Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Runcible Cat
May 28, 2007

Ignoring this post

Right, just to be contrary.

Adbot
ADBOT LOVES YOU

Mister Perky
Aug 2, 2010
follow the albatross

I mean, go left

(so it's pretty clear now why I had Rime Of The Ancient Mariner on the brain. Not that any veteran of Lone Wolf and Lone Wolf Let's Plays was terribly surprised by misfortune befalling A] a Lone Wolf sea voyage, B] anyone in his general vicinity, or C] both)

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mister Perky posted:

it's pretty clear now why I had Rime Of The Ancient Mariner on the brain
They groaned, they stirred, they all uprose, nor spake nor moved their eyes; it had been strange, even in a dream, to have seen those dead men rise.

I prefer Kubla Khan, but Rime of the Ancient Mariner is pretty great too.

The_White_Crane
May 10, 2008

Tiggum posted:

Over the past few hours your shock at having witnessed the unholy resurrection of the Lencian crew has gradually turned to anger. You vow to avenge the souls of the crewmen and draw your weapon in readiness to attack the host of Drakkarim undead who are standing in rows upon the deck. But before you can act, you feel a shudder run through the steps as the host vessel comes lurching to a halt. There is a dull boom and then several portals open in the surrounding wall, spilling beams of white light across the deck of your captive ship. Scores of Drakkarim undead emerge from these portals and descend upon the ship like a host of hungry ghouls. You are forced to abandon your plan for vengeance for there are now far too many of the enemy.

Lone Wolf posted:

Previously, there were not too many of the enemy, even following the resurrection of the Lencians as horrifying mockeries of life. No, prior to the arrival of these new soldiers, the enemy numbers were such that you could easily have slain them single-handed, thereby preserving the lives of the crew. But you might have gotten hurt!

Also go left

nelson
Apr 12, 2009
College Slice

The_White_Crane posted:

Previously, there were not too many of the enemy, even following the resurrection of the Lencians as horrifying mockeries of life. No, prior to the arrival of these new soldiers, the enemy numbers were such that you could easily have slain them single-handed, thereby preserving the lives of the crew. But you might have gotten hurt!

I was thinking the same thing. Cowardly Lonewolf :colbert:

Runcible Cat
May 28, 2007

Ignoring this post

nelson posted:

I was thinking the same thing. Cowardly Lonewolf :colbert:

But they were squishy! Ew!

Tiggum
Oct 24, 2007

Your life and your quest end here.




The Deathlrord of Ixia posted:

The corridor gradually ascends to a high gallery which overlooks a chamber two storeys deep. A dozen undead slaves clad in silvery robes are busy attending to a vast machine constructed of quartz-like crystal and black metal. Through holes in its side they probe and manipulate long glassy rods which reach into the machine’s core. From these holes there radiates a brilliant, ghostly light.



Using your Grand Huntmastery, you are able to see patterns in the ultraviolet spectrum of light. You recognize that the light which is pouring from the holes in the side of this diabolical machine is very similar to that which normally radiates from the sun, but it is abnormally intense. A tingle of fear runs along your spine the moment you realize that the ghostly rays are a deadly threat to any living creature.

Fearing detection by the undead attendants, you hurry from this high gallery by means of a sloping tunnel which descends to an empty hallway. All along the left wall of this narrow passage are glassy portholes that are caked with ice and grime. Vigorously you scrape the encrusted filth from one of these circular windows and peer through it. Your curiosity is rewarded by a stunning sight.

Outside of this vessel is a vast subterranean lake enclosed within a titanic cavern of ice. Several ice-boats, similar to the one on which you set sail from Fort Azgad, are moored in a long line at the lake’s edge. Scores of undead warriors attend to these ships, and many more can be seen marching along the frosty walkways which go all around the lake’s shoreline.

Quickly you realize that these ships are part of a great invasion fleet. Constructed by the slaves of Deathlord Ixiataaga, they can only have been built for one purpose—to carry his armies of undead warriors to the lands of the living. Rimoah and Ardan were correct—the Deathlord does intend to wage a bloody war upon Magnamund—yet even their gloomiest predictions failed to estimate just how advanced his plans are.

Shocked by the revelation of your discovery, you reaffirm your vow to thwart the Deathlord’s monstrous scheme. You move away from the porthole and hurry along the hallway in search of a way out of this alien submarine.

At the end of the hallway you arrive at a flight of metal stairs which ascend to a heavy, bronze-banded door. This sealed door appears to be a recent addition to the vessel; it is secured by a curious combination lock which you recognize to be Drakkarim in design.

The lock comprises three raised blocks, each of which is divided into four equal squares. In each square, except one, there is a number. You have encountered this type of lock before and are aware that by tapping the empty square a correct number of times, you will cause the lock to disengage and the door to open.

What's the answer?

In case anyone can't see the picture, it shows three two-by-two grids. Clockwise from the top left, the first contains the numbers 2, 7, 9 & 4. The second 3, 9, 11 & 5 and the third 7, 11, blank & 6.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Ixiatagga wins prizes for cool Evil Lair and developed plans for world domination. Thank gosh we can stop him.

10.

Comstar
Apr 20, 2007

Are you happy now?
So the evil undead overlord has a nuclear reactor running his castle. I don't think he actually needs his armies of undead.

nelson
Apr 12, 2009
College Slice
10 Looks like the difference between the top and the bottom squares is the same for both columns in each box.

Runcible Cat
May 28, 2007

Ignoring this post

16. (I'm going by the diagonals.) But why can't Lone Rat just keep tapping until it opens, eh Dever?

Comstar posted:

So the evil undead overlord has a nuclear reactor running his castle. I don't think he actually needs his armies of undead.

Is it a nuclear reactor or just a giant tanning bed? Oh no! Sommerlund is going to be swarthy-ized!

Tiggum
Oct 24, 2007

Your life and your quest end here.


That is the correct answer, and I came up with the same rationale as Nelson. But who knows if that's what Dever intended?

The Deathlord of Ixia posted:

With a dull clunk, the lock disengages and the heavy portal creaks ajar. Immediately you are greeted by a blast of frozen air as you push open the door and step out onto a viewing platform which is fixed to the outer metallic skin of this huge alien submarine. Away to your right you can see a line of ice-boats at anchor at the lake’s edge, and to your left you notice a column of skeletal warriors. These are being led by a black-robed Cabalah, marching in mechanical fashion along a jetty towards the mouth of a tunnel which leads out of the vast ice cavern. Your keen Kai senses tell you that you have arrived in Ixia, and that the distant tunnel leads to the surface.

You commit the position of the ice-boats to memory; if your mission is successful, you will be needing some means by which you can escape from Ixia. Then you carefully observe the area immediately surrounding the submarine, and notice that there are only two ways by which you can reach the distant tunnel—by the adjacent jetty, or by entering the icy waters of the lake and swimming to the shore.
Shall we try the jetty, or swim?


What's a "Cabalah", you ask? It's a thing we didn't see in this playthrough but which we could have encountered during the battle earlier if we'd followed Lanza instead of Prarg. They're immune to psychic attacks and have acid for blood.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Tiggum posted:

They groaned, they stirred, they all uprose, nor spake nor moved their eyes; it had been strange, even in a dream, to have seen those dead men rise.

I prefer Kubla Khan, but Rime of the Ancient Mariner is pretty great too.

There was an ancient Joe Dever, and he stoppeth one of three
Your life and your quest end here, thanks to lovely RNG

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Nexus helps with icy water, right? Swim!

Maugrim
Feb 16, 2011

I eat your face

Tiggum posted:

That is the correct answer, and I came up with the same rationale as Nelson. But who knows if that's what Dever intended?

You can verify it by counting the horizontals, which follow the same pattern.

May as well put our nexus skills to use and swim for it.

Maugrim fucked around with this message at 17:27 on Jun 30, 2018

Runcible Cat
May 28, 2007

Ignoring this post

Swim, Rat!

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
We had swimmed in the cold water before. Let's try the Jetty.

nelson
Apr 12, 2009
College Slice

Guy Fawkes posted:

We had swimmed in the cold water before. Let's try the Jetty.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Maugrim posted:

May as well put our nexus skills to use and swim for it.
I'd rather use Telegnosis to walk on water, but it's probably not very stealthy.

The Deathlord of Ixia posted:

You descend from the submarine’s viewing platform and slip unseen into the frigid lake, thankful that the Platinum Amulet you are wearing is powerful enough to protect your body from the ill-effects of such devastatingly cold water. Rather than risk being seen by a patrolling group of undead warriors, you gulp a lungful of air, dive below the surface, and strike out for the distant shoreline.

During your underwater swim, your higher Kai rank and mastery enables you to use the Brotherhood Spell Breathe Water. This magical spell allows you to absorb oxygen from the icy seawater directly into your bloodstream through the pores of your skin, negating the need to surface repeatedly for air.

In just a few minutes you reach the distant shoreline and break through the surface alongside a shallow stone causeway. Atop this causeway is a track, a spur of which branches off towards the tunnel entrance. With only your head visible above the lake, you cling to the causeway stones and wait patiently for a nearby patrol to march past.

As soon as the patrol is a safe distance away, you haul yourself out of the water and run to the cover of some boulders which lie embedded in the icy shore of this subterranean lake. Here you discover to your dismay that, during your underwater swim, you lost two items from your Backpack.

Erase those items which you have recorded in spaces 4 and 6 on your Backpack Items list.

From your hiding place among the boulders you watch the activities of the loathsome undead. The causeway and jetty are teeming with cadaverous soldiers who, under the direction of several spindly, black-clad creatures, are busily transferring materials to and from the ice-boats and the open mouth of the submarine. The tunnel entrance lies only two hundred yards away, yet reaching it without being detected by the enemy looks to be a near-impossible task. You are trying to formulate a plan of action when suddenly you notice a means by which you can achieve your goal.

The track, which branches away from the causeway and leads to the tunnel entrance, passes close beside your hiding place. Every so often a wagon loaded with equipment trundles along this track towards the jetty, and an empty one trundles back. When the next empty wagon appears, you get ready to abandon your hiding place and leap aboard its open tailgate.

Patiently you observe your chosen wagon. It is being hauled by a shaggy, grey-furred beast of burden which is harnessed by heavy leather straps. As it trundles past the boulders you break cover, leap aboard the tail, and hide yourself from sight beneath a greasy, foul-smelling tarpaulin. Through a crack in its ancient wooden planks you watch with trepidation as the wagon moves slowly towards the tunnel entrance. It enters the tunnel, unchallenged by the skeletal warriors who stand guard here, and ascends a gentle gradient to another ice-walled cavern. Several passages connect at this point from all directions, like the spokes of a giant wheel converging at the hub.

An undead Drakkarim soldier steps forward, takes hold of the shaggy beast’s harness, and leads the wagon towards a stockpile of metallic containers. Clearly he intends to load these onto the wagon for transportation back to the submarine. Fearing discovery, you leap from the rear of the moving wagon and hide yourself among a stack of empty wooden crates. From here you observe two possible ways by which you could leave this busy cavern: by an unguarded staircase in the north wall, or through an open archway in the east wall.
Shall we take the archway or go down the staircase?


We lost our Potion of Laumspur and the Crystal Tiara.
    Backpack:
  1. Rope
  2. Lantern
  3. Stone Bowl

  4. Meal

  5. Potion of Sabito (Water Breathing / 2 Doses)
  6. Coil of Oiled Rope
  7. Potion of Oede (+10 EP)

Runcible Cat
May 28, 2007

Ignoring this post

Stairs!

moosecow333
Mar 15, 2007

Super-Duper Supermen!
Of course we wouldn’t lose the water breathing potion.

Let’s go for the Archway.

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


moosecow333 posted:

Of course we wouldn’t lose the water breathing potion.

Why do we even have this, anyway? We have a Grand Discipline for that.

nelson
Apr 12, 2009
College Slice

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Materant posted:

Why do we even have this, anyway? We have a Grand Discipline for that.

Because we got it before we learned to breathe water and didn't stash it.

Guy Fawkes
Aug 1, 2014

Lvl 62, +5 meadow defense
Too many times we have found Archways protected by lethal magic field or alarm systems. Stairs!

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!

Guy Fawkes posted:

Too many times we have found Archways protected by lethal magic field or alarm systems.

Arch!

Tiggum
Oct 24, 2007

Your life and your quest end here.


Progressing to the next level seems like a plan.

The Deathlord of Ixia posted:

At the first opportunity you sprint away from the wooden crates and descend the staircase to a closed door. It is a sturdy portal, carved from solid rock and banded with strips of bronze. You test it with the toe of your boot and, to your surprise, it swings open with barely a sound.

Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by armourers during the Age of Eternal Night, these weapons still hold a keen edge and gleam like new.



Your Telegnosis detects a secret door concealed in the far wall of this chamber. It is finely constructed, virtually undetectable to the human eye, but a closer examination reveals a raised pimple of rock positioned at its centre. As you reach out to touch it, the heat from your hand activates a concealed catch and the secret door slides silently open, revealing a dark passageway beyond.
Do we take the secret passage or go back the way we came?

Broken Box
Jan 29, 2009

Secret passage.

nelson
Apr 12, 2009
College Slice

Broken Box posted:

Secret passage.

Of course.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
Secret tunnel!

moosecow333
Mar 15, 2007

Super-Duper Supermen!

Mikl posted:

Secret tunnel!

This guy gets it.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
That creepy redneck zombie with the shotgun thinks we should go back the way we came! [click-cock]

Runcible Cat
May 28, 2007

Ignoring this post

Broken Box posted:

Secret passage.

Well, dur. Don't we get to pick up a sparkly ice weapon? (And later find out it's melted and everything else is rusty with any luck.)

Tiggum
Oct 24, 2007

Your life and your quest end here.


Runcible Cat posted:

Don't we get to pick up a sparkly ice weapon?
They're not capitalised in the text so they're not meant to be lootable, but if you want we can swap our regular spear for a crystal spear. It won't have any special properties but it'll say "Crystal Spear" in our inventory. :shrug:

Comstar
Apr 20, 2007

Are you happy now?

Broken Box posted:

Secret passage.

Runcible Cat
May 28, 2007

Ignoring this post

Tiggum posted:

They're not capitalised in the text so they're not meant to be lootable, but if you want we can swap our regular spear for a crystal spear. It won't have any special properties but it'll say "Crystal Spear" in our inventory. :shrug:

Always be Lootin’.

I’m up for swapping to a shinier version; anyone else care one way or the other?

Helios Grime
Jan 27, 2012

Where we are going we won't need shirts
Pillbug
Give us the shiney!

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Sure, grab a shiny, why not?

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mikl posted:

Secret tunnel!
Really, who'd find a secret passage and not explore it?

The Deathlord of Ixia posted:

The narrow passageway leads you to a chamber carved from glittering blue ice. Steps have been chiselled into its translucent north wall, a slippery staircase which ascends to a landing positioned high above the ice-cavern. As you climb the steps, the sub-zero temperature plummets even further, making you shiver involuntarily despite the combined protection of your Platinum Amulet and your Magnakai skills.

After a tiring climb you reach the landing to be greeted by the sight of an unguarded cave mouth. Through this opening you see a bleak and desolate wasteland of rock and ice. A blizzard is raging, whipped up by a fierce electrical storm that blazes above a distant mountain range. The jagged grey peaks are illuminated by the flashes of the storm’s ghostly, blue-white fire.



After checking your equipment, you reluctantly leave the cave mouth and set off into the raging blizzard in search of the city of Xaagon.

For an hour you trek through a swirling white oblivion of a blizzard, trusting solely to your keen survival instincts to keep you safe from rock falls and hidden crevasses. Yet, despite your skills, it proves to be a difficult and treacherous journey: lose 3 ENDURANCE points.

Gradually, the storm lifts its heavy yoke. Although snow continues to fall, the wind loses its angry intensity, and for the first time since you left the cave mouth, you are able to see more than a mile distant. As you crest an icy ridge, you stop to get your bearings. You look to the south and see the brooding, grey-black waters of the Tozaz Sea lapping at the ice-locked Ixian coastline. To the north and west you are surrounded by unfriendly mountains, and to the east, directly ahead, lies a pass which cuts between two viciously sharp peaks. Beyond the pass you catch your first tantalising glimpse of Xaagon—the city of the Deathlord.

You establish that you are less than three miles from the crystal walls and monstrous towers of Xaagon. You resolve to try to reach the city before the storm resumes but, as you enter the pass, the blizzard returns with malicious vigour. Finding it impossible to continue, you stop and use your Kai skills in order to seek sanctuary from the raging storm.

In this narrow pass you detect only two possibilities for shelter: a cave on the north side, and a circle of fallen rocks a few hundred yards away to the south.

Endurance: 38/41.
Shall we try the cave or the rocks?

Adbot
ADBOT LOVES YOU

The_White_Crane
May 10, 2008
Horrible monsters live in caves, and horrible monsters often have treasure.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply