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Orikaeshigitae posted:Anyone know what the deal is with that one post it note in Pythea - It's when they feed them to the typhon
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# ? Jul 10, 2018 01:51 |
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# ? May 8, 2024 16:05 |
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You know what the Prey shotgun needs? A second barrel.
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# ? Jul 10, 2018 01:51 |
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And there'll be multiplayer quote:And keep an eye out for future free updates. The next one drops in just a few weeks, and Mooncrash’s largest free offering – the Typhon Hunter multiplayer update – comes later this summer.
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# ? Jul 10, 2018 03:21 |
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I"m a couple hours into Prey. It's really good, guys.
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# ? Jul 10, 2018 04:56 |
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I already really dug Arkane for the Dishonored games, but Prey was so good it's essentially guaranteed I'm buying whatever their next game is as soon as it is available.
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# ? Jul 10, 2018 09:22 |
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Pretty bullshit that they only put hats on mimics after I finish the game.
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# ? Jul 10, 2018 09:52 |
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spider wisdom posted:I"m a couple hours into Prey. Post your experiences, I had fun writing down some of mine
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# ? Jul 10, 2018 10:09 |
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When I was told to go to Psychotronics I went to the escape pod bay instead since it was unlocked for some reason. I was expecting a "Morgan wtf are you doing?" type message from someone but no one cared. There was some crazy loving monster that was levitating possessed sentry turrets around itself that I think was supposed to be the warning to turn back, but I Q-beamed it and the rest of the zone was eerily quiet except for a few mimics. I think they expected that monster to be enough of a deterrent at that point of the game. I got a bunch of neuromods and weapon mods out of it which was cool. Play your way, motherfucker This didn't yield as much as I was hoping for but it was 100% worth it just for the spectacle and the cheevo edit: I like how the mimics seem to have different personalities; some will haul rear end away when you see them and keep running if you chase them, some will dash to cover and transform into something, some have no respect for you and will just transform in front of you, and some will just berserk into you. I think they're kind of cute and I imagine them being all "heh heh heh gonna get you gonna get you OH poo poo OH poo poo heh heh heh I'm so clever" Rinkles posted:And there'll be multiplayer prop hunt with mimics or gtfo BattleMaster fucked around with this message at 12:23 on Jul 10, 2018 |
# ? Jul 10, 2018 12:18 |
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So the option to listen to your latest audio-log is completely busted, right? When I press L it is always, loving always, Dr Calvino's tape found in the Trauma centre.
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# ? Jul 10, 2018 13:58 |
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BattleMaster posted:prop hunt with mimics or gtfo It's exactly this, one player plays as Morgan and everyone else plays as mimics.
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# ? Jul 10, 2018 14:36 |
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spider wisdom posted:I"m a couple hours into Prey. It’s amazing and I can’t believe I slept on it for so long
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# ? Jul 10, 2018 14:55 |
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Inspector Gesicht posted:So the option to listen to your latest audio-log is completely busted, right? When I press L it is always, loving always, Dr Calvino's tape found in the Trauma centre. this happened to me on a newer run, but it didnt happen on a couple others. (for me, it wasnt calvino, it was that guy who forgot how to dock the cargo containers.) i dont know what causes the bug.
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# ? Jul 10, 2018 15:06 |
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WaltherFeng posted:Post your experiences, I had fun writing down some of mine In terms of overall feel, it's tough, partly because the world is so much more populated for lack of a better term vs. System Shock, which really nailed the "you're basically alone now and poo poo's hosed, good luck" vibe, despite finding bodies and audio logs around every corner. That enables me to be a little less afraid for some reason. Going toe-to-toe with phantoms is heavy business, though — I've just left the machine shop/Glass Darkly portion, so it's still early days. The Q-Beam is super fun. I haven't really had mind-melting badass moments just yet (going outside with the suit was super tense though), but it's very tightly crafted and feels great. The Looking Glass multiple angle video stuff is neat, nice callback to old Prey's portals. I had some UI bugs initially at 1440p and controls needed some tweaks, but I wanna get back in there right now. e: oh, one small detail. I forget to keep breathing at times. spider wisdom fucked around with this message at 01:10 on Jul 11, 2018 |
# ? Jul 10, 2018 22:09 |
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finally i've found a good answer to those god drat poltergeists! gloo grenades! apply directly to middle of room, and then kill the little fucker
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# ? Jul 10, 2018 23:29 |
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Typhon Lures should also work.
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# ? Jul 11, 2018 00:18 |
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i tried twice and both times it just ignored the lure. bad luck? dunno. gloo grenades are pretty great in general
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# ? Jul 11, 2018 00:31 |
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arkane is the best
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# ? Jul 11, 2018 00:55 |
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If they really wanted to dent difficulty they’d make a loop decay item cost organic. You’re absolutely swimming in exotic by stage 2. I generally end a run with something like 60+ units of exotic but with the only fresh food on the moon base I’m lucky to get 10 organic even scouring the base for flower cuttings. Hell, you’d have to actually make a choice between crafting neuromods or time delays.
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# ? Jul 11, 2018 01:23 |
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Basic Chunnel posted:If they really wanted to dent difficulty they’d make a loop decay item cost organic. You’re absolutely swimming in exotic by stage 2. I generally end a run with something like 60+ units of exotic but with the only fresh food on the moon base I’m lucky to get 10 organic even scouring the base for flower cuttings. Hell, you’d have to actually make a choice between crafting neuromods or time delays. Yeah organics is often a bottleneck for me too, I just have tons of synthetic and mineral material for some reason This isn't really a problem since neuromods stick around between runs but eh I think loops should cost 2/2/2/2
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# ? Jul 11, 2018 02:20 |
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Okay, it looks like using the Director's objective tower zapper spits out 2000~ish bounty at Stage 2. Control modules cost 1k each, you need two to do a blast, and there's four-to-six of them free in the control tower's basement. Your money woes are now over. ee: Do it with the Engineer. She can repair the control mods for cheap and gets more bounty out of it. eee: It isn't buildings, I'm a dumbass. It just affects the third of the crater you're looking at. Bogart fucked around with this message at 05:27 on Jul 11, 2018 |
# ? Jul 11, 2018 04:03 |
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spider wisdom posted:In terms of overall feel, it's tough, partly because the world is so much more populated for lack of a better term vs. System Shock, which really nailed the "you're basically alone now and poo poo's hosed, good luck" vibe, despite finding bodies and audio logs around every corner. That enables me to be a little less afraid for some reason. Going toe-to-toe with phantoms is heavy business, though — I've just left the machine shop/Glass Darkly portion, so it's still early days. The Q-Beam is super fun. You're right in what you said re the feeling of isolation. To add, SS2 also had way more body horror that was quite well done; I'm particularly susceptible to body horror and I'm sure a lot of other people find it discomfitting too. I suspect it might also be an age thing. I was 11 when I played SS2. The scene setting in SS2 also left you much more confused and alienated. The antagonists in SS2 were much creepier, which made a big difference - the Many, Shodan and Xerxes were all scary in different ways. The Typhon aren't really characters in the same way. They also didn't corrupt people and make them behave in completely inhuman ways - sure some of the humans in Prey act pretty abysmally but such cases are more understandable and pedestrian kinds of evil than. Though I like what they did with many of the human villains in Prey for other reasons especially the Yus.
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# ? Jul 11, 2018 05:47 |
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Neurosis posted:You're right in what you said re the feeling of isolation. To add, SS2 also had way more body horror that was quite well done; I'm particularly susceptible to body horror and I'm sure a lot of other people find it discomfitting too. I suspect it might also be an age thing. I was 11 when I played SS2. The scene setting in SS2 also left you much more confused and alienated. Well there are the Telepaths, which sort of do that. Especially in Mooncrash during the Volunteer's story mission, since you're basically being mindjacked the whole time in a more devious way than what the player is used to seeing
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# ? Jul 11, 2018 05:54 |
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Aside from the Volunteer (have not finished the DLC) the telepaths seem more like straight coercion, as opposed to the descent we see where infected characters in SS2 start off only slightly off and behave in increasingly monstrous ways. So it didn't seem as creepy when the mind controlled crew members zombie shuffled at you as, say, the doctor requesting young nurses be sent down who he then operates on so they can act as horrific cyborg nurse maids for worms.
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# ? Jul 11, 2018 05:59 |
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Uhhh the SS2 mutant hybrids were definitely being body-controlled while conscious. That’s what made them so scary (that and the fact that they don’t make noise when moving). At least the telepath victims were discombobulated
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# ? Jul 11, 2018 06:07 |
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I started with Mooncrash. I dunno, I loved Prey, but this might not be for me. I enjoyed playing Prey very... slowly and meanderingly. No pressure to move forward except on my own decisions, kinda zen, wander around everywhere poking things from every angle, and when I do go forward, setting everything up perfectly.
MikeJF fucked around with this message at 06:49 on Jul 11, 2018 |
# ? Jul 11, 2018 06:39 |
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MikeJF posted:I started with Mooncrash. I dunno, I loved Prey, but this might not be for me. I enjoyed playing Prey very... slowly and meanderingly. No pressure to move forward except on my own decisions, kinda zen, wander around everywhere poking things from every angle. You just need to find the fabrication plan for the time loop item. Then you can basically do exactly that thing that you want, at any difficulty level that you want, and enemies won't respawn unless you decide to let the Corruption go a new level (except on Corruption 4+ since that's when Nightmares start appearing and they will respawn forever)
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# ? Jul 11, 2018 06:49 |
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MikeJF posted:I started with Mooncrash. I dunno, I loved Prey, but this might not be for me. I enjoyed playing Prey very... slowly and meanderingly. No pressure to move forward except on my own decisions, kinda zen, wander around everywhere poking things from every angle, and when I do go forward, setting everything up perfectly. I went back to my main game after finishing mooncrash and it's definitely a much better experience. Mooncrash is a weird experiment and props to arkane for trying something different but it's incoherent.
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# ? Jul 11, 2018 07:13 |
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MikeJF posted:I started with Mooncrash. I dunno, I loved Prey, but this might not be for me. I enjoyed playing Prey very... slowly and meanderingly. No pressure to move forward except on my own decisions, kinda zen, wander around everywhere poking things from every angle, and when I do go forward, setting everything up perfectly.
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# ? Jul 11, 2018 07:21 |
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Just did the final objective of Mooncrash, and apparently you're locked out of the sim and have to start over? That's uh... kind of weird for a roguelike. It's interesting but I was like *this* close to getting the last achievement; oh well
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# ? Jul 11, 2018 07:23 |
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I just had a Voltaic Phantom kill itself by standing in an oil fire that it started
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# ? Jul 11, 2018 11:31 |
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BattleMaster posted:I just had a Voltaic Phantom kill itself by standing in an oil fire that it started that's nothing, i had a director kill herself by standing in an voltaic phantom she created
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# ? Jul 11, 2018 11:48 |
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I thought I'd been pretty thorough about exploration in my first Preythrough but holy poo poo I missed so much. New sidequests all over the place. I never even knew that Phantoms will creepily whisper random NPC dialogue to themselves.
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# ? Jul 11, 2018 11:49 |
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Basic Chunnel posted:Uhhh the SS2 mutant hybrids were definitely being body-controlled while conscious. That’s what made them so scary (that and the fact that they don’t make noise when moving). At least the telepath victims were discombobulated Yeah when I realized why the hybrids were moaning at me to run or to kill them I got a little freaked out. The cyborg midwives too.
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# ? Jul 11, 2018 12:04 |
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Bogart posted:Okay, it looks like using the Director's objective tower zapper spits out 2000~ish bounty at Stage 2. Control modules cost 1k each, you need two to do a blast, and there's four-to-six of them free in the control tower's basement. You can easily zap two Harvesters in the crater for your modules. Find a tower with lots of Tentacle Nests or other Typhon lurking around it, then toss a Typhon Lure at it to pull the Moonshark over. Hwurmp fucked around with this message at 12:51 on Jul 11, 2018 |
# ? Jul 11, 2018 12:28 |
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I really want to like this but I feel like I'm spending 90% of my time backtracking to a recycler/fabricator so I can make ammo. I like the exploration part but it feels like I'm constantly hitting walls where I need to kill something to proceed, but I have no ammo with which to do so, so I backtrack over a bunch of stuff I've done to gather some junk and find some machines and build some bullets. I might CE myself a bunch of shotgun shells or something. I get why ammo scarcity is a thing but in my experience so far it really just seems more annoying to deal with than a challenge. Sneak-attack wrenches should do more damage or something.
wyoak fucked around with this message at 18:27 on Jul 11, 2018 |
# ? Jul 11, 2018 18:24 |
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You need to make your ammo go further, not burn through more ammo. On the top difficulty with no relevant upgrades, a phantom can be killed by sneaking up on it and charge attacking it with the wrench, waling on it while it’s knocked over, glooing or stun gunning it when it gets back up, and then finishing it with the wrench. It will cost 1 stun gun shot or less than 10 gloo to do this. An operator can be killed with 1 stun gun shot and some wrench whacks. Enemies take a lot more damage when they’re stunned or glooed, and stealth attacks will multiply your first hit by 150% (up to 250% with upgrades). If you’re fighting something bigger than a mimic by just shooting it with the pistol or shotgun until it’s dead, you’re burning through way more resources than you need to. Later on in the game that works but early on you need to play smart. Getting the firearms skill or the skills to let you upgrade weapons more will also get more value out of each bullet. I suggest picking up the first rank of these before too long Owl Inspector fucked around with this message at 18:34 on Jul 11, 2018 |
# ? Jul 11, 2018 18:31 |
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wyoak posted:I really want to like this but I feel like I'm spending 90% of my time backtracking to a recycler/fabricator so I can make ammo. I like the exploration part but it feels like I'm constantly hitting walls where I need to kill something to proceed, but I have no ammo with which to do so, so I backtrack over a bunch of stuff I've done to gather some junk and find some machines and build some bullets. I might CE myself a bunch of shotgun shells or something. I get why ammo scarcity is a thing but in my experience so far it really just seems more annoying to deal with than a challenge. Sneak-attack wrenches should do more damage or something. One stun-gun shot should be enough to let you wrench a phantom down, and a solid thrown object can probably knock them down enough to let you do the same. e: Also the shotgun is basically a much more damaging wrench in terms of effective range on it, so if you're trying to use it at anything other than melee range you're definitely wasting ammo. e2: And I can't really think of a specific route that requires you to kill something. Maybe a Weaver in the GUTS shafts? Ravenfood fucked around with this message at 18:38 on Jul 11, 2018 |
# ? Jul 11, 2018 18:35 |
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Try sneaking or finding another route.
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# ? Jul 11, 2018 18:35 |
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Yeah I think I blew way too much ammo early on before I recognized the scarcity. At this point I generally don't use ammo (other than some Goo) on the base phantoms but I am still up a creek against telepaths and stuff. Maybe I should start over
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# ? Jul 11, 2018 18:37 |
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# ? May 8, 2024 16:05 |
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wyoak posted:Yeah I think I blew way too much ammo early on before I recognized the scarcity. At this point I generally don't use ammo (other than some Goo) on the base phantoms but I am still up a creek against telepaths and stuff. Maybe I should start over https://youtu.be/7TRdx2tbUFI
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# ? Jul 11, 2018 19:04 |