. The Cult of the Foetid Wind will fracture, riven apart by internecine conflict, its deeds unremembered and its goals unfulfilled, and none of those who called themselves leader will ever know who truly controlled their fates. Exactly as planned. Sanford fucked around with this message at 22:54 on Jul 1, 2018 |
# ? Jul 1, 2018 21:59 |
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I loving love it E: Sanford where did your awesome renegades go? Did I imagine them? Rano, I love your stuff too. Those possessed tanks were part of what made me pick the renegades and heretics. Sadly I cannot make Imgur work today. JackMack fucked around with this message at 22:05 on Jul 1, 2018 |
# ? Jul 1, 2018 22:01 |
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Characters: Imperial Fists: Custodes (now with alternate urban bases to match the fists): Blood Angels: A random inquisitor: Tau:
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# ? Jul 1, 2018 22:16 |
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B-B-BATTLEREPORT (AND ZONE MORTALIS UPDATE) Noted excellent goon BuffaloChicken came over yesterday and we slammed hams in a couple of games of 8th edition Zone Mortalis, using the house rules I made (link below, if you want them). A pair of 1,000-point games played using Necromunda tiles/bulkheads, Genestealer Cult vs. Deathwatch. Fun fact: BuffaloChicken's GSC have never lost to my Deathwatch who, bless their little hearts for trying, are pretty garbage right now (and probably will remain so until I finally paint up some Primaris fuckers for them). GAME 1: BREACH AND CLEAR In the first game, I was the Attacker, leading a Deathwatch team whose goal was to capture an objective in BC's deployment zone (+2 points), and destroy a series of Comm relays (5 in total, 1 point each), while the GSC force scored points for units destroyed. I had the same list for both games, basically Artemis, a primaris apothecary, a Plasma Cannon Dread, a squad of 6 Vets with 3 Storm shield/power maul and a blackshield (fighty squad), a squad of 10 vets with a heavy bolter and two deathwatch frag cannons (punk rock), and 4 terminators, with 2 power maul + SS and a heavy flamer/meltagun. Highlights - I made good progress early on, but teleported my terminators in too far away and they got completely destroyed by shooting and combat from a cult ambush (also the mission gives shooting attacks +1 AP for being in a depressurized battlefield, which definitely hurt me more) and kind of stalled out. - a bunch of Genestealers showed up to wreck my fightman squad, lost a bunch of dudes to heavy flamer overwtach fire, then killed the squad and got massacred the following turn by my shooty vets. - The best moment of the game: Artemis fighting the Patriarch. After an abysmal first round, Artemis goes down, but I play the "Only in Death Does Duty End" strategem and have him detonate his Stasis Grenade, doing 4 mortal wounds to the Patriarch and taking him with him. I was later told that this wasn't legal in the rules. I may have then told several nerds to shut up. - I couldn't catch up to BuffaloChicken by turn 6 at that point, so we called it--BC won 8-6 GAME 2: STORM THE FLIGHT DECK The premise of this mission is that one side (the Attackers) have boarded an enemy craft to destroy one of their fighters before it can launch and damage their fleet. The fighter as T7, 14W and a 3+ save and automatically launches after turn 4 if it hasn't been destroyed. It's worth 3 VPs if the attacker can destroy it. Highlights - I played a little more conservatively this time, and managed to keep my terminators alive, but not so much my fightmans or Artemis. The fightmans ran into some rocksaws and were ground into a fine pink mist before Artemis wrecked their poo poo. - He then got into it with a Primus and did some damage, then when the Primus tried to fall back, he unloaded with the No Escape strategem (see below), and killed the Primus. - Then he caught a lascannon/mining laser in the face and died. - The Genestealer Patriarch came in through the freight elevator and basically took 4 turns to reach the Fighter with his squad, but when they did they destroyed it in a single turn, putting BC way ahead in the game. - BC tried to retreat with his Primarch to save points and secure a victory, but I advanced after him and blew the thing to poo poo with a pair of Deathwatch frag launchers dropping 14 wounds on the goddamn thing. - I managed to clean up a few units on T6 and secure a tie. BC Brought back his Purestrains, but couldn't reach the Dreadnought with his charge move to destroy it, saving my rear end. Final score: 5-5. Overall some fun games, and I think the rules work well. They're a great way to get some extra use out of your Necromunda tiles. You can do 500 point games on a 3x3 board, or do fancy non-square layouts if you want--really play around with it. ZONE MORTALIS Playtest notes and updates Based on some feedback in Discord and some notes from BuffaloChicken, we tested a few new rules this time. Most notably, we added and tested a new strategem based on Beer4theBeerGod's idea: This worked out pretty well, and led to a fun moment where when BuffaloChicken tried to have his Genestealer Primus fall back from Artemis, I used the strategem to (improbably) score 3 hits, dealing three wounds and killing it before he could finish fleeing! So we're adding it to the full rules. ZONE MORTALIS VERSION 1.1 RULES LINK HERE: https://drive.google.com/open?id=1J1qv5spx_luW-0SO58sYuEgrtAurPBII Version 1.1. Change notes: - Added NO ESCAPE strategem - Adjusted re-roll on variable shots rules to apply to all weapons with variable shots, not just those that automatically hit - Added ability for tunnelers to deep strike, basically for Raveners and acknowledging that ZM can also be sewers - Added rules for Engineers, giving an option for (most) armies to hack doors and making Techmarines/warpsmiths/bonesingers/meks more useful - Adjusted Interdiction Assault rules to make the move like a disembark, so it's not easy to immediately assault out of the placed point Feel free to use the rules, and if you do, let me know how they work, if you had issues, or you think they need tweaks! I'm always looking for feedback on them.
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# ? Jul 1, 2018 22:30 |
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HACK FRAUD
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# ? Jul 1, 2018 22:36 |
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Pendent posted:I played a sort of frustrating open war game against Tau yesterday that was fortunately still very enjoyable because I really like the guy I was playing with. He's also got a really great custom Ork army that I look forward to playing against once the codex drops. I won't bore you guys with a full battle report because most of the game was either him shooting his entire army at my knight and mostly bouncing off it, or the Knight stomping on or otherwise murdering poo poo. For such a brief battle report it really gives the flavour of the game. This is everything a Tau v BA game should be, although I agree the rooftop/terrain rules have got silly
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# ? Jul 1, 2018 22:36 |
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# ? May 28, 2024 15:26 |
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My lads are currently in storage, so my contribution is WIP shot of my Gabriel from last year
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# ? Jul 1, 2018 23:38 |