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i shoot the alien with the 420 sniperdragon
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# ? Jul 4, 2018 02:12 |
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# ? Jun 12, 2024 00:09 |
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i had the alien trapped in the garage for a while, i could have killed it by sending my rover in there then remote controlling the rover, but i wanted to keep him alive edit: i got a variant of the planet that seemed populated enough with creatures and robots that it was like i was just some dickhead stealing stuff from an active civilization. they even called in the fighter jets on me juggalo baby coffin fucked around with this message at 04:03 on Jul 4, 2018 |
# ? Jul 4, 2018 02:39 |
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I played the game without realizing it had an active radiation buildup as a game feature. I stepped away to take a shower and make dinner. Came back to advanced super-cancer.
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# ? Jul 4, 2018 04:26 |
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I got Dungeonmans for my 13/yo nephew about a week ago and he hasn't put it down and quit playing Fortnite entirely I'm a really proud uncle
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# ? Jul 4, 2018 04:34 |
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Tom Gorman posted:I got Dungeonmans for my 13/yo nephew about a week ago and he hasn't put it down and quit playing Fortnite entirely Thou art surely a mighty hero, to have slain the dragon Fortnite.
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# ? Jul 4, 2018 04:46 |
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you monster, why would you addict a child
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# ? Jul 4, 2018 05:04 |
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Tom Gorman posted:I got Dungeonmans for my 13/yo nephew about a week ago and he hasn't put it down and quit playing Fortnite entirely
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# ? Jul 4, 2018 05:04 |
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paging madjack to the thread
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# ? Jul 4, 2018 05:05 |
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juggalo baby coffin posted:i had the alien trapped in the garage for a while, i could have killed it by sending my rover in there then remote controlling the rover, but i wanted to keep him alive FYI doing this has Consequences of the instantaneously lethal kind (do not fire alien weapons in or at your ship, it is not intended to withstand them)
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# ? Jul 4, 2018 05:36 |
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Tom Gorman posted:I got Dungeonmans for my 13/yo nephew about a week ago and he hasn't put it down and quit playing Fortnite entirely Take that, Fortnite. Dmans lives, *this* close to breaking into the mainstream. Then again I am bad at marketing, Drake asked for a key but I told him there are no dragons in Dungeonmans. My dream, dream of all dreams, is that some kiddo is going to look at dmans the way I looked at cotw and think "I can do that, I *have* to do that. How do I do that?"
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# ? Jul 4, 2018 05:39 |
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Angry Diplomat posted:FYI doing this has Consequences of the instantaneously lethal kind (do not fire alien weapons in or at your ship, it is not intended to withstand them) Sounds like someone fired a mortar in their ship. I'm actually pretty sad i've not tried that. Did he keep updating SV-4 with more "stuff"? I think he was planning on doing so but didn't keep up.
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# ? Jul 4, 2018 10:39 |
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juggalo baby coffin posted:i had the alien trapped in the garage for a while, i could have killed it by sending my rover in there then remote controlling the rover, but i wanted to keep him alive I never thought of that! I independently figured out flushing it into space, but haven't yet figured out how to take it with me. I have a few ideas I can try next time thanks to this discussion, though: - shoot it with the rover - cycle the doors in such a way that the room it's in gets depressurized without flushing it into space, then wait for it to suffocate - see if there's a way to disable the doors Next time I play and get an alien I'll try one of these and report back on my demise. Angry Diplomat posted:FYI doing this has Consequences of the instantaneously lethal kind (do not fire alien weapons in or at your ship, it is not intended to withstand them) Perhaps it's best I never thought of that, but now I kind of want to try it. I vaguely remember reading somewhere that at least some weapons can safely be tested in the cargo bay. Synthbuttrange posted:I played the game without realizing it had an active radiation buildup as a game feature. I stepped away to take a shower and make dinner. Came back to advanced super-cancer. SV-4 is one of those games that actually benefits from reading the manual, although the journal on the computer in your quarters that you start out reading generally has warnings about the radiation as well.
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# ? Jul 4, 2018 13:22 |
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dogstile posted:I'm actually pretty sad i've not tried that. Did he keep updating SV-4 with more "stuff"? I think he was planning on doing so but didn't keep up. Yeah! There are still updates coming out periodically, adding little quality-of-life changes, bugfixes, and new content. At one point I suspect I managed to get my ship infected with some sort of sentient computer virus - I started seeing a LOT of console failures, and the life support and medbay consoles were crashing with suspicious regularity; I became even more suspicious when I found an alien record detailing a Skynet-style robot uprising. I also keep finding artifacts I haven't seen before. There are a lot of weird doodads to dig up, now, and apparently the "record of civilization's collapse" endgame has been expanded and there are several more items to find. e: oh, and you don't start taking radiation until you leave the starting room (or start playing that roguelike on the computer console) now. Angry Diplomat fucked around with this message at 14:00 on Jul 4, 2018 |
# ? Jul 4, 2018 13:51 |
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RyokoTK posted:I like that there isn’t a ton of statistical persistence because it means when I play with randos and my character is 15+ levels higher than theirs, there isn’t actually a meaningful disparity of power so it’s not a case of one player doing all the work. Yeah persistent mods would make the game either unbelievably boring(if the game wasn't rebalanced around this) or incredibly awful for fresh saves(if the game was balanced around this) because finding weapons and upgrading them is literally 90% of the power progression in a given run. If you carried over upgrades you'd just max out a good pistol and use it almost all of the time, or you'd pick a nice common weapon and trick it out to the skies and use that instead.
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# ? Jul 4, 2018 14:01 |
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Captain Foo posted:i shoot the alien with the 420 sniperdragon I put on my spacesuit and astronaut hat.
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# ? Jul 4, 2018 14:26 |
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Just chilling, looking over my news feed. News, politics, football teams in caves, steam sales, Roguelike RPG Yuuna and the Haunted Hot Springs: Steam Dungeon, yawn... wait a roguelike? quote:FuRyu will publish a Yuuna and the Haunted Hot Springs roguelike RPG for PlayStation 4 called Yuuna and the Haunted Hot Springs: Steam Dungeon. It will launch on November 15 in Japan for 7,980 yen.
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# ? Jul 4, 2018 20:14 |
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neat you get a roguelike and 3 pillow wives
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# ? Jul 4, 2018 20:37 |
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How can you call yourself a roguelike when you don't even come with a boob mousepad, I mean geeze.
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# ? Jul 4, 2018 20:47 |
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Internet Friend posted:How can you call yourself a roguelike when you don't even come with a boob mousepad, I mean geeze. The special edition of the Disgaea 1 remake comes with an Etna boob mousepad. It's just as flat as a regular mousepad
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# ? Jul 4, 2018 20:56 |
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that's a pretty good joke and if i didn't have self respect i'd prob get that
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# ? Jul 4, 2018 21:09 |
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Tom Gorman posted:I got Dungeonmans for my 13/yo nephew about a week ago and he hasn't put it down and quit playing Fortnite entirely Awesome! On this note, I bought my 9 year old a Chromebook for him to have during a 3 week trip to Europe. Not a lot of games that are both available and working properly for that system, but one that fills both criteria is Sproggiwood. He is super addicted to it and has been playing whenever he gets some free screen time after a day out touristing. He wants me to start a new game on my iPad so we can race each other to the finish.
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# ? Jul 4, 2018 21:23 |
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LordSloth posted:Just chilling, looking over my news feed. News, politics, football teams in caves, steam sales, Roguelike RPG Yuuna and the Haunted Hot Springs: Steam Dungeon, yawn... wait a roguelike? well, i may have put over 300 hours of my life into caves of qud but one thing it's definitely missing is a daddy gf with an eyepatch
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# ? Jul 4, 2018 21:28 |
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then again... hindren village coming soon
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# ? Jul 4, 2018 21:31 |
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Jordan7hm posted:Awesome!
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# ? Jul 5, 2018 12:32 |
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How soon is too soon for our best hope the children to start playing Caves of Qud?
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# ? Jul 5, 2018 12:43 |
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DisDisDis posted:How soon is too soon for our best hope the children to start playing Caves of Qud? Probably not recommended for children under 45.
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# ? Jul 5, 2018 12:54 |
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DisDisDis posted:How soon is too soon for our best hope the children to start playing Caves of Qud? My kid was playing Sproggiwood at age 2. I have 30 years on them and have yet to make it to the second town in Qud.
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# ? Jul 5, 2018 13:27 |
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I'm YAVPing an Angband variant no one here plays but i'm proud god dangit. the serpent of chaos is a huge rear end in a top hat and makes morgoth look like a scrub. composband is cool and so is angband.live (Your Premiere Place To Play Angbands™), but maaaan that total playtime. i could have cut some hours for sure, but still. angband variants are time vampires.
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# ? Jul 5, 2018 19:13 |
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Last I tried angband.live it didn't support subwindows for poschengband and its variants. I don't know if I can stand playing like that.
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# ? Jul 5, 2018 20:27 |
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Hello friends, is this where we talk about In Celebration of Violence? Because I've got a question about an enemy type. How the poo poo do you kill death elementals?
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# ? Jul 5, 2018 21:44 |
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Kobold Sex Tape posted:I'm YAVPing an Angband variant no one here plays but i'm proud god dangit. the serpent of chaos is a huge rear end in a top hat and makes morgoth look like a scrub. composband is cool and so is angband.live (Your Premiere Place To Play Angbands™), but maaaan that total playtime. i could have cut some hours for sure, but still. angband variants are time vampires. what's composband and does it have less of a huge hump to get over starting than poschengband?
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# ? Jul 5, 2018 21:50 |
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POOL IS CLOSED posted:Hello friends, is this where we talk about In Celebration of Violence? If you mean...the skulls, just dodge them and whack them. The black vortices of death, though, just run. I'm 100 hours in and still haven't figured out how to kill them.
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# ? Jul 5, 2018 22:44 |
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DisDisDis posted:what's composband and does it have less of a huge hump to get over starting than poschengband? RPATDO_LAMD posted:Last I tried angband.live it didn't support subwindows for poschengband and its variants. I don't know if I can stand playing like that.
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# ? Jul 5, 2018 23:39 |
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OutOfPrint posted:If you mean...the skulls, just dodge them and whack them. The black vortices of death, though, just run. I'm 100 hours in and still haven't figured out how to kill them. drat that's a lot of hours! The skulls seem to be ghosts or phantoms and yeah annoying but killable. Ranged Veil blessed bows don't work and gently caress me if sanguine melee works. Have you tried any magic or any potions? poo poo, can water and fart elementals die? Fire and lightning are easy! As for the big boss Veil, they're not too bad except for those drat death elementals that spawn in. Almost had her beaten...
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# ? Jul 6, 2018 02:16 |
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What's the best ways to get into angband? IE which variant and is there a good guide to get you started past the first couple of floors?
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# ? Jul 6, 2018 03:14 |
Unimpressed posted:What's the best ways to get into angband? IE which variant and is there a good guide to get you started past the first couple of floors? Sil?
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# ? Jul 6, 2018 03:30 |
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EDIT: ^ Sil is cool but only an Angband variant by heritage; its gameplay is almost nothing like any other *band.Unimpressed posted:What's the best ways to get into angband? IE which variant and is there a good guide to get you started past the first couple of floors? Vanilla Angband is perfectly fine for getting started; I'd hazard a guess that it's the most approachable for a newbie. For getting started, roll a Half-Troll Warrior, max STR/DEX at chargen, grab a dagger, and faceroll through enemies. That should get you down to dungeon level 15 at least. Current Vanilla is very reliant on ID-by-use; the only identification options for consumables are to use them or sell them*. Most consumables are safe to use; there's a few gotchas but they're all early and pretty mild IIRC. Equipment can be identified by wielding it in a context where its abilities are relevant. Once you learn an equipment property, you learn its "rune" and can recognize it on all future items, so you only have to identify e.g. Resist Fire once, and eventually you should be able to recognize every item completely on first glance. There's also scrolls of Identify Rune. If you want more details, I did a screenshot LP of an older version of Vanilla (including starting with a Half-Troll Warrior), and there's a guy named fizzix that does video LPs. * Vanilla also has a "no-selling" option where selling items only identifies them and does not give you any money. In compensation, money drops in the dungeon are increased. This is the best goddamn idea ever and it retroactively makes me pissed off at every other game where you're expected to hoard a bunch of shiny magical useless crap and constantly optimize the value density of your backpack. In Vanilla you can forget about all that and just carry poo poo you'll actually use. I don't want to be a hoarder in videogames, why do so many of them reward that behavior?
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# ? Jul 6, 2018 03:32 |
i would agree, angband itself is the proper introductory *band; the rest, barring sil, expect some angband experience
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# ? Jul 6, 2018 05:33 |
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So I picked up Dungeonmans during the sale largely on account of this thread’s ever present recommendation, and don’t play many traditional-y roguelikes outside of Dungeons of Dredmor and Sproggiwood though I’m hoping this will be a nice transition game - any tips for someone starting out I should be aware of?
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# ? Jul 6, 2018 07:39 |
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# ? Jun 12, 2024 00:09 |
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Yeah, your biggest enemy is hubris
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# ? Jul 6, 2018 07:42 |