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Yeah if you're considering abandoning this LP, go out with a bang rather than a whimper and do something drastic and fun. I still would like to see the thing through to the end, especially if there's a shot at making chunking work, but if the consensus is to move on I hope that's a prompt to make some doom stacks and go on a suicidal rampage or whatever.
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# ? Jul 12, 2018 19:33 |
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# ? May 17, 2024 13:32 |
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aphid_licker posted:Is the damaged/kill ratio supposed to be like that on that airfield bombardment? Or is it just fog of war? I guess planes on the ground aren't in motion and not fueled so that would help survivability. Actually that would make a lot of sense. End up with a bunch of shrapnel holes but in the end it's nbd. Normal for the first day of an airfield bombardment campaign, yes. Usually you go back and hit it two or three more times in a row, then wait like half a week or a week or something and do it again. If you get a second attack in the next day that's when you see more destroyed. A smart opponent usually moves any planes in working order after one day. Thing about Port Morsby is it's two days of sailing away, so the bombardment would be every 4 days than every 2. Still worth hitting to stop the air campaign against Rabaul, but a human opponent would try to punish this travel time, and to pull it off you'd need to appropriately use a deception.
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# ? Jul 12, 2018 21:19 |
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whitewhale posted:Start preparations for a massive Pearl December raid, all BB's, all CV's, all subs. Just one final moment of IJN glory! Defs do this if you're gonna call it early Grey.
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# ? Jul 13, 2018 01:56 |
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PittTheElder posted:Defs do this if you're gonna call it early Grey. Calling it now: It'll go down in history as "Operation OH GOD WHY CAN'T I LOSE?!"
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# ? Jul 13, 2018 02:05 |
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Wait, what is the theoretical maximum number of troops you could land at Pearl come December 7th, 1944?
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# ? Jul 13, 2018 02:07 |
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If we start the planning now, they might even not all drown from bad planning (they'll all drown from getting sunk by 30 CV's instead)
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# ? Jul 13, 2018 02:28 |
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Operation: Decisive Battle No matter how it goes it still works as a title
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# ? Jul 13, 2018 02:28 |
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Comedy Not Comedy Option: land in Alaska and march to Seattle, or land however far south you can to avoid triggering the auto-reinforcements.
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# ? Jul 13, 2018 02:30 |
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If you really want to mix things up I would love for a big diversionary invasion somewhere like the Aleutians, or send all of the IJN to do a late war raid on San Francisco.
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# ? Jul 13, 2018 02:30 |
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Take the Yamato and ram it into the Golden Gate Bridge
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# ? Jul 13, 2018 02:39 |
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RZApublican posted:Comedy Not Comedy Option: land in Alaska and march to Seattle, or land however far south you can to avoid triggering the auto-reinforcements. Avoid?!? One must destroy the enemy's army to dictate terms!
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# ? Jul 13, 2018 02:41 |
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just play the game to the end. i want to see how far you can go.
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# ? Jul 13, 2018 02:42 |
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Please invade Vancouver island
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# ? Jul 13, 2018 02:43 |
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Declare the Emperor insufficiently patriotic and invade Tokyo/Naval HQ
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# ? Jul 13, 2018 02:45 |
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invade constantinople
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# ? Jul 13, 2018 02:46 |
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how fast would this game end if you decided to just say... invade russia?
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# ? Jul 13, 2018 03:02 |
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Crazycryodude posted:If we start the planning now, they might even not all drown from bad planning (they'll all drown from getting sunk by 30 CV's instead) Would the AI even react to the entire Japanese Fleet headed to San Francisco?
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# ? Jul 13, 2018 03:33 |
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Comstar posted:Would the AI even react to the entire Japanese Fleet headed to San Francisco? The thousands of planes that the US has in California would.
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# ? Jul 13, 2018 03:52 |
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While throwing it away in flames could be fun, this is literal years of investment, don't bail before it's done. At some stage you're gonna get nuked. It's not going to be a stalemate.
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# ? Jul 13, 2018 04:22 |
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abandon the siege of chungking and just walk that entire army along with every other troop in China straight into india
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# ? Jul 13, 2018 04:23 |
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Grey Hunter posted:I doub t that, I don't own TOAWIII. though I have thought about picking it up. Solium Infernum MP game.
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# ? Jul 13, 2018 04:29 |
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simplefish posted:
I thought we were going to double the allies score with the fall of Chungking. Isn’t it Japan auto victory at that point?
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# ? Jul 13, 2018 04:41 |
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uPen posted:Solium Infernum MP game. Oooooooooh
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# ? Jul 13, 2018 04:49 |
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I've tried three times, but always willing to give it another go! Turn up as soon as I can.
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# ? Jul 13, 2018 05:25 |
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Any good civil war games out there? Also there is also the hilarious Ultimate General Civil War by the nutter who did the Darth mods for the total war games. Also maybe take control as supreme commander during the Great War.
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# ? Jul 13, 2018 07:11 |
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I'm terrible at Ultimate General: Civil War - I tried playing both the First Bull Run and Shiloh scenarios as the Union and just got my rear end completely kicked. It's weird because I felt pretty good about playing Sid Meier's Gettysburg and even decent at UG: Gettysburg but this one just stomps me.
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# ? Jul 13, 2018 08:26 |
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I continue to rain death on Chungking. This is only a war crime if I lose.... We assault at Manus again. We might be able to win this now! A quiet day for once, so lets look at how Chungking is doing. Supplies should be becoming something of an issue now. I also realise I'm haemorrhaging 800 Political points a day to plane withdrawals due on the tenth – where these planes are supposed to go I have no idea – do we have a front in the West I don't know about? Some old kills are added to the books.
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# ? Jul 13, 2018 08:53 |
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Congrats on the slow grind on Manus working! Also Chunking is going a lot faster now that it's on fire. That's the last major bit of China with resistance left, right? So after that the Chinese front is secure beyond small wandering groups of soldiers and you can probablyjust settle in and fortify? ... That probably isn't good.
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# ? Jul 13, 2018 09:27 |
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wedgekree posted:Congrats on the slow grind on Manus working! Also Chunking is going a lot faster now that it's on fire. That's the last major bit of China with resistance left, right? So after that the Chinese front is secure beyond small wandering groups of soldiers and you can probablyjust settle in and fortify? There's still Xinjiang and the communist territory represented by Yenan.
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# ? Jul 13, 2018 09:45 |
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Grey Hunter posted:
This comes from the game aiming for historical realism, in this case at the expense of responding to the in game situation. The idea is after things like the Marianas Turkey Shoot (June ‘44) and attritional losses everywhere, a bunch of the IJA and IJN airgroups existed on paper only, with no pilots or planes. Those withdrawals are supposed to represent command realizing that and trying to represent their actual strength, but in practice it means a competent Japanese player suddenly loses a bunch of front line fighter groups for no reason. There’s similar silliness with aircraft upgrades (you’ve got to upgrade in order, silly, if you don’t have A6M5s still around you can’t use those A6M8s in the hangar!) and things like being able to research radar equipped night fighters early while the radars don’t advance their arrival date.
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# ? Jul 13, 2018 14:11 |
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So when are you going to attack Chungking again? Your troops should have had plenty of rest by now and be ready for round 2.
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# ? Jul 13, 2018 14:23 |
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Velius posted:This comes from the game aiming for historical realism, in this case at the expense of responding to the in game situation. The idea is after things like the Marianas Turkey Shoot (June ‘44) and attritional losses everywhere, a bunch of the IJA and IJN airgroups existed on paper only, with no pilots or planes. Those withdrawals are supposed to represent command realizing that and trying to represent their actual strength, but in practice it means a competent Japanese player suddenly loses a bunch of front line fighter groups for no reason. That is janky as gently caress, especially re:radar
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# ? Jul 13, 2018 15:26 |
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Finally a use for those stockpiled political points!
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# ? Jul 13, 2018 15:56 |
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Velius posted:This comes from the game aiming for historical realism, in this case at the expense of responding to the in game situation. The idea is after things like the Marianas Turkey Shoot (June ‘44) and attritional losses everywhere, a bunch of the IJA and IJN airgroups existed on paper only, with no pilots or planes. Those withdrawals are supposed to represent command realizing that and trying to represent their actual strength, but in practice it means a competent Japanese player suddenly loses a bunch of front line fighter groups for no reason. The design document for this game was apparently generated by a bot raised on a diet of Kafka and period tech manuals (including all the tabular appendices)
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# ? Jul 13, 2018 16:00 |
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Velius posted:This comes from the game aiming for historical realism, in this case at the expense of responding to the in game situation. The idea is after things like the Marianas Turkey Shoot (June ‘44) and attritional losses everywhere, a bunch of the IJA and IJN airgroups existed on paper only, with no pilots or planes. Those withdrawals are supposed to represent command realizing that and trying to represent their actual strength, but in practice it means a competent Japanese player suddenly loses a bunch of front line fighter groups for no reason. Wow, that’s pretty awful
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# ? Jul 13, 2018 16:07 |
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WiTP is a bad game
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# ? Jul 13, 2018 16:22 |
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This is not a good way to start the day! I get some revenge. Dammit, the heaviest craft here is the one that eats the torpedo! I continue to throw wave after wave of well lead assault troops against cooks and engineers, they have to break soon! Half the city is on fire by this point. This is Japanese mass strategic bombing in '44 folks! Bombing will continue. The game decides to add a hundred points of plane losses for no reason today. The good times continue – we have now sunk or confirmed 87 ships so far this month!
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# ? Jul 13, 2018 17:54 |
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How badly off is the Kako? If it sinks it's totally worth each and every one of those PT boats noble sacrifice.
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# ? Jul 13, 2018 19:24 |
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Velius posted:This comes from the game aiming for historical realism, in this case at the expense of responding to the in game situation. The idea is after things like the Marianas Turkey Shoot (June ‘44) and attritional losses everywhere, a bunch of the IJA and IJN airgroups existed on paper only, with no pilots or planes. Those withdrawals are supposed to represent command realizing that and trying to represent their actual strength, but in practice it means a competent Japanese player suddenly loses a bunch of front line fighter groups for no reason. thats... stupid as hell, even by this games abstraction standards. the planes exist in the same exist way and manner as everything else in the game, and take up resources, and can carry out missions, until they suddenly vanish into the fog, never to be seen again. thats almost like the complete opposite of what its supposed to be abstracting! thats some goddamn magical poo poo
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# ? Jul 13, 2018 20:00 |
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# ? May 17, 2024 13:32 |
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Grey Hunter posted:
I'd never heard of the P-66 before and went to look it up. Evedently it was so awful of an airplane that the Chinese didn't even bother unboxing most of them.
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# ? Jul 13, 2018 20:25 |