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Dehry posted:The numbers were pulled from a glitch involving achievements. Someone had to have gotten one to be counted. Ah, the achievement numbers are much more reliable than the sales numbers, true.
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# ? Jul 7, 2018 20:52 |
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# ? May 25, 2024 16:07 |
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Selane posted:Alright, I'm not posting on my phone any more so I'm gonna whine about PoE a bit more thoroughly here. Ultimately my problem with Pillars was that it felt super unfun and anti-player, like they were trying too hard to be a "hardcore roleplaying experience". Pillars 2 is a hell of a lot better
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# ? Jul 7, 2018 21:42 |
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Poe 2 blows Poe 1 out of the water and I say that as someone who liked Poe 2. It's kinda of a Shadowrun returns thing. mediocre first game but the sequel(s)
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# ? Jul 7, 2018 22:05 |
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babypolis posted:jesus pillars 2 was a huge flop compared to pillars 1 and OS 2. what the hell happened there Original Sin 2 did a lot to rectify the major criticisms of the original game. It also focused a lot on four player co-op which is a big selling point in today's market. Dynamic co-op games work gain good traction on Twitch and YouTube.
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# ? Jul 7, 2018 22:12 |
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WrightOfWay posted:I always assumed it was an attempt to be more like Diablo, which was super popular and released around the same time as Baldurs Gate 1 started devolpment. A lot of (not magic-heavy) combat in Baldur's Gate is perfectly fine in real time. If you're playing with friends the amount of pausing would be even less, if any. When BG1 came out I played it a ton with 3 others and usually when we paused it was an auto-pause for something like a party member suddenly dying or dropping to critical hp, and the pause just let them queue up a potion (if it wasn't on a hotkey) or for someone to target them for healing. In magic heavy fights, especially BG2 mage fights, the game was basically turn-based because you needed to micromanage your party unless you were just cheesing the poo poo out of a fight, like with projected(?) image allowing you to stick the image in a corner and give your mage uncounterable invisibility to everything. Or traps. Traps in any fight where you can setup beforehand (like all the tough poo poo in Watcher's Keep) meant you just placed a few (dozen) traps and then when the fight starts everything dies instantly. Especially to those level 20 traps. I will say that D:OS's combat really shone in the freedom of how you could fight stuff. Especially when you (ab)use the teleport pyramid things. I'd haste myself and haul rear end why my brother would hit high-powered enemies at range then teleport to me when he was in danger, for example.
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# ? Jul 7, 2018 22:19 |
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The first Divinity game did actually have isometric real-time combat ala Diablo and a similarly desaturated color palette. It wasn't what I would call great but it was extremely a product of its time.
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# ? Jul 7, 2018 22:24 |
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I'm one of those people who played the first Sky for a couple of hours and then dropped the franchise entirely.
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# ? Jul 7, 2018 23:19 |
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Renoistic posted:I'm one of those people who played the first Sky for a couple of hours and then dropped the franchise entirely. i played all the way through trails in the sky 1 and got to the second game, and i played like four hours of that and the plot had yet to progress whatsoever after ditching you on a major cliffhanger at the end of the first game
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# ? Jul 7, 2018 23:23 |
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quote:Ys Origin N/A
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# ? Jul 7, 2018 23:50 |
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The White Dragon posted:i played all the way through trails in the sky 1 and got to the second game, and i played like four hours of that and the plot had yet to progress whatsoever after ditching you on a major cliffhanger at the end of the first game the first few hours of that game are literally the main character reacting to the cliffhanger, and then working up the resolve to deal with, said cliffhanger trails SC has some bloat but the intro isn't part of the problem; it's pretty necessary characterization
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# ? Jul 7, 2018 23:51 |
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I'm barely interested in the "main plot" of the trails series (the one involving an evil council reaching for some goal that surely won't be revealed until two hours before the end of the series). This is after playing all the translated games, mind you. I don't think it's anything too special. Now what i think is special is the extremely detailed and well written world and character building. If you're not in for that I don't know what you'd get out of the series.
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# ? Jul 7, 2018 23:54 |
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i don't love sky fc or sc but idk i'd say the pacing in sc is a lot stronger than the first game until you hit like, chapter 7. the tower dungeon marathon kinda sucks and walking across the world in chapter 8 is a neat idea saddled with a bad gimmick, everything else is fine
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# ? Jul 7, 2018 23:55 |
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I mean, the "evil council"/whatever is a pretty big part of said world building.
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# ? Jul 7, 2018 23:55 |
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If you want to finish a game's story in under 1 trillion words, Trails isn't for you
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# ? Jul 7, 2018 23:58 |
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The Colonel posted:i don't love sky fc or sc but idk i'd say the pacing in sc is a lot stronger than the first game until you hit like, chapter 7. the tower dungeon marathon kinda sucks and walking across the world in chapter 8 is a neat idea saddled with a bad gimmick, everything else is fine The Jenis Royal Academy invasion sidequest is one of the best in the game but it's really the only thing of worth in the entire chapter, yeah. The other two quests are fine but feel like they belonged elsewhere in the game, and the main plot thread was busywork at best
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# ? Jul 8, 2018 00:00 |
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Tae posted:If you want to finish a game's story in under 1 trillion words, Trails isn't for you idk i think trails 3rd is a pretty good story with less words than the game immediately before it if the game wasn't placed as like an interquel that assumes you know a lot about the world i'd prob even recommend it as like a standalone game
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# ? Jul 8, 2018 00:00 |
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# ? Jul 8, 2018 00:01 |
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I wasn't a fan of the "revisit a town from the first game, something strange happens, could this be the work of an enemy enforcer???" thing that repeated over and over for the first like five chapters of SC either
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# ? Jul 8, 2018 00:02 |
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SC Chapter 8's finale is one of the best parts of the series.
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# ? Jul 8, 2018 00:03 |
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tbh the saddest thing to me about trails is that all of the stuff i love in the series comes like a while after the first two games so most people aren't ever going to get to it. even people just skipping over to cold steel are gonna be missing out on sky 3rd, so that kinda bums me out sometimes
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# ? Jul 8, 2018 00:05 |
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I loved SC but I do understand why people are down on the pacing of the game since every chapter seems very generic villain of the week and not all of the villains introduced have anything to do with the overarching plot in these chapters either. It does a pretty poor job of introducing that villainous organization truth be told; the Crossbell and Erebonia games (especially CS3) make them a hell of a lot more interesting and less of a unified generic bad guy organization.
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# ? Jul 8, 2018 00:08 |
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CS3 just felt like SC again to me lol. Even reuses the same dumb excuse for it
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# ? Jul 8, 2018 00:10 |
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Trails in the Sky SC is a fantastic game, but after that game I basically never want to see Joshua again. Him not being completely terrible in Third didn't really do anything to change this.
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# ? Jul 8, 2018 00:11 |
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Trails Sky 3rd is one of the most impressive overall JRPGs I've ever played. In terms of singular games it's up there as a top 5 for me, probably.
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# ? Jul 8, 2018 00:31 |
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The method they used to find out sales numbers involved looking at achievement numbers (since they had something like, 15 decimals or so, allowing for a lot of precision). However, neither Origins nor Oath in Felghana had achievements so no sales numbers. It's probably in the above 100/200K realm I'd wager, they were pretty early Steam releases (comparatively) and have been through a lot of sales.
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# ? Jul 8, 2018 00:45 |
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i remember a couple years ago they announced that origin had broken around like 200k
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# ? Jul 8, 2018 00:47 |
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Yeah I think it's the only time Falcom made a direct comment on western sales numbers. Also I'm totally wrong, they do have achievements. I'm not sure why I thought otherwise. There's likely something busted in their implementation given neither show up in the full games spreadsheet.
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# ? Jul 8, 2018 00:50 |
Danakir posted:People like me who kickstarted Pillars 1 and found the writing so offensively dry and boring that they quit in the first couple hours and never came back. Maybe Pillars 2's way better or maybe it's also an overwritten piece of poo poo with lots of incredibly dull and uninteresting 'lore', who knows? I feel like a lot of people got burned with Pillars 1 and never came back for the second go.
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# ? Jul 8, 2018 01:11 |
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imo pillars is way better than baldur's gate simply by nature of, you don't have any of those ridiculous lovely mage duels where the AI targets you from off screen. alternatively, the optimal strategy is in fact NOT, entering an area, getting enemies to start casting, zoning, resting, rinse, repeat until enemy mages are out of MP.
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# ? Jul 8, 2018 01:19 |
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Once they eventually make Trails of Cold Steel Kai, they'll be rolling in so much money they won't know what to do with it.
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# ? Jul 8, 2018 01:24 |
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The White Dragon posted:imo pillars is way better than baldur's gate simply by nature of, you don't have any of those ridiculous lovely mage duels where the AI targets you from off screen. alternatively, the optimal strategy is in fact NOT, entering an area, getting enemies to start casting, zoning, resting, rinse, repeat until enemy mages are out of MP. I love BG a lot still but it's absolutely bullshit to the maximum degree that they throw encounters with spells like Hold Person at you long before you have any way to deal with it.
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# ? Jul 8, 2018 03:10 |
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Actually being able to play the Trails games really made the sheen come off, huh.
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# ? Jul 8, 2018 06:53 |
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Nah, they own.
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# ? Jul 8, 2018 06:58 |
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I mean, it's not a Type-0 where it turned out people were getting worked up about an extremely forgettable game, just a marked shift in discourse from being some amazing intangible like with a lot of long untranslated games. Just within trails that rep shuffled pretty fast from Sky SC to Ao, for instance.
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# ? Jul 8, 2018 07:03 |
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it's funny how trails 3rd got that rep for a while, then like a week before it was coming out it suddenly became "well actually this game is an unnecessary waste of time" until people actually got to play it
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# ? Jul 8, 2018 07:10 |
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That was a weirdly lasting rationalization back from when people thought SC was the last game we were ever gonna get.
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# ? Jul 8, 2018 07:23 |
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Sometimes you distance yourself to spare yourself the pain.
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# ? Jul 8, 2018 08:17 |
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I played the original PSP Type-0 and it was great imo. But mainly because it was an original portable FF on the go. I'd rank it as one of the best PSP rpgs. Playing it on a home console misses the whole point.
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# ? Jul 8, 2018 08:32 |
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WaltherFeng posted:I played the original PSP Type-0 and it was great imo. But mainly because it was an original portable FF on the go. I'd rank it as one of the best PSP rpgs. so you're saying it needs a switch port?
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# ? Jul 8, 2018 08:35 |
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# ? May 25, 2024 16:07 |
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WaltherFeng posted:I played the original PSP Type-0 and it was great imo. But mainly because it was an original portable FF on the go. I'd rank it as one of the best PSP rpgs. I was all set to argue this with you before I started thinking about PSP-debuting/exclusive titles in general and realizing "Oh, gently caress, I guess when your competition is things like Third Birthday..."
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# ? Jul 8, 2018 08:35 |