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The only edar that I want removed is the loving beam shitter that just stops you in your tracks. Especially because it still applies to Berserker even though they can't be grabbed by clots.
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# ? Jun 16, 2018 05:27 |
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# ? Jun 1, 2024 05:19 |
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While I'm not super keen on any of them, the Beam Shitter is far and away the worst one, and I probably wouldn't have minded the other two if that one weren't in.
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# ? Jun 17, 2018 02:13 |
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Really? Because out of the three robots, the worst I feel is the gunbot. The beam guy never gets a chance to use his attack because he can only do it so close and he prioritizes dodging over attacking. He was much worse in the beta where he could grab you across the map and through walls, though. Gunbot, on the other hand, can eat your whole health bar if you aren't paying attention and dodge to the side instead of standing still or running towards/away from him.
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# ? Jun 17, 2018 03:40 |
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I just want to take a moment to salute the intrepid lukechurros, who when I rando'd into a server looking to do the weekly mode, I found attempting to, as a level 22 Field Medic, solo a Scrake. Without any ammunition. His boosted speed gave him the ability to escape the Scrake and heal, then run back at it and keep slashing away. Unfortunately, the current weekly event is the one where injured Zeds bloat up and start regenerating when they're hurt, and he simply couldn't pour on enough DPS, as a field medic falling back on his knife, to overcome the Scrake's regen and finish the job. Which, hey, unwinnable situation, we've all been there. That's not why I want to salute him. I want to salute him because I took this screencap after watching him do this for ten minutes, patience giving way to annoyance and ultimately to a need to find out how long it would take him to come to the understanding that he was doomed. I disconnected at fifteen minutes, the moment having passed. Godspeed, lukechurros, whoever you are.
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# ? Jun 26, 2018 22:08 |
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A fun new bug I just ran into- wave 20 on endless, and the abomination spawns. gently caress, I hate fighting that one, it's the hardest. Okay, shot it a few times aaaannd... the cutscene for it spawning in plays again, and another one spawns in. As an added bonus, the first abomination was allowed to attack me the whole time the second cutscene was playing. I only managed to kill this because I was playing as commando, and I could see a health bar above the correct one to shoot. Their health bars at the top of the screen overlap I quickly found out, and so I had no idea whether I was shooting the same one at any given time until I started ignoring the big bar at the top in favor of the little commando perk health bar. Also gently caress the new EDARs. I have mostly been soloing the last week and legitimately it takes more bullets to kill one than a Skrake or FP. It's 16 bullets to kill a Skrake on solo suicidal with a SCAR, and over 20 to kill an EDAR- and that's assuming every shot hits. Unlike a Skrake though, which is huge and slow, EDARs are the most agile enemies in the game and are svelte. gently caress that noise. Their attacks are also just like a fun vacuum; none of them are enjoyable to fight in their current state.
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# ? Jun 26, 2018 23:14 |
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drrockso20 posted:If the rest of the team is fine with it sure, but suboptimal team layouts often lead to frustration and failure lmao if you think 4 supports and 2 medics don't wipe out everything
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# ? Jun 26, 2018 23:29 |
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Mans posted:lmao if you think 4 supports and 2 medics don't wipe out everything That's kinda the opposite problem with being too optimal, and thus boring
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# ? Jun 26, 2018 23:39 |
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aniviron posted:A fun new bug I just ran into- wave 20 on endless, and the abomination spawns. gently caress, I hate fighting that one, it's the hardest. Okay, shot it a few times aaaannd... the cutscene for it spawning in plays again, and another one spawns in. As an added bonus, the first abomination was allowed to attack me the whole time the second cutscene was playing. For the EDARs are you aiming at their torso to shoot? Apparently that's the crit spot and not their heads. At least as far as I've been able to experiment. I'm also a bit disappointed with the quad shotgun. It sounds great but guzzles ammo so quickly and doesn't seem to be firing more pellets then the double barrel. For 1500 dosh I was hoping it would have over 100 ammo for itself.
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# ? Jun 27, 2018 00:27 |
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I actually like getting the Abomination- yeah, it's got a stupid amount of health and armor, but as long as you shoot the gooey poo poo-zeds, there's nothing the Abom can do to you unless you're in melee range, and you're faster than he is. You can just kite him forever, and since it's a boss round, there's ammo everywhere.
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# ? Jun 27, 2018 01:14 |
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Revolver Bunker posted:For the EDARs are you aiming at their torso to shoot? Apparently that's the crit spot and not their heads. At least as far as I've been able to experiment. I'm also a bit disappointed with the quad shotgun. It sounds great but guzzles ammo so quickly and doesn't seem to be firing more pellets then the double barrel. For 1500 dosh I was hoping it would have over 100 ammo for itself. Yeah, I learned pretty quickly that headshots are worthless. That's a problem in and of itself, by the way- every other zed's weak point is the head, or at least it's a weak point if not the best spot (i.e. the Husk). But for some classes like Gunslinger with Rack em Up or Sharpshooter with headshot bonuses, you're getting really hosed over by having an enemy which has a head that is actively bad to shoot because it wastes ammo and does nothing. But no, it takes more ammo in the chest to kill an EDAR on solo than it takes to kill a Skrake or FP to the head.
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# ? Jun 28, 2018 01:52 |
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aniviron posted:A fun new bug I just ran into- wave 20 on endless, and the abomination spawns. gently caress, I hate fighting that one, it's the hardest. Okay, shot it a few times aaaannd... the cutscene for it spawning in plays again, and another one spawns in. As an added bonus, the first abomination was allowed to attack me the whole time the second cutscene was playing. I've had that bug happen to me 3 times while doing some solo Endless (not all in the same game at least). It's always a fun loving time; at least both die when one dies.
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# ? Jun 28, 2018 04:18 |
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aniviron posted:Yeah, I learned pretty quickly that headshots are worthless. That's a problem in and of itself, by the way- every other zed's weak point is the head, or at least it's a weak point if not the best spot (i.e. the Husk). But for some classes like Gunslinger with Rack em Up or Sharpshooter with headshot bonuses, you're getting really hosed over by having an enemy which has a head that is actively bad to shoot because it wastes ammo and does nothing. But no, it takes more ammo in the chest to kill an EDAR on solo than it takes to kill a Skrake or FP to the head. I play sharp most of the time and it's taking 3-4 chest shots with the SPX(or one with Railgun) So it's not really that bad. Is there a goon discord or some other way to get together and play? I'm https://steamcommunity.com/id/Sadistic145 Sadistic fucked around with this message at 12:34 on Jun 30, 2018 |
# ? Jun 30, 2018 12:32 |
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Haven't played this since maybe summer last year. Any changes that actually make the game more enjoyable? The ridiculous resist system was the last thing I really played with. Matriarch exist yet?
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# ? Jun 30, 2018 12:37 |
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The resist system has pretty much not existed for absolutely ages now, but I couldn't really tell you what's changed since a year ago. More maps, guns and enemies and a new game mode. As to the Abomination, all I can hear him say now when he spawns is "Boner - petite!" like he's casting judgement.
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# ? Jun 30, 2018 14:34 |
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I need this update to come out on consoles already so I can punch zeds forever.
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# ? Jul 2, 2018 19:25 |
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Marogareh posted:I need this update to come out on consoles already so I can punch zeds forever. It's been out like 2 weeks
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# ? Jul 2, 2018 20:43 |
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Oh wow I didn't even see a notification for it and every time I went to update I thought it was the older version.
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# ? Jul 2, 2018 21:05 |
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So this just happened apparently. https://www.youtube.com/watch?v=W0SnEA3deh4
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# ? Jul 2, 2018 22:15 |
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The fist weapons are fun as hell but the range is a bit wonky so I have to get used to it. I hate that they raised the price on the katana so I can't immediately but it after wave one.
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# ? Jul 2, 2018 22:38 |
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I too dislike not having a round 2 katana, but I understand it at least. It was very good for its price, and now that it can be upgraded it holds its own with any of the top-level Berserker weapons.
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# ? Jul 3, 2018 00:39 |
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Upgrading seems to add just a sliver to the damage output and people no longer hand out dosh at the end of each wave, so I'm not a huge fan. Looks like the higher-tier weapons get a 10% upgrade boost to damage. Hard to say if that's helpful or not depending on how the numbers compare to zed HPs. 10% might not be enough to reduce the number of shots needed to kill the bigger ones.
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# ? Jul 3, 2018 01:39 |
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It's all down to the weapons for upgrading, some of them only get small bits but when they're all the way done it's significant, some get 1 big significant one, some aren't worth bothering with.
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# ? Jul 3, 2018 13:58 |
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I haven't used the upgrading system much since I just prestige'd my zerker but the amount of damage the default pistols get is surprisingly high. I can actually kill scrakes with it now if I have nothing else. Looks like high end stuff gets barely anything while lower gets tons.
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# ? Jul 3, 2018 13:58 |
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Marogareh posted:I haven't used the upgrading system much since I just prestige'd my zerker but the amount of damage the default pistols get is surprisingly high. I can actually kill scrakes with it now if I have nothing else. Looks like high end stuff gets barely anything while lower gets tons. Considering the upgrade system's been talked about in a "So you can keep using whatever weapons you enjoy" way, that's likely the intended outcome, not much need to upgrade the RPG, Evis etc. when they're already the class top pick.
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# ? Jul 3, 2018 14:25 |
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This game has been sitting dormant in my steam library for two years, with a grand total of 1 hour played. So I reinstalled last night and had a good giggle playing solo for a while, but then I got murdered at the boss every time. I should try playing with goons soon. Playing as the Irish priest is just the best.
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# ? Jul 3, 2018 14:41 |
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The fact we haven't got loadsmone back is a goddamn tragedy. I can't imagine his rights are that expensive.
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# ? Jul 3, 2018 19:04 |
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I really don't like the new parry timing. You need to actively fish for it now instead of being able to block mid combo.
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# ? Jul 3, 2018 20:45 |
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I still feel that upgrading gives you something to burn off your excess dosh mid-game to bump up your lower-tier weapons, which means you aren't sharing that money with the team. A fully-upgraded M79 is still only doing half as much damage as the RPG (an upgraded RPG takes 3 head-shots to kill a top-level Fleshpound, which is the same as an un-upgraded one, if you're interested. Bear in mind I didn't factor in any skill bonuses.) Your base pistol costs 3,500 to fully upgrade to double-damage (50 dam/shot) which is nothing to be sneezed at, and given the weight (2 if dual-wielding) is probably a great investment if you have the spare money as I don't think it gets heavier as you upgrade. The SCAR is doing 67 after spending similar money but also weighs 7. After all that I think I've convinced myself there are opportunities for a smart load-out of upgraded and base weapons. Boosting your top-tier stuff is probably just an excuse to get rid of dosh, unless the numbers are very different when you factor in perk/skill bonuses. But that's also more than enough spreadsheeting for a game that lets me launch zed torsos into the air, so I'll be doing more of that instead of busting out the calculator.
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# ? Jul 4, 2018 00:16 |
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The HZ12 shotgun is amazing at level 3 upgrades and functions somewhere inbetween the AA12 and the M4 semi auto. The downside I find to the upgrades is that if you pot commit and drain your funds to one weapon you're leaving yourself short if you die and can't recover your dropped weapon. Also have more then 1 upgraded weapon is a bust if you die since only one of them drops.
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# ? Jul 4, 2018 00:36 |
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I play a decent amount of solo when I just want to hop on and listen to some music doing mindless things for 20-30m, and upgrading is pretty nice for solo. Instead of fighting Kevin in a pile of 7000 Dosh on the floor, I get to shoot the dosh at his face instead.
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# ? Jul 4, 2018 05:44 |
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http://forums.tripwireinteractive.c...p-some-new-guns Oh man that medic weapon
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# ? Jul 20, 2018 19:48 |
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Nice that we keep getting new weapons, I just wish we could get some more Tier 1 and 2 weapons, most of the new ones we've gotten have been 3 & 4
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# ? Jul 20, 2018 19:54 |
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alg posted:http://forums.tripwireinteractive.c...p-some-new-guns That Scrake, tho
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# ? Jul 20, 2018 20:03 |
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Halloween concept art has me excited to see what they come up with for the other zeds. I'm loving the new Medic rifle. Bonus points if it gives me more medic nades on top of the ones I'm carrying but I think it'll just be using the throwable nades as ammo.
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# ? Jul 20, 2018 23:07 |
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As an old fan of the autosniper from Counter-Strike I'm really looking forward to the FN FAL.
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# ? Jul 21, 2018 04:09 |
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alg posted:http://forums.tripwireinteractive.c...p-some-new-guns quote:The other multiperk inclusion is the new HMTech-501 Medic Rifle. This fresh out of the labs augmentation to the HMTech lineup has an underslung grenade launcher fitted and chambered to fire Medic healing grenades at range. Slotting into the 5th tier weapon pool, this one is sure to keep your friends happy, and the Zeds dead!
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# ? Jul 21, 2018 05:01 |
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New trader voice for the Halloween map. It's Hans being Hans. https://media.tripwirecdn.com/080918/hansscrake.mp3
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# ? Aug 11, 2018 00:50 |
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I really like Kevin's grumpy, hostile grumbling and threats in endless mode so this should be a treat.
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# ? Aug 11, 2018 00:57 |
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Mr. Clamley is the best trader. I wish I could have him more often; French Lady sucks. Looking forward to Hans, though.
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# ? Aug 11, 2018 07:24 |
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# ? Jun 1, 2024 05:19 |
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I have zero sympathy for the people on Steam whining about the paid headshot graphics packs- I love that KF2 keeps getting continual updates and special events and TW's gotta pay for those somehow. Entirely optional DLC that doesn't affect gameplay sounds marvelous.
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# ? Aug 11, 2018 13:00 |