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wyoak
Feb 14, 2005

a glass case of emotion

Fallen Rib

Morphix posted:

Exactly that, you can't tell me like 90% of games are basically dressed up skinner boxes at this point. Everything has been gamified and turned into an addictive loop.

Overwatch is fun but it's nothing I havn't been playing since TFC days. The only thing that's really different is there is an ever expanding reminder to buy more skins.


Playing Fear 1/2 was a new and momorable experince. Playing Halo for the first time on consoles was amazing, here was the PC experience for consoles, a not too dumbed down experience.

Like what does another Uncharted game do that God of War didn't do a decade plus ago. The loving story telling has gotten waaaay worse overall, I mean part of it is multiplayers are more important, but ya, I'm confused on how you can defend what the industry has turned into, loving gambling addiction for children machines.


The only thing I'm really wanting to try in Vr is Elite, everything else I've tried is basically those 90s arcade machines where you controlled a turret in 360, except the 'presence' or whatever you call it is better. It's neat, but let's not pretend that there is anything new in terms of gameplay experiences.


loving exactly, new game devs are just copying what worked in the past, I mean don't get me wrong I like another metriodvania was the next guy, but we're basically remixing our experiences from the 90s and early 2000s over and over and over. I really struggle to think of a new interesting gaming experience I've had. Like Smash Bros was the first new interesting fighting game I had played in a long time, that was fun. Let me know when someone creates a new Smash type game that redefines fighters. Or someone does a game like Deus Ex that redefines what FPS games are (prey tried but stumbled, despite two decades of industry suppposed growth)

Call me a grump, but new games are poo poo for the most part compared to the 90s-2003ish.


he said it better. and ya hollywood movies have also gotten shittier, they're much better produced but the overall quality is dumber and stupider, everything in culture has. to say that it hasn't is to be living in some sort of weird bubble.


little stuff like Rimworld fill me with happiness because it's like, drat what a wonderful little game. but most indie is also poo poo, everyone is turning into a job, it used to be something you had fun doing, most of the early pioneers were just doing it for fun, now ever devry loving grad knows how to monetize their game before a single drawing is made.
lol

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Morphix
May 21, 2003

by Reene
/\/\
but tell me how you really feel


TheAgent posted:

but almost every iteration of assassins creed has refined gameplay, added new gameplay features, eras and storylines

like I get its just "another dumb asscreed game" but origins plays a shitload different than black flag, which is a lot different than 2, which is a lot different than 1

so loving what, are you really about to tell me I should be more impressed by the 'iteration' as you say in some asscreeds game compared to say, like Valve putting out the original Half Life? like you're out of your mind and your tastes are awful if you're trying to argue there is anything interesting about asscreed, like cmon on son

xanif
Nov 3, 2010

Beer: Who was your first kill, not counting old men?
Eonwe: One of the outlaws in the Brotherhood.
Seraph84: I was there that day. You were only a squire, sixteen years old.
Eonwe: You killed Friendly Tumour with a counter-post. Best move I ever saw.
Oven Wrangler

DapperDon posted:

I got you fam!



That doesn't actually do anything, fyi. You have to go to each individual post and upvote there or it doesn't count.

AlbieQuirky
Oct 9, 2012

Just me and my 🌊dragon🐉 hanging out
Most of every commercial product is poo poo, but the poo poo stuff gets forgotten and the brilliant stuff gets remembered.

We think of 1941 as the year Citizen Kane and The Maltese Falcon came out, but there were literally hundreds of lovely Westerns starring people you've never heard of that also came out of Hollywood that year.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Rampart is the best game ever and the fact that people thought we needed to move on from that is heinous.

Experimental Skin
Apr 16, 2016

Hav posted:

:same:

Can anyone recommend video-fooling-with software? Is after effects still kidney level money?

You can go past free professional level software. Even the full version is only $299 with free version updates forever.

Try V.15 Beta, is pretty stable.

https://www.blackmagicdesign.com/products/davinciresolve/

Beet Wagon
Oct 19, 2015





Morphix posted:

The only thing I'm really wanting to try in Vr is Elite, everything else I've tried is basically those 90s arcade machines where you controlled a turret in 360, except the 'presence' or whatever you call it is better. It's neat, but let's not pretend that there is anything new in terms of gameplay experiences.


Yeah man, it's basically all just Beach Head 2000 over here :allears:

https://www.youtube.com/watch?v=vdZJvg7rNRw

https://www.youtube.com/watch?v=2pmV2mwAV9k

Spiderdrake
May 12, 2001



AlbieQuirky posted:

Most of every commercial product is poo poo, but the poo poo stuff gets forgotten and the brilliant stuff gets remembered.

We think of 1941 as the year Citizen Kane and The Maltese Falcon came out, but there were literally hundreds of lovely Westerns starring people you've never heard of that also came out of Hollywood that year.
Yeah this, it's all perception.

Also everyone remembers renting Sonic 2 or Megaman X when they were a kid. No one remembers renting a bad port of some amiga game or generic platformer #73.

Ain't nobody like 'yay gaming peaked at Cool Spot, all downhill and far less refreshing from there'

I will say living through the era of lovely monetization is a trip though. Like holy gently caress is blizzard ever disgraceful for a company making as much money as they do. The blizzard launcher just slams you with ads, ads for ads, ads for your free lootboxes and your discounted lootboxes and all for games I don't play and don't own. Other companies are worse, of course, but Blizzard is decades old, highly successful and as carny gently caress as they can get away with.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

Morphix posted:

/\/\
but tell me how you really feel


so loving what, are you really about to tell me I should be more impressed by the 'iteration' as you say in some asscreeds game compared to say, like Valve putting out the original Half Life? like you're out of your mind and your tastes are awful if you're trying to argue there is anything interesting about asscreed, like cmon on son
I also like star wars

please tell me your opinion on the last jedi

doingitwrong
Jul 27, 2013

Spiderdrake posted:

I will say living through the era of lovely monetization is a trip though. Like holy gently caress is blizzard ever disgraceful for a company making as much money as they do. The blizzard launcher just slams you with ads, ads for ads, ads for your free lootboxes and your discounted lootboxes and all for games I don't play and don't own. Other companies are worse, of course, but Blizzard is decades old, highly successful and as carny gently caress as they can get away with.

loving Nintendo released two Freemium IAP whale wallet draining mobile games.

Nintendo.

Morphix
May 21, 2003

by Reene

the first game is max payne but this time from a different perspective and arcade, to me this doesn't seem like anything we're going to be talking about decades down the line, the second game actually looks like it's incorporating VR into the experience in a new way, and not just burger making simulator. Neither look particularly ground breaking in the same way Super Mario 64 redefined an entire genre.

Where are the genre defining games? Iteration while neat isn't that for me.

TheAgent posted:

I also like star wars

please tell me your opinion on the last jedi

star wars is okay, it's great if you're a child but anyone still talking about the greatness of the original star wars compared to whatever new poo poo is out now is a delusional fanboy. the kind of person I'm imagining who shares star wars reaction videos with people to get them hyped before the newest adventure.

AlbieQuirky posted:

Most of every commercial product is poo poo, but the poo poo stuff gets forgotten and the brilliant stuff gets remembered.

We think of 1941 as the year Citizen Kane and The Maltese Falcon came out, but there were literally hundreds of lovely Westerns starring people you've never heard of that also came out of Hollywood that year.

Soo if we're sticking with the movie analogy, how do you not see a difference between the movies produced in the 90s vs the 70s, and similarly how do you not see a difference of movies produced in the 80s vs the 2010s. I'm talking strictly hollywood commercial movies. You'd have to ignore what happend to the studio system in the 60s not to see how it affected the movie maker in the 70s. And sure there was a lot of poo poo too, and only a few we remember, but there was much more experimentation, because the system allowed for it. Because nobody really knew what worked anymore.

Games to me are in a similar funk right now, indie was supposed to be the savior but once they got a taste of the money it turned to poo poo quickly. Now look at like 99% of indie titles on steam and tell me about some new gaming revivial. The market is bigger sure, but quality wise it's shittier. It's like the old floppy disk demos of yesteryear, the jazz jackrabbit knock offs, but times infinity.

Morphix fucked around with this message at 00:19 on Jul 11, 2018

ewe2
Jul 1, 2009

AlbieQuirky posted:

Most of every commercial product is poo poo, but the poo poo stuff gets forgotten and the brilliant stuff gets remembered.

We think of 1941 as the year Citizen Kane and The Maltese Falcon came out, but there were literally hundreds of lovely Westerns starring people you've never heard of that also came out of Hollywood that year.

This, if you bought computers way back in the 20th century, you usually got some hokey package on a cdrom (4x! Multimedia PC!), and I accumulated a few of them. The best one was wing commander I/Ultima 6 on a cd, the worst was entirely made up of civilization clones. Some might remember the buckets of BBS shareware+kitchen sink cd's that started rolling out in the mid-90's, and shareware gave us some of the least-effort clone-ridden bunch of poo poo I've ever seen. All this before you even get to the literal tons of BASIC game variations on asteroids given away by the names of the runtime libraries.

Beet Wagon
Oct 19, 2015





Ah so we’ve moved from “VR is basically all turret simulators like those arcade games” to “well yeah VR games have interesting mechanics and incredibly refined motion controls but they all feature overused rehashed mechanics like ‘moving around’ or ‘being a guy’ and that makes me upset.”

Lmao you fuckin suck so hard

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues
Look, I want innovation but what I really want is another Half Life.

Amazing Zimmo
Jan 27, 2006

That's quite a load you got in them diapers
All games are pong clones.

Beet Wagon
Oct 19, 2015





“Some people praise the fact that cars have gotten faster, safer, more efficient, and more technologically advanced, and come in more styles and fuel options than they did in the 20s, but how come they all still have chairs and four wheels? Where’s the innovation????”

Morphix
May 21, 2003

by Reene

Beet Wagon posted:

Ah so we’ve moved from “VR is basically all turret simulators like those arcade games” to “well yeah VR games have interesting mechanics and incredibly refined motion controls but they all feature overused rehashed mechanics like ‘moving around’ or ‘being a guy’ and that makes me upset.”

Lmao you fuckin suck so hard

Ya sorry new Xbox Connect experiences but this time with presence isn't that ground breaking to me. Maybe it's because I tried the VR Gameboy, maybe it's because I've tried a bunch of the early VR arcade machines, or maybe it's because I was able to get lost in games in the same way you get lost in a good book, so the perspective shift isn't that interesting.

Like I really wanted to love VR, but having tried it a few times recently, the coolness factor wears off really quick for me and theres a reason I never touched my kinect after the first few sessions. Maybe it's ground breaking if you're into porn, I havn't tried that yet.

Are you just really into new wave porn experiences beet?

Spiderdrake
May 12, 2001



I'm waiting for him to tear off his mask and reveal Star Citizen is going to save gaming!

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.
Interesting in the wake of the Railjack reveal that Star Citizen is coming up in media discussions:

PCGamesN posted:


What can you tell us about ship customisation?

SINCLAIR: Warframe is all about customisation, so yeah, you'll be able to deck out your ship however you want. We're a looter shooter, which means we have progression curves in everything, so what kind of reactor do you have [in your ship]? What kind of weapons systems do you have and do you swap them out or upgrade them? Do you want to paint your ship a different colour? All of those things are in development for sure.

We're also planning to have different classes of ship, but the tricky thing is we don't want to ask players to deeply invest in one thing and then say, ‘Here's another one’. Warframes do that, where you upgrade them and you put the Forma in and mod them - we want to do that [in Railjack], but it took a hell of a lot of effort to get this one ship. Initially, we're going to say there's a lot of customisation [for this one ship], more than there is in a game like Star Citizen where it's about all of the different classes of ship there are.

Well, Star Citizen’s model also costs a fortune…

SINCLAIR: (Laughs) That's true, we are still a free-to-play game.

/StarCitizen posted:


The creative director for Warframe also mentioned Star Citizen when he was discussing the concept for this gameplay on stream awhile ago.

"Turning into Star Citizen? I suppose. They certainly don't have a trademark on that concept though, do they? I think it's the fantasy of anyone who grew up watching Star Wars, or Star Trek, or Battlestar Galactica, right?"

He also explains how they solved the "physics grid" problem- simply by keeping your current physics area in one place and moving everything else around it, so you don't have to worry about falling out of the ship or anything (hint CIG please take another look at the Starfarer!). And somehow they got it working so that you can use this system even with multiple ships in the same instance.

But Chris has a trademark on being inspired by Star Wars, dammit! Someone fetch the Ortwinator, and tell him to bring the Fire and the Fury!

Also, the NoClip documentary from earlier this year is a good watch, for those who haven’t seen it. (I hadn’t.)

As with their recent Bethesda doc, a studio near death experience really sharpened the senses and prompted a Hail Mary pass that totally reversed their fortunes. The doc is also worth watching just for what is says about their culture as a studio. As already noted in the thread, there seems like a lot to admire there.

Morphix
May 21, 2003

by Reene

Spiderdrake posted:

I'm waiting for him to tear off his mask and reveal Star Citizen is going to save gaming!

only if they can get VR working, and only than!

think I'm just turning into a grump. or growing out of really enjoying gaming as a medium beyond just a handful of multiplayer games that give me a nice sense of competition without getting off my rear end.

e- if I think about it, to me what makes gaming interesting at it's absolute best is being like the best choose your own adventure book. You get lost in the experience the the graphics, the whatever all fall away and it's you and this universe, in control. It's why Max Payne was awesome because it was really the first 3d experience where to me you felt like a Matrix like badass, you were john loving woo directing your own personal action flick. And I think the type of game I enjoy isn't really being made anymore, because every system is gamified, like gently caress gaming achievments and gently caress them displaying on every game. It's a small thing but it's so loving indicative to me of designers making gambling addiction machines and not experiences for you to get lost in.

Morphix fucked around with this message at 00:30 on Jul 11, 2018

G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Morphix posted:

only if they can get VR working, and only than!

think I'm just turning into a grump. or growing out of really enjoying gaming as a medium beyond just a handful of multiplayer games that give me a nice sense of competition without getting off my rear end.

e- if I think about it, to me what makes gaming interesting at it's absolute best is being like the best choose your own adventure book. You get lost in the experience the the graphics, the whatever all fall away and it's you and this universe, in control. It's why Max Payne was awesome because it was really the first 3d experience where to me you felt like a Matrix like badass, you were john loving woo directing your own personal action flick.

If you need to rediscover the lost joys of gaming, I know a guy...

Morphix
May 21, 2003

by Reene

G0RF posted:

If you need to rediscover the lost joys of gaming, I know a guy...



This is really the only reason I resubbed, I'm on a long term mission of rediscovering my love of early 90s nostalgia.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

Morphix posted:

the first game is max payne but this time from a different perspective and arcade, to me this doesn't seem like anything we're going to be talking about decades down the line, the second game actually looks like it's incorporating VR into the experience in a new way, and not just burger making simulator. Neither look particularly ground breaking in the same way Super Mario 64 redefined an entire genre.

Where are the genre defining games? Iteration while neat isn't that for me.


star wars is okay, it's great if you're a child but anyone still talking about the greatness of the original star wars compared to whatever new poo poo is out now is a delusional fanboy. the kind of person I'm imagining who shares star wars reaction videos with people to get them hyped before the newest adventure.


Soo if we're sticking with the movie analogy, how do you not see a difference between the movies produced in the 90s vs the 70s, and similarly how do you not see a difference of movies produced in the 80s vs the 2010s. I'm talking strictly hollywood commercial movies. You'd have to ignore what happend to the studio system in the 60s not to see how it affected the movie maker in the 70s. And sure there was a lot of poo poo too, and only a few we remember, but there was much more experimentation, because the system allowed for it. Because nobody really knew what worked anymore.

Games to me are in a similar funk right now, indie was supposed to be the savior but once they got a taste of the money it turned to poo poo quickly. Now look at like 99% of indie titles on steam and tell me about some new gaming revivial. The market is bigger sure, but quality wise it's shittier. It's like the old floppy disk demos of yesteryear, the jazz jackrabbit knock offs, but times infinity.
but good rear end movies come out all the time backed by big studio money

unless you somehow think No Country for Old Men was lovely, or 3 Billboards, or anything that Fox and Disney release under their indie wings are trash

you even have movies like Get Out and Hereditary and Stoker and Birdman and and a shitload of other weird rear end films backed by huge studios or their film production companies

poo poo, Mother! just came out not too long ago and that's a loving strange as hell movie if there ever was one

alf_pogs
Feb 15, 2012


Morphix posted:

Games to me are in a similar funk right now

well, you are absolutely cooked my friend

Amazing Zimmo
Jan 27, 2006

That's quite a load you got in them diapers
https://twitter.com/banditloaf/status/1016486359320670213

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

I remember loading games with punch cards.

Foo Diddley
Oct 29, 2011

cat

Colostomy Bag posted:

I remember loading games with punch cards.

I remember typing them in from the backs of computer magazines

Amazing Zimmo
Jan 27, 2006

That's quite a load you got in them diapers

Foo Diddley posted:

I remember typing them in from the backs of computer magazines

And then having them fail to run because you made a single typo that you can't find.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
never forget

quote:

The Academy of Interactive Arts & Sciences nominated Half-Life for its 1998 "Outstanding Achievement in Character or Story Development" award, although the game lost to Pokémon Red and Blue.

Kellanved
Sep 7, 2009
I don't get that Wing Commander obsession. It's a bad movie, he's the only one who cares.

Foo Diddley
Oct 29, 2011

cat

Amazing Zimmo posted:

And then having them fail to run because you made a single typo that you can't find.

Aaah, the Good Old Days

wyoak
Feb 14, 2005

a glass case of emotion

Fallen Rib

Morphix posted:

/\/\
but tell me how you really feel


so loving what, are you really about to tell me I should be more impressed by the 'iteration' as you say in some asscreeds game compared to say, like Valve putting out the original Half Life? like you're out of your mind and your tastes are awful if you're trying to argue there is anything interesting about asscreed, like cmon on son
it's ironic you're doing the "new stuff is bland and unoriginal" shtick in such a hackneyed way

SCSUcksDealwithit
Jun 29, 2018

by R. Guyovich

TheAgent posted:

never forget

They were right

MilesK
Nov 5, 2015

AlbieQuirky posted:

Most of every commercial product is poo poo, but the poo poo stuff gets forgotten and the brilliant stuff gets remembered.

We think of 1941 as the year Citizen Kane and The Maltese Falcon came out, but there were literally hundreds of lovely Westerns starring people you've never heard of that also came out of Hollywood that year.

Just because you don't remember the 7 movies Gene Autry made in 1941 (for less money than Citizen Kane), doesn't mean they're poo poo. :colbert:

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Amazing Zimmo posted:

And then having them fail to run because you made a single typo that you can't find.

Best ones were from Compute Gazette. Two months later they would do an errata on a few bytes.

colonelwest
Jun 30, 2018

Morphix posted:


Games to me are in a similar funk right now, indie was supposed to be the savior but once they got a taste of the money it turned to poo poo quickly. Now look at like 99% of indie titles on steam and tell me about some new gaming revivial. The market is bigger sure, but quality wise it's shittier. It's like the old floppy disk demos of yesteryear, the jazz jackrabbit knock offs, but times infinity.


I feel this too, to some extent at least. For example, if you look at the recent output of non-combat story based games kicked off by Gone Home and The Stanley Parable, they have never really moved on from the template of a Bioshock like story without the combat. So you have dozens of walking simulators where you walk around an environment devoid of NPC's (usually everyone is dead), poke around in the aftermath of a story you had no part in, and get some bits of exposition thrown at you in the form of notes and recordings. They're generally well written, but they all refuse to break that mold and rely on the same tropes. The obvious next step for the genre would be simply to allow you to play as a character with agency in that original story, and have the gameplay focused on choices and interactions with NPCs. But, no one seems to be willing to take that next step.

There are a lot of talented people working in indie games, and indie devs make some great games, but you don't see many novel experiences coming out of the indie-sphere compared to the sea of knock-offs and nostalgia exploitation. To me, the biggest contribution of the indie games was to launch new mindie publishers and studios like CDPR and 4A games, which at least can nip at the heels of the EA's of the world and make them less complacent.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

colonelwest posted:

But, no one seems to be willing to take that next step.
its because a disembodied voice costs like 1/25th the price of what it takes to animate and code an NPC and test it because the first thing players do with "agency" in a video game is try to break every loving thing by running into it, out of it, or shooting it

colonelwest
Jun 30, 2018


I feel bad for Ben in some way. He was fired by his idol and now has nothing left but a sad life devoted to a long dead sci-fi franchise forgotten by everyone including its creator. Even by the late 90's, Wing Commander was vastly overshadowed by the X-Wing series.

Xaerael
Aug 25, 2010

Marching Powder is objectively the worst poster known. He also needs to learn how a keyboard works.

So I missed all the upcoming games stuff this year because of being busy with stuff, but this popped up on my youtube recommends...


https://www.youtube.com/watch?v=tOdZvUGnGeI

How the gently caress can SC fans still be saying SC looks good? It looks like it's from two generations of engine tech ago.

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G0RF
Mar 19, 2015

Some galactic defender you are, Space Cadet.

Morphix posted:

This is really the only reason I resubbed, I'm on a long term mission of rediscovering my love of early 90s nostalgia.

I’m old enough to have loaded games off cassette.

I wish I had some sage advice for how to recapture what you lost, but for me, it’s always felt like there’s always been something great to play or replay. I may have lower standards. The best of them, to me, are those you can really lose yourself in for awhile. Those come fewer and further between.

Assassin’s Creed in general games don’t do it for me, but Black Flag could have if they’d created a standalone single player pirate game. There was a better game trapped inside a franchise unit shifter, and worse still, the too-clever-for-its-own-good modern era meta just kept kicking me out of perfect game where I sailed with my pirate crew singing their lovely shanties. (Still kills me that they didn’t launch a new IP with that.)

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