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Pierzak posted:But... it's already being sold? Or are those KS copies ordered by stores? WHERE? Geezus.
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# ? Jul 14, 2018 01:10 |
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# ? May 30, 2024 17:24 |
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Ojetor posted:^^^^^ No difference between retail and KS. Lorini posted:WHERE? Geezus. https://www.planszostrefa.pl/pl/p/Founders-of-Gloomhaven-Kickstarter-edition/8780
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# ? Jul 14, 2018 01:15 |
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Is this game good? I haven't seen much on it yet. None of the geekbuddies have it yet.
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# ? Jul 14, 2018 01:17 |
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Hey guys I’m looking to get rid of some games because I bought a few recently, take a look and make an offer if you see something you want I just need some games gone. There’s a few I listed that I’m willing to trade for. https://forums.somethingawful.com/showthread.php?threadid=3863174
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# ? Jul 14, 2018 02:12 |
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Pierzak posted:Whoa. Back up. Sanity? In Kickstarter? You're talking nonsense! It's Isaac Childress, who has managed to come out of three KS's with community goodwill intact. Does things right and probably leaves some money on the table as a result (definitely in the case of what he charged for shipping on both runs of Gloomhaven).
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# ? Jul 14, 2018 02:52 |
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Anyone in this thread want to start a 3-player FCM or Great Zimbabwe game on BGC? I don't really remember how to play Zimbabwe so I'd be pretty poo poo at it the first few games. I don't think I'd want to do 4p because it would take too long. I'm at home all day with my kid now but would be able to take the turns pretty quick as they came up. Looking for people who could handle multiple turns per day so the games don't drag forever.
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# ? Jul 14, 2018 03:14 |
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There are usually people down to play TGZ in the discord
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# ? Jul 14, 2018 03:18 |
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Pierzak posted:Whoa. Back up. Sanity? In Kickstarter? You're talking nonsense! That's $89 US without shipping. Amazon says they'll have it next week for $77 and my pre-order is $49 from Miniature Market so I think I'll wait. Thanks for the info.
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# ? Jul 14, 2018 03:26 |
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angel opportunity posted:Anyone in this thread want to start a 3-player FCM or Great Zimbabwe game on BGC? I don't really remember how to play Zimbabwe so I'd be pretty poo poo at it the first few games. Yeah I'm keen. I will.play real time I'd you get in the discord too.
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# ? Jul 14, 2018 04:36 |
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Anyone played Sol? The Cole Wehrle and Space-Biff reviews have me pretty hyped and I know no one else who has even heard of it. It looks like it’s still available on the publisher’s site.
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# ? Jul 14, 2018 06:03 |
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fozzy fosbourne posted:Anyone played Sol? The Cole Wehrle and Space-Biff reviews have me pretty hyped and I know no one else who has even heard of it. It looks like it’s still available on the publisher’s site. I have. It's certainly interesting and different with a big spatial element and unique theme. Gameplay-wise? Not so sure. Cole makes lots of big statements. I find it's useful to dial them back a bit.
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# ? Jul 14, 2018 07:55 |
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Cole Wehrle is someone who really appreciates theme strongly tied into gameplay regardless if it works well or not. The guy likes and designs strongly thematic games but you have to read between his praise of aesthetics to find out how things work together in play.
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# ? Jul 14, 2018 07:59 |
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Lorini posted:That's $89 US without shipping. Amazon says they'll have it next week for $77 and my pre-order is $49 from Miniature Market so I think I'll wait. Thanks for the info.
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# ? Jul 14, 2018 10:42 |
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I can’t play real-time due to kid. I kind of hate discord (not this thread discord, just discord in general) but might get on later...
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# ? Jul 14, 2018 13:37 |
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https://mailchi.mp/af535d1503d6/kickstarter-updatequote:When we set the project on Kickstarter, we faced an issue as weird as unexpected. Bleh.
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# ? Jul 14, 2018 14:31 |
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al-azad posted:Cole Wehrle is someone who really appreciates theme strongly tied into gameplay regardless if it works well or not. The guy likes and designs strongly thematic games but you have to read between his praise of aesthetics to find out how things work together in play. Yeah, I can see that, too. Looking over his reviews and ratings though, I haven’t really strongly disagreed with any of his takes so I’ve kind of been stalking his play-history recently to find out what else he may like that I have never played.
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# ? Jul 14, 2018 14:33 |
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I'm trying to learn Founders of Gloomhaven and its tough going. The range of actions available each turn as well as the amount of follow-on actions is confusing and hard to evaluate and the possibilities only seem to increase as you play and more advisers and buildings get placed and the board state becomes difficult to read. I think its going to be amusing if you really like economic games where you can jostle with other players over resources but it doesn't feel like a unmissable classic. This is just based on my two learning games so far.
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# ? Jul 14, 2018 15:06 |
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Kore_Fero posted:Founders of Gloomhaven I think its going to be amusing if you really like economic games where you can jostle with other players over resources but it doesn't feel like a unmissable classic. This is just based on my two learning games so far. I am reading this quite a lot and I don't get it. Why must this game become a classic? It is a mid heavy euro for up to 4 players in a market that feels saturated with these kind of games? Is it just because of Gloomhaven? Poor Isaac.
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# ? Jul 14, 2018 15:35 |
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al-azad posted:Cole Wehrle is someone who really appreciates theme strongly tied into gameplay regardless if it works well or not. The guy likes and designs strongly thematic games but you have to read between his praise of aesthetics to find out how things work together in play. That's a fair take. I recollect his effusive review of a recent Eklund title - Bios:Genesis? - which is sure as hell heavily thematic, definitely unique, arguably clever, but isn't actually a good game.
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# ? Jul 14, 2018 15:49 |
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angel opportunity posted:I can’t play real-time due to kid. I kind of hate discord (not this thread discord, just discord in general) but might get on later... I'm always up for asynchronous games. This post notwithstanding I'm usually active M-F & generally offline weekends.
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# ? Jul 14, 2018 16:34 |
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nonathlon posted:That's a fair take. I recollect his effusive review of a recent Eklund title - Bios:Genesis? - which is sure as hell heavily thematic, definitely unique, arguably clever, but isn't actually a good game. This Bios:Megafauna review? E: only recent long-form review of an Eklund is this pax ren review: https://boardgamegeek.com/thread/1681098/gaming-longue-duree fozzy fosbourne fucked around with this message at 16:47 on Jul 14, 2018 |
# ? Jul 14, 2018 16:37 |
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Selecta84 posted:I am reading this quite a lot and I don't get it. Why must this game become a classic? It is a mid heavy euro for up to 4 players in a market that feels saturated with these kind of games? Is it just because of Gloomhaven? Poor Isaac. Just offering my initial impressions if there are those who are having a hard time getting their hands on copy. Gloomhaven's rep probably did shift a lot of copies. I was interested in seeing what other designs he had. It's not terrible but yeah it was heavier than I expected. The premise gives the impression that you might be doing urban planning but its about making a production line (resources and tier 2/3 buildings) and linking them up with conveyors belts (roads). Once i starting thinking of things that way it easier to grasp the game overall. The timing of your actions is important since running out of gold, expansion space or losing the race to make a connection can bring your plans to a halt. You want to be thinking several turns ahead. As well as planning your actions, you want to be looking at what the other players are building towards and throwing spanners their way by blocking routes with buildings or sniping bridge/gate connections if it won't throw your plans too much. You'll also be voting on which prestige buildings to build which determine which resources/produce is actually valuable once delivered. On a positive note, the component quality is a step above Gloomhaven. The tokens were on a better card stock and nothing was misaligned. The game came with a load of bags for sorting and storing components. Its a small thing but its really nice when games to that.
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# ? Jul 14, 2018 17:29 |
My 3.5 year old is staring, rapt, at the susd review of container.
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# ? Jul 14, 2018 17:38 |
He sat through the entire thing and the main takeaway was that he liked it when they dropped a boat into the water.
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# ? Jul 14, 2018 17:49 |
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I was extremely disappointed to learn that the boats didn't float.
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# ? Jul 14, 2018 17:49 |
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If you dig around, there are clash of culture expansion components here for sale: https://www.spielematerial.de/en/catalogsearch/result/?q=Clash+of+cultures In case you wanted to pnp it since it’s hard to find.
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# ? Jul 14, 2018 18:17 |
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I'm looking forward to Container but those huge boats are ridiculous.
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# ? Jul 14, 2018 18:47 |
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People that have already received their copies of Founders of Gloomhaven and/or Container, did you receive any tracking info beforehand? I've received two KS deliveries over the last couple weeks which were total surprises.
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# ? Jul 14, 2018 18:57 |
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I would buy a $250 container reprint if it had even larger garden gnome sized boats.
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# ? Jul 14, 2018 19:17 |
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Merauder posted:People that have already received their copies of Founders of Gloomhaven and/or Container, did you receive any tracking info beforehand? I've received two KS deliveries over the last couple weeks which were total surprises. I'll often get a shipping notice by email but it's always useless. Like I'll get a notification that "PDB INC had sent you a package with tracking # xyz" out of nowhere but it's the fulfillment company, not the seller itself. And there's no way to connect who to who; just have to let it arrive.
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# ? Jul 14, 2018 19:37 |
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I’m pretty sure I’m just going to mock up my own copy of it with LEGO. Unless I can find it locally I guess.
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# ? Jul 14, 2018 19:43 |
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Mercury sent me an email from something called TrackingVF That sucks, I was interested to see what they were gonna do with new Madeira. It was supposed to start in a couple of days right? T-Bone fucked around with this message at 20:30 on Jul 14, 2018 |
# ? Jul 14, 2018 20:28 |
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Jordan7hm posted:I’m pretty sure I’m just going to mock up my own copy of it with LEGO. Unless I can find it locally I guess. Container? I was thinking the same really. 90% of the game is just printed sheets and cubes. The only thing that would be difficult to replicate are the boats. So, lego, or just some printed piece of paper. I just need the game's rules pdf, which they haven't released yet. In the original Container files section someone made a bunch of print and play files, so most of the work is already done. Edit: I want to try it out, but not $85 worth of want.
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# ? Jul 14, 2018 20:28 |
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Ravendas posted:I want to try it out, but not $85 worth of want. Or buy some time on a 3d printer.
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# ? Jul 14, 2018 21:42 |
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Hmmm https://www.spielematerial.de/de/transportschiff.html
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# ? Jul 14, 2018 22:14 |
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Ravendas posted:Container? I was thinking the same really. 90% of the game is just printed sheets and cubes. The only thing that would be difficult to replicate are the boats. So, lego, or just some printed piece of paper. Yeah, container. Honestly the rules are so simple I’m like 90% sure I could rewrite them from memory. For anything I’m not sure of I’d just rewatch the heavy cardboard video, that’s how I learned the rules anyway.
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# ? Jul 14, 2018 22:20 |
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Ravendas posted:Container? I was thinking the same really. 90% of the game is just printed sheets and cubes. The only thing that would be difficult to replicate are the boats. So, lego, or just some printed piece of paper. Container makes me wish I could buy more games as print-and-plays
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# ? Jul 14, 2018 22:20 |
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Kore_Fero posted:Just offering my initial impressions if there are those who are having a hard time getting their hands on copy. Gloomhaven's rep probably did shift a lot of copies. I was interested in seeing what other designs he had. It's not terrible but yeah it was heavier than I expected. The premise gives the impression that you might be doing urban planning but its about making a production line (resources and tier 2/3 buildings) and linking them up with conveyors belts (roads). Once i starting thinking of things that way it easier to grasp the game overall. The timing of your actions is important since running out of gold, expansion space or losing the race to make a connection can bring your plans to a halt. You want to be thinking several turns ahead. As well as planning your actions, you want to be looking at what the other players are building towards and throwing spanners their way by blocking routes with buildings or sniping bridge/gate connections if it won't throw your plans too much. You'll also be voting on which prestige buildings to build which determine which resources/produce is actually valuable once delivered. On a positive note, the component quality is a step above Gloomhaven. The tokens were on a better card stock and nothing was misaligned. The game came with a load of bags for sorting and storing components. Its a small thing but its really nice when games to that. No problem with that, really. Isaac tried to shift the focus away from Gloomhaven by concentrating on the Founders part. But there still might be people being disappointed when they find out that they bought a logistics game. I just find it kinda annoying that some of the reviews came to the conclusion that Founders isn't the perfect 10/10 game. And why would it be? I would really love to hear what they expected. I mean all of the playthroughs shown throughout the canpaign clearly showed what kind of game Founders is.
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# ? Jul 14, 2018 22:23 |
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Selecta84 posted:I just find it kinda annoying that some of the reviews came to the conclusion that Founders isn't the perfect 10/10 game. And why would it be? I would really love to hear what they expected. This attitude is why it took My Bloody Valentine 22 years to release a follow up to Loveless.
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# ? Jul 14, 2018 23:08 |
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# ? May 30, 2024 17:24 |
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PerniciousKnid posted:Container makes me wish I could buy more games as print-and-plays Its something I appreciate about Hollandspiele. Not a lot of publishers make a point of parcelling up the assets of their games and selling them for PnP's.
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# ? Jul 14, 2018 23:15 |