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So I set up my typical early mana farm and couldn't figure out why the mana spreader was hording mana and not putting it into the pool. I looked up how mana spreaders work, apparently a redstone signal can turn them on and off ... oops. I don't know if you can see it but there's a wooden plate behind the spreader. The coal was landing and shutting off the spreader.
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# ? Jul 4, 2018 22:06 |
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# ? Jun 6, 2024 08:50 |
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It's a strange feature you almost never run into naturally, but I would probably go insane trying to figure out what was wrong. That said, it's probably best to have your mana spreader directly next to your mana pool in a setup like that anyway, so it can have the maximum throughput of mana.
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# ? Jul 5, 2018 02:36 |
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Vib Rib posted:It's a strange feature you almost never run into naturally, but I would probably go insane trying to figure out what was wrong. It had me for at least an hour until I finally figured it out. I had it working in single player but this was on a server. I finally noticed the position of the spreader.
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# ? Jul 5, 2018 04:29 |
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My computer Blue-screened while I was playing Blightfall, and now my world won't load. When I try to play it it goes to the "Loading world" screen, then either goes back to the world select screen or the main menu. No error message. Is there a fix for this? If not, is there another cool mod pack available via the technic launcher someone could recommend?
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# ? Jul 5, 2018 23:34 |
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Do 1.7.10 modpacks not keep autobackups?
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# ? Jul 6, 2018 00:00 |
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Where should I look for them?
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# ? Jul 6, 2018 02:49 |
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Base Blightfall does not. I had to insert a mod to do it on my local instance.
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# ? Jul 6, 2018 04:15 |
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Be warned: the Vanilla Automation Block Placer in Exoria produces sounds in a completely different location (which is REALLY WEIRD) when it fails to place a block, and clicks when its inventory is empty. The OpenBlocks block placer makes a noise every time it gets a redstone signal. The Autoverse block placer doesn't work like you expect and places items in a line in front of it. The Actually Additions block placer is the only one that will sit there silently while waiting to place a block. Edit: uh okay, I set up a canola farm with the plant grower/gatherer and the AA stuff, which effectively produces 80 RF/t from a single windmill. I figured it was time to see if I could run a void ore miner off of that, knowing it has some sort of cooldown period after producing ore. Except, now I seem to have filled up the void ore miner with RF... and there's no ore? It's not doing anything. I've got a chest on top of the controller block like I'm supposed to, why isn't it working? McFrugal fucked around with this message at 06:58 on Jul 6, 2018 |
# ? Jul 6, 2018 05:29 |
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McFrugal posted:Edit: uh okay, I set up a canola farm with the plant grower/gatherer and the AA stuff, which effectively produces 80 RF/t from a single windmill. I figured it was time to see if I could run a void ore miner off of that, knowing it has some sort of cooldown period after producing ore. Except, now I seem to have filled up the void ore miner with RF... and there's no ore? It's not doing anything. I've got a chest on top of the controller block like I'm supposed to, why isn't it working? I think the chest goes onto the side, not the top. Also, is there a laser rendered?
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# ? Jul 6, 2018 11:06 |
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Gwyneth Palpate posted:I think the chest goes onto the side, not the top. Also, is there a laser rendered? The bottom of the laser needs clear view down to bedrock - then the laser effect will show up and it'll start working
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# ? Jul 6, 2018 11:48 |
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Ariong posted:My computer Blue-screened while I was playing Blightfall, and now my world won't load. When I try to play it it goes to the "Loading world" screen, then either goes back to the world select screen or the main menu. No error message. Is there a fix for this? If not, is there another cool mod pack available via the technic launcher someone could recommend? Log files under the Blightfall installation directory should hopefully have an exception or something that you can post here and maybe someone knows how to fix it. Technic stuff should be under "%APPDATA%\.technic" unless you changed the install directory.
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# ? Jul 6, 2018 16:22 |
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Devor posted:The bottom of the laser needs clear view down to bedrock - then the laser effect will show up and it'll start working loving really? None of the guides said to do this, and that's especially irritating for Exoria since land is so high up.
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# ? Jul 6, 2018 20:28 |
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VegasGoat posted:Log files under the Blightfall installation directory should hopefully have an exception or something that you can post here and maybe someone knows how to fix it. Technic stuff should be under "%APPDATA%\.technic" unless you changed the install directory. Okay, I got that. The full paste can be found here but this seems to be the pertinent section: quote:[17:31:59] [Client thread/ERROR]: Exception reading C:\Users\Bill Murray\AppData\Roaming\.technic\modpacks\blightfall\saves\domp\level.dat Uh, the name of my computer's main user was "Bill Murray" when I got it. I am not Bill Murray.
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# ? Jul 6, 2018 20:38 |
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nice try, Bill Murray
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# ? Jul 6, 2018 20:56 |
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I loved you in groundhogs day. You were proof ugly guys can be successful.
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# ? Jul 6, 2018 21:03 |
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Ariong posted:Okay, I got that. The full paste can be found here but this seems to be the pertinent section: Definitely looks like a corrupt save. If you're lucky you might have windows backup enabled, check properties on your domp folder and see if there's anything on the previous versions tab. If so you could copy the level.dat from a backup. You might also be able to sort of recover by creating a new world and then copying everything except the level.dat file from the corrupt save into the new world.
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# ? Jul 6, 2018 22:07 |
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VegasGoat posted:Definitely looks like a corrupt save. If you're lucky you might have windows backup enabled, check properties on your domp folder and see if there's anything on the previous versions tab. If so you could copy the level.dat from a backup. drat. You're a genius. Thank you.
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# ? Jul 6, 2018 23:36 |
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Huh, I didn't even realize Windows backed up everything in AppData automatically, good to know for the future I guess.
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# ? Jul 7, 2018 01:38 |
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How do I get essentia form a warded jar into an AE network? I have an ME drive with essentia storage cells in it, and an essentia import bus connected to the system. Essentia tubes won't connect to the bus, and it won't accept essentia directly from jars.
Ariong fucked around with this message at 02:26 on Jul 7, 2018 |
# ? Jul 7, 2018 02:22 |
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I'm seriously considering powering my base on Numismatic Dynamos. I made one on a lark to burn off all the random gems that my void miner is pulling up, and a resonant lapidary calibrated numismatic dynamo is putting out 960 RF/t. That's better than an ignition plug compression dynamo, and even my two T1 void miners seem to be pulling in more gems than I can realistically burn with my power load.Ariong posted:How do I get essentia form a warded jar into an AE network? I have an ME drive with essentia storage cells in it, and an essentia import bus connected to the system. Essentia tubes won't connect to the bus, and it won't accept essentia directly from jars. Are there essentia disks in your ME drive?
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# ? Jul 7, 2018 02:25 |
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Whoops, turns out your network stops working if you have too many drives and cells in there.
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# ? Jul 7, 2018 02:26 |
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Ariong posted:Whoops, turns out your network stops working if you have too many drives and cells in there. That shouldn't be the case. Are you sure you didn't just run out of channels?
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# ? Jul 7, 2018 02:47 |
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Yeah, that's what it was. Bigger cables were needed. Now I have a real question, one which I don't think I'll solve seconds after making this post. How do you get essentia from an arcane alembic into an me network? essentia import busses won't take from them.
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# ? Jul 7, 2018 02:57 |
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Ariong posted:Yeah, that's what it was. Bigger cables were needed. Isn't there a widget in thaumic energistics that you can use with an alchemy golem? Failing that, use jars and pipes/golems as a go-between.
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# ? Jul 7, 2018 03:26 |
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Ariong posted:Yeah, that's what it was. Bigger cables were needed. Essentia import busses definitely should connect to an alembic. If it's not check your connections. (Screenshot shows three essentia import busses connected to alembics)
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# ? Jul 7, 2018 06:05 |
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Black Pants posted:Essentia import busses definitely should connect to an alembic. If it's not check your connections. The big wire is connected to my network, I've tested it.
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# ? Jul 7, 2018 23:11 |
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Ariong posted:
Do you have space in a disk in your network for the aspect?
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# ? Jul 7, 2018 23:47 |
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Note: you need special storage cells for essentia.
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# ? Jul 7, 2018 23:56 |
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Ariong posted:
Isn’t that an export bus? It’s been a while since I did any AE2 but the model on the bus looks different (small side is closer to the object, larger is toward cable) than the ones on the other screenshot. Or did they just change models in different versions?
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# ? Jul 8, 2018 00:00 |
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Gwyneth Palpate posted:Do you have space in a disk in your network for the aspect? Yup, tons. EDIT: BlondRobin posted:Isn’t that an export bus? It’s been a while since I did any AE2 but the model on the bus looks different (small side is closer to the object, larger is toward cable) than the ones on the other screenshot. Or did they just change models in different versions? Aw, drat it! That was it. Thanks!
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# ? Jul 8, 2018 00:00 |
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GOD. drat. IT. Okay, so after adding four more input busses to the cable there, the whole system stops working. It seems that the system can handle no more than two input busses. At the point, it's at 8 out of 32 channels. When I connect a third input bus, the whole cable says "0 of 32 channels." I've tried spawning in a creative energy cell and replacing the power supply with that and it still doesn't work. So, if I have enough channels, and I have enough power, why does the system shut down? It does still draw power in this state, it just doesn't function.
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# ? Jul 8, 2018 01:34 |
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Ariong posted:GOD. drat. IT. Do you have dense cable all the way to the controller? Also, even if you do, is there any other cable that connects from that dense cable that connects back to the controller? All AE2 channels need to be run in routes from object to controller, and the system that builds that route is... not the smartest. ...alternatively, do you have a controller on this network at all? AE2 networks can’t handle more than 8 devices without a controller, cable capacity be damned.
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# ? Jul 8, 2018 01:48 |
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BlondRobin posted:...alternatively, do you have a controller on this network at all? AE2 networks cant handle more than 8 devices without a controller, cable capacity be damned. Oh, okay! I hadn't heard of that before. I thought you just needed a drive/chest, an energy acceptor, and some sort of terminal. That worked. Thanks!
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# ? Jul 8, 2018 02:06 |
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So, what did everyone else use for power generation in Exoria? I built an oil generator without realizing that a compression dynamo could use canola oil as well, which was a mistake since the oil generator costs like an entire stack of iron and can't be upgraded like the dynamo can. Also I forgot the accumulator exists when making that decision, whoops. Seems like I need 200 rf/t to run a void miner?
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# ? Jul 8, 2018 02:21 |
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[quote="“McFrugal”" post="“485900612”"] So, what did everyone else use for power generation in Exoria? I built an oil generator without realizing that a compression dynamo could use canola oil as well, which was a mistake since the oil generator costs like an entire stack of iron and can’t be upgraded like the dynamo can. Also I forgot the accumulator exists when making that decision, whoops. Seems like I need 200 rf/t to run a void miner? [/quote] I built one of those Immersive Tech steam engine and alternator combos someone mentioned earlier in the thread. It cost a fortune in steel but has the advantages of looking hella friggin’ sweet, and generating essentially infinity energy whenever it’s on from an investment of almost no fuel with a steam dynamo from Thermal Expansion. It’s probably massive overkill, fwiw, but I build for looks anyway. Screw flat plains of devices, I want a terraced base with a massive, animated steam engine.
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# ? Jul 8, 2018 02:45 |
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McFrugal posted:So, what did everyone else use for power generation in Exoria? I built an oil generator without realizing that a compression dynamo could use canola oil as well, which was a mistake since the oil generator costs like an entire stack of iron and can't be upgraded like the dynamo can. Also I forgot the accumulator exists when making that decision, whoops. Each one of these babies puts out 24,000 RF/t. You can run just short of five of them from a single thermal expansion steam dynamo with the first tier upgrade and the boiler augment installed.
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# ? Jul 8, 2018 03:07 |
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AE2 pro-tip: Go into the config file and turn off cable limits. Never deal with that annoyance again.
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# ? Jul 8, 2018 03:15 |
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Rynoto posted:AE2 pro-tip: Go into the config file and turn off cable limits. Never deal with that annoyance again.
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# ? Jul 8, 2018 03:47 |
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Rynoto posted:AE2 pro-tip: Go into the config file and turn off cable limits. Never deal with that annoyance again. Alternatively work with it over a couple of modpack iterations to get a sense of how it all works and then build compact and aesthetically pleasing. You don't start by banging out a perfect system the first time through. Like this is like 7th or 8th time using AE2 systems that are using multiple sides of a controller. The paired interface/assembler things I cooked up from playing Blightfall a couple years ago. The crafting units (2x3x1 with four on each side) are a smaller reproduction from Project Ozone 2 about a year back. Then I threw in that many disk drives because I needed something to fill space. You can't see the cables in the first shot because I hid them with covers. That tiny bit of neon you see in the middle is the ME controller. A single block is controlling everything you see in the first shot, a second floor of like four screens to interact with what's inside, and a decent amount of automation in the basement. Oh and one channel is connected to a subnetwork for what I really wanted to try this time around. This is a massive (incomplete) storage facility using Deep Storage Units that will happily accept 2 billion of a single type of item each. A fully loaded subnetwork that's using another single block ME controller can handle ~190 DSUs. And that's before moving to another block type that combines 9 DSUs into a single block. This is why my disk drives are so empty. Sometimes it's fun working within limitations. To each their own, though, I can understand not wanting to deal with the frustration.
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# ? Jul 8, 2018 04:07 |
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# ? Jun 6, 2024 08:50 |
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BlondRobin posted:I built one of those Immersive Tech steam engine and alternator combos someone mentioned earlier in the thread. It cost a fortune in steel but has the advantages of looking hella friggin’ sweet, and generating essentially infinity energy whenever it’s on from an investment of almost no fuel with a steam dynamo from Thermal Expansion. Gwyneth Palpate posted:
Ah, thanks, I'll start working towards the 200-odd steel I need for one of these bad boys. In the mean time I suppose I'll just putz along with my lovely generator setup.
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# ? Jul 8, 2018 05:17 |